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/*************************************************************************/
/* viewport.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
# include "viewport.h"
# include "os/os.h"
# include "scene/3d/spatial.h"
//#include "scene/3d/camera.h"
# include "servers/spatial_sound_server.h"
# include "servers/spatial_sound_2d_server.h"
# include "scene/gui/control.h"
# include "scene/3d/camera.h"
# include "scene/3d/spatial_indexer.h"
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# include "scene/3d/collision_object.h"
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int RenderTargetTexture : : get_width ( ) const {
ERR_FAIL_COND_V ( ! vp , 0 ) ;
return vp - > rect . size . width ;
}
int RenderTargetTexture : : get_height ( ) const {
ERR_FAIL_COND_V ( ! vp , 0 ) ;
return vp - > rect . size . height ;
}
Size2 RenderTargetTexture : : get_size ( ) const {
ERR_FAIL_COND_V ( ! vp , Size2 ( ) ) ;
return vp - > rect . size ;
}
RID RenderTargetTexture : : get_rid ( ) const {
ERR_FAIL_COND_V ( ! vp , RID ( ) ) ;
return vp - > render_target_texture_rid ;
}
bool RenderTargetTexture : : has_alpha ( ) const {
return false ;
}
void RenderTargetTexture : : set_flags ( uint32_t p_flags ) {
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ERR_FAIL_COND ( ! vp ) ;
if ( p_flags & FLAG_FILTER )
flags = FLAG_FILTER ;
else
flags = 0 ;
VS : : get_singleton ( ) - > texture_set_flags ( vp - > render_target_texture_rid , flags ) ;
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}
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uint32_t RenderTargetTexture : : get_flags ( ) const {
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return flags ;
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}
RenderTargetTexture : : RenderTargetTexture ( Viewport * p_vp ) {
vp = p_vp ;
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flags = 0 ;
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}
void Viewport : : _update_stretch_transform ( ) {
if ( size_override_stretch & & size_override ) {
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print_line ( " sive override size " + size_override_size ) ;
print_line ( " rect size " + rect . size ) ;
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stretch_transform = Matrix32 ( ) ;
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Size2 scale = rect . size / ( size_override_size + size_override_margin * 2 ) ;
stretch_transform . scale ( scale ) ;
stretch_transform . elements [ 2 ] = size_override_margin * scale ;
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} else {
stretch_transform = Matrix32 ( ) ;
}
_update_global_transform ( ) ;
}
void Viewport : : _update_rect ( ) {
if ( ! is_inside_scene ( ) )
return ;
Node * parent = get_parent ( ) ;
if ( ! render_target & & parent & & parent - > cast_to < Control > ( ) ) {
Control * c = parent - > cast_to < Control > ( ) ;
rect . pos = Point2 ( ) ;
rect . size = c - > get_size ( ) ;
}
VisualServer : : ViewportRect vr ;
vr . x = rect . pos . x ;
vr . y = rect . pos . y ;
if ( render_target ) {
vr . x = 0 ;
vr . y = 0 ;
}
vr . width = rect . size . width ;
vr . height = rect . size . height ;
VisualServer : : get_singleton ( ) - > viewport_set_rect ( viewport , vr ) ;
if ( canvas_item . is_valid ( ) ) {
VisualServer : : get_singleton ( ) - > canvas_item_set_custom_rect ( canvas_item , true , rect ) ;
}
emit_signal ( " size_changed " ) ;
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render_target_texture - > emit_changed ( ) ;
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}
void Viewport : : _parent_resized ( ) {
_update_rect ( ) ;
}
void Viewport : : _parent_draw ( ) {
}
void Viewport : : _parent_visibility_changed ( ) {
Node * parent = get_parent ( ) ;
if ( parent & & parent - > cast_to < Control > ( ) ) {
Control * c = parent - > cast_to < Control > ( ) ;
VisualServer : : get_singleton ( ) - > canvas_item_set_visible ( canvas_item , c - > is_visible ( ) ) ;
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_update_listener ( ) ;
_update_listener_2d ( ) ;
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}
}
void Viewport : : _vp_enter_scene ( ) {
Node * parent = get_parent ( ) ;
//none?
