2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* vector3.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2021-01-01 19:13:46 +00:00
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#ifndef VECTOR3_H
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#define VECTOR3_H
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2018-09-11 16:13:45 +00:00
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#include "core/math/math_funcs.h"
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2021-10-20 23:42:22 +00:00
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#include "core/math/vector2.h"
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2019-10-03 20:39:08 +00:00
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#include "core/math/vector3i.h"
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2020-11-07 22:33:38 +00:00
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#include "core/string/ustring.h"
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2017-01-11 03:52:51 +00:00
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class Basis;
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2014-02-10 01:10:30 +00:00
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struct Vector3 {
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2021-05-10 21:43:13 +00:00
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static const int AXIS_COUNT = 3;
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2014-02-10 01:10:30 +00:00
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enum Axis {
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AXIS_X,
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AXIS_Y,
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2015-07-14 23:59:35 +00:00
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AXIS_Z,
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2014-02-10 01:10:30 +00:00
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};
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union {
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struct {
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real_t x;
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real_t y;
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real_t z;
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};
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2015-07-14 23:59:35 +00:00
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2020-05-12 15:01:17 +00:00
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real_t coord[3] = { 0 };
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2014-02-10 01:10:30 +00:00
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};
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2021-08-15 14:45:37 +00:00
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_FORCE_INLINE_ const real_t &operator[](const int p_axis) const {
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2014-02-10 01:10:30 +00:00
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return coord[p_axis];
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}
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2021-08-15 14:45:37 +00:00
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_FORCE_INLINE_ real_t &operator[](const int p_axis) {
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2014-02-10 01:10:30 +00:00
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return coord[p_axis];
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}
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2021-08-15 14:45:37 +00:00
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void set_axis(const int p_axis, const real_t p_value);
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real_t get_axis(const int p_axis) const;
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2014-02-10 01:10:30 +00:00
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2021-08-15 14:45:37 +00:00
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_FORCE_INLINE_ void set_all(const real_t p_value) {
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2021-05-10 21:43:13 +00:00
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x = y = z = p_value;
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}
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2019-11-28 08:48:51 +00:00
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_FORCE_INLINE_ Vector3::Axis min_axis_index() const {
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return x < y ? (x < z ? Vector3::AXIS_X : Vector3::AXIS_Z) : (y < z ? Vector3::AXIS_Y : Vector3::AXIS_Z);
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2021-05-10 21:43:13 +00:00
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}
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2019-11-28 08:48:51 +00:00
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_FORCE_INLINE_ Vector3::Axis max_axis_index() const {
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return x < y ? (y < z ? Vector3::AXIS_Z : Vector3::AXIS_Y) : (x < z ? Vector3::AXIS_Z : Vector3::AXIS_X);
