2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* input_map.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2021-01-01 19:13:46 +00:00
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#include "input_map.h"
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2017-01-16 07:04:19 +00:00
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2020-11-07 22:33:38 +00:00
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#include "core/config/project_settings.h"
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2020-11-03 10:22:15 +00:00
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#include "core/input/input.h"
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2018-09-11 16:13:45 +00:00
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#include "core/os/keyboard.h"
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2014-02-10 01:10:30 +00:00
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2020-04-01 23:20:12 +00:00
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InputMap *InputMap::singleton = nullptr;
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2014-02-10 01:10:30 +00:00
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2018-04-03 22:29:07 +00:00
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int InputMap::ALL_DEVICES = -1;
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2014-04-24 01:48:16 +00:00
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void InputMap::_bind_methods() {
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2017-03-05 15:44:50 +00:00
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ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action);
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ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions);
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2018-02-21 21:06:34 +00:00
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ClassDB::bind_method(D_METHOD("add_action", "action", "deadzone"), &InputMap::add_action, DEFVAL(0.5f));
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2017-03-05 15:44:50 +00:00
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ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action);
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2018-08-20 13:58:53 +00:00
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ClassDB::bind_method(D_METHOD("action_set_deadzone", "action", "deadzone"), &InputMap::action_set_deadzone);
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2021-07-02 04:02:28 +00:00
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ClassDB::bind_method(D_METHOD("action_get_deadzone", "action"), &InputMap::action_get_deadzone);
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2017-08-09 11:19:41 +00:00
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ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event);
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ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
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ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
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2018-04-28 17:01:54 +00:00
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ClassDB::bind_method(D_METHOD("action_erase_events", "action"), &InputMap::action_erase_events);
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2020-06-09 21:33:32 +00:00
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ClassDB::bind_method(D_METHOD("action_get_events", "action"), &InputMap::_action_get_events);
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Allow checking for exact matches with Action events.
Added additional param to action related methods to test for exactness.
If "p_exact_match" is true, then the action will only be "matched" if the provided input event *exactly* matches with the action event.
Before:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* Is Action Pressed = True
Now:
You can still do the above, however you can optionally check that the input is exactly what the action event is:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* p_exact_match = True
* Is Action Pressed = False
* If the Input Event was only KEY_S, then the result would be true.
Usage:
```gdscript
Input.is_action_pressed(action_name: String, exact_match: bool)
Input.is_action_pressed("my_action", true)
InputMap.event_is_action(p_event, "my_action", true)
func _input(event: InputEvent):
event.is_action_pressed("my_action", false, true) # false = "allow_echo", true = "exact_match"
event.is_action("my_action", true)
```
2020-12-13 14:22:42 +00:00
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ClassDB::bind_method(D_METHOD("event_is_action", "event", "action", "exact_match"), &InputMap::event_is_action, DEFVAL(false));
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2020-10-02 07:04:09 +00:00
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ClassDB::bind_method(D_METHOD("load_from_project_settings"), &InputMap::load_from_project_settings);
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2014-04-24 01:48:16 +00:00
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}
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2020-01-28 00:31:49 +00:00
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/**
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* Returns an nonexistent action error message with a suggestion of the closest
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* matching action name (if possible).
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*/
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String InputMap::_suggest_actions(const StringName &p_action) const {
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List<StringName> actions = get_actions();
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StringName closest_action;
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float closest_similarity = 0.0;
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// Find the most action with the most similar name.
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2021-07-24 13:46:25 +00:00
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for (const StringName &action : actions) {
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2021-07-16 03:45:57 +00:00
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const float similarity = String(action).similarity(p_action);
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2020-01-28 00:31:49 +00:00
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if (similarity > closest_similarity) {
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2021-07-16 03:45:57 +00:00
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closest_action = action;
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2020-01-28 00:31:49 +00:00
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closest_similarity = similarity;
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}
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}
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String error_message = vformat("The InputMap action \"%s\" doesn't exist.", p_action);
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if (closest_similarity >= 0.4) {
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// Only include a suggestion in the error message if it's similar enough.