if ( parent & & parent - > cast_to < Control > ( ) ) {
Control * cparent = parent - > cast_to < Control > ( ) ;
RID parent_ci = cparent - > get_canvas_item ( ) ;
ERR_FAIL_COND ( ! parent_ci . is_valid ( ) ) ;
canvas_item = VisualServer : : get_singleton ( ) - > canvas_item_create ( ) ;
VisualServer : : get_singleton ( ) - > canvas_item_set_parent ( canvas_item , parent_ci ) ;
VisualServer : : get_singleton ( ) - > canvas_item_set_visible ( canvas_item , false ) ;
VisualServer : : get_singleton ( ) - > canvas_item_attach_viewport ( canvas_item , viewport ) ;
parent - > connect ( " resized " , this , " _parent_resized " ) ;
parent - > connect ( " visibility_changed " , this , " _parent_visibility_changed " ) ;
} else if ( ! parent ) {
VisualServer : : get_singleton ( ) - > viewport_attach_to_screen ( viewport , 0 ) ;
}
}
void Viewport : : _vp_exit_scene ( ) {
Node * parent = get_parent ( ) ;
if ( parent & & parent - > cast_to < Control > ( ) ) {
parent - > disconnect ( " resized " , this , " _parent_resized " ) ;
}
if ( parent & & parent - > cast_to < Control > ( ) ) {
parent - > disconnect ( " visibility_changed " , this , " _parent_visibility_changed " ) ;
}
if ( canvas_item . is_valid ( ) ) {
VisualServer : : get_singleton ( ) - > free ( canvas_item ) ;
canvas_item = RID ( ) ;
}
if ( ! parent ) {
VisualServer : : get_singleton ( ) - > viewport_detach ( viewport ) ;
}
}
void Viewport : : update_worlds ( ) {
if ( ! is_inside_scene ( ) )
return ;
Rect2 xformed_rect = ( global_canvas_transform * canvas_transform ) . affine_inverse ( ) . xform ( get_visible_rect ( ) ) ;
find_world_2d ( ) - > _update_viewport ( this , xformed_rect ) ;
find_world_2d ( ) - > _update ( ) ;
find_world ( ) - > _update ( get_scene ( ) - > get_frame ( ) ) ;
}
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void Viewport : : _test_new_mouseover ( ObjectID new_collider ) {
if ( new_collider ! = physics_object_over ) {
if ( physics_object_over ) {
Object * obj = ObjectDB : : get_instance ( physics_object_over ) ;
if ( obj ) {
CollisionObject * co = obj - > cast_to < CollisionObject > ( ) ;
if ( co ) {
co - > _mouse_exit ( ) ;
}
}
}
if ( new_collider ) {
Object * obj = ObjectDB : : get_instance ( new_collider ) ;
if ( obj ) {
CollisionObject * co = obj - > cast_to < CollisionObject > ( ) ;
if ( co ) {
co - > _mouse_enter ( ) ;
}
}
}
physics_object_over = new_collider ;
}
}
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void Viewport : : _notification ( int p_what ) {
switch ( p_what ) {
case NOTIFICATION_ENTER_SCENE : {
if ( ! render_target )
_vp_enter_scene ( ) ;
this - > parent = NULL ;
Node * parent = get_parent ( ) ;
if ( parent ) {
while ( parent & & ! ( this - > parent = parent - > cast_to < Viewport > ( ) ) ) {
parent = parent - > get_parent ( ) ;
}
}
current_canvas = find_world_2d ( ) - > get_canvas ( ) ;
VisualServer : : get_singleton ( ) - > viewport_set_scenario ( viewport , find_world ( ) - > get_scenario ( ) ) ;
VisualServer : : get_singleton ( ) - > viewport_attach_canvas ( viewport , current_canvas ) ;
_update_listener ( ) ;
_update_listener_2d ( ) ;
_update_rect ( ) ;
if ( world_2d . is_valid ( ) ) {
find_world_2d ( ) - > _register_viewport ( this , Rect2 ( ) ) ;
//best to defer this and not do it here, as it can annoy a lot of setup logic if user
//adds a node and then moves it, will get enter/exit screen/viewport notifications
//unnecesarily
// update_worlds();
}
add_to_group ( " _viewports " ) ;
} break ;
case NOTIFICATION_READY : {
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# ifndef _3D_DISABLED
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if ( cameras . size ( ) & & ! camera ) {
//there are cameras but no current camera, pick first in tree and make it current
