2020-01-10 11:22:34 +00:00
/**************************************************************************/
2020-02-11 13:01:43 +00:00
/* nav_region.cpp */
2020-01-10 11:22:34 +00:00
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
2020-02-11 13:01:43 +00:00
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
2020-01-10 11:22:34 +00:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
# include "nav_region.h"
# include "nav_map.h"
void NavRegion : : set_map ( NavMap * p_map ) {
2023-04-05 00:15:25 +00:00
if ( map = = p_map ) {
return ;
}
2023-06-25 03:28:21 +00:00
if ( map ) {
map - > remove_region ( this ) ;
}
2020-01-10 11:22:34 +00:00
map = p_map ;
polygons_dirty = true ;
2023-06-25 03:28:21 +00:00
if ( map ) {
map - > add_region ( this ) ;
2021-03-15 11:45:28 +00:00
}
2020-01-10 11:22:34 +00:00
}
2023-07-06 21:01:19 +00:00
void NavRegion : : set_enabled ( bool p_enabled ) {
if ( enabled = = p_enabled ) {
return ;
}
enabled = p_enabled ;
// TODO: This should not require a full rebuild as the region has not really changed.
polygons_dirty = true ;
} ;
2023-03-31 23:49:43 +00:00
void NavRegion : : set_use_edge_connections ( bool p_enabled ) {
if ( use_edge_connections ! = p_enabled ) {
use_edge_connections = p_enabled ;
polygons_dirty = true ;
}
}
2020-10-17 05:08:21 +00:00
void NavRegion : : set_transform ( Transform3D p_transform ) {
2023-04-05 00:15:25 +00:00
if ( transform = = p_transform ) {
return ;
}
2020-01-10 11:22:34 +00:00
transform = p_transform ;
polygons_dirty = true ;
2024-06-20 13:26:57 +00:00
# ifdef DEBUG_ENABLED
if ( map & & Math : : rad_to_deg ( map - > get_up ( ) . angle_to ( transform . basis . get_column ( 1 ) ) ) > = 90.0f ) {
ERR_PRINT_ONCE ( " Attempted to update a navigation region transform rotated 90 degrees or more away from the current navigation map UP orientation. " ) ;
}
# endif // DEBUG_ENABLED
2020-01-10 11:22:34 +00:00
}
2024-06-20 13:26:57 +00:00
void NavRegion : : set_navigation_mesh ( Ref < NavigationMesh > p_navigation_mesh ) {
# ifdef DEBUG_ENABLED
2024-06-21 09:15:12 +00:00
if ( map & & p_navigation_mesh . is_valid ( ) & & ! Math : : is_equal_approx ( double ( map - > get_cell_size ( ) ) , double ( p_navigation_mesh - > get_cell_size ( ) ) ) ) {
2024-06-20 13:26:57 +00:00
ERR_PRINT_ONCE ( vformat ( " Attempted to update a navigation region with a navigation mesh that uses a `cell_size` of %s while assigned to a navigation map set to a `cell_size` of %s. The cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function. The cell size for default navigation maps can also be changed in the ProjectSettings. " , double ( p_navigation_mesh - > get_cell_size ( ) ) , double ( map - > get_cell_size ( ) ) ) ) ;
}
2024-06-21 09:15:12 +00:00
if ( map & & p_navigation_mesh . is_valid ( ) & & ! Math : : is_equal_approx ( double ( map - > get_cell_height ( ) ) , double ( p_navigation_mesh - > get_cell_height ( ) ) ) ) {
2024-06-20 13:26:57 +00:00
ERR_PRINT_ONCE ( vformat ( " Attempted to update a navigation region with a navigation mesh that uses a `cell_height` of %s while assigned to a navigation map set to a `cell_height` of %s. The cell height for navigation maps can be changed by using the NavigationServer map_set_cell_height() function. The cell height for default navigation maps can also be changed in the ProjectSettings. " , double ( p_navigation_mesh - > get_cell_height ( ) ) , double ( map - > get_cell_height ( ) ) ) ) ;
}
# endif // DEBUG_ENABLED
RWLockWrite write_lock ( navmesh_rwlock ) ;
pending_navmesh_vertices . clear ( ) ;
pending_navmesh_polygons . clear ( ) ;
if ( p_navigation_mesh . is_valid ( ) ) {
p_navigation_mesh - > get_data ( pending_navmesh_vertices , pending_navmesh_polygons ) ;
}
2020-01-10 11:22:34 +00:00
polygons_dirty = true ;
}
2023-10-23 16:16:05 +00:00
Vector3 NavRegion : : get_random_point ( uint32_t p_navigation_layers , bool p_uniformly ) const {
if ( ! get_enabled ( ) ) {
return Vector3 ( ) ;
}
const LocalVector < gd : : Polygon > & region_polygons = get_polygons ( ) ;
if ( region_polygons . is_empty ( ) ) {
return Vector3 ( ) ;
}
if ( p_uniformly ) {
real_t accumulated_area = 0 ;
RBMap < real_t , uint32_t > region_area_map ;
for ( uint32_t rp_index = 0 ; rp_index < region_polygons . size ( ) ; rp_index + + ) {
const gd : : Polygon & region_polygon = region_polygons [ rp_index ] ;
real_t polyon_area = region_polygon . surface_area ;
if ( polyon_area = = 0.0 ) {
continue ;
}
region_area_map [ accumulated_area ] = rp_index ;
accumulated_area + = polyon_area ;
}
if ( region_area_map . is_empty ( ) | | accumulated_area = = 0 ) {
// All polygons have no real surface / no area.
