2018-09-12 19:22:43 +00:00
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using System;
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namespace Godot
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{
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public partial class Node
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{
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public Node GetChild(int idx)
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{
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throw new NotImplementedException();
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}
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public Node GetNode(NodePath path)
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{
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throw new NotImplementedException();
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}
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2019-05-21 17:09:00 +00:00
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public Node Owner
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2018-09-12 19:22:43 +00:00
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{
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2019-05-21 17:09:00 +00:00
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get => throw new NotImplementedException();
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set => throw new NotImplementedException();
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2018-09-12 19:22:43 +00:00
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}
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public Node GetParent()
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{
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throw new NotImplementedException();
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}
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}
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}
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