godot/core/input/input_event.cpp

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/*************************************************************************/
/* input_event.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "input_event.h"
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#include "core/input/input_map.h"
#include "core/os/keyboard.h"
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const int InputEvent::DEVICE_ID_TOUCH_MOUSE = -1;
const int InputEvent::DEVICE_ID_INTERNAL = -2;
void InputEvent::set_device(int p_device) {
device = p_device;
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}
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int InputEvent::get_device() const {
return device;
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}
bool InputEvent::is_action(const StringName &p_action) const {
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return InputMap::get_singleton()->event_is_action(Ref<InputEvent>((InputEvent *)this), p_action);
}
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bool InputEvent::is_action_pressed(const StringName &p_action, bool p_allow_echo) const {
bool pressed;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
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return valid && pressed && (p_allow_echo || !is_echo());
}
bool InputEvent::is_action_released(const StringName &p_action) const {
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bool pressed;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
return valid && !pressed;
}
float InputEvent::get_action_strength(const StringName &p_action) const {
bool pressed;
float strength;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed, &strength);
return valid ? strength : 0.0f;
}
bool InputEvent::is_pressed() const {
return false;
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}
bool InputEvent::is_echo() const {
return false;
}
Ref<InputEvent> InputEvent::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
return Ref<InputEvent>((InputEvent *)this);
}
String InputEvent::as_text() const {
return String();
}
bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
return false;
}
bool InputEvent::shortcut_match(const Ref<InputEvent> &p_event) const {
return false;
}
bool InputEvent::is_action_type() const {
return false;
}
void InputEvent::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_device", "device"), &InputEvent::set_device);
ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device);
ClassDB::bind_method(D_METHOD("is_action", "action"), &InputEvent::is_action);
ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "allow_echo"), &InputEvent::is_action_pressed, DEFVAL(false));
ClassDB::bind_method(D_METHOD("is_action_released", "action"), &InputEvent::is_action_released);
ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &InputEvent::get_action_strength);
ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed);
ClassDB::bind_method(D_METHOD("is_echo"), &InputEvent::is_echo);
ClassDB::bind_method(D_METHOD("as_text"), &InputEvent::as_text);
ClassDB::bind_method(D_METHOD("shortcut_match", "event"), &InputEvent::shortcut_match);
ClassDB::bind_method(D_METHOD("is_action_type"), &InputEvent::is_action_type);
ClassDB::bind_method(D_METHOD("accumulate", "with_event"), &InputEvent::accumulate);
ClassDB::bind_method(D_METHOD("xformed_by", "xform", "local_ofs"), &InputEvent::xformed_by, DEFVAL(Vector2()));
ADD_PROPERTY(PropertyInfo(Variant::INT, "device"), "set_device", "get_device");
}
InputEvent::InputEvent() {
device = 0;
}
////////////////
void InputEventFromWindow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_window_id", "id"), &InputEventFromWindow::set_window_id);
ClassDB::bind_method(D_METHOD("get_window_id"), &InputEventFromWindow::get_window_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "window_id"), "set_window_id", "get_window_id");
}
void InputEventFromWindow::set_window_id(int64_t p_id) {
window_id = p_id;
}
int64_t InputEventFromWindow::get_window_id() const {
return window_id;
}
InputEventFromWindow::InputEventFromWindow() {
window_id = 0;
}
//////////////////
void InputEventWithModifiers::set_shift(bool p_enabled) {
shift = p_enabled;
}
bool InputEventWithModifiers::get_shift() const {
return shift;
}
void InputEventWithModifiers::set_alt(bool p_enabled) {
alt = p_enabled;
}
bool InputEventWithModifiers::get_alt() const {
return alt;
}
void InputEventWithModifiers::set_control(bool p_enabled) {
control = p_enabled;
}
bool InputEventWithModifiers::get_control() const {
return control;
}
void InputEventWithModifiers::set_metakey(bool p_enabled) {
