godot/platform/linuxbsd/SCsub

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#!/usr/bin/env python
Import("env")
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from platform_methods import run_in_subprocess
import platform_linuxbsd_builders
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common_linuxbsd = [
"crash_handler_linuxbsd.cpp",
"os_linuxbsd.cpp",
"joypad_linux.cpp",
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]
if "x11" in env and env["x11"]:
common_linuxbsd += [
"context_gl_x11.cpp",
"detect_prime_x11.cpp",
"display_server_x11.cpp",
"key_mapping_x11.cpp",
]
if "vulkan" in env and env["vulkan"]:
common_linuxbsd.append("vulkan_context_x11.cpp")
if "udev" in env and env["udev"]:
common_linuxbsd.append("libudev-so_wrap.c")
prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_linuxbsd)
if env["debug_symbols"] and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))