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/**************************************************************************/
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/* project_dialog.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PROJECT_DIALOG_H
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#define PROJECT_DIALOG_H
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#include "scene/gui/dialogs.h"
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class Button;
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class CheckButton;
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class EditorFileDialog;
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class LineEdit;
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class OptionButton;
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class TextureRect;
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class ProjectDialog : public ConfirmationDialog {
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GDCLASS(ProjectDialog, ConfirmationDialog);
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public:
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enum Mode {
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MODE_NEW,
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MODE_IMPORT,
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MODE_INSTALL,
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MODE_RENAME,
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};
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private:
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enum MessageType {
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MESSAGE_ERROR,
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MESSAGE_WARNING,
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MESSAGE_SUCCESS,
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};
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enum InputType {
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PROJECT_PATH,
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INSTALL_PATH,
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};
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Mode mode = MODE_NEW;
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bool is_folder_empty = true;
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CheckButton *create_dir = nullptr;
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Button *project_browse = nullptr;
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Button *install_browse = nullptr;
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VBoxContainer *name_container = nullptr;
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VBoxContainer *project_path_container = nullptr;
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VBoxContainer *install_path_container = nullptr;
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VBoxContainer *renderer_container = nullptr;
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Label *renderer_info = nullptr;
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HBoxContainer *default_files_container = nullptr;
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Ref<ButtonGroup> renderer_button_group;
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bool rendering_device_supported = false;
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Label *rd_not_supported = nullptr;
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Label *msg = nullptr;
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LineEdit *project_name = nullptr;
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LineEdit *project_path = nullptr;
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LineEdit *install_path = nullptr;
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TextureRect *project_status_rect = nullptr;
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TextureRect *install_status_rect = nullptr;
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OptionButton *vcs_metadata_selection = nullptr;
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EditorFileDialog *fdialog_project = nullptr;
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EditorFileDialog *fdialog_install = nullptr;
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AcceptDialog *dialog_error = nullptr;
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String zip_path;
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String zip_title;
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void _set_message(const String &p_msg, MessageType p_type, InputType input_type = PROJECT_PATH);
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void _validate_path();
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// Project path for MODE_NEW and MODE_INSTALL. Install path for MODE_IMPORT.
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// Install path is only visible when importing a ZIP.
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String _get_target_path();
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void _set_target_path(const String &p_text);
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// Calculated from project name / ZIP name.
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String auto_dir;
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// Updates `auto_dir`. If the target path dir name is equal to `auto_dir` (the default state), the target path is also updated.
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void _update_target_auto_dir();
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// While `create_dir` is disabled, stores the last target path dir name, or an empty string if equal to `auto_dir`.
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String last_custom_target_dir;
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void _create_dir_toggled(bool p_pressed);
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void _project_name_changed();
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void _project_path_changed();
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void _install_path_changed();
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void _browse_project_path();
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void _browse_install_path();
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void _project_path_selected(const String &p_path);
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void _install_path_selected(const String &p_path);
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void _reset_name();
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void _renderer_selected();
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void _nonempty_confirmation_ok_pressed();
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void ok_pressed() override;
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void set_mode(Mode p_mode);
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void set_project_name(const String &p_name);
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void set_project_path(const String &p_path);
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void set_zip_path(const String &p_path);
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void set_zip_title(const String &p_title);
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void ask_for_path_and_show();
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void show_dialog(bool p_reset_name = true);
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ProjectDialog();
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};
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#endif // PROJECT_DIALOG_H
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