2015-01-21 16:54:17 +00:00
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extends Spatial
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var r_pos = Vector2()
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var state
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const STATE_MENU=0
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const STATE_GRAB=1
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func direction(vector):
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var v = get_node("Camera").get_global_transform().basis * vector
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v = v.normalized()
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return v
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func impulse(event, action):
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if(event.is_action(action) && event.is_pressed() && !event.is_echo()):
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return true
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else:
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return false
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func _fixed_process(delta):
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if(state != STATE_GRAB):
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return
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if(Input.get_mouse_mode() != Input.MOUSE_MODE_CAPTURED):
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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var dir = Vector3()
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var cam = get_global_transform()
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var org = get_translation()
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if (Input.is_action_pressed("move_forward")):
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dir += direction(Vector3(0,0,-1))
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if (Input.is_action_pressed("move_backwards")):
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dir += direction(Vector3(0,0,1))
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if (Input.is_action_pressed("move_left")):
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dir += direction(Vector3(-1,0,0))
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if (Input.is_action_pressed("move_right")):
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dir += direction(Vector3(1,0,0))
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dir = dir.normalized()
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move(dir * 10 * delta)
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var d = delta * 0.1
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var yaw = get_transform().rotated(Vector3(0,1,0), d * r_pos.x)
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set_transform(yaw)
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var cam = get_node("Camera")
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var pitch = cam.get_transform().rotated(Vector3(1,0,0), d * r_pos.y)
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cam.set_transform(pitch)
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r_pos.x = 0.0
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r_pos.y = 0.0
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func _input( event ):
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if(event.type == InputEvent.MOUSE_MOTION):
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r_pos = event.relative_pos
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if(impulse(event, "ui_cancel")):
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if(state == STATE_GRAB):
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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state = STATE_MENU
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else:
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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state = STATE_GRAB
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func _ready():
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set_fixed_process(true)
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set_process_input(true)
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state = STATE_MENU
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2015-01-21 20:35:39 +00:00
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