godot/platform/android/detect.py

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import os
import sys
import string
import platform
def is_active():
return True
def get_name():
return "Android"
def can_build():
import os
if (not os.environ.has_key("ANDROID_NDK_ROOT")):
return False
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return True
def get_opts():
return [
('ANDROID_NDK_ROOT', 'the path to Android NDK', os.environ.get("ANDROID_NDK_ROOT", 0)),
('NDK_TOOLCHAIN', 'toolchain to use for the NDK',"arm-eabi-4.4.0"),
#android 2.3
('ndk_platform', 'compile for platform: (2.2,2.3)',"2.2"),
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('NDK_TARGET', 'toolchain to use for the NDK',"arm-linux-androideabi-4.8"),
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('android_stl','enable STL support in android port (for modules)','no'),
('armv6','compile for older phones running arm v6 (instead of v7+neon+smp)','no'),
('x86','Xompile for Android-x86','no')
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]
def get_flags():
return [
('tools', 'no'),
('nedmalloc', 'no'),
('builtin_zlib', 'no'),
('openssl','builtin'), #use builtin openssl
('theora','no'), #use builtin openssl
]
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def create(env):
tools = env['TOOLS']
if "mingw" in tools:
tools.remove('mingw')
if "applelink" in tools:
tools.remove("applelink")
env.Tool('gcc')
return env.Clone(tools=tools);
def configure(env):
# Workaround for MinGW. See:
# http://www.scons.org/wiki/LongCmdLinesOnWin32
import os
if (os.name=="nt"):
import subprocess
def mySubProcess(cmdline,env):
#print "SPAWNED : " + cmdline
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
data, err = proc.communicate()
rv = proc.wait()
if rv:
print "====="
print err
print "====="
return rv
def mySpawn(sh, escape, cmd, args, env):
newargs = ' '.join(args[1:])
cmdline = cmd + " " + newargs
rv=0
if len(cmdline) > 32000 and cmd.endswith("ar") :
cmdline = cmd + " " + args[1] + " " + args[2] + " "
for i in range(3,len(args)) :
rv = mySubProcess( cmdline + args[i], env )
if rv :
break
else:
rv = mySubProcess( cmdline, env )
return rv
env['SPAWN'] = mySpawn
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if env['x86']=='yes':
env['NDK_TARGET']='x86-4.8'
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if env['PLATFORM'] == 'win32':
import methods
env.Tool('gcc')
#env['SPAWN'] = methods.win32_spawn
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env['SHLIBSUFFIX'] = '.so'
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# env.android_source_modules.append("../libs/apk_expansion")
env.android_source_modules.append("../libs/google_play_services")
env.android_source_modules.append("../libs/downloader_library")
env.android_source_modules.append("../libs/play_licensing")
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ndk_platform=""
ndk_platform="android-15"
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print("Godot Android!!!!!")
env.Append(CPPPATH=['#platform/android'])
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if env['x86']=='yes':
env.extra_suffix=".x86"
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gcc_path=env["ANDROID_NDK_ROOT"]+"/toolchains/"+env["NDK_TARGET"]+"/prebuilt/";
import os
if (sys.platform.find("linux")==0):
if (platform.architecture()[0]=='64bit' or os.path.isdir(gcc_path+"linux-x86_64/bin")): # check was not working
gcc_path=gcc_path+"/linux-x86_64/bin"
else:
gcc_path=gcc_path+"/linux-x86/bin"
elif (sys.platform=="darwin"):
gcc_path=gcc_path+"/darwin-x86_64/bin" #this may be wrong
env['SHLINKFLAGS'][1] = '-shared'
elif (os.name=="nt"):
gcc_path=gcc_path+"/windows-x86_64/bin" #this may be wrong
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env['ENV']['PATH'] = gcc_path+":"+env['ENV']['PATH']
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if env['x86']=='yes':
env['CC'] = gcc_path+'/i686-linux-android-gcc'
env['CXX'] = gcc_path+'/i686-linux-android-g++'
env['AR'] = gcc_path+"/i686-linux-android-ar"
env['RANLIB'] = gcc_path+"/i686-linux-android-ranlib"
env['AS'] = gcc_path+"/i686-linux-android-as"
else:
env['CC'] = gcc_path+'/arm-linux-androideabi-gcc'
env['CXX'] = gcc_path+'/arm-linux-androideabi-g++'
env['AR'] = gcc_path+"/arm-linux-androideabi-ar"
env['RANLIB'] = gcc_path+"/arm-linux-androideabi-ranlib"
env['AS'] = gcc_path+"/arm-linux-androideabi-as"
if env['x86']=='yes':
env['ARCH'] = 'arch-x86'
else:
env['ARCH'] = 'arch-arm'
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import string
#include path
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gcc_include=env["ANDROID_NDK_ROOT"]+"/platforms/"+ndk_platform+"/"+env['ARCH'] +"/usr/include"
