2017-10-02 21:24:00 +00:00
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using System;
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namespace Godot
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{
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class RemoteAttribute : Attribute {}
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class SyncAttribute : Attribute {}
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class MasterAttribute : Attribute {}
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2018-09-14 19:59:47 +00:00
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class PuppetAttribute : Attribute {}
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2017-10-02 21:24:00 +00:00
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class SlaveAttribute : Attribute {}
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2018-05-26 08:30:36 +00:00
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class RemoteSyncAttribute : Attribute {}
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class MasterSyncAttribute : Attribute {}
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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2018-09-14 19:59:47 +00:00
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public class PuppetSyncAttribute : Attribute {}
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2017-10-02 21:24:00 +00:00
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}
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