godot/doc/classes/RibbonTrailMesh.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="RibbonTrailMesh" inherits="PrimitiveMesh" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<members>
<member name="curve" type="Curve" setter="set_curve" getter="get_curve">
</member>
<member name="section_length" type="float" setter="set_section_length" getter="get_section_length" default="0.2">
</member>
<member name="section_segments" type="int" setter="set_section_segments" getter="get_section_segments" default="3">
</member>
<member name="sections" type="int" setter="set_sections" getter="get_sections" default="5">
</member>
<member name="shape" type="int" setter="set_shape" getter="get_shape" enum="RibbonTrailMesh.Shape" default="1">
</member>
<member name="size" type="float" setter="set_size" getter="get_size" default="1.0">
</member>
</members>
<constants>
<constant name="SHAPE_FLAT" value="0" enum="Shape">
</constant>
<constant name="SHAPE_CROSS" value="1" enum="Shape">
</constant>
</constants>
</class>