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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "VisualScriptBuiltinFunc" inherits= "VisualScriptNode" version= "3.6" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
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A Visual Script node used to call built-in functions.
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</brief_description>
<description >
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A built-in function used inside a [VisualScript]. It is usually a math function or an utility function.
See also [@GDScript], for the same functions in the GDScript language.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "function" type= "int" setter= "set_func" getter= "get_func" enum= "VisualScriptBuiltinFunc.BuiltinFunc" default= "0" >
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The function to be executed.
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</member>
</members>
<constants >
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<constant name= "MATH_SIN" value= "0" enum= "BuiltinFunc" >
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Return the sine of the input.
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</constant>
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<constant name= "MATH_COS" value= "1" enum= "BuiltinFunc" >
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Return the cosine of the input.
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</constant>
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<constant name= "MATH_TAN" value= "2" enum= "BuiltinFunc" >
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Return the tangent of the input.
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</constant>
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<constant name= "MATH_SINH" value= "3" enum= "BuiltinFunc" >
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Return the hyperbolic sine of the input.
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</constant>
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<constant name= "MATH_COSH" value= "4" enum= "BuiltinFunc" >
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Return the hyperbolic cosine of the input.
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</constant>
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<constant name= "MATH_TANH" value= "5" enum= "BuiltinFunc" >
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Return the hyperbolic tangent of the input.
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</constant>
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<constant name= "MATH_ASIN" value= "6" enum= "BuiltinFunc" >
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Return the arc sine of the input.
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</constant>
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<constant name= "MATH_ACOS" value= "7" enum= "BuiltinFunc" >
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Return the arc cosine of the input.
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</constant>
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<constant name= "MATH_ATAN" value= "8" enum= "BuiltinFunc" >
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Return the arc tangent of the input.
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</constant>
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<constant name= "MATH_ATAN2" value= "9" enum= "BuiltinFunc" >
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Return the arc tangent of the input, using the signs of both parameters to determine the exact angle.
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</constant>
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<constant name= "MATH_SQRT" value= "10" enum= "BuiltinFunc" >
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Return the square root of the input.
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</constant>
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<constant name= "MATH_FMOD" value= "11" enum= "BuiltinFunc" >
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Return the remainder of one input divided by the other, using floating-point numbers.
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</constant>
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<constant name= "MATH_FPOSMOD" value= "12" enum= "BuiltinFunc" >
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Return the positive remainder of one input divided by the other, using floating-point numbers.
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</constant>
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<constant name= "MATH_FLOOR" value= "13" enum= "BuiltinFunc" >
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Return the input rounded down.
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</constant>
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<constant name= "MATH_CEIL" value= "14" enum= "BuiltinFunc" >
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Return the input rounded up.
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</constant>
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<constant name= "MATH_ROUND" value= "15" enum= "BuiltinFunc" >
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Return the input rounded to the nearest integer.
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</constant>
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<constant name= "MATH_ABS" value= "16" enum= "BuiltinFunc" >
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Return the absolute value of the input.
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</constant>
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<constant name= "MATH_SIGN" value= "17" enum= "BuiltinFunc" >
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Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative.
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</constant>
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<constant name= "MATH_POW" value= "18" enum= "BuiltinFunc" >
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Return the input raised to a given power.
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</constant>
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<constant name= "MATH_LOG" value= "19" enum= "BuiltinFunc" >
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Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use.
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</constant>
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<constant name= "MATH_EXP" value= "20" enum= "BuiltinFunc" >
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Return the mathematical constant [b]e[/b] raised to the specified power of the input. [b]e[/b] has an approximate value of 2.71828.
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</constant>
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<constant name= "MATH_ISNAN" value= "21" enum= "BuiltinFunc" >
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Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist.
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</constant>
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<constant name= "MATH_ISINF" value= "22" enum= "BuiltinFunc" >
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Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist.
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</constant>
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<constant name= "MATH_EASE" value= "23" enum= "BuiltinFunc" >
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Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.
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</constant>
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<constant name= "MATH_DECIMALS" value= "24" enum= "BuiltinFunc" >
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Return the number of digit places after the decimal that the first non-zero digit occurs.
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</constant>
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<constant name= "MATH_STEPIFY" value= "25" enum= "BuiltinFunc" >
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Return the input snapped to a given step.
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</constant>
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<constant name= "MATH_LERP" value= "26" enum= "BuiltinFunc" >
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Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code].
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</constant>
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<constant name= "MATH_INVERSE_LERP" value= "27" enum= "BuiltinFunc" >
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</constant>
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<constant name= "MATH_RANGE_LERP" value= "28" enum= "BuiltinFunc" >
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</constant>
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<constant name= "MATH_MOVE_TOWARD" value= "29" enum= "BuiltinFunc" >
Moves the number toward a value, based on the third input.
</constant>
<constant name= "MATH_DECTIME" value= "30" enum= "BuiltinFunc" >
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Return the result of [code]value[/code] decreased by [code]step[/code] * [code]amount[/code].
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</constant>
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<constant name= "MATH_RANDOMIZE" value= "31" enum= "BuiltinFunc" >
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Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
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</constant>
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<constant name= "MATH_RAND" value= "32" enum= "BuiltinFunc" >
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Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
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</constant>
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<constant name= "MATH_RANDF" value= "33" enum= "BuiltinFunc" >
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Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
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</constant>
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<constant name= "MATH_RANDOM" value= "34" enum= "BuiltinFunc" >
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Return a random floating-point value between the two inputs.
