godot/servers/rendering/renderer_rd/spirv-reflect/SCsub

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#!/usr/bin/env python
Import("env")
# Thirdparty source files
thirdparty_dir = "#thirdparty/spirv-reflect/"
thirdparty_sources = [
"spirv_reflect.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.servers_sources, thirdparty_sources)