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/**************************************************************************/
/* container.cpp */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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# include "container.h"
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void Container : : _child_minsize_changed ( ) {
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update_minimum_size ( ) ;
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queue_sort ( ) ;
}
void Container : : add_child_notify ( Node * p_child ) {
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Control : : add_child_notify ( p_child ) ;
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Control * control = Object : : cast_to < Control > ( p_child ) ;
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if ( ! control ) {
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return ;
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}
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control - > connect ( SceneStringName ( size_flags_changed ) , callable_mp ( this , & Container : : queue_sort ) ) ;
control - > connect ( SceneStringName ( minimum_size_changed ) , callable_mp ( this , & Container : : _child_minsize_changed ) ) ;
control - > connect ( SceneStringName ( visibility_changed ) , callable_mp ( this , & Container : : _child_minsize_changed ) ) ;
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update_minimum_size ( ) ;
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queue_sort ( ) ;
}
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void Container : : move_child_notify ( Node * p_child ) {
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Control : : move_child_notify ( p_child ) ;
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if ( ! Object : : cast_to < Control > ( p_child ) ) {
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return ;
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}
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update_minimum_size ( ) ;
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queue_sort ( ) ;
}
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void Container : : remove_child_notify ( Node * p_child ) {
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Control : : remove_child_notify ( p_child ) ;
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Control * control = Object : : cast_to < Control > ( p_child ) ;
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if ( ! control ) {
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return ;
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}
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control - > disconnect ( SceneStringName ( size_flags_changed ) , callable_mp ( this , & Container : : queue_sort ) ) ;
control - > disconnect ( SceneStringName ( minimum_size_changed ) , callable_mp ( this , & Container : : _child_minsize_changed ) ) ;
control - > disconnect ( SceneStringName ( visibility_changed ) , callable_mp ( this , & Container : : _child_minsize_changed ) ) ;
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update_minimum_size ( ) ;
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queue_sort ( ) ;
}
void Container : : _sort_children ( ) {
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if ( ! is_inside_tree ( ) ) {
Fix Container::pending_sort tracking
When Container::queue_sort() is called, pending_sort is set to true to indicate when a call to _sort_children() is queued, to avoid queueing multiple calls. Container::_sort_children() sets pending_sort back to false when finished, but did not do this when the container was not inside the tree. This would allow cases where queue_sort() could be called just before removing from the tree, causing _sort_children() to never reset pending_sort, preventing any future queue_sort() calls from queueing again.
One case where this happened was with the "Saving Scene" progress bar in the editor - when saving for the first time (or the first time the progress bar popup otherwise appeared in the editor), _sort_children() would be called successfully. After the progress bar popup was hidden, then shown again on future saves, _sort_children() would not be called again, resulting in the progress bar not taking up as much space as it should.
This issue used to be avoided by setting pending_sort to false immediately on NOTIFICATION_ENTER_TREE - however, this would allow multiple calls to be queued at the same time when entering the tree (#92644). The multiple calls was fixed recently by removing this assignment, but this also made possible the case where pending_sort is never reset.
This change sets pending_sort back to false in _sort_children() whether or not it's in the tree. Since this is done in a deferred call, it should still avoid the previous issue of multiple calls being queued at once on entering the tree.
Fixes #92971
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pending_sort = false ;
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return ;
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}
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notification ( NOTIFICATION_PRE_SORT_CHILDREN ) ;
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emit_signal ( SceneStringName ( pre_sort_children ) ) ;
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notification ( NOTIFICATION_SORT_CHILDREN ) ;
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emit_signal ( SceneStringName ( sort_children ) ) ;
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pending_sort = false ;
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}
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void Container : : fit_child_in_rect ( Control * p_child , const Rect2 & p_rect ) {
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ERR_FAIL_NULL ( p_child ) ;
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ERR_FAIL_COND ( p_child - > get_parent ( ) ! = this ) ;
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bool rtl = is_layout_rtl ( ) ;
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Size2 minsize = p_child - > get_combined_minimum_size ( ) ;
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Rect2 r = p_rect ;
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if ( ! ( p_child - > get_h_size_flags ( ) . has_flag ( SIZE_FILL ) ) ) {
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r . size . x = minsize . width ;
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if ( p_child - > get_h_size_flags ( ) . has_flag ( SIZE_SHRINK_END ) ) {