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error_message += vformat(" Did you mean \"%s\"?", closest_action);
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}
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return error_message;
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}
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2018-02-21 21:06:34 +00:00
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void InputMap::add_action(const StringName &p_action, float p_deadzone) {
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2020-01-28 00:31:49 +00:00
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ERR_FAIL_COND_MSG(input_map.has(p_action), "InputMap already has action \"" + String(p_action) + "\".");
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2017-03-05 15:44:50 +00:00
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input_map[p_action] = Action();
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static int last_id = 1;
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input_map[p_action].id = last_id;
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2018-02-21 21:06:34 +00:00
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input_map[p_action].deadzone = p_deadzone;
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2014-02-10 01:10:30 +00:00
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last_id++;
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}
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2017-03-05 15:44:50 +00:00
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void InputMap::erase_action(const StringName &p_action) {
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2020-01-28 00:31:49 +00:00
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ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
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2014-02-10 01:10:30 +00:00
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input_map.erase(p_action);
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}
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2016-06-04 15:55:09 +00:00
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Array InputMap::_get_actions() {
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Array ret;
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List<StringName> actions = get_actions();
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2020-12-15 12:04:21 +00:00
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if (actions.is_empty()) {
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2016-06-04 15:55:09 +00:00
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return ret;
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2020-05-14 14:41:43 +00:00
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}
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2016-06-04 15:55:09 +00:00
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2021-07-16 03:45:57 +00:00
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for (const StringName &E : actions) {
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ret.push_back(E);
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2016-06-04 15:55:09 +00:00
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}
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return ret;
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}
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List<StringName> InputMap::get_actions() const {
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List<StringName> actions = List<StringName>();
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2020-12-15 12:04:21 +00:00
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if (input_map.is_empty()) {
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2016-06-04 15:55:09 +00:00
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return actions;
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}
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2020-12-07 11:31:51 +00:00
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for (OrderedHashMap<StringName, Action>::Element E = input_map.front(); E; E = E.next()) {
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actions.push_back(E.key());
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2016-06-04 15:55:09 +00:00
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}
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return actions;
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}
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Allow checking for exact matches with Action events.
Added additional param to action related methods to test for exactness.
If "p_exact_match" is true, then the action will only be "matched" if the provided input event *exactly* matches with the action event.
Before:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* Is Action Pressed = True
Now:
You can still do the above, however you can optionally check that the input is exactly what the action event is:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* p_exact_match = True
* Is Action Pressed = False
* If the Input Event was only KEY_S, then the result would be true.
Usage:
```gdscript
Input.is_action_pressed(action_name: String, exact_match: bool)
Input.is_action_pressed("my_action", true)
InputMap.event_is_action(p_event, "my_action", true)
func _input(event: InputEvent):
event.is_action_pressed("my_action", false, true) # false = "allow_echo", true = "exact_match"
event.is_action("my_action", true)
```
2020-12-13 14:22:42 +00:00
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List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
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2020-09-23 13:39:06 +00:00
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ERR_FAIL_COND_V(!p_event.is_valid(), nullptr);
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2020-03-17 06:33:00 +00:00
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for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
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2021-07-16 03:45:57 +00:00
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int device = E->get()->get_device();
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2018-02-21 21:06:34 +00:00
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if (device == ALL_DEVICES || device == p_event->get_device()) {
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2021-07-16 03:45:57 +00:00
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if (p_exact_match && E->get()->is_match(p_event, true)) {
|
Allow checking for exact matches with Action events.
Added additional param to action related methods to test for exactness.
If "p_exact_match" is true, then the action will only be "matched" if the provided input event *exactly* matches with the action event.
Before:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* Is Action Pressed = True
Now:
You can still do the above, however you can optionally check that the input is exactly what the action event is:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* p_exact_match = True
* Is Action Pressed = False
* If the Input Event was only KEY_S, then the result would be true.
Usage:
```gdscript
Input.is_action_pressed(action_name: String, exact_match: bool)
Input.is_action_pressed("my_action", true)
InputMap.event_is_action(p_event, "my_action", true)
func _input(event: InputEvent):
event.is_action_pressed("my_action", false, true) # false = "allow_echo", true = "exact_match"
event.is_action("my_action", true)
```
2020-12-13 14:22:42 +00:00
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return E;
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2021-07-16 03:45:57 +00:00
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} else if (!p_exact_match && E->get()->action_match(p_event, p_pressed, p_strength, p_raw_strength, p_action.deadzone)) {
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2018-04-03 22:29:07 +00:00
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return E;
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2018-02-21 21:06:34 +00:00
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}
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}
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2014-02-10 01:10:30 +00:00
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}
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2020-04-01 23:20:12 +00:00
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return nullptr;
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2014-02-10 01:10:30 +00:00
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}
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2017-03-05 15:44:50 +00:00
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bool InputMap::has_action(const StringName &p_action) const {
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2014-02-10 01:10:30 +00:00
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return input_map.has(p_action);
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}
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2020-11-10 06:21:13 +00:00
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float InputMap::action_get_deadzone(const StringName &p_action) {
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2020-01-28 00:31:49 +00:00
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ERR_FAIL_COND_V_MSG(!input_map.has(p_action), 0.0f, _suggest_actions(p_action));
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2020-11-10 06:21:13 +00:00
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return input_map[p_action].deadzone;
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}
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2018-02-21 21:06:34 +00:00
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void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
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2020-01-28 00:31:49 +00:00
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ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
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2018-02-21 21:06:34 +00:00
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input_map[p_action].deadzone = p_deadzone;
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}
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2017-05-20 15:38:03 +00:00
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void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
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2019-09-25 08:28:50 +00:00
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ERR_FAIL_COND_MSG(p_event.is_null(), "It's not a reference to a valid InputEvent object.");
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2020-01-28 00:31:49 +00:00
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ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
|
Allow checking for exact matches with Action events.