ld_sysroot=env["ANDROID_NDK_ROOT"]+"/platforms/"+ndk_platform+"/"+env['ARCH']
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#glue_include=env["ANDROID_NDK_ROOT"]+"/sources/android/native_app_glue"
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ld_path=env["ANDROID_NDK_ROOT"]+"/platforms/"+ndk_platform+"/"+env['ARCH']+"/usr/lib"
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env.Append(CPPPATH=[gcc_include])
# env['CCFLAGS'] = string.split('-DNO_THREADS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -D__ARM_ARCH_5__ -D__ARM_ARCH_5T__ -D__ARM_ARCH_5E__ -D__ARM_ARCH_5TE__ -Wno-psabi -march=armv5te -mtune=xscale -msoft-float -fno-exceptions -mthumb -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED ')
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if env['x86']=='yes':
env['CCFLAGS'] = string.split('-DNO_STATVFS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__GLIBC__ -Wno-psabi -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED')
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elif env["armv6"]!="no":
env['CCFLAGS'] = string.split('-DNO_STATVFS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_6__ -D__GLIBC__ -Wno-psabi -march=armv6 -mfpu=vfp -mfloat-abi=softfp -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED')
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else:
env['CCFLAGS'] = string.split('-DNO_STATVFS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_7__ -D__GLIBC__ -Wno-psabi -march=armv6 -mfpu=neon -mfloat-abi=softfp -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED')
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env.Append(LDPATH=[ld_path])
env.Append(LIBS=['OpenSLES'])
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# env.Append(LIBS=['c','m','stdc++','log','EGL','GLESv1_CM','GLESv2','OpenSLES','supc++','android'])
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env.Append(LIBS=['EGL','OpenSLES','android'])
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env.Append(LIBS=['c','m','stdc++','log','GLESv1_CM','GLESv2', 'z'])
env["LINKFLAGS"]= string.split(" -g --sysroot="+ld_sysroot+" -Wl,--no-undefined -Wl,-z,noexecstack ")
env.Append(LINKFLAGS=["-Wl,-soname,libgodot_android.so"])
if (env["target"]=="release"):
env.Append(CCFLAGS=['-O2', '-ffast-math','-fomit-frame-pointer'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2', '-ffast-math','-DDEBUG_ENABLED'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-D_DEBUG', '-g1', '-Wall', '-O0', '-DDEBUG_ENABLED'])
env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
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if env["armv6"] == "no" and env['x86'] != 'yes':
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env['neon_enabled']=True
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env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED', '-DNO_FCNTL','-DMPC_FIXED_POINT'])
# env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED','-DMPC_FIXED_POINT'])
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if(env["opus"]=="yes"):
env.Append(CFLAGS=["-DOPUS_ARM_OPT"])
env.opus_fixed_point="yes"
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if (env['android_stl']=='yes'):
#env.Append(CCFLAGS=[env["ANDROID_NDK_ROOT"]+"/sources/cxx-stl/system/include"])
env.Append(CPPPATH=[env["ANDROID_NDK_ROOT"]+"/sources/cxx-stl/gnu-libstdc++/4.4.3/include"])
env.Append(CPPPATH=[env["ANDROID_NDK_ROOT"]+"/sources/cxx-stl/gnu-libstdc++/4.4.3/libs/armeabi/include"])
env.Append(LIBPATH=[env["ANDROID_NDK_ROOT"]+"/sources/cxx-stl/gnu-libstdc++/4.4.3/libs/armeabi"])
env.Append(LIBS=["gnustl_static","supc++"])
env.Append(CPPPATH=[env["ANDROID_NDK_ROOT"]+"/sources/cpufeatures"])
#env.Append(CCFLAGS=["-I"+env["ANDROID_NDK_ROOT"]+"/sources/cxx-stl/stlport/stlport"])
#env.Append(CCFLAGS=["-I"+env["ANDROID_NDK_ROOT"]+"/sources/cxx-stl/gnu-libstdc++/libs/armeabi/include"])
#env.Append(LINKFLAGS=[env["ANDROID_NDK_ROOT"]+"/sources/cxx-stl/gnu-libstdc++/libs/armeabi/libstdc++.a"])
else:
env.Append(CPPPATH=[env["ANDROID_NDK_ROOT"]+"/sources/cxx-stl/gabi++/include"])
env.Append(CPPPATH=[env["ANDROID_NDK_ROOT"]+"/sources/cpufeatures"])
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if env['x86']=='yes':
env.Append(LIBPATH=[env["ANDROID_NDK_ROOT"]+"/sources/cxx-stl/gabi++/libs/x86"])
else:
env.Append(LIBPATH=[env["ANDROID_NDK_ROOT"]+"/sources/cxx-stl/gabi++/libs/armeabi"])
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env.Append(LIBS=['gabi++_static'])
env.Append(CCFLAGS=["-fno-exceptions",'-DNO_SAFE_CAST'])
import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )