godot/scene/3d/mesh_instance_3d.h

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

104 lines
4.2 KiB
C++
Raw Normal View History

2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* mesh_instance_3d.h */
2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
2014-02-10 01:10:30 +00:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MESH_INSTANCE_3D_H
#define MESH_INSTANCE_3D_H
2014-02-10 01:10:30 +00:00
#include "core/templates/local_vector.h"
#include "scene/3d/visual_instance_3d.h"
2021-08-12 23:05:59 +00:00
class Skin;
class SkinReference;
2014-02-10 01:10:30 +00:00
class MeshInstance3D : public GeometryInstance3D {
GDCLASS(MeshInstance3D, GeometryInstance3D);
2016-03-08 23:00:52 +00:00
protected:
2014-02-10 01:10:30 +00:00
Ref<Mesh> mesh;
Ref<Skin> skin;
Ref<Skin> skin_internal;
Ref<SkinReference> skin_ref;
NodePath skeleton_path = NodePath("..");
2014-02-10 01:10:30 +00:00
LocalVector<float> blend_shape_tracks;
HashMap<StringName, int> blend_shape_properties;
Vector<Ref<Material>> surface_override_materials;
2014-02-10 01:10:30 +00:00
void _mesh_changed();
void _resolve_skeleton_path();
2014-02-10 01:10:30 +00:00
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
bool surface_index_0 = false;
2014-02-10 01:10:30 +00:00
void _notification(int p_what);
2014-02-10 01:10:30 +00:00
static void _bind_methods();
public:
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
void set_skin(const Ref<Skin> &p_skin);
Ref<Skin> get_skin() const;
void set_skeleton_path(const NodePath &p_skeleton);
NodePath get_skeleton_path();
2016-03-08 23:00:52 +00:00
int get_blend_shape_count() const;
int find_blend_shape_by_name(const StringName &p_name);
float get_blend_shape_value(int p_blend_shape) const;
void set_blend_shape_value(int p_blend_shape, float p_value);
int get_surface_override_material_count() const;
void set_surface_override_material(int p_surface, const Ref<Material> &p_material);
Ref<Material> get_surface_override_material(int p_surface) const;
Ref<Material> get_active_material(int p_surface) const;
2014-02-10 01:10:30 +00:00
Node *create_trimesh_collision_node();
void create_trimesh_collision();
Node *create_convex_collision_node(bool p_clean = true, bool p_simplify = false);
void create_convex_collision(bool p_clean = true, bool p_simplify = false);
2014-02-10 01:10:30 +00:00
Node *create_multiple_convex_collisions_node();
void create_multiple_convex_collisions();
MeshInstance3D *create_debug_tangents_node();
2017-07-26 08:14:52 +00:00
void create_debug_tangents();
2020-07-10 10:34:39 +00:00
virtual AABB get_aabb() const override;
2014-02-10 01:10:30 +00:00
MeshInstance3D();
~MeshInstance3D();
2014-02-10 01:10:30 +00:00
};
#endif // MESH_INSTANCE_3D_H