Added additional param to action related methods to test for exactness.
If "p_exact_match" is true, then the action will only be "matched" if the provided input event *exactly* matches with the action event.
Before:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* Is Action Pressed = True
Now:
You can still do the above, however you can optionally check that the input is exactly what the action event is:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* p_exact_match = True
* Is Action Pressed = False
* If the Input Event was only KEY_S, then the result would be true.
Usage:
```gdscript
Input.is_action_pressed(action_name: String, exact_match: bool)
Input.is_action_pressed("my_action", true)
InputMap.event_is_action(p_event, "my_action", true)
func _input(event: InputEvent):
event.is_action_pressed("my_action", false, true) # false = "allow_echo", true = "exact_match"
event.is_action("my_action", true)
```
2020-12-13 14:22:42 +00:00
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if (_find_event(input_map[p_action], p_event, true)) {
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2021-05-20 10:07:26 +00:00
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return; // Already added.
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2020-05-14 14:41:43 +00:00
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}
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2014-02-10 01:10:30 +00:00
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input_map[p_action].inputs.push_back(p_event);
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}
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2017-05-20 15:38:03 +00:00
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bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
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2020-01-28 00:31:49 +00:00
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ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, _suggest_actions(p_action));
|
Allow checking for exact matches with Action events.
Added additional param to action related methods to test for exactness.
If "p_exact_match" is true, then the action will only be "matched" if the provided input event *exactly* matches with the action event.
Before:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* Is Action Pressed = True
Now:
You can still do the above, however you can optionally check that the input is exactly what the action event is:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* p_exact_match = True
* Is Action Pressed = False
* If the Input Event was only KEY_S, then the result would be true.
Usage:
```gdscript
Input.is_action_pressed(action_name: String, exact_match: bool)
Input.is_action_pressed("my_action", true)
InputMap.event_is_action(p_event, "my_action", true)
func _input(event: InputEvent):
event.is_action_pressed("my_action", false, true) # false = "allow_echo", true = "exact_match"
event.is_action("my_action", true)
```
2020-12-13 14:22:42 +00:00
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return (_find_event(input_map[p_action], p_event, true) != nullptr);
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2014-02-10 01:10:30 +00:00
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}
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2017-05-20 15:38:03 +00:00
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void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
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2020-01-28 00:31:49 +00:00
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ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
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2014-02-10 01:10:30 +00:00
|
|
|
|
Allow checking for exact matches with Action events.
Added additional param to action related methods to test for exactness.
If "p_exact_match" is true, then the action will only be "matched" if the provided input event *exactly* matches with the action event.
Before:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* Is Action Pressed = True
Now:
You can still do the above, however you can optionally check that the input is exactly what the action event is:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* p_exact_match = True
* Is Action Pressed = False
* If the Input Event was only KEY_S, then the result would be true.
Usage:
```gdscript
Input.is_action_pressed(action_name: String, exact_match: bool)
Input.is_action_pressed("my_action", true)
InputMap.event_is_action(p_event, "my_action", true)
func _input(event: InputEvent):
event.is_action_pressed("my_action", false, true) # false = "allow_echo", true = "exact_match"
event.is_action("my_action", true)
```
2020-12-13 14:22:42 +00:00
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List<Ref<InputEvent>>::Element *E = _find_event(input_map[p_action], p_event, true);
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2020-05-14 14:41:43 +00:00
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if (E) {
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2016-03-07 17:56:44 +00:00
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input_map[p_action].inputs.erase(E);
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2020-11-03 10:22:15 +00:00
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if (Input::get_singleton()->is_action_pressed(p_action)) {
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Input::get_singleton()->action_release(p_action);
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}
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2020-05-14 14:41:43 +00:00
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}
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2014-02-10 01:10:30 +00:00
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}
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2018-04-28 17:01:54 +00:00
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void InputMap::action_erase_events(const StringName &p_action) {
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2020-01-28 00:31:49 +00:00
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ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
|
2018-04-28 17:01:54 +00:00
|
|
|
|
|
|
|
input_map[p_action].inputs.clear();
|
|
|
|
}
|
|
|
|
|
2020-06-09 21:33:32 +00:00
|
|
|
Array InputMap::_action_get_events(const StringName &p_action) {
|
2015-05-18 13:20:54 +00:00
|
|
|
Array ret;
|
2020-06-09 21:33:32 +00:00
|
|
|
const List<Ref<InputEvent>> *al = action_get_events(p_action);
|
2015-05-18 13:20:54 +00:00
|
|
|
if (al) {
|
2020-03-17 06:33:00 +00:00
|
|
|
for (const List<Ref<InputEvent>>::Element *E = al->front(); E; E = E->next()) {
|
2021-08-07 19:17:55 +00:00
|
|
|
ret.push_back(E->get());
|
2015-05-18 13:20:54 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
2020-06-09 21:33:32 +00:00
|
|
|
const List<Ref<InputEvent>> *InputMap::action_get_events(const StringName &p_action) {
|
2020-12-07 11:31:51 +00:00
|
|
|
const OrderedHashMap<StringName, Action>::Element E = input_map.find(p_action);
|
2020-05-14 14:41:43 +00:00
|
|
|
if (!E) {
|
2020-04-01 23:20:12 +00:00
|
|
|
return nullptr;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2020-12-07 11:31:51 +00:00
|
|
|
return &E.get().inputs;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
Allow checking for exact matches with Action events.