meta = p_enabled;
}
bool InputEventWithModifiers::get_metakey() const {
return meta;
}
void InputEventWithModifiers::set_command(bool p_enabled) {
command = p_enabled;
}
bool InputEventWithModifiers::get_command() const {
return command;
}
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void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModifiers *event) {
set_alt(event->get_alt());
set_shift(event->get_shift());
set_control(event->get_control());
set_metakey(event->get_metakey());
}
void InputEventWithModifiers::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_alt", "enable"), &InputEventWithModifiers::set_alt);
ClassDB::bind_method(D_METHOD("get_alt"), &InputEventWithModifiers::get_alt);
ClassDB::bind_method(D_METHOD("set_shift", "enable"), &InputEventWithModifiers::set_shift);
ClassDB::bind_method(D_METHOD("get_shift"), &InputEventWithModifiers::get_shift);
ClassDB::bind_method(D_METHOD("set_control", "enable"), &InputEventWithModifiers::set_control);
ClassDB::bind_method(D_METHOD("get_control"), &InputEventWithModifiers::get_control);
ClassDB::bind_method(D_METHOD("set_metakey", "enable"), &InputEventWithModifiers::set_metakey);
ClassDB::bind_method(D_METHOD("get_metakey"), &InputEventWithModifiers::get_metakey);
ClassDB::bind_method(D_METHOD("set_command", "enable"), &InputEventWithModifiers::set_command);
ClassDB::bind_method(D_METHOD("get_command"), &InputEventWithModifiers::get_command);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alt"), "set_alt", "get_alt");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shift"), "set_shift", "get_shift");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "control"), "set_control", "get_control");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta"), "set_metakey", "get_metakey");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command"), "set_command", "get_command");
}
InputEventWithModifiers::InputEventWithModifiers() {
alt = false;
shift = false;
control = false;
meta = false;
}
//////////////////////////////////
void InputEventKey::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
bool InputEventKey::is_pressed() const {
return pressed;
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}
void InputEventKey::set_keycode(uint32_t p_keycode) {
keycode = p_keycode;
}
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uint32_t InputEventKey::get_keycode() const {
return keycode;
}
void InputEventKey::set_physical_keycode(uint32_t p_keycode) {
physical_keycode = p_keycode;
}
uint32_t InputEventKey::get_physical_keycode() const {
return physical_keycode;
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}
void InputEventKey::set_unicode(uint32_t p_unicode) {
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unicode = p_unicode;
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}
uint32_t InputEventKey::get_unicode() const {
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return unicode;
}
void InputEventKey::set_echo(bool p_enable) {
echo = p_enable;
}
bool InputEventKey::is_echo() const {
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return echo;
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}
uint32_t InputEventKey::get_keycode_with_modifiers() const {
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uint32_t sc = keycode;
if (get_control())
sc |= KEY_MASK_CTRL;
if (get_alt())
sc |= KEY_MASK_ALT;
if (get_shift())
sc |= KEY_MASK_SHIFT;
if (get_metakey())
sc |= KEY_MASK_META;
return sc;
}
uint32_t InputEventKey::get_physical_keycode_with_modifiers() const {
uint32_t sc = physical_keycode;
if (get_control())
sc |= KEY_MASK_CTRL;
if (get_alt())
sc |= KEY_MASK_ALT;
if (get_shift())
sc |= KEY_MASK_SHIFT;
if (get_metakey())
sc |= KEY_MASK_META;
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return sc;
}
String InputEventKey::as_text() const {
String kc = keycode_get_string(keycode);
if (kc == String())
return kc;
if (get_metakey()) {
kc = find_keycode_name(KEY_META) + ("+" + kc);
}
if (get_alt()) {
kc = find_keycode_name(KEY_ALT) + ("+" + kc);
}
if (get_shift()) {
kc = find_keycode_name(KEY_SHIFT) + ("+" + kc);
}
if (get_control()) {
kc = find_keycode_name(KEY_CONTROL) + ("+" + kc);
}
return kc;
}
bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventKey> key = p_event;
if (key.is_null())
return false;
bool match = false;
if (get_keycode() == 0) {
uint32_t code = get_physical_keycode_with_modifiers();
uint32_t event_code = key->get_physical_keycode_with_modifiers();
match = get_physical_keycode() == key->get_physical_keycode() && (!key->is_pressed() || (code & event_code) == code);