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r . position . x + = rtl ? 0 : ( p_rect . size . width - minsize . width ) ;
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} else if ( p_child - > get_h_size_flags ( ) . has_flag ( SIZE_SHRINK_CENTER ) ) {
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r . position . x + = Math : : floor ( ( p_rect . size . x - minsize . width ) / 2 ) ;
} else {
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r . position . x + = rtl ? ( p_rect . size . width - minsize . width ) : 0 ;
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}
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}
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if ( ! ( p_child - > get_v_size_flags ( ) . has_flag ( SIZE_FILL ) ) ) {
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r . size . y = minsize . y ;
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if ( p_child - > get_v_size_flags ( ) . has_flag ( SIZE_SHRINK_END ) ) {
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r . position . y + = p_rect . size . height - minsize . height ;
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} else if ( p_child - > get_v_size_flags ( ) . has_flag ( SIZE_SHRINK_CENTER ) ) {
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r . position . y + = Math : : floor ( ( p_rect . size . y - minsize . height ) / 2 ) ;
} else {
r . position . y + = 0 ;
}
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}
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p_child - > set_rect ( r ) ;
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p_child - > set_rotation ( 0 ) ;
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p_child - > set_scale ( Vector2 ( 1 , 1 ) ) ;
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}
void Container : : queue_sort ( ) {
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if ( ! is_inside_tree ( ) ) {
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return ;
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}
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if ( pending_sort ) {
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return ;
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}
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callable_mp ( this , & Container : : _sort_children ) . call_deferred ( ) ;
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pending_sort = true ;
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}
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Control * Container : : as_sortable_control ( Node * p_node , SortableVisbilityMode p_visibility_mode ) const {
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Control * c = Object : : cast_to < Control > ( p_node ) ;
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if ( ! c | | c - > is_set_as_top_level ( ) ) {
return nullptr ;
}
if ( p_visibility_mode = = SortableVisbilityMode : : VISIBLE & & ! c - > is_visible ( ) ) {
return nullptr ;
}
if ( p_visibility_mode = = SortableVisbilityMode : : VISIBLE_IN_TREE & & ! c - > is_visible_in_tree ( ) ) {
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return nullptr ;
}
return c ;
}
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Vector < int > Container : : get_allowed_size_flags_horizontal ( ) const {
Vector < int > flags ;
if ( GDVIRTUAL_CALL ( _get_allowed_size_flags_horizontal , flags ) ) {
return flags ;
}
flags . append ( SIZE_FILL ) ;
flags . append ( SIZE_EXPAND ) ;
flags . append ( SIZE_SHRINK_BEGIN ) ;
flags . append ( SIZE_SHRINK_CENTER ) ;
flags . append ( SIZE_SHRINK_END ) ;
return flags ;
}
Vector < int > Container : : get_allowed_size_flags_vertical ( ) const {
Vector < int > flags ;
if ( GDVIRTUAL_CALL ( _get_allowed_size_flags_vertical , flags ) ) {
return flags ;
}
flags . append ( SIZE_FILL ) ;
flags . append ( SIZE_EXPAND ) ;
flags . append ( SIZE_SHRINK_BEGIN ) ;
flags . append ( SIZE_SHRINK_CENTER ) ;
flags . append ( SIZE_SHRINK_END ) ;
return flags ;
}
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void Container : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_RESIZED :
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case NOTIFICATION_THEME_CHANGED :
case NOTIFICATION_ENTER_TREE : {
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queue_sort ( ) ;
} break ;
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case NOTIFICATION_VISIBILITY_CHANGED : {
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if ( is_visible_in_tree ( ) ) {
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queue_sort ( ) ;
}
} break ;
}
}
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PackedStringArray Container : : get_configuration_warnings ( ) const {
PackedStringArray warnings = Control : : get_configuration_warnings ( ) ;
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if ( get_class ( ) = = " Container " & & get_script ( ) . is_null ( ) ) {
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warnings . push_back ( RTR ( " Container by itself serves no purpose unless a script configures its children placement behavior. \n If you don't intend to add a script, use a plain Control node instead. " ) ) ;
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}
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return warnings ;
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}
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void Container : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " queue_sort " ) , & Container : : queue_sort ) ;
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ClassDB : : bind_method ( D_METHOD ( " fit_child_in_rect " , " child " , " rect " ) , & Container : : fit_child_in_rect ) ;
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GDVIRTUAL_BIND ( _get_allowed_size_flags_horizontal ) ;
GDVIRTUAL_BIND ( _get_allowed_size_flags_vertical ) ;
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BIND_CONSTANT ( NOTIFICATION_PRE_SORT_CHILDREN ) ;
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BIND_CONSTANT ( NOTIFICATION_SORT_CHILDREN ) ;
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ADD_SIGNAL ( MethodInfo ( " pre_sort_children " ) ) ;
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ADD_SIGNAL ( MethodInfo ( " sort_children " ) ) ;
}
Container : : Container ( ) {
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// All containers should let mouse events pass by default.
set_mouse_filter ( MOUSE_FILTER_PASS ) ;
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}