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</constant>
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<constant name= "MATH_SEED" value= "35" enum= "BuiltinFunc" >
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Set the seed for the random number generator.
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</constant>
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<constant name= "MATH_RANDSEED" value= "36" enum= "BuiltinFunc" >
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Return a random value from the given seed, along with the new seed.
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</constant>
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<constant name= "MATH_DEG2RAD" value= "37" enum= "BuiltinFunc" >
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Convert the input from degrees to radians.
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</constant>
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<constant name= "MATH_RAD2DEG" value= "38" enum= "BuiltinFunc" >
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Convert the input from radians to degrees.
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</constant>
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<constant name= "MATH_LINEAR2DB" value= "39" enum= "BuiltinFunc" >
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Convert the input from linear volume to decibel volume.
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</constant>
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<constant name= "MATH_DB2LINEAR" value= "40" enum= "BuiltinFunc" >
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Convert the input from decibel volume to linear volume.
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</constant>
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<constant name= "MATH_POLAR2CARTESIAN" value= "41" enum= "BuiltinFunc" >
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Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (X and Y axis).
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</constant>
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<constant name= "MATH_CARTESIAN2POLAR" value= "42" enum= "BuiltinFunc" >
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Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle).
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</constant>
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<constant name= "MATH_WRAP" value= "43" enum= "BuiltinFunc" >
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</constant>
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<constant name= "MATH_WRAPF" value= "44" enum= "BuiltinFunc" >
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</constant>
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<constant name= "LOGIC_MAX" value= "45" enum= "BuiltinFunc" >
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Return the greater of the two numbers, also known as their maximum.
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</constant>
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<constant name= "LOGIC_MIN" value= "46" enum= "BuiltinFunc" >
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Return the lesser of the two numbers, also known as their minimum.
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</constant>
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<constant name= "LOGIC_CLAMP" value= "47" enum= "BuiltinFunc" >
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Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
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</constant>
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<constant name= "LOGIC_NEAREST_PO2" value= "48" enum= "BuiltinFunc" >
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Return the nearest power of 2 to the input.
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</constant>
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<constant name= "OBJ_WEAKREF" value= "49" enum= "BuiltinFunc" >
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Create a [WeakRef] from the input.
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</constant>
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<constant name= "FUNC_FUNCREF" value= "50" enum= "BuiltinFunc" >
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Create a [FuncRef] from the input.
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</constant>
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<constant name= "TYPE_CONVERT" value= "51" enum= "BuiltinFunc" >
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Convert between types.
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</constant>
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<constant name= "TYPE_OF" value= "52" enum= "BuiltinFunc" >
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Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
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</constant>
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<constant name= "TYPE_EXISTS" value= "53" enum= "BuiltinFunc" >
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Checks if a type is registered in the [ClassDB].
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</constant>
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<constant name= "TEXT_CHAR" value= "54" enum= "BuiltinFunc" >
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Return a character with the given ascii value.
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</constant>
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<constant name= "TEXT_STR" value= "55" enum= "BuiltinFunc" >
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Convert the input to a string.
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</constant>
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<constant name= "TEXT_PRINT" value= "56" enum= "BuiltinFunc" >
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Print the given string to the output window.
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</constant>
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<constant name= "TEXT_PRINTERR" value= "57" enum= "BuiltinFunc" >
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Print the given string to the standard error output.
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</constant>
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<constant name= "TEXT_PRINTRAW" value= "58" enum= "BuiltinFunc" >
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Print the given string to the standard output, without adding a newline.
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</constant>
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<constant name= "VAR_TO_STR" value= "59" enum= "BuiltinFunc" >
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Serialize a [Variant] to a string.
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</constant>
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<constant name= "STR_TO_VAR" value= "60" enum= "BuiltinFunc" >
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Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR].
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</constant>
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<constant name= "VAR_TO_BYTES" value= "61" enum= "BuiltinFunc" >
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Serialize a [Variant] to a [PoolByteArray].
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</constant>
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<constant name= "BYTES_TO_VAR" value= "62" enum= "BuiltinFunc" >
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Deserialize a [Variant] from a [PoolByteArray] serialized using [constant VAR_TO_BYTES].
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</constant>
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<constant name= "COLORN" value= "63" enum= "BuiltinFunc" >
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Return the [Color] with the given name and alpha ranging from 0 to 1.
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[b]Note:[/b] Names are defined in [code]color_names.inc[/code].
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</constant>
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<constant name= "MATH_SMOOTHSTEP" value= "64" enum= "BuiltinFunc" >
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Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
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[codeblock]
var t = clamp((weight - from) / (to - from), 0.0, 1.0)
return t * t * (3.0 - 2.0 * t)
[/codeblock]
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</constant>
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<constant name= "MATH_POSMOD" value= "65" enum= "BuiltinFunc" >
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</constant>
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<constant name= "MATH_LERP_ANGLE" value= "66" enum= "BuiltinFunc" >
</constant>
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<constant name= "TEXT_ORD" value= "67" enum= "BuiltinFunc" >
</constant>
<constant name= "FUNC_MAX" value= "68" enum= "BuiltinFunc" >
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Represents the size of the [enum BuiltinFunc] enum.
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</constant>
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</constants>
</class>