} else {
uint32_t code = get_keycode_with_modifiers();
uint32_t event_code = key->get_keycode_with_modifiers();
match = get_keycode() == key->get_keycode() && (!key->is_pressed() || (code & event_code) == code);
}
if (match) {
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if (p_pressed != nullptr)
*p_pressed = key->is_pressed();
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if (p_strength != nullptr)
*p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
}
return match;
}
bool InputEventKey::shortcut_match(const Ref<InputEvent> &p_event) const {
Ref<InputEventKey> key = p_event;
if (key.is_null())
return false;
uint32_t code = get_keycode_with_modifiers();
uint32_t event_code = key->get_keycode_with_modifiers();
return code == event_code;
}
void InputEventKey::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventKey::set_pressed);
ClassDB::bind_method(D_METHOD("set_keycode", "keycode"), &InputEventKey::set_keycode);
ClassDB::bind_method(D_METHOD("get_keycode"), &InputEventKey::get_keycode);
ClassDB::bind_method(D_METHOD("set_physical_keycode", "physical_keycode"), &InputEventKey::set_physical_keycode);
ClassDB::bind_method(D_METHOD("get_physical_keycode"), &InputEventKey::get_physical_keycode);
ClassDB::bind_method(D_METHOD("set_unicode", "unicode"), &InputEventKey::set_unicode);
ClassDB::bind_method(D_METHOD("get_unicode"), &InputEventKey::get_unicode);
ClassDB::bind_method(D_METHOD("set_echo", "echo"), &InputEventKey::set_echo);
ClassDB::bind_method(D_METHOD("get_keycode_with_modifiers"), &InputEventKey::get_keycode_with_modifiers);
ClassDB::bind_method(D_METHOD("get_physical_keycode_with_modifiers"), &InputEventKey::get_physical_keycode_with_modifiers);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "keycode"), "set_keycode", "get_keycode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "physical_keycode"), "set_physical_keycode", "get_physical_keycode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "unicode"), "set_unicode", "get_unicode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "echo"), "set_echo", "is_echo");
}
InputEventKey::InputEventKey() {
pressed = false;
keycode = 0;
physical_keycode = 0;
unicode = 0; ///unicode
echo = false;
}
////////////////////////////////////////
void InputEventMouse::set_button_mask(int p_mask) {
button_mask = p_mask;
}
int InputEventMouse::get_button_mask() const {
return button_mask;
}
void InputEventMouse::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
Vector2 InputEventMouse::get_position() const {
return pos;
}
void InputEventMouse::set_global_position(const Vector2 &p_global_pos) {
global_pos = p_global_pos;
}
Vector2 InputEventMouse::get_global_position() const {
return global_pos;
}
void InputEventMouse::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_button_mask", "button_mask"), &InputEventMouse::set_button_mask);
ClassDB::bind_method(D_METHOD("get_button_mask"), &InputEventMouse::get_button_mask);
ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventMouse::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &InputEventMouse::get_position);
ClassDB::bind_method(D_METHOD("set_global_position", "global_position"), &InputEventMouse::set_global_position);
ClassDB::bind_method(D_METHOD("get_global_position"), &InputEventMouse::get_global_position);
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask"), "set_button_mask", "get_button_mask");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position"), "set_global_position", "get_global_position");
}
InputEventMouse::InputEventMouse() {
button_mask = 0;
}
///////////////////////////////////////
void InputEventMouseButton::set_factor(float p_factor) {
factor = p_factor;
}
float InputEventMouseButton::get_factor() {
return factor;
}
void InputEventMouseButton::set_button_index(int p_index) {
button_index = p_index;
}
int InputEventMouseButton::get_button_index() const {
return button_index;
}
void InputEventMouseButton::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
bool InputEventMouseButton::is_pressed() const {
return pressed;
}
void InputEventMouseButton::set_doubleclick(bool p_doubleclick) {
doubleclick = p_doubleclick;
}
bool InputEventMouseButton::is_doubleclick() const {
return doubleclick;
}
Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Vector2 g = get_global_position();
Vector2 l = p_xform.xform(get_position() + p_local_ofs);
Ref<InputEventMouseButton> mb;
mb.instance();
mb->set_device(get_device());
mb->set_window_id(get_window_id());
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mb->set_modifiers_from_event(this);
