godot/editor/plugins/tile_map_editor_plugin.h

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/*************************************************************************/
/* tile_map_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TILE_MAP_EDITOR_PLUGIN_H
#define TILE_MAP_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
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#include "scene/2d/tile_map.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/tool_button.h"
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/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class TileMapEditor : public VBoxContainer {
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GDCLASS(TileMapEditor, VBoxContainer);
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enum Tool {
TOOL_NONE,
TOOL_PAINTING,
TOOL_ERASING,
TOOL_RECTANGLE_PAINT,
TOOL_RECTANGLE_ERASE,
TOOL_LINE_PAINT,
TOOL_LINE_ERASE,
TOOL_SELECTING,
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TOOL_BUCKET,
TOOL_PICKING,
TOOL_DUPLICATING,
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};
enum Options {
OPTION_BUCKET,
OPTION_PICK_TILE,
OPTION_SELECT,
OPTION_DUPLICATE,
OPTION_ERASE_SELECTION,
OPTION_PAINTING,
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};
TileMap *node;
EditorNode *editor;
UndoRedo *undo_redo;
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Control *canvas_item_editor;
LineEdit *search_box;
HSlider *size_slider;
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ItemList *palette;
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HBoxContainer *toolbar;
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Label *tile_info;
MenuButton *options;
ToolButton *transp;
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ToolButton *mirror_x;
ToolButton *mirror_y;
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ToolButton *rotate_0;
ToolButton *rotate_90;
ToolButton *rotate_180;
ToolButton *rotate_270;
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Tool tool;
bool selection_active;
bool mouse_over;
bool show_tile_info;
bool flip_h;
bool flip_v;
bool transpose;
Point2i rectangle_begin;
Rect2i rectangle;
Point2i over_tile;
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bool *bucket_cache_visited;
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Rect2i bucket_cache_rect;
int bucket_cache_tile;
PoolVector<Vector2> bucket_cache;
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struct CellOp {
int idx;
bool xf;
bool yf;
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bool tr;
CellOp() {
idx = -1;
xf = false;
yf = false;
tr = false;
}
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};
Map<Point2i, CellOp> paint_undo;
struct TileData {
Point2i pos;
int cell;
bool flip_h;
bool flip_v;
bool transpose;
};
List<TileData> copydata;
void _pick_tile(const Point2 &p_pos);
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PoolVector<Vector2> _bucket_fill(const Point2i &p_start, bool erase = false, bool preview = false);
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void _fill_points(const PoolVector<Vector2> p_points, const Dictionary &p_op);
void _erase_points(const PoolVector<Vector2> p_points);
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void _select(const Point2i &p_from, const Point2i &p_to);
void _draw_cell(int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Transform2D &p_xform);
void _draw_fill_preview(int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Transform2D &p_xform);
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void _clear_bucket_cache();
void _update_copydata();
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int get_selected_tile() const;
void set_selected_tile(int p_tile);
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void _text_entered(const String &p_text);
void _text_changed(const String &p_text);
void _sbox_input(const Ref<InputEvent> &p_ie);
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void _update_palette();
void _canvas_draw();
void _menu_option(int p_option);
void _set_cell(const Point2i &p_pos, int p_value, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false, bool p_with_undo = false);
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void _canvas_mouse_enter();
void _canvas_mouse_exit();
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void _tileset_settings_changed();
void _icon_size_changed(float p_value);
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protected:
void _notification(int p_what);
static void _bind_methods();
CellOp _get_op_from_cell(const Point2i &p_pos);
void _update_transform_buttons(Object *p_button = NULL);
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public:
HBoxContainer *get_toolbar() const { return toolbar; }
bool forward_gui_input(const Ref<InputEvent> &p_event);
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void edit(Node *p_tile_map);
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TileMapEditor(EditorNode *p_editor);
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~TileMapEditor();
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};
class TileMapEditorPlugin : public EditorPlugin {
GDCLASS(TileMapEditorPlugin, EditorPlugin);
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TileMapEditor *tile_map_editor;
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public:
virtual bool forward_canvas_gui_input(const Transform2D &p_canvas_xform, const Ref<InputEvent> &p_event) { return tile_map_editor->forward_gui_input(p_event); }
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virtual String get_name() const { return "TileMap"; }
bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
TileMapEditorPlugin(EditorNode *p_node);
~TileMapEditorPlugin();
};
#endif // TILE_MAP_EDITOR_PLUGIN_H