Camera * first = NULL ;
for ( Set < Camera * > : : Element * E = cameras . front ( ) ; E ; E = E - > next ( ) ) {
if ( first = = NULL | | first - > is_greater_than ( E - > get ( ) ) ) {
first = E - > get ( ) ;
}
}
if ( first )
first - > make_current ( ) ;
}
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# endif
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} break ;
case NOTIFICATION_EXIT_SCENE : {
if ( world_2d . is_valid ( ) )
world_2d - > _remove_viewport ( this ) ;
if ( ! render_target )
_vp_exit_scene ( ) ;
VisualServer : : get_singleton ( ) - > viewport_set_scenario ( viewport , RID ( ) ) ;
SpatialSoundServer : : get_singleton ( ) - > listener_set_space ( listener , RID ( ) ) ;
VisualServer : : get_singleton ( ) - > viewport_remove_canvas ( viewport , current_canvas ) ;
remove_from_group ( " _viewports " ) ;
} break ;
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case NOTIFICATION_FIXED_PROCESS : {
if ( physics_object_picking ) {
Vector2 last_pos ( 1e20 , 1e20 ) ;
CollisionObject * last_object ;
ObjectID last_id = 0 ;
PhysicsDirectSpaceState : : RayResult result ;
bool motion_tested = false ;
while ( physics_picking_events . size ( ) ) {
InputEvent ev = physics_picking_events . front ( ) - > get ( ) ;
physics_picking_events . pop_front ( ) ;
Vector2 pos ;
switch ( ev . type ) {
case InputEvent : : MOUSE_MOTION : {
pos . x = ev . mouse_motion . x ;
pos . y = ev . mouse_motion . y ;
motion_tested = true ;
physics_last_mousepos = pos ;
} break ;
case InputEvent : : MOUSE_BUTTON : {
pos . x = ev . mouse_button . x ;
pos . y = ev . mouse_button . y ;
} break ;
case InputEvent : : SCREEN_DRAG : {
pos . x = ev . screen_drag . x ;
pos . y = ev . screen_drag . y ;
} break ;
case InputEvent : : SCREEN_TOUCH : {
pos . x = ev . screen_touch . x ;
pos . y = ev . screen_touch . y ;
} break ;
}
bool captured = false ;
if ( physics_object_capture ! = 0 ) {
Object * obj = ObjectDB : : get_instance ( physics_object_capture ) ;
if ( obj ) {
CollisionObject * co = obj - > cast_to < CollisionObject > ( ) ;
if ( co ) {
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co - > _input_event ( camera , ev , Vector3 ( ) , Vector3 ( ) , 0 ) ;
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captured = true ;
if ( ev . type = = InputEvent : : MOUSE_BUTTON & & ev . mouse_button . button_index = = 1 & & ! ev . mouse_button . pressed ) {
physics_object_capture = 0 ;
}
} else {
physics_object_capture = 0 ;
}
} else {
physics_object_capture = 0 ;
}
}
if ( captured ) {
//none
} else if ( pos = = last_pos ) {
if ( last_id ) {
if ( ObjectDB : : get_instance ( last_id ) ) {
//good, exists
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last_object - > _input_event ( camera , ev , result . position , result . normal , result . shape ) ;
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if ( last_object - > get_capture_input_on_drag ( ) & & ev . type = = InputEvent : : MOUSE_BUTTON & & ev . mouse_button . button_index = = 1 & & ev . mouse_button . pressed ) {
physics_object_capture = last_id ;
}
}
}
} else {
if ( camera ) {
Vector3 from = camera - > project_ray_origin ( pos ) ;
Vector3 dir = camera - > project_ray_normal ( pos ) ;
PhysicsDirectSpaceState * space = PhysicsServer : : get_singleton ( ) - > space_get_direct_state ( find_world ( ) - > get_space ( ) ) ;
if ( space ) {
bool col = space - > intersect_ray ( from , from + dir * 10000 , result , Set < RID > ( ) , 0xFFFFFFFF , 0xFFFFFFFF ) ;
ObjectID new_collider = 0 ;
if ( col ) {
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if ( result . collider ) {
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CollisionObject * co = result . collider - > cast_to < CollisionObject > ( ) ;