mb->set_position(l);
mb->set_global_position(g);
mb->set_button_mask(get_button_mask());
mb->set_pressed(pressed);
mb->set_doubleclick(doubleclick);
mb->set_factor(factor);
mb->set_button_index(button_index);
return mb;
}
bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_null())
return false;
bool match = mb->button_index == button_index;
if (match) {
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if (p_pressed != nullptr)
*p_pressed = mb->is_pressed();
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if (p_strength != nullptr)
*p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
}
return match;
}
String InputEventMouseButton::as_text() const {
String button_index_string = "";
switch (get_button_index()) {
case BUTTON_LEFT:
button_index_string = "BUTTON_LEFT";
break;
case BUTTON_RIGHT:
button_index_string = "BUTTON_RIGHT";
break;
case BUTTON_MIDDLE:
button_index_string = "BUTTON_MIDDLE";
break;
case BUTTON_WHEEL_UP:
button_index_string = "BUTTON_WHEEL_UP";
break;
case BUTTON_WHEEL_DOWN:
button_index_string = "BUTTON_WHEEL_DOWN";
break;
case BUTTON_WHEEL_LEFT:
button_index_string = "BUTTON_WHEEL_LEFT";
break;
case BUTTON_WHEEL_RIGHT:
button_index_string = "BUTTON_WHEEL_RIGHT";
break;
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case BUTTON_XBUTTON1:
button_index_string = "BUTTON_XBUTTON1";
break;
case BUTTON_XBUTTON2:
button_index_string = "BUTTON_XBUTTON2";
break;
default:
button_index_string = itos(get_button_index());
break;
}
return "InputEventMouseButton : button_index=" + button_index_string + ", pressed=" + (pressed ? "true" : "false") + ", position=(" + String(get_position()) + "), button_mask=" + itos(get_button_mask()) + ", doubleclick=" + (doubleclick ? "true" : "false");
}
void InputEventMouseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_factor", "factor"), &InputEventMouseButton::set_factor);
ClassDB::bind_method(D_METHOD("get_factor"), &InputEventMouseButton::get_factor);
ClassDB::bind_method(D_METHOD("set_button_index", "button_index"), &InputEventMouseButton::set_button_index);
ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventMouseButton::get_button_index);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventMouseButton::set_pressed);
// ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventMouseButton::is_pressed);
ClassDB::bind_method(D_METHOD("set_doubleclick", "doubleclick"), &InputEventMouseButton::set_doubleclick);
ClassDB::bind_method(D_METHOD("is_doubleclick"), &InputEventMouseButton::is_doubleclick);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "factor"), "set_factor", "get_factor");
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "doubleclick"), "set_doubleclick", "is_doubleclick");
}
InputEventMouseButton::InputEventMouseButton() {
factor = 1;
button_index = 0;
pressed = false;
doubleclick = false;
}
////////////////////////////////////////////
void InputEventMouseMotion::set_tilt(const Vector2 &p_tilt) {
tilt = p_tilt;
}
Vector2 InputEventMouseMotion::get_tilt() const {
return tilt;
}
void InputEventMouseMotion::set_pressure(float p_pressure) {
pressure = p_pressure;
}
float InputEventMouseMotion::get_pressure() const {
return pressure;
}
void InputEventMouseMotion::set_relative(const Vector2 &p_relative) {
relative = p_relative;
}
Vector2 InputEventMouseMotion::get_relative() const {
return relative;
}
void InputEventMouseMotion::set_speed(const Vector2 &p_speed) {
speed = p_speed;
}
Vector2 InputEventMouseMotion::get_speed() const {
return speed;
}
Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Vector2 g = get_global_position();
Vector2 l = p_xform.xform(get_position() + p_local_ofs);
Vector2 r = p_xform.basis_xform(get_relative());
Vector2 s = p_xform.basis_xform(get_speed());
Ref<InputEventMouseMotion> mm;
mm.instance();
mm->set_device(get_device());
mm->set_window_id(get_window_id());
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mm->set_modifiers_from_event(this);
mm->set_position(l);
mm->set_pressure(get_pressure());
mm->set_tilt(get_tilt());
mm->set_global_position(g);
mm->set_button_mask(get_button_mask());
mm->set_relative(r);
mm->set_speed(s);
return mm;
}
String InputEventMouseMotion::as_text() const {
String button_mask_string = "";
switch (get_button_mask()) {
case BUTTON_MASK_LEFT:
button_mask_string = "BUTTON_MASK_LEFT";
break;
case BUTTON_MASK_MIDDLE:
button_mask_string = "BUTTON_MASK_MIDDLE";
break;
case BUTTON_MASK_RIGHT:
button_mask_string = "BUTTON_MASK_RIGHT";
break;
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case BUTTON_MASK_XBUTTON1:
button_mask_string = "BUTTON_MASK_XBUTTON1";
