godot/modules/mono/glue/Managed/IgnoredFiles/Node.cs

30 lines
559 B
C#

using System;
namespace Godot
{
public partial class Node
{
public Node GetChild(int idx)
{
throw new NotImplementedException();
}
public Node GetNode(NodePath path)
{
throw new NotImplementedException();
}
public Node Owner
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public Node GetParent()
{
throw new NotImplementedException();
}
}
}