godot/modules/gltf/doc_classes/GLTFSkeleton.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFSkeleton" inherits="Resource" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFSkeleton] within a script will cause an error in an exported project.
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</description>
<tutorials>
</tutorials>
<methods>
<method name="get_bone_attachment">
<return type="BoneAttachment" />
<argument index="0" name="idx" type="int" />
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<description>
</description>
</method>
<method name="get_bone_attachment_count">
<return type="int" />
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<description>
</description>
</method>
<method name="get_godot_bone_node">
<return type="Dictionary" />
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<description>
</description>
</method>
<method name="get_godot_skeleton">
<return type="Skeleton" />
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<description>
</description>
</method>
<method name="get_unique_names">
<return type="Array" />
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<description>
</description>
</method>
<method name="set_godot_bone_node">
<return type="void" />
<argument index="0" name="godot_bone_node" type="Dictionary" />
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<description>
</description>
</method>
<method name="set_unique_names">
<return type="void" />
<argument index="0" name="unique_names" type="Array" />
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<description>
</description>
</method>
</methods>
<members>
<member name="joints" type="PoolIntArray" setter="set_joints" getter="get_joints" default="PoolIntArray( )">
</member>
<member name="roots" type="PoolIntArray" setter="set_roots" getter="get_roots" default="PoolIntArray( )">
</member>
</members>
<constants>
</constants>
</class>