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/*************************************************************************/
/* rendering_device.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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# include "rendering_device.h"
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# include "rendering_device_binds.h"
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RenderingDevice * RenderingDevice : : singleton = nullptr ;
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RenderingDevice * RenderingDevice : : get_singleton ( ) {
return singleton ;
}
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RenderingDevice : : ShaderCompileFunction RenderingDevice : : compile_function = nullptr ;
RenderingDevice : : ShaderCacheFunction RenderingDevice : : cache_function = nullptr ;
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void RenderingDevice : : shader_set_compile_function ( ShaderCompileFunction p_function ) {
compile_function = p_function ;
}
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void RenderingDevice : : shader_set_cache_function ( ShaderCacheFunction p_function ) {
cache_function = p_function ;
}
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Vector < uint8_t > RenderingDevice : : shader_compile_from_source ( ShaderStage p_stage , const String & p_source_code , ShaderLanguage p_language , String * r_error , bool p_allow_cache ) {
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if ( p_allow_cache & & cache_function ) {
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Vector < uint8_t > cache = cache_function ( p_stage , p_source_code , p_language ) ;
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if ( cache . size ( ) ) {
return cache ;
}
}
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ERR_FAIL_COND_V ( ! compile_function , Vector < uint8_t > ( ) ) ;
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return compile_function ( p_stage , p_source_code , p_language , r_error ) ;
}
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RID RenderingDevice : : _texture_create ( const Ref < RDTextureFormat > & p_format , const Ref < RDTextureView > & p_view , const TypedArray < PackedByteArray > & p_data ) {
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ERR_FAIL_COND_V ( p_format . is_null ( ) , RID ( ) ) ;
ERR_FAIL_COND_V ( p_view . is_null ( ) , RID ( ) ) ;
Vector < Vector < uint8_t > > data ;
for ( int i = 0 ; i < p_data . size ( ) ; i + + ) {
Vector < uint8_t > byte_slice = p_data [ i ] ;
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ERR_FAIL_COND_V ( byte_slice . is_empty ( ) , RID ( ) ) ;
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data . push_back ( byte_slice ) ;
}
return texture_create ( p_format - > base , p_view - > base , data ) ;
}
RID RenderingDevice : : _texture_create_shared ( const Ref < RDTextureView > & p_view , RID p_with_texture ) {
ERR_FAIL_COND_V ( p_view . is_null ( ) , RID ( ) ) ;
return texture_create_shared ( p_view - > base , p_with_texture ) ;
}
RID RenderingDevice : : _texture_create_shared_from_slice ( const Ref < RDTextureView > & p_view , RID p_with_texture , uint32_t p_layer , uint32_t p_mipmap , TextureSliceType p_slice_type ) {
ERR_FAIL_COND_V ( p_view . is_null ( ) , RID ( ) ) ;
return texture_create_shared_from_slice ( p_view - > base , p_with_texture , p_layer , p_mipmap , p_slice_type ) ;
}
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RenderingDevice : : FramebufferFormatID RenderingDevice : : _framebuffer_format_create ( const TypedArray < RDAttachmentFormat > & p_attachments ) {
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Vector < AttachmentFormat > attachments ;
attachments . resize ( p_attachments . size ( ) ) ;
for ( int i = 0 ; i < p_attachments . size ( ) ; i + + ) {
Ref < RDAttachmentFormat > af = p_attachments [ i ] ;
ERR_FAIL_COND_V ( af . is_null ( ) , INVALID_FORMAT_ID ) ;
attachments . write [ i ] = af - > base ;
}
return framebuffer_format_create ( attachments ) ;
}
RID RenderingDevice : : _framebuffer_create ( const Array & p_textures , FramebufferFormatID p_format_check ) {
Vector < RID > textures = Variant ( p_textures ) ;
return framebuffer_create ( textures , p_format_check ) ;
}
RID RenderingDevice : : _sampler_create ( const Ref < RDSamplerState > & p_state ) {
ERR_FAIL_COND_V ( p_state . is_null ( ) , RID ( ) ) ;
return sampler_create ( p_state - > base ) ;
}
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RenderingDevice : : VertexFormatID RenderingDevice : : _vertex_format_create ( const TypedArray < RDVertexAttribute > & p_vertex_formats ) {
Vector < VertexAttribute > descriptions ;
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descriptions . resize ( p_vertex_formats . size ( ) ) ;
for ( int i = 0 ; i < p_vertex_formats . size ( ) ; i + + ) {
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Ref < RDVertexAttribute > af = p_vertex_formats [ i ] ;
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ERR_FAIL_COND_V ( af . is_null ( ) , INVALID_FORMAT_ID ) ;
descriptions . write [ i ] = af - > base ;
}
return vertex_format_create ( descriptions ) ;
}
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RID RenderingDevice : : _vertex_array_create ( uint32_t p_vertex_count , VertexFormatID p_vertex_format , const TypedArray < RID > & p_src_buffers ) {
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Vector < RID > buffers = Variant ( p_src_buffers ) ;
return vertex_array_create ( p_vertex_count , p_vertex_format , buffers ) ;
}
Ref < RDShaderBytecode > RenderingDevice : : _shader_compile_from_source ( const Ref < RDShaderSource > & p_source , bool p_allow_cache ) {
ERR_FAIL_COND_V ( p_source . is_null ( ) , Ref < RDShaderBytecode > ( ) ) ;
Ref < RDShaderBytecode > bytecode ;
bytecode . instance ( ) ;
for ( int i = 0 ; i < RD : : SHADER_STAGE_MAX ; i + + ) {
String error ;
ShaderStage stage = ShaderStage ( i ) ;
Vector < uint8_t > spirv = shader_compile_from_source ( stage , p_source - > get_stage_source ( stage ) , p_source - > get_language ( ) , & error , p_allow_cache ) ;
bytecode - > set_stage_bytecode ( stage , spirv ) ;
bytecode - > set_stage_compile_error ( stage , error ) ;
}
return bytecode ;
}
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RID RenderingDevice : : shader_create_from_bytecode ( const Ref < RDShaderBytecode > & p_bytecode ) {
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ERR_FAIL_COND_V ( p_bytecode . is_null ( ) , RID ( ) ) ;
Vector < ShaderStageData > stage_data ;
for ( int i = 0 ; i < RD : : SHADER_STAGE_MAX ; i + + ) {
ShaderStage stage = ShaderStage ( i ) ;
ShaderStageData sd ;
sd . shader_stage = stage ;
String error = p_bytecode - > get_stage_compile_error ( stage ) ;