break;
case BUTTON_MASK_XBUTTON2:
button_mask_string = "BUTTON_MASK_XBUTTON2";
break;
default:
button_mask_string = itos(get_button_mask());
break;
}
return "InputEventMouseMotion : button_mask=" + button_mask_string + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + ")";
}
bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> motion = p_event;
if (motion.is_null())
return false;
if (get_window_id() != motion->get_window_id()) {
return false;
}
if (is_pressed() != motion->is_pressed()) {
return false;
}
if (get_button_mask() != motion->get_button_mask()) {
return false;
}
if (get_shift() != motion->get_shift()) {
return false;
}
if (get_control() != motion->get_control()) {
return false;
}
if (get_alt() != motion->get_alt()) {
return false;
}
if (get_metakey() != motion->get_metakey()) {
return false;
}
set_position(motion->get_position());
set_global_position(motion->get_global_position());
set_speed(motion->get_speed());
relative += motion->get_relative();
return true;
}
void InputEventMouseMotion::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tilt", "tilt"), &InputEventMouseMotion::set_tilt);
ClassDB::bind_method(D_METHOD("get_tilt"), &InputEventMouseMotion::get_tilt);
ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventMouseMotion::set_pressure);
ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventMouseMotion::get_pressure);
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventMouseMotion::get_relative);
ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventMouseMotion::set_speed);
ClassDB::bind_method(D_METHOD("get_speed"), &InputEventMouseMotion::get_speed);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
}
InputEventMouseMotion::InputEventMouseMotion() {
pressure = 0;
}
////////////////////////////////////////
void InputEventJoypadMotion::set_axis(int p_axis) {
axis = p_axis;
}
int InputEventJoypadMotion::get_axis() const {
return axis;
}
void InputEventJoypadMotion::set_axis_value(float p_value) {
axis_value = p_value;
}
float InputEventJoypadMotion::get_axis_value() const {
return axis_value;
}
bool InputEventJoypadMotion::is_pressed() const {
return Math::abs(axis_value) >= 0.5f;
}
bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventJoypadMotion> jm = p_event;
if (jm.is_null())
return false;
bool match = (axis == jm->axis); // Matches even if not in the same direction, but returns a "not pressed" event.
if (match) {
bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0);
bool pressed = same_direction ? Math::abs(jm->get_axis_value()) >= p_deadzone : false;
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if (p_pressed != nullptr)
*p_pressed = pressed;
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if (p_strength != nullptr) {
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if (pressed) {
if (p_deadzone == 1.0f) {
*p_strength = 1.0f;
} else {
*p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())), 0.0f, 1.0f);
}
} else {
*p_strength = 0.0f;
}
}
}
return match;
}
String InputEventJoypadMotion::as_text() const {
return "InputEventJoypadMotion : axis=" + itos(axis) + ", axis_value=" + String(Variant(axis_value));
}
void InputEventJoypadMotion::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_axis", "axis"), &InputEventJoypadMotion::set_axis);
ClassDB::bind_method(D_METHOD("get_axis"), &InputEventJoypadMotion::get_axis);
ClassDB::bind_method(D_METHOD("set_axis_value", "axis_value"), &InputEventJoypadMotion::set_axis_value);
ClassDB::bind_method(D_METHOD("get_axis_value"), &InputEventJoypadMotion::get_axis_value);
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis"), "set_axis", "get_axis");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "axis_value"), "set_axis_value", "get_axis_value");
}
InputEventJoypadMotion::InputEventJoypadMotion() {
axis = 0;
axis_value = 0;
}
/////////////////////////////////
void InputEventJoypadButton::set_button_index(int p_index) {
button_index = p_index;
}
int InputEventJoypadButton::get_button_index() const {
return button_index;
}
void InputEventJoypadButton::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
bool InputEventJoypadButton::is_pressed() const {
return pressed;
}
void InputEventJoypadButton::set_pressure(float p_pressure) {
pressure = p_pressure;
}
float InputEventJoypadButton::get_pressure() const {
return pressure;
}
bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventJoypadButton> jb = p_event;
if (jb.is_null())
return false;
bool match = button_index == jb->button_index;
if (match) {
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if (p_pressed != nullptr)
