godot/core/io/tcp_server.h

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/*************************************************************************/
/* tcp_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TCP_SERVER_H
#define TCP_SERVER_H
#include "io/ip.h"
#include "io/stream_peer.h"
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#include "stream_peer_tcp.h"
class TCP_Server : public Reference {
GDCLASS(TCP_Server, Reference);
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protected:
static TCP_Server *(*_create)();
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//bind helper
static void _bind_methods();
public:
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virtual Error listen(uint16_t p_port, const IP_Address &p_bind_address = IP_Address("*")) = 0;
virtual bool is_connection_available() const = 0;
virtual Ref<StreamPeerTCP> take_connection() = 0;
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virtual void stop() = 0; //stop listening
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static Ref<TCP_Server> create_ref();
static TCP_Server *create();
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TCP_Server();
};
#endif // TCP_SERVER_H