ERR_FAIL_COND_V_MSG ( error ! = String ( ) , RID ( ) , " Can't create a shader from an errored bytecode. Check errors in source bytecode. " ) ;
sd . spir_v = p_bytecode - > get_stage_bytecode ( stage ) ;
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if ( sd . spir_v . is_empty ( ) ) {
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continue ;
}
stage_data . push_back ( sd ) ;
}
return shader_create ( stage_data ) ;
}
RID RenderingDevice : : _uniform_set_create ( const Array & p_uniforms , RID p_shader , uint32_t p_shader_set ) {
Vector < Uniform > uniforms ;
uniforms . resize ( p_uniforms . size ( ) ) ;
for ( int i = 0 ; i < p_uniforms . size ( ) ; i + + ) {
Ref < RDUniform > uniform = p_uniforms [ i ] ;
ERR_FAIL_COND_V ( ! uniform . is_valid ( ) , RID ( ) ) ;
uniforms . write [ i ] = uniform - > base ;
}
return uniform_set_create ( uniforms , p_shader , p_shader_set ) ;
}
Error RenderingDevice : : _buffer_update ( RID p_buffer , uint32_t p_offset , uint32_t p_size , const Vector < uint8_t > & p_data , bool p_sync_with_draw ) {
return buffer_update ( p_buffer , p_offset , p_size , p_data . ptr ( ) , p_sync_with_draw ) ;
}
RID RenderingDevice : : _render_pipeline_create ( RID p_shader , FramebufferFormatID p_framebuffer_format , VertexFormatID p_vertex_format , RenderPrimitive p_render_primitive , const Ref < RDPipelineRasterizationState > & p_rasterization_state , const Ref < RDPipelineMultisampleState > & p_multisample_state , const Ref < RDPipelineDepthStencilState > & p_depth_stencil_state , const Ref < RDPipelineColorBlendState > & p_blend_state , int p_dynamic_state_flags ) {
PipelineRasterizationState rasterization_state ;
if ( p_rasterization_state . is_valid ( ) ) {
rasterization_state = p_rasterization_state - > base ;
}
PipelineMultisampleState multisample_state ;
if ( p_multisample_state . is_valid ( ) ) {
multisample_state = p_multisample_state - > base ;
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for ( int i = 0 ; i < p_multisample_state - > sample_masks . size ( ) ; i + + ) {
int64_t mask = p_multisample_state - > sample_masks [ i ] ;
multisample_state . sample_mask . push_back ( mask ) ;
}
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}
PipelineDepthStencilState depth_stencil_state ;
if ( p_depth_stencil_state . is_valid ( ) ) {
depth_stencil_state = p_depth_stencil_state - > base ;
}
PipelineColorBlendState color_blend_state ;
if ( p_blend_state . is_valid ( ) ) {
color_blend_state = p_blend_state - > base ;
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for ( int i = 0 ; i < p_blend_state - > attachments . size ( ) ; i + + ) {
Ref < RDPipelineColorBlendStateAttachment > attachment = p_blend_state - > attachments [ i ] ;
if ( attachment . is_valid ( ) ) {
color_blend_state . attachments . push_back ( attachment - > base ) ;
}
}
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}
return render_pipeline_create ( p_shader , p_framebuffer_format , p_vertex_format , p_render_primitive , rasterization_state , multisample_state , depth_stencil_state , color_blend_state , p_dynamic_state_flags ) ;
}
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Vector < int64_t > RenderingDevice : : _draw_list_begin_split ( RID p_framebuffer , uint32_t p_splits , InitialAction p_initial_color_action , FinalAction p_final_color_action , InitialAction p_initial_depth_action , FinalAction p_final_depth_action , const Vector < Color > & p_clear_color_values , float p_clear_depth , uint32_t p_clear_stencil , const Rect2 & p_region , const TypedArray < RID > & p_storage_textures ) {
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Vector < DrawListID > splits ;
splits . resize ( p_splits ) ;
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Vector < RID > stextures ;
for ( int i = 0 ; i < p_storage_textures . size ( ) ; i + + ) {
stextures . push_back ( p_storage_textures [ i ] ) ;
}
draw_list_begin_split ( p_framebuffer , p_splits , splits . ptrw ( ) , p_initial_color_action , p_final_color_action , p_initial_depth_action , p_final_depth_action , p_clear_color_values , p_clear_depth , p_clear_stencil , p_region , stextures ) ;
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Vector < int64_t > split_ids ;
split_ids . resize ( splits . size ( ) ) ;
for ( int i = 0 ; i < splits . size ( ) ; i + + ) {
split_ids . write [ i ] = splits [ i ] ;
}
return split_ids ;
}
void RenderingDevice : : _draw_list_set_push_constant ( DrawListID p_list , const Vector < uint8_t > & p_data , uint32_t p_data_size ) {
ERR_FAIL_COND ( ( uint32_t ) p_data . size ( ) > p_data_size ) ;
draw_list_set_push_constant ( p_list , p_data . ptr ( ) , p_data_size ) ;
}
void RenderingDevice : : _compute_list_set_push_constant ( ComputeListID p_list , const Vector < uint8_t > & p_data , uint32_t p_data_size ) {
ERR_FAIL_COND ( ( uint32_t ) p_data . size ( ) > p_data_size ) ;
compute_list_set_push_constant ( p_list , p_data . ptr ( ) , p_data_size ) ;
}
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void RenderingDevice : : compute_list_dispatch_threads ( ComputeListID p_list , uint32_t p_x_threads , uint32_t p_y_threads , uint32_t p_z_threads , uint32_t p_x_local_group , uint32_t p_y_local_group , uint32_t p_z_local_group ) {
compute_list_dispatch ( p_list , ( p_x_threads - 1 ) / p_x_local_group + 1 , ( p_y_threads - 1 ) / p_y_local_group + 1 , ( p_z_threads - 1 ) / p_z_local_group + 1 ) ;
}
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void RenderingDevice : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " texture_create " , " format " , " view " , " data " ) , & RenderingDevice : : _texture_create , DEFVAL ( Array ( ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_create_shared " , " view " , " with_texture " ) , & RenderingDevice : : _texture_create_shared ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_create_shared_from_slice " , " view " , " with_texture " , " layer " , " mipmap " , " slice_type " ) , & RenderingDevice : : _texture_create_shared_from_slice , DEFVAL ( TEXTURE_SLICE_2D ) ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_update " , " texture " , " layer " , " data " , " sync_with_draw " ) , & RenderingDevice : : texture_update , DEFVAL ( false ) ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_get_data " , " texture " , " layer " ) , & RenderingDevice : : texture_get_data ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_is_format_supported_for_usage " , " format " , " usage_flags " ) , & RenderingDevice : : texture_is_format_supported_for_usage ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_is_shared " , " texture " ) , & RenderingDevice : : texture_is_shared ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_is_valid " , " texture " ) , & RenderingDevice : : texture_is_valid ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_copy " , " from_texture " , " to_texture " , " from_pos " , " to_pos " , " size " , " src_mipmap " , " dst_mipmap " , " src_layer " , " dst_layer " , " sync_with_draw " ) , & RenderingDevice : : texture_copy , DEFVAL ( false ) ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_clear " , " texture " , " color " , " base_mipmap " , " mipmap_count " , " base_layer " , " layer_count " , " sync_with_draw " ) , & RenderingDevice : : texture_clear , DEFVAL ( false ) ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_resolve_multisample " , " from_texture " , " to_texture " , " sync_with_draw " ) , & RenderingDevice : : texture_resolve_multisample , DEFVAL ( false ) ) ;