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2021-05-10 21:43:13 +00:00
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}
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2014-02-10 01:10:30 +00:00
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2016-10-01 18:54:31 +00:00
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_FORCE_INLINE_ real_t length() const;
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_FORCE_INLINE_ real_t length_squared() const;
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2015-07-14 23:59:35 +00:00
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2016-10-01 18:54:31 +00:00
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_FORCE_INLINE_ void normalize();
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_FORCE_INLINE_ Vector3 normalized() const;
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2017-03-23 17:27:00 +00:00
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_FORCE_INLINE_ bool is_normalized() const;
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2016-10-01 18:54:31 +00:00
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_FORCE_INLINE_ Vector3 inverse() const;
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2021-02-01 05:42:00 +00:00
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Vector3 limit_length(const real_t p_len = 1.0) const;
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2014-02-10 01:10:30 +00:00
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_FORCE_INLINE_ void zero();
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2021-08-15 14:45:37 +00:00
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void snap(const Vector3 p_val);
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Vector3 snapped(const Vector3 p_val) const;
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2014-02-10 01:10:30 +00:00
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2021-08-15 14:45:37 +00:00
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void rotate(const Vector3 &p_axis, const real_t p_phi);
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Vector3 rotated(const Vector3 &p_axis, const real_t p_phi) const;
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2014-02-10 01:10:30 +00:00
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2016-10-01 18:54:31 +00:00
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/* Static Methods between 2 vector3s */
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2014-02-10 01:10:30 +00:00
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2021-08-15 14:45:37 +00:00
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_FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, const real_t p_weight) const;
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_FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, const real_t p_weight) const;
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Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const;
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2019-04-07 21:40:56 +00:00
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Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const;
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2014-02-10 01:10:30 +00:00
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2021-10-20 23:42:22 +00:00
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_FORCE_INLINE_ Vector2 octahedron_encode() const {
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Vector3 n = *this;
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n /= Math::abs(n.x) + Math::abs(n.y) + Math::abs(n.z);
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Vector2 o;
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if (n.z >= 0.0) {
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o.x = n.x;
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o.y = n.y;
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} else {
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o.x = (1.0 - Math::abs(n.y)) * (n.x >= 0.0 ? 1.0 : -1.0);
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o.y = (1.0 - Math::abs(n.x)) * (n.y >= 0.0 ? 1.0 : -1.0);
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}
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o.x = o.x * 0.5 + 0.5;
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o.y = o.y * 0.5 + 0.5;
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return o;
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}
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static _FORCE_INLINE_ Vector3 octahedron_decode(const Vector2 &p_oct) {
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Vector2 f(p_oct.x * 2.0 - 1.0, p_oct.y * 2.0 - 1.0);
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Vector3 n(f.x, f.y, 1.0f - Math::abs(f.x) - Math::abs(f.y));
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float t = CLAMP(-n.z, 0.0, 1.0);
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n.x += n.x >= 0 ? -t : t;
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n.y += n.y >= 0 ? -t : t;
