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/**************************************************************************/
/* openxr_action_set.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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# include "openxr_action_set.h"
void OpenXRActionSet : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " set_localized_name " , " localized_name " ) , & OpenXRActionSet : : set_localized_name ) ;
ClassDB : : bind_method ( D_METHOD ( " get_localized_name " ) , & OpenXRActionSet : : get_localized_name ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : STRING , " localized_name " ) , " set_localized_name " , " get_localized_name " ) ;
ClassDB : : bind_method ( D_METHOD ( " set_priority " , " priority " ) , & OpenXRActionSet : : set_priority ) ;
ClassDB : : bind_method ( D_METHOD ( " get_priority " ) , & OpenXRActionSet : : get_priority ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " priority " ) , " set_priority " , " get_priority " ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_action_count " ) , & OpenXRActionSet : : get_action_count ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_actions " , " actions " ) , & OpenXRActionSet : : set_actions ) ;
ClassDB : : bind_method ( D_METHOD ( " get_actions " ) , & OpenXRActionSet : : get_actions ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : ARRAY , " actions " , PROPERTY_HINT_RESOURCE_TYPE , " OpenXRAction " , PROPERTY_USAGE_NO_EDITOR ) , " set_actions " , " get_actions " ) ;
ClassDB : : bind_method ( D_METHOD ( " add_action " , " action " ) , & OpenXRActionSet : : add_action ) ;
ClassDB : : bind_method ( D_METHOD ( " remove_action " , " action " ) , & OpenXRActionSet : : remove_action ) ;
}
Ref < OpenXRActionSet > OpenXRActionSet : : new_action_set ( const char * p_name , const char * p_localized_name , const int p_priority ) {
// This is a helper function to help build our default action sets
Ref < OpenXRActionSet > action_set ;
action_set . instantiate ( ) ;
action_set - > set_name ( String ( p_name ) ) ;
action_set - > set_localized_name ( p_localized_name ) ;
action_set - > set_priority ( p_priority ) ;
return action_set ;
}
void OpenXRActionSet : : set_localized_name ( const String p_localized_name ) {
localized_name = p_localized_name ;
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emit_changed ( ) ;
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}
String OpenXRActionSet : : get_localized_name ( ) const {
return localized_name ;
}
void OpenXRActionSet : : set_priority ( const int p_priority ) {
priority = p_priority ;
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emit_changed ( ) ;
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}
int OpenXRActionSet : : get_priority ( ) const {
return priority ;
}
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int OpenXRActionSet : : get_action_count ( ) const {
return actions . size ( ) ;
}
void OpenXRActionSet : : clear_actions ( ) {
// Actions held within our action set should be released and destroyed but just in case they are still used some where else
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if ( actions . size ( ) = = 0 ) {
return ;
}
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for ( int i = 0 ; i < actions . size ( ) ; i + + ) {
Ref < OpenXRAction > action = actions [ i ] ;
action - > action_set = nullptr ;
}
actions . clear ( ) ;
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emit_changed ( ) ;
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}
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void OpenXRActionSet : : set_actions ( Array p_actions ) {
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// Any actions not retained in p_actions should be freed automatically, those held within our Array will have be relinked to our action set.
clear_actions ( ) ;
for ( int i = 0 ; i < p_actions . size ( ) ; i + + ) {
// add them anew so we verify our action_set pointer
add_action ( p_actions [ i ] ) ;
}
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}
Array OpenXRActionSet : : get_actions ( ) const {
return actions ;
}
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Ref < OpenXRAction > OpenXRActionSet : : get_action ( const String p_name ) const {
for ( int i = 0 ; i < actions . size ( ) ; i + + ) {
Ref < OpenXRAction > action = actions [ i ] ;
if ( action - > get_name ( ) = = p_name ) {
return action ;
}
}
return Ref < OpenXRAction > ( ) ;
}
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void OpenXRActionSet : : add_action ( Ref < OpenXRAction > p_action ) {
ERR_FAIL_COND ( p_action . is_null ( ) ) ;
if ( actions . find ( p_action ) = = - 1 ) {
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if ( p_action - > action_set & & p_action - > action_set ! = this ) {
// action should only relate to our action set
p_action - > action_set - > remove_action ( p_action ) ;
}
p_action - > action_set = this ;
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actions . push_back ( p_action ) ;
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emit_changed ( ) ;
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}
}
void OpenXRActionSet : : remove_action ( Ref < OpenXRAction > p_action ) {
int idx = actions . find ( p_action ) ;
if ( idx ! = - 1 ) {
actions . remove_at ( idx ) ;
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ERR_FAIL_COND_MSG ( p_action - > action_set ! = this , " Removing action that belongs to this action set but had incorrect action set pointer. " ) ; // this should never happen!
p_action - > action_set = nullptr ;
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emit_changed ( ) ;
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}
}
Ref < OpenXRAction > OpenXRActionSet : : add_new_action ( const char * p_name , const char * p_localized_name , const OpenXRAction : : ActionType p_action_type , const char * p_toplevel_paths ) {
// This is a helper function to help build our default action sets
Ref < OpenXRAction > new_action = OpenXRAction : : new_action ( p_name , p_localized_name , p_action_type , p_toplevel_paths ) ;
add_action ( new_action ) ;
return new_action ;
}
OpenXRActionSet : : ~ OpenXRActionSet ( ) {
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clear_actions ( ) ;
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}