*p_pressed = jb->is_pressed();
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if (p_strength != nullptr)
*p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
}
return match;
}
bool InputEventJoypadButton::shortcut_match(const Ref<InputEvent> &p_event) const {
Ref<InputEventJoypadButton> button = p_event;
if (button.is_null())
return false;
return button_index == button->button_index;
}
String InputEventJoypadButton::as_text() const {
return "InputEventJoypadButton : button_index=" + itos(button_index) + ", pressed=" + (pressed ? "true" : "false") + ", pressure=" + String(Variant(pressure));
}
void InputEventJoypadButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_button_index", "button_index"), &InputEventJoypadButton::set_button_index);
ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventJoypadButton::get_button_index);
ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventJoypadButton::set_pressure);
ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventJoypadButton::get_pressure);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventJoypadButton::set_pressed);
// ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventJoypadButton::is_pressed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
}
InputEventJoypadButton::InputEventJoypadButton() {
button_index = 0;
pressure = 0;
pressed = false;
}
//////////////////////////////////////////////
void InputEventScreenTouch::set_index(int p_index) {
index = p_index;
}
int InputEventScreenTouch::get_index() const {
return index;
}
void InputEventScreenTouch::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
Vector2 InputEventScreenTouch::get_position() const {
return pos;
}
void InputEventScreenTouch::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
bool InputEventScreenTouch::is_pressed() const {
return pressed;
}
Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventScreenTouch> st;
st.instance();
st->set_device(get_device());
st->set_window_id(get_window_id());
st->set_index(index);
st->set_position(p_xform.xform(pos + p_local_ofs));
st->set_pressed(pressed);
return st;
}
String InputEventScreenTouch::as_text() const {
return "InputEventScreenTouch : index=" + itos(index) + ", pressed=" + (pressed ? "true" : "false") + ", position=(" + String(get_position()) + ")";
}
void InputEventScreenTouch::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenTouch::set_index);
ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenTouch::get_index);
ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenTouch::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenTouch::get_position);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventScreenTouch::set_pressed);
//ClassDB::bind_method(D_METHOD("is_pressed"),&InputEventScreenTouch::is_pressed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
}
InputEventScreenTouch::InputEventScreenTouch() {
index = 0;
pressed = false;
}
/////////////////////////////
void InputEventScreenDrag::set_index(int p_index) {
index = p_index;
}
int InputEventScreenDrag::get_index() const {
return index;
}
void InputEventScreenDrag::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
Vector2 InputEventScreenDrag::get_position() const {
return pos;
}
void InputEventScreenDrag::set_relative(const Vector2 &p_relative) {
relative = p_relative;
}
Vector2 InputEventScreenDrag::get_relative() const {
return relative;
}
void InputEventScreenDrag::set_speed(const Vector2 &p_speed) {
speed = p_speed;
}
Vector2 InputEventScreenDrag::get_speed() const {
return speed;
}
Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventScreenDrag> sd;
sd.instance();
sd->set_device(get_device());
sd->set_window_id(get_window_id());
sd->set_index(index);
sd->set_position(p_xform.xform(pos + p_local_ofs));
sd->set_relative(p_xform.basis_xform(relative));
sd->set_speed(p_xform.basis_xform(speed));
return sd;
}
String InputEventScreenDrag::as_text() const {
return "InputEventScreenDrag : index=" + itos(index) + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + ")";
}
void InputEventScreenDrag::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index);
ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index);
ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenDrag::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenDrag::get_position);
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventScreenDrag::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventScreenDrag::get_relative);
ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventScreenDrag::set_speed);
