2017-08-01 12:30:58 +00:00
|
|
|
/*
|
|
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
|
|
Copyright (c) 2013 Erwin Coumans http://github.com/erwincoumans/bullet3
|
|
|
|
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
|
|
subject to the following restrictions:
|
|
|
|
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef B3_GPU_SOLVER_CONSTRAINT_H
|
|
|
|
#define B3_GPU_SOLVER_CONSTRAINT_H
|
|
|
|
|
|
|
|
#include "Bullet3Common/b3Vector3.h"
|
|
|
|
#include "Bullet3Common/b3Matrix3x3.h"
|
|
|
|
//#include "b3JacobianEntry.h"
|
|
|
|
#include "Bullet3Common/b3AlignedObjectArray.h"
|
|
|
|
|
|
|
|
//#define NO_FRICTION_TANGENTIALS 1
|
|
|
|
|
|
|
|
///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
|
2019-01-03 13:26:51 +00:00
|
|
|
B3_ATTRIBUTE_ALIGNED16(struct)
|
|
|
|
b3GpuSolverConstraint
|
2017-08-01 12:30:58 +00:00
|
|
|
{
|
|
|
|
B3_DECLARE_ALIGNED_ALLOCATOR();
|
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
b3Vector3 m_relpos1CrossNormal;
|
|
|
|
b3Vector3 m_contactNormal;
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
b3Vector3 m_relpos2CrossNormal;
|
2017-08-01 12:30:58 +00:00
|
|
|
//b3Vector3 m_contactNormal2;//usually m_contactNormal2 == -m_contactNormal
|
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
b3Vector3 m_angularComponentA;
|
|
|
|
b3Vector3 m_angularComponentB;
|
|
|
|
|
|
|
|
mutable b3Scalar m_appliedPushImpulse;
|
|
|
|
mutable b3Scalar m_appliedImpulse;
|
2017-08-01 12:30:58 +00:00
|
|
|
int m_padding1;
|
|
|
|
int m_padding2;
|
2019-01-03 13:26:51 +00:00
|
|
|
b3Scalar m_friction;
|
|
|
|
b3Scalar m_jacDiagABInv;
|
|
|
|
b3Scalar m_rhs;
|
|
|
|
b3Scalar m_cfm;
|
|
|
|
|
|
|
|
b3Scalar m_lowerLimit;
|
|
|
|
b3Scalar m_upperLimit;
|
|
|
|
b3Scalar m_rhsPenetration;
|
|
|
|
union {
|
|
|
|
void* m_originalContactPoint;
|
|
|
|
int m_originalConstraintIndex;
|
|
|
|
b3Scalar m_unusedPadding4;
|
2017-08-01 12:30:58 +00:00
|
|
|
};
|
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
int m_overrideNumSolverIterations;
|
|
|
|
int m_frictionIndex;
|
2017-08-01 12:30:58 +00:00
|
|
|
int m_solverBodyIdA;
|
|
|
|
int m_solverBodyIdB;
|
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
enum b3SolverConstraintType
|
2017-08-01 12:30:58 +00:00
|
|
|
{
|
|
|
|
B3_SOLVER_CONTACT_1D = 0,
|
|
|
|
B3_SOLVER_FRICTION_1D
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
typedef b3AlignedObjectArray<b3GpuSolverConstraint> b3GpuConstraintArray;
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
#endif //B3_GPU_SOLVER_CONSTRAINT_H
|