Added additional param to action related methods to test for exactness.
If "p_exact_match" is true, then the action will only be "matched" if the provided input event *exactly* matches with the action event.
Before:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* Is Action Pressed = True
Now:
You can still do the above, however you can optionally check that the input is exactly what the action event is:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* p_exact_match = True
* Is Action Pressed = False
* If the Input Event was only KEY_S, then the result would be true.
Usage:
```gdscript
Input.is_action_pressed(action_name: String, exact_match: bool)
Input.is_action_pressed("my_action", true)
InputMap.event_is_action(p_event, "my_action", true)
func _input(event: InputEvent):
event.is_action_pressed("my_action", false, true) # false = "allow_echo", true = "exact_match"
event.is_action("my_action", true)
```
2020-12-13 14:22:42 +00:00
|
|
|
bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match) const {
|
|
|
|
return event_get_action_status(p_event, p_action, p_exact_match);
|
2018-02-21 21:06:34 +00:00
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
|
Allow checking for exact matches with Action events.
Added additional param to action related methods to test for exactness.
If "p_exact_match" is true, then the action will only be "matched" if the provided input event *exactly* matches with the action event.
Before:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* Is Action Pressed = True
Now:
You can still do the above, however you can optionally check that the input is exactly what the action event is:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* p_exact_match = True
* Is Action Pressed = False
* If the Input Event was only KEY_S, then the result would be true.
Usage:
```gdscript
Input.is_action_pressed(action_name: String, exact_match: bool)
Input.is_action_pressed("my_action", true)
InputMap.event_is_action(p_event, "my_action", true)
func _input(event: InputEvent):
event.is_action_pressed("my_action", false, true) # false = "allow_echo", true = "exact_match"
event.is_action("my_action", true)
```
2020-12-13 14:22:42 +00:00
|
|
|
bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
|
2020-12-07 11:31:51 +00:00
|
|
|
OrderedHashMap<StringName, Action>::Element E = input_map.find(p_action);
|
2020-01-28 00:31:49 +00:00
|
|
|
ERR_FAIL_COND_V_MSG(!E, false, _suggest_actions(p_action));
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2018-02-21 21:06:34 +00:00
|
|
|
Ref<InputEventAction> input_event_action = p_event;
|
|
|
|
if (input_event_action.is_valid()) {
|
2021-08-16 04:53:01 +00:00
|
|
|
bool pressed = input_event_action->is_pressed();
|
2020-05-14 14:41:43 +00:00
|
|
|
if (p_pressed != nullptr) {
|
2021-08-16 04:53:01 +00:00
|
|
|
*p_pressed = pressed;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
|
|
|
if (p_strength != nullptr) {
|
2021-08-16 04:53:01 +00:00
|
|
|
*p_strength = pressed ? input_event_action->get_strength() : 0.0f;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2018-02-21 21:06:34 +00:00
|
|
|
return input_event_action->get_action() == p_action;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2018-02-21 21:06:34 +00:00
|
|
|
bool pressed;
|
|
|
|
float strength;
|
2020-10-24 09:22:35 +00:00
|
|
|
float raw_strength;
|
2020-12-07 11:31:51 +00:00
|
|
|
List<Ref<InputEvent>>::Element *event = _find_event(E.get(), p_event, p_exact_match, &pressed, &strength, &raw_strength);