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return n.normalized();
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}
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2021-11-29 17:02:42 +00:00
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_FORCE_INLINE_ Vector3 cross(const Vector3 &p_with) const;
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_FORCE_INLINE_ real_t dot(const Vector3 &p_with) const;
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Basis outer(const Vector3 &p_with) const;
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2014-02-10 01:10:30 +00:00
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2016-10-01 18:54:31 +00:00
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_FORCE_INLINE_ Vector3 abs() const;
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_FORCE_INLINE_ Vector3 floor() const;
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2017-07-15 04:23:10 +00:00
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_FORCE_INLINE_ Vector3 sign() const;
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2016-10-01 18:54:31 +00:00
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_FORCE_INLINE_ Vector3 ceil() const;
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2018-05-04 07:24:48 +00:00
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_FORCE_INLINE_ Vector3 round() const;
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2021-02-01 05:10:52 +00:00
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Vector3 clamp(const Vector3 &p_min, const Vector3 &p_max) const;
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2014-02-10 01:10:30 +00:00
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2020-12-07 08:16:31 +00:00
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_FORCE_INLINE_ real_t distance_to(const Vector3 &p_to) const;
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_FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_to) const;
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2014-09-03 02:13:40 +00:00
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2019-08-05 01:50:28 +00:00
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_FORCE_INLINE_ Vector3 posmod(const real_t p_mod) const;
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_FORCE_INLINE_ Vector3 posmodv(const Vector3 &p_modv) const;
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2020-12-07 08:16:31 +00:00
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_FORCE_INLINE_ Vector3 project(const Vector3 &p_to) const;
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2018-08-16 10:52:38 +00:00
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2020-12-07 08:16:31 +00:00
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_FORCE_INLINE_ real_t angle_to(const Vector3 &p_to) const;
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2021-02-15 14:01:46 +00:00
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_FORCE_INLINE_ real_t signed_angle_to(const Vector3 &p_to, const Vector3 &p_axis) const;
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2020-12-07 08:16:31 +00:00
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_FORCE_INLINE_ Vector3 direction_to(const Vector3 &p_to) const;
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2014-09-03 02:13:40 +00:00
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2017-08-11 19:10:05 +00:00
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_FORCE_INLINE_ Vector3 slide(const Vector3 &p_normal) const;
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_FORCE_INLINE_ Vector3 bounce(const Vector3 &p_normal) const;
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_FORCE_INLINE_ Vector3 reflect(const Vector3 &p_normal) const;
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2014-09-03 02:13:40 +00:00
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2019-10-14 20:33:45 +00:00
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bool is_equal_approx(const Vector3 &p_v) const;
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2016-10-01 18:54:31 +00:00
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/* Operators */
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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_FORCE_INLINE_ Vector3 &operator+=(const Vector3 &p_v);
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_FORCE_INLINE_ Vector3 operator+(const Vector3 &p_v) const;
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_FORCE_INLINE_ Vector3 &operator-=(const Vector3 &p_v);
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_FORCE_INLINE_ Vector3 operator-(const Vector3 &p_v) const;
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_FORCE_INLINE_ Vector3 &operator*=(const Vector3 &p_v);
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_FORCE_INLINE_ Vector3 operator*(const Vector3 &p_v) const;
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_FORCE_INLINE_ Vector3 &operator/=(const Vector3 &p_v);
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_FORCE_INLINE_ Vector3 operator/(const Vector3 &p_v) const;