ClassDB::bind_method(D_METHOD("get_speed"), &InputEventScreenDrag::get_speed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
}
InputEventScreenDrag::InputEventScreenDrag() {
index = 0;
}
/////////////////////////////
void InputEventAction::set_action(const StringName &p_action) {
action = p_action;
}
StringName InputEventAction::get_action() const {
return action;
}
void InputEventAction::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
bool InputEventAction::is_pressed() const {
return pressed;
}
void InputEventAction::set_strength(float p_strength) {
strength = CLAMP(p_strength, 0.0f, 1.0f);
}
float InputEventAction::get_strength() const {
return strength;
}
bool InputEventAction::shortcut_match(const Ref<InputEvent> &p_event) const {
if (p_event.is_null())
return false;
return p_event->is_action(action);
}
bool InputEventAction::is_action(const StringName &p_action) const {
return action == p_action;
}
bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventAction> act = p_event;
if (act.is_null())
return false;
bool match = action == act->action;
if (match) {
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if (p_pressed != nullptr)
*p_pressed = act->pressed;
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if (p_strength != nullptr)
*p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
}
return match;
}
String InputEventAction::as_text() const {
return "InputEventAction : action=" + action + ", pressed=(" + (pressed ? "true" : "false");
}
void InputEventAction::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_action", "action"), &InputEventAction::set_action);
ClassDB::bind_method(D_METHOD("get_action"), &InputEventAction::get_action);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventAction::set_pressed);
//ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventAction::is_pressed);
ClassDB::bind_method(D_METHOD("set_strength", "strength"), &InputEventAction::set_strength);
ClassDB::bind_method(D_METHOD("get_strength"), &InputEventAction::get_strength);
// ClassDB::bind_method(D_METHOD("is_action", "name"), &InputEventAction::is_action);
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "action"), "set_action", "get_action");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_strength", "get_strength");
}
InputEventAction::InputEventAction() {
pressed = false;
strength = 1.0f;
}
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/////////////////////////////
void InputEventGesture::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
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void InputEventGesture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventGesture::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &InputEventGesture::get_position);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
}
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Vector2 InputEventGesture::get_position() const {
return pos;
}
/////////////////////////////
void InputEventMagnifyGesture::set_factor(real_t p_factor) {
factor = p_factor;
}
real_t InputEventMagnifyGesture::get_factor() const {
return factor;
}
Ref<InputEvent> InputEventMagnifyGesture::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventMagnifyGesture> ev;
ev.instance();
ev->set_device(get_device());
ev->set_window_id(get_window_id());
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ev->set_modifiers_from_event(this);
ev->set_position(p_xform.xform(get_position() + p_local_ofs));
ev->set_factor(get_factor());
return ev;
}
String InputEventMagnifyGesture::as_text() const {
return "InputEventMagnifyGesture : factor=" + rtos(get_factor()) + ", position=(" + String(get_position()) + ")";
}
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void InputEventMagnifyGesture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_factor", "factor"), &InputEventMagnifyGesture::set_factor);
ClassDB::bind_method(D_METHOD("get_factor"), &InputEventMagnifyGesture::get_factor);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "factor"), "set_factor", "get_factor");
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}
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InputEventMagnifyGesture::InputEventMagnifyGesture() {
factor = 1.0;
}
/////////////////////////////
void InputEventPanGesture::set_delta(const Vector2 &p_delta) {
delta = p_delta;
}
Vector2 InputEventPanGesture::get_delta() const {
return delta;
}
Ref<InputEvent> InputEventPanGesture::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventPanGesture> ev;
ev.instance();
ev->set_device(get_device());
ev->set_window_id(get_window_id());
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ev->set_modifiers_from_event(this);
