godot/tools/editor/editor_log.h

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/*************************************************************************/
/* editor_log.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_LOG_H
#define EDITOR_LOG_H
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/texture_button.h"
//#include "scene/gui/empty_control.h"
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#include "scene/gui/box_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/tool_button.h"
#include "pane_drag.h"
#include "os/thread.h"
class EditorLog : public VBoxContainer {
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GDCLASS( EditorLog, VBoxContainer );
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Button *clearbutton;
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Label *title;
RichTextLabel *log;
HBoxContainer *title_hb;
// PaneDrag *pd;
Control *ec;
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PanelContainer *pc;
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static void _error_handler(void *p_self, const char*p_func, const char*p_file,int p_line, const char*p_error,const char*p_errorexp,ErrorHandlerType p_type);
ErrorHandlerList eh;
Thread::ID current;
// void _dragged(const Point2& p_ofs);
void _clear_request();
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static void _undo_redo_cbk(void *p_self,const String& p_name);
protected:
static void _bind_methods();
void _notification(int p_what);
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void _override_logger_styles();
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public:
void add_message(const String& p_msg, bool p_error=false);
void deinit();
void clear();
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EditorLog();
~EditorLog();
};
#endif // EDITOR_LOG_H