godot/demos/2d/platformer/tileset_edit.xml

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2014-02-10 01:10:30 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="12" version="0.99" version_name="Godot Engine v0.99.3037-pre-beta">
<ext_resource path="res://tiles_demo.png" type="Texture"></ext_resource>
<resource type="ConvexPolygonShape2D" path="local://0">
<string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> 0, 8, 64, 8, 64, 64, 0, 64 </vector2_array>
<resource name="script/script"></resource>
</resource>
<resource type="ConvexPolygonShape2D" path="local://1">
<string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> 0, 64, 0, 8, 56, 8, 56, 64 </vector2_array>
<resource name="script/script"></resource>
</resource>
<resource type="ConvexPolygonShape2D" path="local://2">
<string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
<resource name="script/script"></resource>
</resource>
<resource type="ConvexPolygonShape2D" path="local://3">
<string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
<resource name="script/script"></resource>
</resource>
<resource type="ConvexPolygonShape2D" path="local://4">
<string name="resource/name"> "" </string>
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<resource name="script/script"></resource>
</resource>
<resource type="ConvexPolygonShape2D" path="local://5">
<string name="resource/name"> "" </string>
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<resource name="script/script"></resource>
</resource>
<resource type="ConvexPolygonShape2D" path="local://6">
<string name="resource/name"> "" </string>
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<resource name="script/script"></resource>
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<string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
<resource name="script/script"></resource>
</resource>
<main_resource>
<string name="resource/name"> "" </string>
<dictionary name="_bundled">
<string> "names" </string>
<string_array len="86">
<string> "Node" </string>
<string> "process/process" </string>
<string> "process/fixed_process" </string>
<string> "process/input" </string>
<string> "process/unhandled_input" </string>
<string> "process/mode" </string>
<string> "script/script" </string>
<string> "__meta__" </string>
<string> "floor" </string>
<string> "Sprite" </string>
<string> "visibility/visible" </string>
<string> "visibility/toplevel" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
<string> "visibility/on_top" </string>
<string> "visibility/blend_mode" </string>
<string> "transform/notify" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "transform/scale" </string>
<string> "texture" </string>
<string> "centered" </string>
<string> "offset" </string>
<string> "flip_h" </string>
<string> "flip_v" </string>
<string> "vframes" </string>
<string> "hframes" </string>
<string> "frame" </string>
<string> "modulate" </string>
<string> "region" </string>
<string> "region_rect" </string>
<string> "collision" </string>
<string> "StaticBody2D" </string>
<string> "shape_count" </string>
<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
<string> "simulate_motion" </string>
<string> "constant_linear_velocity" </string>
<string> "constant_angular_velocity" </string>
<string> "CollisionPolygon2D" </string>
<string> "build_mode" </string>
<string> "polygon" </string>
<string> "edge" </string>
<string> "wall" </string>
<string> "wall_deco" </string>
<string> "corner" </string>
<string> "ramp" </string>
<string> "flowers" </string>
<string> "tree_base" </string>
<string> "tree_mid" </string>
<string> "tree_mid 2" </string>
<string> "tree_top" </string>
<string> "solid" </string>
<string> "ceiling" </string>
<string> "ceiling2wall" </string>
<string> "help" </string>
<string> "Label" </string>
<string> "anchor/left" </string>
<string> "anchor/top" </string>
<string> "anchor/right" </string>
<string> "anchor/bottom" </string>
<string> "margin/left" </string>
<string> "margin/top" </string>
<string> "margin/right" </string>
<string> "margin/bottom" </string>
<string> "hint/tooltip" </string>
<string> "focus_neighbour/left" </string>
<string> "focus_neighbour/top" </string>
<string> "focus_neighbour/right" </string>
<string> "focus_neighbour/bottom" </string>
<string> "focus/ignore_mouse" </string>
<string> "focus/stop_mouse" </string>
<string> "size_flags/horizontal" </string>
<string> "size_flags/vertical" </string>
<string> "size_flags/stretch_ratio" </string>
<string> "range/min" </string>
<string> "range/max" </string>
<string> "range/step" </string>
<string> "range/page" </string>
<string> "range/value" </string>
<string> "range/exp_edit" </string>
<string> "rounded_values" </string>
<string> "text" </string>
<string> "align" </string>
<string> "valign" </string>
<string> "autowrap" </string>
</string_array>
<string> "version" </string>
<int> 1 </int>
<string> "conn_count" </string>
<int> 0 </int>
<string> "node_count" </string>
<int> 36 </int>
<string> "variants" </string>
<array len="66">
<bool> False </bool>
<int> 0 </int>
<resource name=""></resource> <dictionary>
<string> "__editor_plugin_states__" </string>
<dictionary>
<string> "2D" </string>
<dictionary>
<string> "zoom" </string>
<real> 3.09087 </real>
<string> "ofs" </string>
<vector2> -2.41578, -57.0874 </vector2>
</dictionary>
<string> "3D" </string>
<dictionary>
<string> "zfar" </string>
<real> 500 </real>
<string> "fov" </string>
<real> 45 </real>
<string> "window_mode" </string>
<int> 0 </int>
<string> "window_0" </string>
<dictionary>
<string> "distance" </string>
<real> 4 </real>
<string> "default_light" </string>
<bool> True </bool>
<string> "x_rot" </string>
<real> 0.337 </real>
<string> "y_rot" </string>
<real> -0.575 </real>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<string> "znear" </string>
<real> 0.1 </real>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
<dictionary>
<string> "custom_args" </string>
<string> "-l $scene" </string>
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
<string> "__editor_plugin_screen__" </string>
<string> "2D" </string>
</dictionary>
<bool> True </bool>
<real> 1 </real>
<vector2> 0, 0 </vector2>
<real> 0 </real>
<vector2> 1, 1 </vector2>
<resource resource_type="Texture" path="res://tiles_demo.png"> </resource>
<int> 1 </int>
<color> 1, 1, 1, 1 </color>
<rect2> 0, 0, 64, 64 </rect2>
<resource resource_type="ConvexPolygonShape2D" path="local://0"> </resource>
<matrix32> 1, -0, 0, 1, 0, 0 </matrix32>
<int> 2 </int>
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<resource resource_type="ConvexPolygonShape2D" path="local://1"> </resource>
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<vector2> 256, 192 </vector2>
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<resource resource_type="ConvexPolygonShape2D" path="local://9"> </resource>
<real> 296 </real>
<real> 8 </real>
<real> 596 </real>
<real> 125 </real>
<string> "" </string>
<node_path> "" </node_path>
<real> 14 </real>
<string> "This scene serves as a tool for editing the tileset.&#10;Nodes (sprites) and their respective collisions&#10;are edited here. &#10;&#10;To create a tileset from this, a &quot;TileSet&quot; resoucre &#10;must be created. this resource adds a menu which&#10;allows generating of the tileset data from the scene.&#10;or optionally merge it if one already exists (by looking&#10;at identical tile names).&#10;&#10;Finally, the saved tileset resource (tileset.xml in this&#10; case), can be opened to be used into a TileMap node&#10; for editing a tile map.&#10;" </string>
</array>
<string> "nodes" </string>
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<string> "conns" </string>
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<resource name="script/script"></resource>
</main_resource>
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