godot/modules/visual_script/doc_classes/VisualScriptOperator.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptOperator" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A Visual Script node that performs an operation on two values.
</brief_description>
<description>
[b]Input Ports:[/b]
- Data (variant): [code]A[/code]
- Data (variant): [code]B[/code]
[b]Output Ports:[/b]
2017-10-15 03:11:00 +00:00
- Data (variant): [code]result[/code]
</description>
<tutorials>
</tutorials>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="Variant.Operator" default="6">
The operation to be performed. See [enum Variant.Operator] for available options.
</member>
<member name="type" type="int" setter="set_typed" getter="get_typed" enum="Variant.Type" default="0">
The type of the values for this operation. See [enum Variant.Type] for available options.
</member>
</members>
</class>