ev->set_position(p_xform.xform(get_position() + p_local_ofs));
ev->set_delta(get_delta());
return ev;
}
String InputEventPanGesture::as_text() const {
return "InputEventPanGesture : delta=(" + String(get_delta()) + "), position=(" + String(get_position()) + ")";
}
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void InputEventPanGesture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_delta", "delta"), &InputEventPanGesture::set_delta);
ClassDB::bind_method(D_METHOD("get_delta"), &InputEventPanGesture::get_delta);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "delta"), "set_delta", "get_delta");
}
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InputEventPanGesture::InputEventPanGesture() {
delta = Vector2(0, 0);
}
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/////////////////////////////
void InputEventMIDI::set_channel(const int p_channel) {
channel = p_channel;
}
int InputEventMIDI::get_channel() const {
return channel;
}
void InputEventMIDI::set_message(const int p_message) {
message = p_message;
}
int InputEventMIDI::get_message() const {
return message;
}
void InputEventMIDI::set_pitch(const int p_pitch) {
pitch = p_pitch;
}
int InputEventMIDI::get_pitch() const {
return pitch;
}
void InputEventMIDI::set_velocity(const int p_velocity) {
velocity = p_velocity;
}
int InputEventMIDI::get_velocity() const {
return velocity;
}
void InputEventMIDI::set_instrument(const int p_instrument) {
instrument = p_instrument;
}
int InputEventMIDI::get_instrument() const {
return instrument;
}
void InputEventMIDI::set_pressure(const int p_pressure) {
pressure = p_pressure;
}
int InputEventMIDI::get_pressure() const {
return pressure;
}
void InputEventMIDI::set_controller_number(const int p_controller_number) {
controller_number = p_controller_number;
}
int InputEventMIDI::get_controller_number() const {
return controller_number;
}
void InputEventMIDI::set_controller_value(const int p_controller_value) {
controller_value = p_controller_value;
}
int InputEventMIDI::get_controller_value() const {
return controller_value;
}
String InputEventMIDI::as_text() const {
return "InputEventMIDI : channel=(" + itos(get_channel()) + "), message=(" + itos(get_message()) + ")";
}
void InputEventMIDI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_channel", "channel"), &InputEventMIDI::set_channel);
ClassDB::bind_method(D_METHOD("get_channel"), &InputEventMIDI::get_channel);
ClassDB::bind_method(D_METHOD("set_message", "message"), &InputEventMIDI::set_message);
ClassDB::bind_method(D_METHOD("get_message"), &InputEventMIDI::get_message);
ClassDB::bind_method(D_METHOD("set_pitch", "pitch"), &InputEventMIDI::set_pitch);
ClassDB::bind_method(D_METHOD("get_pitch"), &InputEventMIDI::get_pitch);
ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventMIDI::set_velocity);
ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventMIDI::get_velocity);
ClassDB::bind_method(D_METHOD("set_instrument", "instrument"), &InputEventMIDI::set_instrument);
ClassDB::bind_method(D_METHOD("get_instrument"), &InputEventMIDI::get_instrument);
ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventMIDI::set_pressure);
ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventMIDI::get_pressure);
ClassDB::bind_method(D_METHOD("set_controller_number", "controller_number"), &InputEventMIDI::set_controller_number);
ClassDB::bind_method(D_METHOD("get_controller_number"), &InputEventMIDI::get_controller_number);
ClassDB::bind_method(D_METHOD("set_controller_value", "controller_value"), &InputEventMIDI::set_controller_value);
ClassDB::bind_method(D_METHOD("get_controller_value"), &InputEventMIDI::get_controller_value);
ADD_PROPERTY(PropertyInfo(Variant::INT, "channel"), "set_channel", "get_channel");
ADD_PROPERTY(PropertyInfo(Variant::INT, "message"), "set_message", "get_message");
ADD_PROPERTY(PropertyInfo(Variant::INT, "pitch"), "set_pitch", "get_pitch");
ADD_PROPERTY(PropertyInfo(Variant::INT, "velocity"), "set_velocity", "get_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "instrument"), "set_instrument", "get_instrument");
ADD_PROPERTY(PropertyInfo(Variant::INT, "pressure"), "set_pressure", "get_pressure");
ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_number"), "set_controller_number", "get_controller_number");
ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_value"), "set_controller_value", "get_controller_value");
}
InputEventMIDI::InputEventMIDI() {
channel = 0;
message = 0;
pitch = 0;
velocity = 0;
instrument = 0;
pressure = 0;
controller_number = 0;
controller_value = 0;
}