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2014-02-10 01:10:30 +00:00
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2021-08-15 14:45:37 +00:00
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_FORCE_INLINE_ Vector3 &operator*=(const real_t p_scalar);
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_FORCE_INLINE_ Vector3 operator*(const real_t p_scalar) const;
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_FORCE_INLINE_ Vector3 &operator/=(const real_t p_scalar);
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_FORCE_INLINE_ Vector3 operator/(const real_t p_scalar) const;
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2014-02-10 01:10:30 +00:00
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2016-10-01 18:54:31 +00:00
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_FORCE_INLINE_ Vector3 operator-() const;
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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_FORCE_INLINE_ bool operator==(const Vector3 &p_v) const;
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_FORCE_INLINE_ bool operator!=(const Vector3 &p_v) const;
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_FORCE_INLINE_ bool operator<(const Vector3 &p_v) const;
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_FORCE_INLINE_ bool operator<=(const Vector3 &p_v) const;
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2019-08-05 01:50:28 +00:00
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_FORCE_INLINE_ bool operator>(const Vector3 &p_v) const;
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_FORCE_INLINE_ bool operator>=(const Vector3 &p_v) const;
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2014-02-10 01:10:30 +00:00
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operator String() const;
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2019-10-03 20:39:08 +00:00
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_FORCE_INLINE_ operator Vector3i() const {
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return Vector3i(x, y, z);
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}
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2020-05-12 15:01:17 +00:00
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_FORCE_INLINE_ Vector3() {}
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2019-10-03 20:39:08 +00:00
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_FORCE_INLINE_ Vector3(const Vector3i &p_ivec) {
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x = p_ivec.x;
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y = p_ivec.y;
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z = p_ivec.z;
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}
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2021-08-15 14:45:37 +00:00
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_FORCE_INLINE_ Vector3(const real_t p_x, const real_t p_y, const real_t p_z) {
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2017-03-05 15:44:50 +00:00
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x = p_x;
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y = p_y;
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z = p_z;
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}
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2014-02-10 01:10:30 +00:00
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};
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2021-11-29 17:02:42 +00:00
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Vector3 Vector3::cross(const Vector3 &p_with) const {
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2017-03-05 15:44:50 +00:00
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Vector3 ret(
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2021-11-29 17:02:42 +00:00
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(y * p_with.z) - (z * p_with.y),
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(z * p_with.x) - (x * p_with.z),
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(x * p_with.y) - (y * p_with.x));
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2014-02-10 01:10:30 +00:00
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2016-10-01 18:54:31 +00:00
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return ret;
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2014-02-10 01:10:30 +00:00
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}
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2016-10-01 18:54:31 +00:00
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2021-11-29 17:02:42 +00:00
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real_t Vector3::dot(const Vector3 &p_with) const {
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return x * p_with.x + y * p_with.y + z * p_with.z;
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2014-02-10 01:10:30 +00:00
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}
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Vector3 Vector3::abs() const {
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2017-03-05 15:44:50 +00:00
