godot/editor/plugins/animation_blend_space_2d_editor.h

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#ifndef ANIMATION_BLEND_SPACE_2D_EDITOR_H
#define ANIMATION_BLEND_SPACE_2D_EDITOR_H
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#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/property_editor.h"
#include "scene/animation/animation_blend_space_2d.h"
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#include "scene/gui/button.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
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class AnimationNodeBlendSpace2DEditor : public VBoxContainer {
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GDCLASS(AnimationNodeBlendSpace2DEditor, VBoxContainer);
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Ref<AnimationNodeBlendSpace2D> blend_space;
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HBoxContainer *goto_parent_hb;
ToolButton *goto_parent;
PanelContainer *panel;
ToolButton *tool_blend;
ToolButton *tool_select;
ToolButton *tool_create;
ToolButton *tool_triangle;
VSeparator *tool_erase_sep;
ToolButton *tool_erase;
ToolButton *snap;
SpinBox *snap_x;
SpinBox *snap_y;
ToolButton *auto_triangles;
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LineEdit *label_x;
LineEdit *label_y;
SpinBox *max_x_value;
SpinBox *min_x_value;
SpinBox *max_y_value;
SpinBox *min_y_value;
HBoxContainer *edit_hb;
SpinBox *edit_x;
SpinBox *edit_y;
Button *open_editor;
int selected_point;
int selected_triangle;
Control *blend_space_draw;
PanelContainer *error_panel;
Label *error_label;
bool updating;
UndoRedo *undo_redo;
static AnimationNodeBlendSpace2DEditor *singleton;
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void _blend_space_gui_input(const Ref<InputEvent> &p_event);
void _blend_space_draw();
void _update_space();
void _config_changed(double);
void _labels_changed(String);
void _snap_toggled();
PopupMenu *menu;
PopupMenu *animations_menu;
Vector<String> animations_to_add;
Vector2 add_point_pos;
Vector<Vector2> points;
bool dragging_selected_attempt;
bool dragging_selected;
Vector2 drag_from;
Vector2 drag_ofs;
Vector<int> making_triangle;
void _add_menu_type(int p_index);
void _add_animation_type(int p_index);
void _tool_switch(int p_tool);
void _update_edited_point_pos();
void _update_tool_erase();
void _erase_selected();
void _edit_point_pos(double);
void _open_editor();
void _goto_parent();
void _removed_from_graph();
void _auto_triangles_toggled();
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protected:
void _notification(int p_what);
static void _bind_methods();
public:
static AnimationNodeBlendSpace2DEditor *get_singleton() { return singleton; }
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void edit(AnimationNodeBlendSpace2D *p_blend_space);
AnimationNodeBlendSpace2DEditor();
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};
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class AnimationNodeBlendSpace2DEditorPlugin : public EditorPlugin {
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GDCLASS(AnimationNodeBlendSpace2DEditorPlugin, EditorPlugin);
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AnimationNodeBlendSpace2DEditor *anim_tree_editor;
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EditorNode *editor;
Button *button;
public:
virtual String get_name() const { return "BlendSpace2D"; }
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bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
AnimationNodeBlendSpace2DEditorPlugin(EditorNode *p_node);
~AnimationNodeBlendSpace2DEditorPlugin();
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};
#endif // ANIMATION_BLEND_SPACE_2D_EDITOR_H