|
2020-04-01 23:20:12 +00:00
|
|
|
if (event != nullptr) {
|
2020-05-14 14:41:43 +00:00
|
|
|
if (p_pressed != nullptr) {
|
2018-02-21 21:06:34 +00:00
|
|
|
*p_pressed = pressed;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
|
|
|
if (p_strength != nullptr) {
|
2018-02-21 21:06:34 +00:00
|
|
|
*p_strength = strength;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2020-10-24 09:22:35 +00:00
|
|
|
if (p_raw_strength != nullptr) {
|
|
|
|
*p_raw_strength = raw_strength;
|
|
|
|
}
|
2018-02-21 21:06:34 +00:00
|
|
|
return true;
|
|
|
|
} else {
|
|
|
|
return false;
|
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2020-12-07 11:31:51 +00:00
|
|
|
const OrderedHashMap<StringName, InputMap::Action> &InputMap::get_action_map() const {
|
2016-09-01 21:58:52 +00:00
|
|
|
return input_map;
|
|
|
|
}
|
|
|
|
|
2020-10-02 07:04:09 +00:00
|
|
|
void InputMap::load_from_project_settings() {
|
2017-01-14 17:03:38 +00:00
|
|
|
input_map.clear();
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
List<PropertyInfo> pinfo;
|
2017-07-19 20:00:46 +00:00
|
|
|
ProjectSettings::get_singleton()->get_property_list(&pinfo);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-07-24 13:46:25 +00:00
|
|
|
for (const PropertyInfo &pi : pinfo) {
|
2020-05-14 14:41:43 +00:00
|
|
|
if (!pi.name.begins_with("input/")) {
|
2014-02-10 01:10:30 +00:00
|
|
|
continue;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2018-02-21 21:06:34 +00:00
|
|
|
Dictionary action = ProjectSettings::get_singleton()->get(pi.name);
|
|
|
|
float deadzone = action.has("deadzone") ? (float)action["deadzone"] : 0.5f;
|
|
|
|
Array events = action["events"];
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2018-02-21 21:06:34 +00:00
|
|
|
add_action(name, deadzone);
|
|
|
|
for (int i = 0; i < events.size(); i++) {
|
|
|
|
Ref<InputEvent> event = events[i];
|
2020-05-14 14:41:43 +00:00
|
|
|
if (event.is_null()) {
|
2014-02-10 01:10:30 +00:00
|
|
|
continue;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2018-02-21 21:06:34 +00:00
|
|
|
action_add_event(name, event);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
}
|
2016-06-05 04:19:42 +00:00
|
|
|
}
|
|
|
|
|
2020-12-07 11:31:51 +00:00
|
|
|
struct _BuiltinActionDisplayName {
|
|
|
|
const char *name;
|
|
|
|
const char *display_name;
|
|
|
|
};
|
|
|
|
|
|
|
|
static const _BuiltinActionDisplayName _builtin_action_display_names[] = {
|
|
|
|
/* clang-format off */
|
|
|
|
{ "ui_accept", TTRC("Accept") },
|
|
|
|
{ "ui_select", TTRC("Select") },
|
|
|
|
{ "ui_cancel", TTRC("Cancel") },
|
|
|
|
{ "ui_focus_next", TTRC("Focus Next") },
|
|
|
|
{ "ui_focus_prev", TTRC("Focus Prev") },
|
|
|
|
{ "ui_left", TTRC("Left") },
|
|
|
|
{ "ui_right", TTRC("Right") },
|
|
|
|
{ "ui_up", TTRC("Up") },
|
|
|
|
{ "ui_down", TTRC("Down") },
|
|
|
|
{ "ui_page_up", TTRC("Page Up") },
|
|
|
|
{ "ui_page_down", TTRC("Page Down") },
|
|
|
|
{ "ui_home", TTRC("Home") },
|
|
|
|
{ "ui_end", TTRC("End") },
|
|
|
|
{ "ui_cut", TTRC("Cut") },
|
|
|
|
{ "ui_copy", TTRC("Copy") },
|
|
|
|
{ "ui_paste", TTRC("Paste") },
|
|
|
|
{ "ui_undo", TTRC("Undo") },
|
|
|
|
{ "ui_redo", TTRC("Redo") },
|
|
|
|
{ "ui_text_completion_query", TTRC("Completion Query") },
|
|
|
|
{ "ui_text_newline", TTRC("New Line") },
|
|
|
|
{ "ui_text_newline_blank", TTRC("New Blank Line") },
|
|
|
|
{ "ui_text_newline_above", TTRC("New Line Above") },
|
|
|
|