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return Vector3(Math::abs(x), Math::abs(y), Math::abs(z));
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2015-07-14 23:59:35 +00:00
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}
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2017-07-15 04:23:10 +00:00
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Vector3 Vector3::sign() const {
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2021-10-15 23:22:57 +00:00
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return Vector3(SIGN(x), SIGN(y), SIGN(z));
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2017-07-15 04:23:10 +00:00
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}
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2015-07-14 23:59:35 +00:00
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Vector3 Vector3::floor() const {
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2017-03-05 15:44:50 +00:00
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return Vector3(Math::floor(x), Math::floor(y), Math::floor(z));
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2015-07-14 23:59:35 +00:00
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}
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Vector3 Vector3::ceil() const {
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2017-03-05 15:44:50 +00:00
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return Vector3(Math::ceil(x), Math::ceil(y), Math::ceil(z));
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2015-07-14 23:59:35 +00:00
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}
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2014-02-10 01:10:30 +00:00
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2018-05-04 07:24:48 +00:00
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Vector3 Vector3::round() const {
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return Vector3(Math::round(x), Math::round(y), Math::round(z));
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}
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2021-08-15 14:45:37 +00:00
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Vector3 Vector3::lerp(const Vector3 &p_to, const real_t p_weight) const {
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2014-02-10 01:10:30 +00:00
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return Vector3(
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2020-12-07 08:16:31 +00:00
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x + (p_weight * (p_to.x - x)),
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y + (p_weight * (p_to.y - y)),
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z + (p_weight * (p_to.z - z)));
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2014-02-10 01:10:30 +00:00
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}
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2021-08-15 14:45:37 +00:00
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Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const {
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2020-12-07 08:16:31 +00:00
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real_t theta = angle_to(p_to);
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return rotated(cross(p_to).normalized(), theta * p_weight);
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2018-05-12 00:14:39 +00:00
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}
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2020-12-07 08:16:31 +00:00
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real_t Vector3::distance_to(const Vector3 &p_to) const {
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return (p_to - *this).length();
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2014-02-10 01:10:30 +00:00
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}
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2016-10-01 19:20:09 +00:00
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2020-12-07 08:16:31 +00:00
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real_t Vector3::distance_squared_to(const Vector3 &p_to) const {
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return (p_to - *this).length_squared();
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2014-02-10 01:10:30 +00:00
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}
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2019-08-05 01:50:28 +00:00
|
|
|
Vector3 Vector3::posmod(const real_t p_mod) const {
|
|
|
|
return Vector3(Math::fposmod(x, p_mod), Math::fposmod(y, p_mod), Math::fposmod(z, p_mod));
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector3 Vector3::posmodv(const Vector3 &p_modv) const {
|
|
|
|
return Vector3(Math::fposmod(x, p_modv.x), Math::fposmod(y, p_modv.y), Math::fposmod(z, p_modv.z));
|
|
|
|
}
|
|
|
|
|
2020-12-07 08:16:31 +00:00
|
|
|
Vector3 Vector3::project(const Vector3 &p_to) const {
|
|
|
|
return p_to * (dot(p_to) / p_to.length_squared());
|
2018-08-16 10:52:38 +00:00
|
|
|
}
|
|
|
|
|