ClassDB : : bind_method ( D_METHOD ( " framebuffer_format_create " , " attachments " ) , & RenderingDevice : : _framebuffer_format_create ) ;
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ClassDB : : bind_method ( D_METHOD ( " framebuffer_format_create_empty " , " samples " ) , & RenderingDevice : : framebuffer_format_create_empty , DEFVAL ( TEXTURE_SAMPLES_1 ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " framebuffer_format_get_texture_samples " , " format " ) , & RenderingDevice : : framebuffer_format_get_texture_samples ) ;
ClassDB : : bind_method ( D_METHOD ( " framebuffer_create " , " textures " , " validate_with_format " ) , & RenderingDevice : : _framebuffer_create , DEFVAL ( INVALID_FORMAT_ID ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " framebuffer_create_empty " , " size " , " samples " , " validate_with_format " ) , & RenderingDevice : : framebuffer_create_empty , DEFVAL ( TEXTURE_SAMPLES_1 ) , DEFVAL ( INVALID_FORMAT_ID ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " framebuffer_get_format " , " framebuffer " ) , & RenderingDevice : : framebuffer_get_format ) ;
ClassDB : : bind_method ( D_METHOD ( " sampler_create " , " state " ) , & RenderingDevice : : _sampler_create ) ;
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ClassDB : : bind_method ( D_METHOD ( " vertex_buffer_create " , " size_bytes " , " data " , " use_as_storage " ) , & RenderingDevice : : vertex_buffer_create , DEFVAL ( Vector < uint8_t > ( ) ) , DEFVAL ( false ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " vertex_format_create " , " vertex_descriptions " ) , & RenderingDevice : : _vertex_format_create ) ;
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ClassDB : : bind_method ( D_METHOD ( " index_buffer_create " , " size_indices " , " format " , " data " ) , & RenderingDevice : : index_buffer_create , DEFVAL ( Vector < uint8_t > ( ) ) , DEFVAL ( false ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " index_array_create " , " index_buffer " , " index_offset " , " index_count " ) , & RenderingDevice : : index_array_create ) ;
ClassDB : : bind_method ( D_METHOD ( " shader_compile_from_source " , " shader_source " , " allow_cache " ) , & RenderingDevice : : _shader_compile_from_source , DEFVAL ( true ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " shader_create " , " shader_data " ) , & RenderingDevice : : shader_create_from_bytecode ) ;
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ClassDB : : bind_method ( D_METHOD ( " shader_get_vertex_input_attribute_mask " , " shader " ) , & RenderingDevice : : shader_get_vertex_input_attribute_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " uniform_buffer_create " , " size_bytes " , " data " ) , & RenderingDevice : : uniform_buffer_create , DEFVAL ( Vector < uint8_t > ( ) ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " storage_buffer_create " , " size_bytes " , " data " , " usage " ) , & RenderingDevice : : storage_buffer_create , DEFVAL ( Vector < uint8_t > ( ) ) , DEFVAL ( 0 ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " texture_buffer_create " , " size_bytes " , " format " , " data " ) , & RenderingDevice : : texture_buffer_create , DEFVAL ( Vector < uint8_t > ( ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " uniform_set_create " , " uniforms " , " shader " , " shader_set " ) , & RenderingDevice : : _uniform_set_create ) ;
ClassDB : : bind_method ( D_METHOD ( " uniform_set_is_valid " , " uniform_set " ) , & RenderingDevice : : uniform_set_is_valid ) ;
ClassDB : : bind_method ( D_METHOD ( " buffer_update " , " buffer " , " offset " , " size_bytes " , " data " , " sync_with_draw " ) , & RenderingDevice : : _buffer_update , DEFVAL ( true ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " buffer_clear " , " buffer " , " offset " , " size_bytes " , " sync_with_draw " ) , & RenderingDevice : : _buffer_update , DEFVAL ( true ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " buffer_get_data " , " buffer " ) , & RenderingDevice : : buffer_get_data ) ;
ClassDB : : bind_method ( D_METHOD ( " render_pipeline_create " , " shader " , " framebuffer_format " , " vertex_format " , " primitive " , " rasterization_state " , " multisample_state " , " stencil_state " , " color_blend_state " , " dynamic_state_flags " ) , & RenderingDevice : : _render_pipeline_create , DEFVAL ( 0 ) ) ;
ClassDB : : bind_method ( D_METHOD ( " render_pipeline_is_valid " , " render_pipeline " ) , & RenderingDevice : : render_pipeline_is_valid ) ;
ClassDB : : bind_method ( D_METHOD ( " compute_pipeline_create " , " shader " ) , & RenderingDevice : : compute_pipeline_create ) ;
ClassDB : : bind_method ( D_METHOD ( " compute_pipeline_is_valid " , " compute_pieline " ) , & RenderingDevice : : compute_pipeline_is_valid ) ;
ClassDB : : bind_method ( D_METHOD ( " screen_get_width " , " screen " ) , & RenderingDevice : : screen_get_width , DEFVAL ( DisplayServer : : MAIN_WINDOW_ID ) ) ;
ClassDB : : bind_method ( D_METHOD ( " screen_get_height " , " screen " ) , & RenderingDevice : : screen_get_height , DEFVAL ( DisplayServer : : MAIN_WINDOW_ID ) ) ;
ClassDB : : bind_method ( D_METHOD ( " screen_get_framebuffer_format " ) , & RenderingDevice : : screen_get_framebuffer_format ) ;
ClassDB : : bind_method ( D_METHOD ( " draw_list_begin_for_screen " , " screen " , " clear_color " ) , & RenderingDevice : : draw_list_begin_for_screen , DEFVAL ( DisplayServer : : MAIN_WINDOW_ID ) , DEFVAL ( Color ( ) ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " draw_list_begin " , " framebuffer " , " initial_color_action " , " final_color_action " , " initial_depth_action " , " final_depth_action " , " clear_color_values " , " clear_depth " , " clear_stencil " , " region " , " storage_textures " ) , & RenderingDevice : : draw_list_begin , DEFVAL ( Vector < Color > ( ) ) , DEFVAL ( 1.0 ) , DEFVAL ( 0 ) , DEFVAL ( Rect2i ( ) ) , DEFVAL ( TypedArray < RID > ( ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " draw_list_begin_split " , " framebuffer " , " splits " , " initial_color_action " , " final_color_action " , " initial_depth_action " , " final_depth_action " , " clear_color_values " , " clear_depth " , " clear_stencil " , " region " , " storage_textures " ) , & RenderingDevice : : _draw_list_begin_split , DEFVAL ( Vector < Color > ( ) ) , DEFVAL ( 1.0 ) , DEFVAL ( 0 ) , DEFVAL ( Rect2i ( ) ) , DEFVAL ( TypedArray < RID > ( ) ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " draw_list_bind_render_pipeline " , " draw_list " , " render_pipeline " ) , & RenderingDevice : : draw_list_bind_render_pipeline ) ;