if ( co ) {
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co - > _input_event ( camera , ev , result . position , result . normal , result . shape ) ;
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last_object = co ;
last_id = result . collider_id ;
new_collider = last_id ;
if ( co - > get_capture_input_on_drag ( ) & & ev . type = = InputEvent : : MOUSE_BUTTON & & ev . mouse_button . button_index = = 1 & & ev . mouse_button . pressed ) {
physics_object_capture = last_id ;
}
}
}
}
if ( ev . type = = InputEvent : : MOUSE_MOTION ) {
_test_new_mouseover ( new_collider ) ;
}
}
last_pos = pos ;
}
}
}
if ( ! motion_tested & & camera & & physics_last_mousepos ! = Vector2 ( 1e20 , 1e20 ) ) {
//test anyway for mouseenter/exit because objects might move
Vector3 from = camera - > project_ray_origin ( physics_last_mousepos ) ;
Vector3 dir = camera - > project_ray_normal ( physics_last_mousepos ) ;
PhysicsDirectSpaceState * space = PhysicsServer : : get_singleton ( ) - > space_get_direct_state ( find_world ( ) - > get_space ( ) ) ;
if ( space ) {
bool col = space - > intersect_ray ( from , from + dir * 10000 , result , Set < RID > ( ) , 0xFFFFFFFF , 0xFFFFFFFF ) ;
ObjectID new_collider = 0 ;
if ( col ) {
if ( result . collider ) {
CollisionObject * co = result . collider - > cast_to < CollisionObject > ( ) ;
if ( co ) {
new_collider = result . collider_id ;
}
}
}
_test_new_mouseover ( new_collider ) ;
}
}
}
} break ;
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}
}
RID Viewport : : get_viewport ( ) const {
return viewport ;
}
void Viewport : : set_rect ( const Rect2 & p_rect ) {
if ( rect = = p_rect )
return ;
rect = p_rect ;
_update_rect ( ) ;
_update_stretch_transform ( ) ;
}
Rect2 Viewport : : get_visible_rect ( ) const {
Rect2 r ;
if ( rect . pos = = Vector2 ( ) & & rect . size = = Size2 ( ) ) {
r = Rect2 ( Point2 ( ) , Size2 ( OS : : get_singleton ( ) - > get_video_mode ( ) . width , OS : : get_singleton ( ) - > get_video_mode ( ) . height ) ) ;
} else {
r = Rect2 ( rect . pos , rect . size ) ;
}
if ( size_override ) {
r . size = size_override_size ;
}
return r ;
}
Rect2 Viewport : : get_rect ( ) const {
return rect ;
}
void Viewport : : _update_listener ( ) {
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if ( is_inside_scene ( ) & & audio_listener & & camera & & ( ! get_parent ( ) | | ( get_parent ( ) - > cast_to < Control > ( ) & & get_parent ( ) - > cast_to < Control > ( ) - > is_visible ( ) ) ) ) {
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SpatialSoundServer : : get_singleton ( ) - > listener_set_space ( listener , find_world ( ) - > get_sound_space ( ) ) ;
} else {
SpatialSoundServer : : get_singleton ( ) - > listener_set_space ( listener , RID ( ) ) ;
}
}
void Viewport : : _update_listener_2d ( ) {
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if ( is_inside_scene ( ) & & audio_listener & & ( ! get_parent ( ) | | ( get_parent ( ) - > cast_to < Control > ( ) & & get_parent ( ) - > cast_to < Control > ( ) - > is_visible ( ) ) ) )
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SpatialSound2DServer : : get_singleton ( ) - > listener_set_space ( listener_2d , find_world_2d ( ) - > get_sound_space ( ) ) ;
else
SpatialSound2DServer : : get_singleton ( ) - > listener_set_space ( listener_2d , RID ( ) ) ;
}
void Viewport : : set_as_audio_listener ( bool p_enable ) {
if ( p_enable = = audio_listener )
return ;
audio_listener = p_enable ;
_update_listener ( ) ;
}
bool Viewport : : is_audio_listener ( ) const {
return audio_listener ;
}
void Viewport : : set_as_audio_listener_2d ( bool p_enable ) {
if ( p_enable = = audio_listener_2d )
return ;
audio_listener_2d = p_enable ;
_update_listener_2d ( ) ;
}
