godot/platform/uwp/export/app_packager.h

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/*************************************************************************/
/* app_packager.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef UWP_APP_PACKAGER_H
#define UWP_APP_PACKAGER_H
#include "core/config/project_settings.h"
#include "core/core_bind.h"
#include "core/crypto/crypto_core.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/zip_io.h"
#include "core/object/class_db.h"
#include "core/version.h"
#include "editor/export/editor_export_platform.h"
#include "thirdparty/minizip/unzip.h"
#include "thirdparty/minizip/zip.h"
#include <zlib.h>
class AppxPackager {
enum {
FILE_HEADER_MAGIC = 0x04034b50,
DATA_DESCRIPTOR_MAGIC = 0x08074b50,
CENTRAL_DIR_MAGIC = 0x02014b50,
END_OF_CENTRAL_DIR_MAGIC = 0x06054b50,
ZIP64_END_OF_CENTRAL_DIR_MAGIC = 0x06064b50,
ZIP64_END_DIR_LOCATOR_MAGIC = 0x07064b50,
P7X_SIGNATURE = 0x58434b50,
ZIP64_HEADER_ID = 0x0001,
ZIP_VERSION = 20,
ZIP_ARCHIVE_VERSION = 45,
GENERAL_PURPOSE = 0x00,
BASE_FILE_HEADER_SIZE = 30,
DATA_DESCRIPTOR_SIZE = 24,
BASE_CENTRAL_DIR_SIZE = 46,
EXTRA_FIELD_LENGTH = 28,
ZIP64_HEADER_SIZE = 24,
ZIP64_END_OF_CENTRAL_DIR_SIZE = (56 - 12),
END_OF_CENTRAL_DIR_SIZE = 42,
BLOCK_SIZE = 65536,
};
struct BlockHash {
String base64_hash;
size_t compressed_size = 0;
};
struct FileMeta {
String name;
int lfh_size = 0;
bool compressed = false;
size_t compressed_size = 0;
size_t uncompressed_size = 0;
Vector<BlockHash> hashes;
uLong file_crc32 = 0;
ZPOS64_T zip_offset = 0;
};
String progress_task;
Ref<FileAccess> package;
HashSet<String> mime_types;
Vector<FileMeta> file_metadata;
ZPOS64_T central_dir_offset = 0;
ZPOS64_T end_of_central_dir_offset = 0;
Vector<uint8_t> central_dir_data;
String hash_block(const uint8_t *p_block_data, size_t p_block_len);
void make_block_map(const String &p_path);
void make_content_types(const String &p_path);
_FORCE_INLINE_ unsigned int buf_put_int16(uint16_t p_val, uint8_t *p_buf) {
for (int i = 0; i < 2; i++) {
*p_buf++ = (p_val >> (i * 8)) & 0xFF;
}
return 2;
}
_FORCE_INLINE_ unsigned int buf_put_int32(uint32_t p_val, uint8_t *p_buf) {
for (int i = 0; i < 4; i++) {
*p_buf++ = (p_val >> (i * 8)) & 0xFF;
}
return 4;
}
_FORCE_INLINE_ unsigned int buf_put_int64(uint64_t p_val, uint8_t *p_buf) {
for (int i = 0; i < 8; i++) {
*p_buf++ = (p_val >> (i * 8)) & 0xFF;
}
return 8;
}
_FORCE_INLINE_ unsigned int buf_put_string(String p_val, uint8_t *p_buf) {
for (int i = 0; i < p_val.length(); i++) {
*p_buf++ = p_val.utf8().get(i);
}
return p_val.length();
}
Vector<uint8_t> make_file_header(FileMeta p_file_meta);
void store_central_dir_header(const FileMeta &p_file, bool p_do_hash = true);
Vector<uint8_t> make_end_of_central_record();
String content_type(String p_extension);
public:
void set_progress_task(String p_task) { progress_task = p_task; }
void init(Ref<FileAccess> p_fa);
Error add_file(String p_file_name, const uint8_t *p_buffer, size_t p_len, int p_file_no, int p_total_files, bool p_compress = false);
void finish();
AppxPackager();
~AppxPackager();
};
#endif // UWP_APP_PACKAGER_H