return Vector3 ( ) ;
}
real_t region_area_map_pos = Math : : random ( real_t ( 0 ) , accumulated_area ) ;
RBMap < real_t , uint32_t > : : Iterator region_E = region_area_map . find_closest ( region_area_map_pos ) ;
ERR_FAIL_COND_V ( ! region_E , Vector3 ( ) ) ;
uint32_t rrp_polygon_index = region_E - > value ;
2023-12-12 10:00:06 +00:00
ERR_FAIL_UNSIGNED_INDEX_V ( rrp_polygon_index , region_polygons . size ( ) , Vector3 ( ) ) ;
2023-10-23 16:16:05 +00:00
const gd : : Polygon & rr_polygon = region_polygons [ rrp_polygon_index ] ;
real_t accumulated_polygon_area = 0 ;
RBMap < real_t , uint32_t > polygon_area_map ;
for ( uint32_t rpp_index = 2 ; rpp_index < rr_polygon . points . size ( ) ; rpp_index + + ) {
real_t face_area = Face3 ( rr_polygon . points [ 0 ] . pos , rr_polygon . points [ rpp_index - 1 ] . pos , rr_polygon . points [ rpp_index ] . pos ) . get_area ( ) ;
if ( face_area = = 0.0 ) {
continue ;
}
polygon_area_map [ accumulated_polygon_area ] = rpp_index ;
accumulated_polygon_area + = face_area ;
}
if ( polygon_area_map . is_empty ( ) | | accumulated_polygon_area = = 0 ) {
// All faces have no real surface / no area.
return Vector3 ( ) ;
}
real_t polygon_area_map_pos = Math : : random ( real_t ( 0 ) , accumulated_polygon_area ) ;
RBMap < real_t , uint32_t > : : Iterator polygon_E = polygon_area_map . find_closest ( polygon_area_map_pos ) ;
ERR_FAIL_COND_V ( ! polygon_E , Vector3 ( ) ) ;
uint32_t rrp_face_index = polygon_E - > value ;
2023-12-12 10:00:06 +00:00
ERR_FAIL_UNSIGNED_INDEX_V ( rrp_face_index , rr_polygon . points . size ( ) , Vector3 ( ) ) ;
2023-10-23 16:16:05 +00:00
const Face3 face ( rr_polygon . points [ 0 ] . pos , rr_polygon . points [ rrp_face_index - 1 ] . pos , rr_polygon . points [ rrp_face_index ] . pos ) ;
Vector3 face_random_position = face . get_random_point_inside ( ) ;
return face_random_position ;
} else {
uint32_t rrp_polygon_index = Math : : random ( int ( 0 ) , region_polygons . size ( ) - 1 ) ;
const gd : : Polygon & rr_polygon = region_polygons [ rrp_polygon_index ] ;
uint32_t rrp_face_index = Math : : random ( int ( 2 ) , rr_polygon . points . size ( ) - 1 ) ;
const Face3 face ( rr_polygon . points [ 0 ] . pos , rr_polygon . points [ rrp_face_index - 1 ] . pos , rr_polygon . points [ rrp_face_index ] . pos ) ;
Vector3 face_random_position = face . get_random_point_inside ( ) ;
return face_random_position ;
}
}
2020-01-10 11:22:34 +00:00
bool NavRegion : : sync ( ) {
bool something_changed = polygons_dirty /* || something_dirty? */ ;
update_polygons ( ) ;
return something_changed ;
}
void NavRegion : : update_polygons ( ) {
if ( ! polygons_dirty ) {
return ;
}
polygons . clear ( ) ;
2023-10-23 16:16:05 +00:00
surface_area = 0.0 ;
2020-01-10 11:22:34 +00:00
polygons_dirty = false ;
