2016-06-18 12:46:12 +00:00
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/*************************************************************************/
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/* export.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2016-06-18 12:46:12 +00:00
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/*************************************************************************/
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2022-01-03 20:27:34 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2016-06-18 12:46:12 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#include "export.h"
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2015-05-02 01:45:32 +00:00
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2021-07-13 20:30:53 +00:00
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#include "export_plugin.h"
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2017-03-23 23:14:12 +00:00
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2022-02-14 13:00:03 +00:00
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#include "core/os/os.h"
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#include "editor/editor_settings.h"
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2017-03-23 23:14:12 +00:00
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void register_android_exporter() {
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String exe_ext;
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if (OS::get_singleton()->get_name() == "Windows") {
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exe_ext = "*.exe";
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}
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2020-12-24 06:16:56 +00:00
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EDITOR_DEF("export/android/android_sdk_path", "");
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/android_sdk_path", PROPERTY_HINT_GLOBAL_DIR));
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2017-03-23 23:14:12 +00:00
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EDITOR_DEF("export/android/debug_keystore", "");
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2020-11-13 23:29:23 +00:00
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/debug_keystore", PROPERTY_HINT_GLOBAL_FILE, "*.keystore,*.jks"));
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2017-03-23 23:14:12 +00:00
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EDITOR_DEF("export/android/debug_keystore_user", "androiddebugkey");
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EDITOR_DEF("export/android/debug_keystore_pass", "android");
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2017-07-27 15:20:19 +00:00
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EDITOR_DEF("export/android/force_system_user", false);
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2017-03-23 23:14:12 +00:00
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EDITOR_DEF("export/android/shutdown_adb_on_exit", true);
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2021-06-20 10:02:11 +00:00
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EDITOR_DEF("export/android/one_click_deploy_clear_previous_install", false);
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2019-02-12 14:43:54 +00:00
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Ref<EditorExportPlatformAndroid> exporter = Ref<EditorExportPlatformAndroid>(memnew(EditorExportPlatformAndroid));
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2017-03-23 23:14:12 +00:00
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EditorExport::get_singleton()->add_export_platform(exporter);
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2017-02-20 02:19:30 +00:00
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}
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