30 lines
559 B
C#
30 lines
559 B
C#
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using System;
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namespace Godot
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{
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public partial class Node
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{
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public Node GetChild(int idx)
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{
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throw new NotImplementedException();
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}
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public Node GetNode(NodePath path)
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{
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throw new NotImplementedException();
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}
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public Node Owner
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{
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get => throw new NotImplementedException();
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set => throw new NotImplementedException();
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}
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public Node GetParent()
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{
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throw new NotImplementedException();
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}
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}
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}
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