ClassDB : : bind_method ( D_METHOD ( " draw_list_bind_uniform_set " , " draw_list " , " uniform_set " , " set_index " ) , & RenderingDevice : : draw_list_bind_uniform_set ) ;
ClassDB : : bind_method ( D_METHOD ( " draw_list_bind_vertex_array " , " draw_list " , " vertex_array " ) , & RenderingDevice : : draw_list_bind_vertex_array ) ;
ClassDB : : bind_method ( D_METHOD ( " draw_list_bind_index_array " , " draw_list " , " index_array " ) , & RenderingDevice : : draw_list_bind_index_array ) ;
ClassDB : : bind_method ( D_METHOD ( " draw_list_set_push_constant " , " draw_list " , " buffer " , " size_bytes " ) , & RenderingDevice : : _draw_list_set_push_constant ) ;
ClassDB : : bind_method ( D_METHOD ( " draw_list_draw " , " draw_list " , " use_indices " , " instances " , " procedural_vertex_count " ) , & RenderingDevice : : draw_list_draw , DEFVAL ( 0 ) ) ;
ClassDB : : bind_method ( D_METHOD ( " draw_list_enable_scissor " , " draw_list " , " rect " ) , & RenderingDevice : : draw_list_enable_scissor , DEFVAL ( Rect2i ( ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " draw_list_disable_scissor " , " draw_list " ) , & RenderingDevice : : draw_list_disable_scissor ) ;
ClassDB : : bind_method ( D_METHOD ( " draw_list_end " ) , & RenderingDevice : : draw_list_end ) ;
ClassDB : : bind_method ( D_METHOD ( " compute_list_begin " ) , & RenderingDevice : : compute_list_begin ) ;
ClassDB : : bind_method ( D_METHOD ( " compute_list_bind_compute_pipeline " , " compute_list " , " compute_pipeline " ) , & RenderingDevice : : compute_list_bind_compute_pipeline ) ;
ClassDB : : bind_method ( D_METHOD ( " compute_list_set_push_constant " , " compute_list " , " buffer " , " size_bytes " ) , & RenderingDevice : : _compute_list_set_push_constant ) ;
ClassDB : : bind_method ( D_METHOD ( " compute_list_bind_uniform_set " , " compute_list " , " uniform_set " , " set_index " ) , & RenderingDevice : : compute_list_bind_uniform_set ) ;
ClassDB : : bind_method ( D_METHOD ( " compute_list_dispatch " , " compute_list " , " x_groups " , " y_groups " , " z_groups " ) , & RenderingDevice : : compute_list_dispatch ) ;
ClassDB : : bind_method ( D_METHOD ( " compute_list_add_barrier " , " compute_list " ) , & RenderingDevice : : compute_list_add_barrier ) ;
ClassDB : : bind_method ( D_METHOD ( " compute_list_end " ) , & RenderingDevice : : compute_list_end ) ;
ClassDB : : bind_method ( D_METHOD ( " free " , " rid " ) , & RenderingDevice : : free ) ;
ClassDB : : bind_method ( D_METHOD ( " capture_timestamp " , " name " , " sync_to_draw " ) , & RenderingDevice : : capture_timestamp ) ;
ClassDB : : bind_method ( D_METHOD ( " get_captured_timestamps_count " ) , & RenderingDevice : : get_captured_timestamps_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_captured_timestamps_frame " ) , & RenderingDevice : : get_captured_timestamps_frame ) ;
ClassDB : : bind_method ( D_METHOD ( " get_captured_timestamp_gpu_time " , " index " ) , & RenderingDevice : : get_captured_timestamp_gpu_time ) ;
ClassDB : : bind_method ( D_METHOD ( " get_captured_timestamp_cpu_time " , " index " ) , & RenderingDevice : : get_captured_timestamp_cpu_time ) ;
ClassDB : : bind_method ( D_METHOD ( " get_captured_timestamp_name " , " index " ) , & RenderingDevice : : get_captured_timestamp_name ) ;
ClassDB : : bind_method ( D_METHOD ( " limit_get " , " limit " ) , & RenderingDevice : : limit_get ) ;
ClassDB : : bind_method ( D_METHOD ( " get_frame_delay " ) , & RenderingDevice : : get_frame_delay ) ;
ClassDB : : bind_method ( D_METHOD ( " submit " ) , & RenderingDevice : : submit ) ;
ClassDB : : bind_method ( D_METHOD ( " sync " ) , & RenderingDevice : : sync ) ;
ClassDB : : bind_method ( D_METHOD ( " create_local_device " ) , & RenderingDevice : : create_local_device ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_resource_name " ) , & RenderingDevice : : set_resource_name ) ;
ClassDB : : bind_method ( D_METHOD ( " draw_command_begin_label " , " name " , " color " ) , & RenderingDevice : : draw_command_begin_label ) ;
ClassDB : : bind_method ( D_METHOD ( " draw_command_insert_label " , " name " , " color " ) , & RenderingDevice : : draw_command_insert_label ) ;
ClassDB : : bind_method ( D_METHOD ( " draw_command_end_label " ) , & RenderingDevice : : draw_command_end_label ) ;
2020-04-20 02:19:21 +00:00
BIND_ENUM_CONSTANT ( DATA_FORMAT_R4G4_UNORM_PACK8 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R4G4B4A4_UNORM_PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B4G4R4A4_UNORM_PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R5G6B5_UNORM_PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B5G6R5_UNORM_PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R5G5B5A1_UNORM_PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B5G5R5A1_UNORM_PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A1R5G5B5_UNORM_PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8_SNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8_USCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8_SSCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8_SINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8_SRGB ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8_SNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8_USCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8_SSCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8_SINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8_SRGB ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8B8_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8B8_SNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8B8_USCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8B8_SSCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8B8_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8B8_SINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8B8_SRGB ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B8G8R8_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B8G8R8_SNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B8G8R8_USCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B8G8R8_SSCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B8G8R8_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B8G8R8_SINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B8G8R8_SRGB ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8B8A8_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8B8A8_SNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8B8A8_USCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8B8A8_SSCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8B8A8_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8B8A8_SINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R8G8B8A8_SRGB ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B8G8R8A8_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B8G8R8A8_SNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B8G8R8A8_USCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B8G8R8A8_SSCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B8G8R8A8_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B8G8R8A8_SINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B8G8R8A8_SRGB ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A8B8G8R8_UNORM_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A8B8G8R8_SNORM_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A8B8G8R8_USCALED_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A8B8G8R8_SSCALED_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A8B8G8R8_UINT_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A8B8G8R8_SINT_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A8B8G8R8_SRGB_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A2R10G10B10_UNORM_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A2R10G10B10_SNORM_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A2R10G10B10_USCALED_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A2R10G10B10_SSCALED_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A2R10G10B10_UINT_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A2R10G10B10_SINT_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A2B10G10R10_UNORM_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A2B10G10R10_SNORM_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A2B10G10R10_USCALED_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A2B10G10R10_SSCALED_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A2B10G10R10_UINT_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_A2B10G10R10_SINT_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16_SNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16_USCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16_SSCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16_SINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16_SFLOAT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16_SNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16_USCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16_SSCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16_SINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16_SFLOAT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16B16_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16B16_SNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16B16_USCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16B16_SSCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16B16_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16B16_SINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16B16_SFLOAT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16B16A16_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16B16A16_SNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16B16A16_USCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16B16A16_SSCALED ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16B16A16_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16B16A16_SINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R16G16B16A16_SFLOAT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R32_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R32_SINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R32_SFLOAT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R32G32_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R32G32_SINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R32G32_SFLOAT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R32G32B32_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R32G32B32_SINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R32G32B32_SFLOAT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R32G32B32A32_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R32G32B32A32_SINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R32G32B32A32_SFLOAT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R64_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R64_SINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R64_SFLOAT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R64G64_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R64G64_SINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R64G64_SFLOAT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R64G64B64_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R64G64B64_SINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R64G64B64_SFLOAT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R64G64B64A64_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R64G64B64A64_SINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R64G64B64A64_SFLOAT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B10G11R11_UFLOAT_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_D16_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_X8_D24_UNORM_PACK32 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_D32_SFLOAT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_S8_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_D16_UNORM_S8_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_D24_UNORM_S8_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_D32_SFLOAT_S8_UINT ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_BC1_RGB_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_BC1_RGB_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_BC1_RGBA_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_BC1_RGBA_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_BC2_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_BC2_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_BC3_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_BC3_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_BC4_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_BC4_SNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_BC5_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_BC5_SNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_BC6H_UFLOAT_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_BC6H_SFLOAT_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_BC7_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_BC7_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_EAC_R11_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_EAC_R11_SNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