{ "ui_text_indent", TTRC("Indent") },
|
|
|
|
{ "ui_text_dedent", TTRC("Dedent") },
|
|
|
|
{ "ui_text_backspace", TTRC("Backspace") },
|
|
|
|
{ "ui_text_backspace_word", TTRC("Backspace Word") },
|
|
|
|
{ "ui_text_backspace_word.OSX", TTRC("Backspace Word") },
|
|
|
|
{ "ui_text_backspace_all_to_left", TTRC("Backspace all to Left") },
|
|
|
|
{ "ui_text_backspace_all_to_left.OSX", TTRC("Backspace all to Left") },
|
|
|
|
{ "ui_text_delete", TTRC("Delete") },
|
|
|
|
{ "ui_text_delete_word", TTRC("Delete Word") },
|
|
|
|
{ "ui_text_delete_word.OSX", TTRC("Delete Word") },
|
|
|
|
{ "ui_text_delete_all_to_right", TTRC("Delete all to Right") },
|
|
|
|
{ "ui_text_delete_all_to_right.OSX", TTRC("Delete all to Right") },
|
|
|
|
{ "ui_text_caret_left", TTRC("Caret Left") },
|
|
|
|
{ "ui_text_caret_word_left", TTRC("Caret Word Left") },
|
|
|
|
{ "ui_text_caret_word_left.OSX", TTRC("Caret Word Left") },
|
|
|
|
{ "ui_text_caret_right", TTRC("Caret Right") },
|
|
|
|
{ "ui_text_caret_word_right", TTRC("Caret Word Right") },
|
|
|
|
{ "ui_text_caret_word_right.OSX", TTRC("Caret Word Right") },
|
|
|
|
{ "ui_text_caret_up", TTRC("Caret Up") },
|
|
|
|
{ "ui_text_caret_down", TTRC("Caret Down") },
|
|
|
|
{ "ui_text_caret_line_start", TTRC("Caret Line Start") },
|
|
|
|
{ "ui_text_caret_line_start.OSX", TTRC("Caret Line Start") },
|
|
|
|
{ "ui_text_caret_line_end", TTRC("Caret Line End") },
|
|
|
|
{ "ui_text_caret_line_end.OSX", TTRC("Caret Line End") },
|
|
|
|
{ "ui_text_caret_page_up", TTRC("Caret Page Up") },
|
|
|
|
{ "ui_text_caret_page_down", TTRC("Caret Page Down") },
|
|
|
|
{ "ui_text_caret_document_start", TTRC("Caret Document Start") },
|
|
|
|
{ "ui_text_caret_document_start.OSX", TTRC("Caret Document Start") },
|
|
|
|
{ "ui_text_caret_document_end", TTRC("Caret Document End") },
|
|
|
|
{ "ui_text_caret_document_end.OSX", TTRC("Caret Document End") },
|
|
|
|
{ "ui_text_scroll_up", TTRC("Scroll Up") },
|
|
|
|
{ "ui_text_scroll_up.OSX", TTRC("Scroll Up") },
|
|
|
|
{ "ui_text_scroll_down", TTRC("Scroll Down") },
|
|
|
|
{ "ui_text_scroll_down.OSX", TTRC("Scroll Down") },
|
|
|
|
{ "ui_text_select_all", TTRC("Select All") },
|
2021-06-16 16:43:34 +00:00
|
|
|
{ "ui_text_select_word_under_caret", TTRC("Select Word Under Caret") },
|
2020-12-07 11:31:51 +00:00
|
|
|
{ "ui_text_toggle_insert_mode", TTRC("Toggle Insert Mode") },
|
2021-06-16 16:43:34 +00:00
|
|
|
{ "ui_text_submit", TTRC("Text Submitted") },
|
2020-12-07 11:31:51 +00:00
|
|
|
{ "ui_graph_duplicate", TTRC("Duplicate Nodes") },
|
|
|
|
{ "ui_graph_delete", TTRC("Delete Nodes") },
|
|
|
|
{ "ui_filedialog_up_one_level", TTRC("Go Up One Level") },
|
|
|
|
{ "ui_filedialog_refresh", TTRC("Refresh") },
|
|
|
|
{ "ui_filedialog_show_hidden", TTRC("Show Hidden") },
|
|
|
|
{ "ui_swap_input_direction ", TTRC("Swap Input Direction") },
|
|
|
|
{ "", TTRC("")}
|
|
|
|
/* clang-format on */
|
|
|
|
};
|
|
|
|
|
|
|
|
String InputMap::get_builtin_display_name(const String &p_name) const {
|
|
|
|
int len = sizeof(_builtin_action_display_names) / sizeof(_BuiltinActionDisplayName);
|
|
|
|
|
|
|
|
for (int i = 0; i < len; i++) {
|
|
|
|
if (_builtin_action_display_names[i].name == p_name) {
|
|
|
|
return RTR(_builtin_action_display_names[i].display_name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return p_name;
|
|
|
|
}
|
|
|
|
|
|
|
|
const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
|
|
|
|
// Return cache if it has already been built.
