godot/demos/misc/joysticks/joysticks.gd

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2014-08-06 06:29:14 +00:00
extends Node2D
# Joysticks demo, written by Dana Olson <dana@shineuponthee.com>
#
# This is a demo of joystick support, and doubles as a testing application
# inspired by and similar to jstest-gtk.
#
# Licensed under the MIT license
# Member variables
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var joy_num
var cur_joy
var axis_value
var btn_state
const DEADZONE = 0.2
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func _fixed_process(delta):
# Get the joystick device number from the spinbox
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joy_num = get_node("joy_num").get_value()
# Display the name of the joystick if we haven't already
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if joy_num != cur_joy:
cur_joy = joy_num
get_node("joy_name").set_text(Input.get_joy_name(joy_num))
# Loop through the axes and show their current values
for axis in range(0, 8):
axis_value = Input.get_joy_axis(joy_num, axis)
get_node("axis_prog" + str(axis)).set_value(100*axis_value)
get_node("axis_val" + str(axis)).set_text(str(axis_value))
if (axis < 4):
if (abs(axis_value) < DEADZONE):
get_node("diagram/axes/" + str(axis) + "+").hide()
get_node("diagram/axes/" + str(axis) + "-").hide()
elif (axis_value > 0):
get_node("diagram/axes/" + str(axis) + "+").show()
else:
get_node("diagram/axes/" + str(axis) + "-").show()
# Loop through the buttons and highlight the ones that are pressed
for btn in range(0, 16):
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btn_state = 1
if (Input.is_joy_button_pressed(joy_num, btn)):
get_node("btn" + str(btn)).add_color_override("font_color", Color(1, 1, 1, 1))
get_node("diagram/buttons/" + str(btn)).show()
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else:
get_node("btn" + str(btn)).add_color_override("font_color", Color(0.2, 0.1, 0.3, 1))
get_node("diagram/buttons/" + str(btn)).hide()
func _ready():
set_fixed_process(true)
Input.connect("joy_connection_changed", self, "_on_joy_connection_changed")
#Called whenever a joystick has been connected or disconnected.
func _on_joy_connection_changed(device_id, connected):
if device_id == cur_joy:
if connected:
get_node("joy_name").set_text(Input.get_joy_name(device_id))
else:
get_node("joy_name").set_text("")