_EAC_R11G11_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_EAC_R11G11_SNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_4x4_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_4x4_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_5x4_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_5x4_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_5x5_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_5x5_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_6x5_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_6x5_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_6x6_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_6x6_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_8x5_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_8x5_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_8x6_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_8x6_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_8x8_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_8x8_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_10x5_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_10x5_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_10x6_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_10x6_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_10x8_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_10x8_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_10x10_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_10x10_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_12x10_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_12x10_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_12x12_UNORM_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_ASTC_12x12_SRGB_BLOCK ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G8B8G8R8_422_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B8G8R8G8_422_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R10X6_UNORM_PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R10X6G10X6_UNORM_2PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R12X4_UNORM_PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R12X4G12X4_UNORM_2PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G16B16G16R16_422_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_B16G16R16G16_422_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG ) ;
BIND_ENUM_CONSTANT ( DATA_FORMAT_MAX ) ;
BIND_ENUM_CONSTANT ( TEXTURE_TYPE_1D ) ;
BIND_ENUM_CONSTANT ( TEXTURE_TYPE_2D ) ;
BIND_ENUM_CONSTANT ( TEXTURE_TYPE_3D ) ;
BIND_ENUM_CONSTANT ( TEXTURE_TYPE_CUBE ) ;
BIND_ENUM_CONSTANT ( TEXTURE_TYPE_1D_ARRAY ) ;
BIND_ENUM_CONSTANT ( TEXTURE_TYPE_2D_ARRAY ) ;
BIND_ENUM_CONSTANT ( TEXTURE_TYPE_CUBE_ARRAY ) ;
BIND_ENUM_CONSTANT ( TEXTURE_TYPE_MAX ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SAMPLES_1 ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SAMPLES_2 ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SAMPLES_4 ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SAMPLES_8 ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SAMPLES_16 ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SAMPLES_32 ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SAMPLES_64 ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SAMPLES_MAX ) ;
BIND_ENUM_CONSTANT ( TEXTURE_USAGE_SAMPLING_BIT ) ;
BIND_ENUM_CONSTANT ( TEXTURE_USAGE_COLOR_ATTACHMENT_BIT ) ;
BIND_ENUM_CONSTANT ( TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT ) ;
BIND_ENUM_CONSTANT ( TEXTURE_USAGE_STORAGE_BIT ) ;
BIND_ENUM_CONSTANT ( TEXTURE_USAGE_STORAGE_ATOMIC_BIT ) ;
BIND_ENUM_CONSTANT ( TEXTURE_USAGE_CPU_READ_BIT ) ;
BIND_ENUM_CONSTANT ( TEXTURE_USAGE_CAN_UPDATE_BIT ) ;
BIND_ENUM_CONSTANT ( TEXTURE_USAGE_CAN_COPY_FROM_BIT ) ;
BIND_ENUM_CONSTANT ( TEXTURE_USAGE_CAN_COPY_TO_BIT ) ;
BIND_ENUM_CONSTANT ( TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SWIZZLE_IDENTITY ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SWIZZLE_ZERO ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SWIZZLE_ONE ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SWIZZLE_R ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SWIZZLE_G ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SWIZZLE_B ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SWIZZLE_A ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SWIZZLE_MAX ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SLICE_2D ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SLICE_CUBEMAP ) ;
BIND_ENUM_CONSTANT ( TEXTURE_SLICE_3D ) ;
BIND_ENUM_CONSTANT ( SAMPLER_FILTER_NEAREST ) ;
BIND_ENUM_CONSTANT ( SAMPLER_FILTER_LINEAR ) ;
BIND_ENUM_CONSTANT ( SAMPLER_REPEAT_MODE_REPEAT ) ;
BIND_ENUM_CONSTANT ( SAMPLER_REPEAT_MODE_MIRRORED_REPEAT ) ;
BIND_ENUM_CONSTANT ( SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE ) ;
BIND_ENUM_CONSTANT ( SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER ) ;
BIND_ENUM_CONSTANT ( SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE ) ;
BIND_ENUM_CONSTANT ( SAMPLER_REPEAT_MODE_MAX ) ;
BIND_ENUM_CONSTANT ( SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK ) ;
BIND_ENUM_CONSTANT ( SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK ) ;
BIND_ENUM_CONSTANT ( SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK ) ;
BIND_ENUM_CONSTANT ( SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK ) ;
BIND_ENUM_CONSTANT ( SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE ) ;
BIND_ENUM_CONSTANT ( SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE ) ;
BIND_ENUM_CONSTANT ( SAMPLER_BORDER_COLOR_MAX ) ;
BIND_ENUM_CONSTANT ( VERTEX_FREQUENCY_VERTEX ) ;
BIND_ENUM_CONSTANT ( VERTEX_FREQUENCY_INSTANCE ) ;
BIND_ENUM_CONSTANT ( INDEX_BUFFER_FORMAT_UINT16 ) ;
BIND_ENUM_CONSTANT ( INDEX_BUFFER_FORMAT_UINT32 ) ;
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BIND_ENUM_CONSTANT ( STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT ) ;
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BIND_ENUM_CONSTANT ( UNIFORM_TYPE_SAMPLER ) ; //for sampling only (sampler GLSL type)
BIND_ENUM_CONSTANT ( UNIFORM_TYPE_SAMPLER_WITH_TEXTURE ) ; // for sampling only); but includes a texture); (samplerXX GLSL type)); first a sampler then a texture
BIND_ENUM_CONSTANT ( UNIFORM_TYPE_TEXTURE ) ; //only texture); (textureXX GLSL type)
BIND_ENUM_CONSTANT ( UNIFORM_TYPE_IMAGE ) ; // storage image (imageXX GLSL type)); for compute mostly
BIND_ENUM_CONSTANT ( UNIFORM_TYPE_TEXTURE_BUFFER ) ; // buffer texture (or TBO); textureBuffer type)
BIND_ENUM_CONSTANT ( UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER ) ; // buffer texture with a sampler(or TBO); samplerBuffer type)
BIND_ENUM_CONSTANT ( UNIFORM_TYPE_IMAGE_BUFFER ) ; //texel buffer); (imageBuffer type)); for compute mostly
BIND_ENUM_CONSTANT ( UNIFORM_TYPE_UNIFORM_BUFFER ) ; //regular uniform buffer (or UBO).