|
|
|
|
if (default_builtin_cache.size()) {
|
|
|
|
return default_builtin_cache;
|
|
|
|
}
|
|
|
|
|
|
|
|
List<Ref<InputEvent>> inputs;
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_SPACE));
|
|
|
|
default_builtin_cache.insert("ui_accept", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_Y));
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_SPACE));
|
|
|
|
default_builtin_cache.insert("ui_select", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_ESCAPE));
|
|
|
|
default_builtin_cache.insert("ui_cancel", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_TAB));
|
|
|
|
default_builtin_cache.insert("ui_focus_next", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_TAB | KEY_MASK_SHIFT));
|
|
|
|
default_builtin_cache.insert("ui_focus_prev", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_LEFT));
|
|
|
|
inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_LEFT));
|
|
|
|
default_builtin_cache.insert("ui_left", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT));
|
|
|
|
inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_RIGHT));
|
|
|
|
default_builtin_cache.insert("ui_right", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_UP));
|
|
|
|
inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_UP));
|
|
|
|
default_builtin_cache.insert("ui_up", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_DOWN));
|
|
|
|
inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_DOWN));
|
|
|
|
default_builtin_cache.insert("ui_down", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_PAGEUP));
|
|
|
|
default_builtin_cache.insert("ui_page_up", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_PAGEDOWN));
|
|
|
|
default_builtin_cache.insert("ui_page_down", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_HOME));
|
|
|
|
default_builtin_cache.insert("ui_home", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_END));
|
|
|
|
default_builtin_cache.insert("ui_end", inputs);
|
|
|
|
|
|
|
|
// ///// UI basic Shortcuts /////
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_X | KEY_MASK_CMD));
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_SHIFT));
|
|
|
|
default_builtin_cache.insert("ui_cut", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_C | KEY_MASK_CMD));
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_INSERT | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_copy", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_V | KEY_MASK_CMD));
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_INSERT | KEY_MASK_SHIFT));
|
|
|
|
default_builtin_cache.insert("ui_paste", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_undo", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD | KEY_MASK_SHIFT));
|
2021-02-22 14:04:09 +00:00
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_Y | KEY_MASK_CMD));
|
2020-12-07 11:31:51 +00:00
|
|
|
default_builtin_cache.insert("ui_redo", inputs);
|
|
|
|
|
|
|
|
// ///// UI Text Input Shortcuts /////
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_SPACE | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_completion_query", inputs);
|
|
|
|
|
2020-12-07 11:32:00 +00:00
|
|
|
inputs = List<Ref<InputEvent>>();
|
2021-05-03 17:28:59 +00:00
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
|
2020-09-13 20:14:20 +00:00
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
|
2020-12-07 11:32:00 +00:00
|
|
|
default_builtin_cache.insert("ui_text_completion_accept", inputs);
|
|
|
|
|
2020-09-13 20:14:20 +00:00
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_TAB));
|
|
|
|
default_builtin_cache.insert("ui_text_completion_replace", inputs);
|
|
|
|
|
2020-12-07 11:31:51 +00:00
|
|
|
// Newlines
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
|
|
|
|
default_builtin_cache.insert("ui_text_newline", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_ENTER | KEY_MASK_CMD));
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_newline_blank", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_ENTER | KEY_MASK_SHIFT | KEY_MASK_CMD));
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER | KEY_MASK_SHIFT | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_newline_above", inputs);
|
|
|
|
|
|
|
|
// Indentation
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_TAB));
|
|
|
|
default_builtin_cache.insert("ui_text_indent", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_TAB | KEY_MASK_SHIFT));
|
|
|
|
default_builtin_cache.insert("ui_text_dedent", inputs);
|
|
|
|
|
|
|
|
// Text Backspace and Delete
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE));
|
2021-06-15 03:30:49 +00:00
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_SHIFT));
|
2020-12-07 11:31:51 +00:00
|
|
|
default_builtin_cache.insert("ui_text_backspace", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_backspace_word", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_ALT));
|
|
|
|
default_builtin_cache.insert("ui_text_backspace_word.OSX", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
default_builtin_cache.insert("ui_text_backspace_all_to_left", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_backspace_all_to_left.OSX", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_DELETE));
|
|
|
|
default_builtin_cache.insert("ui_text_delete", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_delete_word", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_ALT));
|
|
|
|
default_builtin_cache.insert("ui_text_delete_word.OSX", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
default_builtin_cache.insert("ui_text_delete_all_to_right", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_delete_all_to_right.OSX", inputs);
|
|
|
|
|
|
|
|
// Text Caret Movement Left/Right
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_LEFT));
|
|
|
|
default_builtin_cache.insert("ui_text_caret_left", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_caret_word_left", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_ALT));
|
|
|
|
default_builtin_cache.insert("ui_text_caret_word_left.OSX", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT));
