godot/scene/gui/slider.h

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

115 lines
3.9 KiB
C++
Raw Normal View History

/**************************************************************************/
/* slider.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
2014-02-10 01:10:30 +00:00
#ifndef SLIDER_H
#define SLIDER_H
#include "scene/gui/range.h"
class Slider : public Range {
GDCLASS(Slider, Range);
2014-02-10 01:10:30 +00:00
struct Grab {
int pos = 0;
double uvalue = 0.0;
bool active = false;
2014-02-10 01:10:30 +00:00
} grab;
int ticks = 0;
bool mouse_inside = false;
2014-02-10 01:10:30 +00:00
Orientation orientation;
double custom_step = -1.0;
bool editable = true;
bool scrollable = true;
2014-02-10 01:10:30 +00:00
const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5;
const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20;
float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
struct ThemeCache {
Ref<StyleBox> slider_style;
Ref<StyleBox> grabber_area_style;
Ref<StyleBox> grabber_area_hl_style;
Ref<Texture2D> grabber_icon;
Ref<Texture2D> grabber_hl_icon;
Ref<Texture2D> grabber_disabled_icon;
Ref<Texture2D> tick_icon;
2022-11-23 13:56:10 +00:00
bool center_grabber = false;
int grabber_offset = 0;
} theme_cache;
2014-02-10 01:10:30 +00:00
protected:
bool ticks_on_borders = false;
virtual void gui_input(const Ref<InputEvent> &p_event) override;
2014-02-10 01:10:30 +00:00
void _notification(int p_what);
static void _bind_methods();
2016-03-08 23:00:52 +00:00
2014-02-10 01:10:30 +00:00
public:
2020-07-10 10:34:39 +00:00
virtual Size2 get_minimum_size() const override;
2014-02-10 01:10:30 +00:00
void set_custom_step(double p_custom_step);
double get_custom_step() const;
2014-02-10 01:10:30 +00:00
void set_ticks(int p_count);
int get_ticks() const;
void set_ticks_on_borders(bool);
bool get_ticks_on_borders() const;
2017-07-10 10:58:53 +00:00
void set_editable(bool p_editable);
bool is_editable() const;
2018-07-07 09:35:59 +00:00
void set_scrollable(bool p_scrollable);
bool is_scrollable() const;
2014-02-10 01:10:30 +00:00
Slider(Orientation p_orientation = VERTICAL);
};
class HSlider : public Slider {
GDCLASS(HSlider, Slider);
2014-02-10 01:10:30 +00:00
public:
HSlider() :
Slider(HORIZONTAL) { set_v_size_flags(0); }
2014-02-10 01:10:30 +00:00
};
class VSlider : public Slider {
GDCLASS(VSlider, Slider);
2014-02-10 01:10:30 +00:00
public:
VSlider() :
Slider(VERTICAL) { set_h_size_flags(0); }
2014-02-10 01:10:30 +00:00
};
#endif // SLIDER_H