BIND_ENUM_CONSTANT ( UNIFORM_TYPE_STORAGE_BUFFER ) ; //storage buffer ("buffer" qualifier) like UBO); but supports storage); for compute mostly
BIND_ENUM_CONSTANT ( UNIFORM_TYPE_INPUT_ATTACHMENT ) ; //used for sub-pass read/write); for mobile mostly
BIND_ENUM_CONSTANT ( UNIFORM_TYPE_MAX ) ;
BIND_ENUM_CONSTANT ( RENDER_PRIMITIVE_POINTS ) ;
BIND_ENUM_CONSTANT ( RENDER_PRIMITIVE_LINES ) ;
BIND_ENUM_CONSTANT ( RENDER_PRIMITIVE_LINES_WITH_ADJACENCY ) ;
BIND_ENUM_CONSTANT ( RENDER_PRIMITIVE_LINESTRIPS ) ;
BIND_ENUM_CONSTANT ( RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY ) ;
BIND_ENUM_CONSTANT ( RENDER_PRIMITIVE_TRIANGLES ) ;
BIND_ENUM_CONSTANT ( RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY ) ;
BIND_ENUM_CONSTANT ( RENDER_PRIMITIVE_TRIANGLE_STRIPS ) ;
BIND_ENUM_CONSTANT ( RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY ) ;
BIND_ENUM_CONSTANT ( RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX ) ;
BIND_ENUM_CONSTANT ( RENDER_PRIMITIVE_TESSELATION_PATCH ) ;
BIND_ENUM_CONSTANT ( RENDER_PRIMITIVE_MAX ) ;
BIND_ENUM_CONSTANT ( POLYGON_CULL_DISABLED ) ;
BIND_ENUM_CONSTANT ( POLYGON_CULL_FRONT ) ;
BIND_ENUM_CONSTANT ( POLYGON_CULL_BACK ) ;
BIND_ENUM_CONSTANT ( POLYGON_FRONT_FACE_CLOCKWISE ) ;
BIND_ENUM_CONSTANT ( POLYGON_FRONT_FACE_COUNTER_CLOCKWISE ) ;
BIND_ENUM_CONSTANT ( STENCIL_OP_KEEP ) ;
BIND_ENUM_CONSTANT ( STENCIL_OP_ZERO ) ;
BIND_ENUM_CONSTANT ( STENCIL_OP_REPLACE ) ;
BIND_ENUM_CONSTANT ( STENCIL_OP_INCREMENT_AND_CLAMP ) ;
BIND_ENUM_CONSTANT ( STENCIL_OP_DECREMENT_AND_CLAMP ) ;
BIND_ENUM_CONSTANT ( STENCIL_OP_INVERT ) ;
BIND_ENUM_CONSTANT ( STENCIL_OP_INCREMENT_AND_WRAP ) ;
BIND_ENUM_CONSTANT ( STENCIL_OP_DECREMENT_AND_WRAP ) ;
BIND_ENUM_CONSTANT ( STENCIL_OP_MAX ) ; //not an actual operator); just the amount of operators :D
BIND_ENUM_CONSTANT ( COMPARE_OP_NEVER ) ;
BIND_ENUM_CONSTANT ( COMPARE_OP_LESS ) ;
BIND_ENUM_CONSTANT ( COMPARE_OP_EQUAL ) ;
BIND_ENUM_CONSTANT ( COMPARE_OP_LESS_OR_EQUAL ) ;
BIND_ENUM_CONSTANT ( COMPARE_OP_GREATER ) ;
BIND_ENUM_CONSTANT ( COMPARE_OP_NOT_EQUAL ) ;
BIND_ENUM_CONSTANT ( COMPARE_OP_GREATER_OR_EQUAL ) ;
BIND_ENUM_CONSTANT ( COMPARE_OP_ALWAYS ) ;
BIND_ENUM_CONSTANT ( COMPARE_OP_MAX ) ;
BIND_ENUM_CONSTANT ( LOGIC_OP_CLEAR ) ;
BIND_ENUM_CONSTANT ( LOGIC_OP_AND ) ;
BIND_ENUM_CONSTANT ( LOGIC_OP_AND_REVERSE ) ;
BIND_ENUM_CONSTANT ( LOGIC_OP_COPY ) ;
BIND_ENUM_CONSTANT ( LOGIC_OP_AND_INVERTED ) ;
BIND_ENUM_CONSTANT ( LOGIC_OP_NO_OP ) ;
BIND_ENUM_CONSTANT ( LOGIC_OP_XOR ) ;
BIND_ENUM_CONSTANT ( LOGIC_OP_OR ) ;
BIND_ENUM_CONSTANT ( LOGIC_OP_NOR ) ;
BIND_ENUM_CONSTANT ( LOGIC_OP_EQUIVALENT ) ;
BIND_ENUM_CONSTANT ( LOGIC_OP_INVERT ) ;
BIND_ENUM_CONSTANT ( LOGIC_OP_OR_REVERSE ) ;
BIND_ENUM_CONSTANT ( LOGIC_OP_COPY_INVERTED ) ;
BIND_ENUM_CONSTANT ( LOGIC_OP_OR_INVERTED ) ;
BIND_ENUM_CONSTANT ( LOGIC_OP_NAND ) ;
BIND_ENUM_CONSTANT ( LOGIC_OP_SET ) ;
BIND_ENUM_CONSTANT ( LOGIC_OP_MAX ) ; //not an actual operator); just the amount of operators :D
BIND_ENUM_CONSTANT ( BLEND_FACTOR_ZERO ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_ONE ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_SRC_COLOR ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_ONE_MINUS_SRC_COLOR ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_DST_COLOR ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_ONE_MINUS_DST_COLOR ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_SRC_ALPHA ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_DST_ALPHA ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_ONE_MINUS_DST_ALPHA ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_CONSTANT_COLOR ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_CONSTANT_ALPHA ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_SRC_ALPHA_SATURATE ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_SRC1_COLOR ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_ONE_MINUS_SRC1_COLOR ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_SRC1_ALPHA ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA ) ;
BIND_ENUM_CONSTANT ( BLEND_FACTOR_MAX ) ;
BIND_ENUM_CONSTANT ( BLEND_OP_ADD ) ;