2020-12-07 08:16:31 +00:00
|
|
|
real_t Vector3::angle_to(const Vector3 &p_to) const {
|
|
|
|
return Math::atan2(cross(p_to).length(), dot(p_to));
|
2016-10-01 19:20:09 +00:00
|
|
|
}
|
|
|
|
|
2021-02-15 14:01:46 +00:00
|
|
|
real_t Vector3::signed_angle_to(const Vector3 &p_to, const Vector3 &p_axis) const {
|
|
|
|
Vector3 cross_to = cross(p_to);
|
|
|
|
real_t unsigned_angle = Math::atan2(cross_to.length(), dot(p_to));
|
|
|
|
real_t sign = cross_to.dot(p_axis);
|
|
|
|
return (sign < 0) ? -unsigned_angle : unsigned_angle;
|
|
|
|
}
|
|
|
|
|
2020-12-07 08:16:31 +00:00
|
|
|
Vector3 Vector3::direction_to(const Vector3 &p_to) const {
|
|
|
|
Vector3 ret(p_to.x - x, p_to.y - y, p_to.z - z);
|
2019-03-27 10:51:05 +00:00
|
|
|
ret.normalize();
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
/* Operators */
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Vector3 &Vector3::operator+=(const Vector3 &p_v) {
|
|
|
|
x += p_v.x;
|
|
|
|
y += p_v.y;
|
|
|
|
z += p_v.z;
|
2016-10-01 18:54:31 +00:00
|
|
|
return *this;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
2016-10-01 18:54:31 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Vector3 Vector3::operator+(const Vector3 &p_v) const {
|
|
|
|
return Vector3(x + p_v.x, y + p_v.y, z + p_v.z);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Vector3 &Vector3::operator-=(const Vector3 &p_v) {
|
|
|
|
x -= p_v.x;
|
|
|
|
y -= p_v.y;
|
|
|
|
z -= p_v.z;
|
2016-10-01 18:54:31 +00:00
|
|
|
return *this;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Vector3 Vector3::operator-(const Vector3 &p_v) const {
|
|
|
|
return Vector3(x - p_v.x, y - p_v.y, z - p_v.z);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Vector3 &Vector3::operator*=(const Vector3 &p_v) {
|
|
|
|
x *= p_v.x;
|
|
|
|
y *= p_v.y;
|
|
|
|
z *= p_v.z;
|
2016-10-01 18:54:31 +00:00
|
|
|
return *this;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Vector3 Vector3::operator*(const Vector3 &p_v) const {
|
|
|
|
return Vector3(x * p_v.x, y * p_v.y, z * p_v.z);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Vector3 &Vector3::operator/=(const Vector3 &p_v) {
|
|
|
|
x /= p_v.x;
|
|
|
|
y /= p_v.y;
|
|
|
|
z /= p_v.z;
|
2016-10-01 18:54:31 +00:00
|
|
|
return *this;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
2016-10-01 18:54:31 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Vector3 Vector3::operator/(const Vector3 &p_v) const {
|
|
|
|
return Vector3(x / p_v.x, y / p_v.y, z / p_v.z);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2021-08-15 14:45:37 +00:00
|
|
|
Vector3 &Vector3::operator*=(const real_t p_scalar) {
|
2017-03-05 15:44:50 +00:00
|
|
|
x *= p_scalar;
|
|
|
|
y *= p_scalar;
|
|
|
|
z *= p_scalar;
|
2016-10-01 18:54:31 +00:00
|
|
|
return *this;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2021-08-15 14:45:37 +00:00
|
|
|
_FORCE_INLINE_ Vector3 operator*(const float p_scalar, const Vector3 &p_vec) {
|
2014-02-10 01:10:30 +00:00
|
|
|
return p_vec * p_scalar;
|
|
|
|
}
|
|
|
|
|
2021-08-15 14:45:37 +00:00
|
|
|
_FORCE_INLINE_ Vector3 operator*(const double p_scalar, const Vector3 &p_vec) {
|
|
|
|
return p_vec * p_scalar;
|
|
|
|
}
|
|
|
|
|
|
|
|
_FORCE_INLINE_ Vector3 operator*(const int32_t p_scalar, const Vector3 &p_vec) {
|
|
|
|
return p_vec * p_scalar;
|
|
|
|
}
|
|
|
|
|
|
|
|
_FORCE_INLINE_ Vector3 operator*(const int64_t p_scalar, const Vector3 &p_vec) {
|
|
|
|
return p_vec * p_scalar;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector3 Vector3::operator*(const real_t p_scalar) const {
|
2017-03-05 15:44:50 +00:00
|
|
|
return Vector3(x * p_scalar, y * p_scalar, z * p_scalar);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2021-08-15 14:45:37 +00:00
|
|
|
Vector3 &Vector3::operator/=(const real_t p_scalar) {
|
2017-03-05 15:44:50 +00:00
|
|
|
x /= p_scalar;
|
|
|
|
y /= p_scalar;
|
|
|
|
z /= p_scalar;
|
2016-10-01 18:54:31 +00:00
|
|
|
return *this;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2021-08-15 14:45:37 +00:00
|
|
|
Vector3 Vector3::operator/(const real_t p_scalar) const {
|
2017-03-05 15:44:50 +00:00
|
|
|
return Vector3(x / p_scalar, y / p_scalar, z / p_scalar);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
Vector3 Vector3::operator-() const {
|
2017-03-05 15:44:50 +00:00
|
|
|
return Vector3(-x, -y, -z);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
bool Vector3::operator==(const Vector3 &p_v) const {
|
2019-10-02 20:35:49 +00:00
|
|
|
return x == p_v.x && y == p_v.y && z == p_v.z;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
bool Vector3::operator!=(const Vector3 &p_v) const {
|
2019-10-02 20:35:49 +00:00
|
|
|
return x != p_v.x || y != p_v.y || z != p_v.z;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
bool Vector3::operator<(const Vector3 &p_v) const {
|
2020-09-08 22:10:58 +00:00
|
|
|
if (x == p_v.x) {
|
|
|
|
if (y == p_v.y) {
|
2017-03-05 15:44:50 +00:00
|
|
|
return z < p_v.z;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2020-04-21 18:21:22 +00:00
|
|
|
return y < p_v.y;
|
2016-10-01 18:54:31 +00:00
|
|
|
}
|
2020-04-21 18:21:22 +00:00