|
|
|
|
default_builtin_cache.insert("ui_text_caret_right", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_caret_word_right", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_ALT));
|
|
|
|
default_builtin_cache.insert("ui_text_caret_word_right.OSX", inputs);
|
|
|
|
|
|
|
|
// Text Caret Movement Up/Down
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_UP));
|
|
|
|
default_builtin_cache.insert("ui_text_caret_up", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_DOWN));
|
|
|
|
default_builtin_cache.insert("ui_text_caret_down", inputs);
|
|
|
|
|
|
|
|
// Text Caret Movement Line Start/End
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_HOME));
|
|
|
|
default_builtin_cache.insert("ui_text_caret_line_start", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CTRL));
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_caret_line_start.OSX", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_END));
|
|
|
|
default_builtin_cache.insert("ui_text_caret_line_end", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_E | KEY_MASK_CTRL));
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_caret_line_end.OSX", inputs);
|
2021-03-12 13:35:16 +00:00
|
|
|
|
2020-12-07 11:31:51 +00:00
|
|
|
// Text Caret Movement Page Up/Down
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_PAGEUP));
|
|
|
|
default_builtin_cache.insert("ui_text_caret_page_up", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_PAGEDOWN));
|
|
|
|
default_builtin_cache.insert("ui_text_caret_page_down", inputs);
|
|
|
|
|
|
|
|
// Text Caret Movement Document Start/End
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_HOME | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_caret_document_start", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_caret_document_start.OSX", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_END | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_caret_document_end", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_caret_document_end.OSX", inputs);
|
|
|
|
|
|
|
|
// Text Scrolling
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_scroll_up", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD | KEY_MASK_ALT));
|
|
|
|
default_builtin_cache.insert("ui_text_scroll_up.OSX", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_scroll_down", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD | KEY_MASK_ALT));
|
|
|
|
default_builtin_cache.insert("ui_text_scroll_down.OSX", inputs);
|
|
|
|
|
|
|
|
// Text Misc
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_select_all", inputs);
|
|
|
|
|
2021-05-15 16:22:52 +00:00
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_D | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_text_select_word_under_caret", inputs);
|
|
|
|
|
2020-12-07 11:31:51 +00:00
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_INSERT));
|
|
|
|
default_builtin_cache.insert("ui_text_toggle_insert_mode", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_MENU));
|
|
|
|
default_builtin_cache.insert("ui_menu", inputs);
|
|
|
|
|
2021-06-16 16:43:34 +00:00
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
|
|
|
|
default_builtin_cache.insert("ui_text_submit", inputs);
|
|
|
|
|
2020-12-07 11:31:51 +00:00
|
|
|
// ///// UI Graph Shortcuts /////
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_D | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_graph_duplicate", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_DELETE));
|
|
|
|
default_builtin_cache.insert("ui_graph_delete", inputs);
|
|
|
|
|
|
|
|
// ///// UI File Dialog Shortcuts /////
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE));
|
|
|
|
default_builtin_cache.insert("ui_filedialog_up_one_level", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_F5));
|
|
|
|
default_builtin_cache.insert("ui_filedialog_refresh", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_H));
|
|
|
|
default_builtin_cache.insert("ui_filedialog_show_hidden", inputs);
|
|
|
|
|
|
|
|
inputs = List<Ref<InputEvent>>();
|
|
|
|
inputs.push_back(InputEventKey::create_reference(KEY_QUOTELEFT | KEY_MASK_CMD));
|
|
|
|
default_builtin_cache.insert("ui_swap_input_direction", inputs);
|
|
|
|
|
|
|
|
return default_builtin_cache;
|
|
|
|
}
|
|
|
|
|
2016-06-05 04:19:42 +00:00
|
|
|
void InputMap::load_default() {
|
2020-12-07 11:31:51 +00:00
|
|
|
OrderedHashMap<String, List<Ref<InputEvent>>> builtins = get_builtins();
|
|
|
|
|
|
|
|
// List of Builtins which have an override for OSX.
|
|
|
|
Vector<String> osx_builtins;
|
|
|
|
for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) {
|
|
|
|
if (String(E.key()).ends_with(".OSX")) {
|
|
|
|
// Strip .OSX from name: some_input_name.OSX -> some_input_name
|
|
|
|
osx_builtins.push_back(String(E.key()).split(".")[0]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) {
|
|
|
|
String fullname = E.key();
|
|
|
|
String name = fullname.split(".")[0];
|
|
|
|
String override_for = fullname.split(".").size() > 1 ? fullname.split(".")[1] : "";
|
|
|
|
|
|
|
|
#ifdef APPLE_STYLE_KEYS
|
|
|
|
if (osx_builtins.has(name) && override_for != "OSX") {
|
|
|
|
// Name has osx builtin but this particular one is for non-osx systems - so skip.
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
if (override_for == "OSX") {
|
|
|
|
// Override for OSX - not needed on non-osx platforms.
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
add_action(name);
|
|
|
|
|
|
|
|
List<Ref<InputEvent>> inputs = E.get();
|
|
|
|
for (List<Ref<InputEvent>>::Element *I = inputs.front(); I; I = I->next()) {
|
|
|
|
Ref<InputEventKey> iek = I->get();
|
|
|
|
|
|
|
|
// For the editor, only add keyboard actions.
|
|
|
|
if (iek.is_valid()) {
|
2021-02-24 12:25:15 +00:00
|
|
|
action_add_event(name, I->get());
|
2020-12-07 11:31:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
InputMap::InputMap() {
|
2019-09-25 08:28:50 +00:00
|
|
|
ERR_FAIL_COND_MSG(singleton, "Singleton in InputMap already exist.");
|
2017-03-05 15:44:50 +00:00
|
|
|
singleton = this;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|