BIND_ENUM_CONSTANT ( BLEND_OP_SUBTRACT ) ;
BIND_ENUM_CONSTANT ( BLEND_OP_REVERSE_SUBTRACT ) ;
BIND_ENUM_CONSTANT ( BLEND_OP_MINIMUM ) ;
BIND_ENUM_CONSTANT ( BLEND_OP_MAXIMUM ) ;
BIND_ENUM_CONSTANT ( BLEND_OP_MAX ) ;
BIND_ENUM_CONSTANT ( DYNAMIC_STATE_LINE_WIDTH ) ;
BIND_ENUM_CONSTANT ( DYNAMIC_STATE_DEPTH_BIAS ) ;
BIND_ENUM_CONSTANT ( DYNAMIC_STATE_BLEND_CONSTANTS ) ;
BIND_ENUM_CONSTANT ( DYNAMIC_STATE_DEPTH_BOUNDS ) ;
BIND_ENUM_CONSTANT ( DYNAMIC_STATE_STENCIL_COMPARE_MASK ) ;
BIND_ENUM_CONSTANT ( DYNAMIC_STATE_STENCIL_WRITE_MASK ) ;
BIND_ENUM_CONSTANT ( DYNAMIC_STATE_STENCIL_REFERENCE ) ;
BIND_ENUM_CONSTANT ( INITIAL_ACTION_CLEAR ) ; //start rendering and clear the framebuffer (supply params)
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BIND_ENUM_CONSTANT ( INITIAL_ACTION_CLEAR_REGION ) ; //start rendering and clear the framebuffer (supply params)
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BIND_ENUM_CONSTANT ( INITIAL_ACTION_KEEP ) ; //start rendering); but keep attached color texture contents (depth will be cleared)
BIND_ENUM_CONSTANT ( INITIAL_ACTION_DROP ) ; //start rendering); ignore what is there); just write above it
BIND_ENUM_CONSTANT ( INITIAL_ACTION_CONTINUE ) ; //continue rendering (framebuffer must have been left in "continue" state as final action previously)
BIND_ENUM_CONSTANT ( INITIAL_ACTION_MAX ) ;
BIND_ENUM_CONSTANT ( FINAL_ACTION_READ ) ; //will no longer render to it); allows attached textures to be read again); but depth buffer contents will be dropped (Can't be read from)
BIND_ENUM_CONSTANT ( FINAL_ACTION_DISCARD ) ; // discard contents after rendering
BIND_ENUM_CONSTANT ( FINAL_ACTION_CONTINUE ) ; //will continue rendering later); attached textures can't be read until re-bound with "finish"
BIND_ENUM_CONSTANT ( FINAL_ACTION_MAX ) ;
BIND_ENUM_CONSTANT ( SHADER_STAGE_VERTEX ) ;
BIND_ENUM_CONSTANT ( SHADER_STAGE_FRAGMENT ) ;
BIND_ENUM_CONSTANT ( SHADER_STAGE_TESSELATION_CONTROL ) ;
BIND_ENUM_CONSTANT ( SHADER_STAGE_TESSELATION_EVALUATION ) ;
BIND_ENUM_CONSTANT ( SHADER_STAGE_COMPUTE ) ;
BIND_ENUM_CONSTANT ( SHADER_STAGE_MAX ) ;
BIND_ENUM_CONSTANT ( SHADER_STAGE_VERTEX_BIT ) ;
BIND_ENUM_CONSTANT ( SHADER_STAGE_FRAGMENT_BIT ) ;
BIND_ENUM_CONSTANT ( SHADER_STAGE_TESSELATION_CONTROL_BIT ) ;
BIND_ENUM_CONSTANT ( SHADER_STAGE_TESSELATION_EVALUATION_BIT ) ;
BIND_ENUM_CONSTANT ( SHADER_STAGE_COMPUTE_BIT ) ;
BIND_ENUM_CONSTANT ( SHADER_LANGUAGE_GLSL ) ;
BIND_ENUM_CONSTANT ( SHADER_LANGUAGE_HLSL ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_BOUND_UNIFORM_SETS ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_TEXTURES_PER_UNIFORM_SET ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_DRAW_INDEXED_INDEX ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_FRAMEBUFFER_HEIGHT ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_FRAMEBUFFER_WIDTH ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_TEXTURE_ARRAY_LAYERS ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_TEXTURE_SIZE_1D ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_TEXTURE_SIZE_2D ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_TEXTURE_SIZE_3D ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_TEXTURE_SIZE_CUBE ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_TEXTURES_PER_SHADER_STAGE ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_PUSH_CONSTANT_SIZE ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_UNIFORM_BUFFER_SIZE ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_VERTEX_INPUT_BINDINGS ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE ) ;
BIND_ENUM_CONSTANT ( LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y ) ;
BIND_ENUM_CONSTANT ( LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z ) ;
BIND_CONSTANT ( INVALID_ID ) ;
BIND_CONSTANT ( INVALID_FORMAT_ID ) ;
}
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RenderingDevice : : RenderingDevice ( ) {
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if ( singleton = = nullptr ) { // there may be more rendering devices later
singleton = this ;
}
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}