|
|
|
return x < p_v.x;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2019-08-05 01:50:28 +00:00
|
|
|
bool Vector3::operator>(const Vector3 &p_v) const {
|
2020-09-08 22:10:58 +00:00
|
|
|
if (x == p_v.x) {
|
|
|
|
if (y == p_v.y) {
|
2019-08-05 01:50:28 +00:00
|
|
|
return z > p_v.z;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2020-04-21 18:21:22 +00:00
|
|
|
return y > p_v.y;
|
2019-08-05 01:50:28 +00:00
|
|
|
}
|
2020-04-21 18:21:22 +00:00
|
|
|
return x > p_v.x;
|
2019-08-05 01:50:28 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
bool Vector3::operator<=(const Vector3 &p_v) const {
|
2020-09-08 22:10:58 +00:00
|
|
|
if (x == p_v.x) {
|
|
|
|
if (y == p_v.y) {
|
2017-03-05 15:44:50 +00:00
|
|
|
return z <= p_v.z;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2020-04-21 18:21:22 +00:00
|
|
|
return y < p_v.y;
|
2016-10-01 18:54:31 +00:00
|
|
|
}
|
2020-04-21 18:21:22 +00:00
|
|
|
return x < p_v.x;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2019-08-05 01:50:28 +00:00
|
|
|
bool Vector3::operator>=(const Vector3 &p_v) const {
|
2020-09-08 22:10:58 +00:00
|
|
|
if (x == p_v.x) {
|
|
|
|
if (y == p_v.y) {
|
2019-08-05 01:50:28 +00:00
|
|
|
return z >= p_v.z;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2020-04-21 18:21:22 +00:00
|
|
|
return y > p_v.y;
|
2019-08-05 01:50:28 +00:00
|
|
|
}
|
2020-04-21 18:21:22 +00:00
|
|
|
return x > p_v.x;
|
2019-08-05 01:50:28 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
_FORCE_INLINE_ Vector3 vec3_cross(const Vector3 &p_a, const Vector3 &p_b) {
|
2014-02-10 01:10:30 +00:00
|
|
|
return p_a.cross(p_b);
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
_FORCE_INLINE_ real_t vec3_dot(const Vector3 &p_a, const Vector3 &p_b) {
|
2014-02-10 01:10:30 +00:00
|
|
|
return p_a.dot(p_b);
|
|
|
|
}
|
|
|
|
|
|
|
|
real_t Vector3::length() const {
|
2017-03-05 15:44:50 +00:00
|
|
|
real_t x2 = x * x;
|
|
|
|
real_t y2 = y * y;
|
|
|
|
real_t z2 = z * z;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
return Math::sqrt(x2 + y2 + z2);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
2016-10-01 18:54:31 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
real_t Vector3::length_squared() const {
|
2017-03-05 15:44:50 +00:00
|
|
|
real_t x2 = x * x;
|
|
|
|
real_t y2 = y * y;
|
|
|
|
real_t z2 = z * z;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
return x2 + y2 + z2;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void Vector3::normalize() {
|
2019-04-25 17:19:14 +00:00
|
|
|
real_t lengthsq = length_squared();
|
|
|
|
if (lengthsq == 0) {
|
2017-03-05 15:44:50 +00:00
|
|
|
x = y = z = 0;
|
2016-10-01 18:54:31 +00:00
|
|
|
} else {
|
2019-04-25 17:19:14 +00:00
|
|
|
real_t length = Math::sqrt(lengthsq);
|
|
|
|
x /= length;
|
|
|
|
y /= length;
|
|
|
|
z /= length;
|
2016-10-01 18:54:31 +00:00
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
2016-10-01 18:54:31 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
Vector3 Vector3::normalized() const {
|
2017-03-05 15:44:50 +00:00
|
|
|
Vector3 v = *this;
|
2016-10-01 18:54:31 +00:00
|
|
|
v.normalize();
|
|
|
|
return v;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-23 17:27:00 +00:00
|
|
|
bool Vector3::is_normalized() const {
|
2017-04-05 22:47:13 +00:00
|
|
|
// use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
|
2021-05-20 10:04:41 +00:00
|
|
|
return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON);
|
2017-03-23 17:27:00 +00:00
|
|
|
}
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
Vector3 Vector3::inverse() const {
|
2017-03-05 15:44:50 +00:00
|
|
|
return Vector3(1.0 / x, 1.0 / y, 1.0 / z);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void Vector3::zero() {
|
2017-03-05 15:44:50 +00:00
|
|
|
x = y = z = 0;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-31 15:25:09 +00:00
|
|
|
// slide returns the component of the vector along the given plane, specified by its normal vector.
|
2017-08-11 19:10:05 +00:00
|
|
|
Vector3 Vector3::slide(const Vector3 &p_normal) const {
|
2017-04-05 22:47:13 +00:00
|
|
|
#ifdef MATH_CHECKS
|
2020-01-24 12:51:25 +00:00
|
|
|
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized.");
|
2017-03-31 15:25:09 +00:00
|
|
|
#endif
|
2017-08-11 19:10:05 +00:00
|
|
|
return *this - p_normal * this->dot(p_normal);
|
2014-09-03 02:13:40 +00:00
|
|
|
}
|
2016-10-01 18:54:31 +00:00
|
|
|
|
2017-08-11 19:10:05 +00:00
|
|
|
Vector3 Vector3::bounce(const Vector3 &p_normal) const {
|
|
|
|
return -reflect(p_normal);
|
2017-03-31 15:25:09 +00:00
|
|
|
}
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2017-08-11 19:10:05 +00:00
|
|
|
Vector3 Vector3::reflect(const Vector3 &p_normal) const {
|
2017-04-05 22:47:13 +00:00
|
|
|
#ifdef MATH_CHECKS
|
2020-01-24 12:51:25 +00:00
|
|
|
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized.");
|
2017-03-31 15:25:09 +00:00
|
|
|
#endif
|
2017-08-11 19:10:05 +00:00
|
|
|
return 2.0 * p_normal * this->dot(p_normal) - *this;
|
2014-09-03 02:13:40 +00:00
|
|
|
}
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
#endif // VECTOR3_H
|