godot/scene/3d/visibility_notifier.h

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/*************************************************************************/
/* visibility_notifier.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef VISIBILITY_NOTIFIER_H
#define VISIBILITY_NOTIFIER_H
#include "scene/3d/cull_instance.h"
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class World;
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class Camera;
class VisibilityNotifier : public CullInstance {
GDCLASS(VisibilityNotifier, CullInstance);
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Ref<World> world;
Set<Camera *> cameras;
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AABB aabb;
Vector3 _world_aabb_center;
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// if using rooms and portals
RID _cull_instance_rid;
bool _in_gameplay;
bool _max_distance_active;
real_t _max_distance;
real_t _max_distance_squared;
// This is a first number of frames where distance objects
// are forced seen as visible, to make sure their animations
// and physics positions etc are something reasonable.
uint32_t _max_distance_leadin_counter;
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protected:
virtual void _screen_enter() {}
virtual void _screen_exit() {}
virtual void _refresh_portal_mode();
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void _notification(int p_what);
static void _bind_methods();
Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor] Fixes the following Clang 7 warnings: ``` editor/editor_help.h:123:7: warning: 'EditorHelpIndex::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/editor_help.h:95:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/editor_help.h:96:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/plugins/curve_editor_plugin.h:141:15: warning: 'CurvePreviewGenerator::generate' hides overloaded virtual function [-Woverloaded-virtual] editor/plugins/script_editor_plugin.h:70:7: warning: 'ScriptEditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/quick_open.h:69:7: warning: 'EditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual] main/tests/test_io.cpp:53:15: warning: 'TestIO::TestMainLoop::input_event' hides overloaded virtual function [-Woverloaded-virtual] servers/audio/effects/audio_effect_record.h:69:15: warning: 'AudioEffectRecordInstance::process_silence' hides overloaded virtual function [-Woverloaded-virtual] core/os/memory.h:119:2: warning: destructor called on non-final 'ContextGL_X11' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'EditorScriptCodeCompletionCache' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'Engine' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'PhysicalBone::JointData' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerScene' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerViewport' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] ```
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friend struct SpatialIndexer;
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void _enter_camera(Camera *p_camera);
void _exit_camera(Camera *p_camera);
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public:
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void set_aabb(const AABB &p_aabb);
AABB get_aabb() const;
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bool is_on_screen() const;
// This is only currently kept up to date if max_distance is active
const Vector3 &get_world_aabb_center() const { return _world_aabb_center; }
void set_max_distance(real_t p_max_distance);
real_t get_max_distance() const { return _max_distance; }
real_t get_max_distance_squared() const { return _max_distance_squared; }
bool is_max_distance_active() const { return _max_distance_active; }
bool inside_max_distance_leadin() {
if (!_max_distance_leadin_counter) {
return false;
}
_max_distance_leadin_counter--;
return true;
}
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VisibilityNotifier();
~VisibilityNotifier();
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};
class VisibilityEnabler : public VisibilityNotifier {
GDCLASS(VisibilityEnabler, VisibilityNotifier);
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public:
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enum Enabler {
ENABLER_PAUSE_ANIMATIONS,
ENABLER_FREEZE_BODIES,
ENABLER_MAX
};
protected:
virtual void _screen_enter();
virtual void _screen_exit();
bool visible;
void _find_nodes(Node *p_node);
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Map<Node *, Variant> nodes;
void _node_removed(Node *p_node);
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bool enabler[ENABLER_MAX];
void _change_node_state(Node *p_node, bool p_enabled);
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void _notification(int p_what);
static void _bind_methods();
public:
void set_enabler(Enabler p_enabler, bool p_enable);
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bool is_enabler_enabled(Enabler p_enabler) const;
VisibilityEnabler();
};
VARIANT_ENUM_CAST(VisibilityEnabler::Enabler);
#endif // VISIBILITY_NOTIFIER_H