2020-04-01 23:20:12 +00:00
if ( map = = nullptr ) {
2020-01-10 11:22:34 +00:00
return ;
}
2024-06-20 13:26:57 +00:00
RWLockRead read_lock ( navmesh_rwlock ) ;
2023-06-13 11:36:05 +00:00
2024-06-20 13:26:57 +00:00
if ( pending_navmesh_vertices . is_empty ( ) | | pending_navmesh_polygons . is_empty ( ) ) {
return ;
2023-06-13 08:14:20 +00:00
}
2024-06-20 13:26:57 +00:00
int len = pending_navmesh_vertices . size ( ) ;
2020-05-14 14:41:43 +00:00
if ( len = = 0 ) {
2020-01-10 11:22:34 +00:00
return ;
2020-05-14 14:41:43 +00:00
}
2020-01-10 11:22:34 +00:00
2024-06-20 13:26:57 +00:00
const Vector3 * vertices_r = pending_navmesh_vertices . ptr ( ) ;
2020-01-10 11:22:34 +00:00
2024-06-20 13:26:57 +00:00
polygons . resize ( pending_navmesh_polygons . size ( ) ) ;
2020-01-10 11:22:34 +00:00
2023-10-23 16:16:05 +00:00
real_t _new_region_surface_area = 0.0 ;
2020-01-10 11:22:34 +00:00
// Build
2023-10-23 16:16:05 +00:00
int navigation_mesh_polygon_index = 0 ;
for ( gd : : Polygon & polygon : polygons ) {
polygon . owner = this ;
polygon . surface_area = 0.0 ;
2020-01-10 11:22:34 +00:00
2024-06-20 13:26:57 +00:00
Vector < int > navigation_mesh_polygon = pending_navmesh_polygons [ navigation_mesh_polygon_index ] ;
2023-10-23 16:16:05 +00:00
navigation_mesh_polygon_index + = 1 ;
int navigation_mesh_polygon_size = navigation_mesh_polygon . size ( ) ;
if ( navigation_mesh_polygon_size < 3 ) {
continue ;
}
const int * indices = navigation_mesh_polygon . ptr ( ) ;
2020-01-10 11:22:34 +00:00
bool valid ( true ) ;
2023-10-23 16:16:05 +00:00
polygon . points . resize ( navigation_mesh_polygon_size ) ;
polygon . edges . resize ( navigation_mesh_polygon_size ) ;
real_t _new_polygon_surface_area = 0.0 ;
for ( int j ( 2 ) ; j < navigation_mesh_polygon_size ; j + + ) {
const Face3 face = Face3 (
transform . xform ( vertices_r [ indices [ 0 ] ] ) ,
transform . xform ( vertices_r [ indices [ j - 1 ] ] ) ,
transform . xform ( vertices_r [ indices [ j ] ] ) ) ;
_new_polygon_surface_area + = face . get_area ( ) ;
}
polygon . surface_area = _new_polygon_surface_area ;
_new_region_surface_area + = _new_polygon_surface_area ;
for ( int j ( 0 ) ; j < navigation_mesh_polygon_size ; j + + ) {
2020-01-10 11:22:34 +00:00
int idx = indices [ j ] ;
if ( idx < 0 | | idx > = len ) {
valid = false ;
break ;
}
Vector3 point_position = transform . xform ( vertices_r [ idx ] ) ;
2023-10-23 16:16:05 +00:00
polygon . points [ j ] . pos = point_position ;
polygon . points [ j ] . key = map - > get_point_key ( point_position ) ;
2020-01-10 11:22:34 +00:00
}
if ( ! valid ) {
ERR_BREAK_MSG ( ! valid , " The navigation mesh set in this region is not valid! " ) ;
}
}
2023-10-23 16:16:05 +00:00
surface_area = _new_region_surface_area ;
2020-01-10 11:22:34 +00:00
}