bool Viewport : : is_audio_listener_2d ( ) const {
return audio_listener_2d ;
}
void Viewport : : set_canvas_transform ( const Matrix32 & p_transform ) {
canvas_transform = p_transform ;
VisualServer : : get_singleton ( ) - > viewport_set_canvas_transform ( viewport , find_world_2d ( ) - > get_canvas ( ) , canvas_transform ) ;
Matrix32 xform = ( global_canvas_transform * canvas_transform ) . affine_inverse ( ) ;
Size2 ss = get_visible_rect ( ) . size ;
SpatialSound2DServer : : get_singleton ( ) - > listener_set_transform ( listener_2d , Matrix32 ( 0 , xform . xform ( ss * 0.5 ) ) ) ;
Vector2 ss2 = ss * xform . get_scale ( ) ;
float panrange = MAX ( ss2 . x , ss2 . y ) ;
SpatialSound2DServer : : get_singleton ( ) - > listener_set_param ( listener_2d , SpatialSound2DServer : : LISTENER_PARAM_PAN_RANGE , panrange ) ;
}
Matrix32 Viewport : : get_canvas_transform ( ) const {
return canvas_transform ;
}
void Viewport : : _update_global_transform ( ) {
Matrix32 sxform = stretch_transform * global_canvas_transform ;
VisualServer : : get_singleton ( ) - > viewport_set_global_canvas_transform ( viewport , sxform ) ;
Matrix32 xform = ( sxform * canvas_transform ) . affine_inverse ( ) ;
Size2 ss = get_visible_rect ( ) . size ;
SpatialSound2DServer : : get_singleton ( ) - > listener_set_transform ( listener_2d , Matrix32 ( 0 , xform . xform ( ss * 0.5 ) ) ) ;
Vector2 ss2 = ss * xform . get_scale ( ) ;
float panrange = MAX ( ss2 . x , ss2 . y ) ;
SpatialSound2DServer : : get_singleton ( ) - > listener_set_param ( listener_2d , SpatialSound2DServer : : LISTENER_PARAM_PAN_RANGE , panrange ) ;
}
void Viewport : : set_global_canvas_transform ( const Matrix32 & p_transform ) {
global_canvas_transform = p_transform ;
_update_global_transform ( ) ;
}
Matrix32 Viewport : : get_global_canvas_transform ( ) const {
return global_canvas_transform ;
}
void Viewport : : _camera_transform_changed_notify ( ) {
# ifndef _3D_DISABLED
if ( camera )
SpatialSoundServer : : get_singleton ( ) - > listener_set_transform ( listener , camera - > get_camera_transform ( ) ) ;
# endif
}
void Viewport : : _set_camera ( Camera * p_camera ) {
# ifndef _3D_DISABLED
if ( camera = = p_camera )
return ;
if ( camera & & find_world ( ) . is_valid ( ) ) {
camera - > notification ( Camera : : NOTIFICATION_LOST_CURRENT ) ;
}
camera = p_camera ;
if ( camera )
VisualServer : : get_singleton ( ) - > viewport_attach_camera ( viewport , camera - > get_camera ( ) ) ;
else
VisualServer : : get_singleton ( ) - > viewport_attach_camera ( viewport , RID ( ) ) ;
if ( camera & & find_world ( ) . is_valid ( ) ) {
camera - > notification ( Camera : : NOTIFICATION_BECAME_CURRENT ) ;
}
_update_listener ( ) ;
_camera_transform_changed_notify ( ) ;
# endif
}
void Viewport : : set_transparent_background ( bool p_enable ) {
transparent_bg = p_enable ;
VS : : get_singleton ( ) - > viewport_set_transparent_background ( viewport , p_enable ) ;
}
bool Viewport : : has_transparent_background ( ) const {
return transparent_bg ;
}
#if 0
void Viewport : : set_world_2d ( const Ref < World2D > & p_world_2d ) {
world_2d = p_world_2d ;
_update_listener_2d ( ) ;
if ( is_inside_scene ( ) ) {
if ( current_canvas . is_valid ( ) )
VisualServer : : get_singleton ( ) - > viewport_remove_canvas ( viewport , current_canvas ) ;
current_canvas = find_world_2d ( ) - > get_canvas ( ) ;
VisualServer : : get_singleton ( ) - > viewport_attach_canvas ( viewport , current_canvas ) ;
}
}
Ref < World2D > Viewport : : find_world_2d ( ) const {
if ( world_2d . is_valid ( ) )
return world_2d ;
else if ( parent )
return parent - > find_world_2d ( ) ;
else
return Ref < World2D > ( ) ;
}
# endif
Ref < World2D > Viewport : : find_world_2d ( ) const {
return world_2d ;
}
void Viewport : : _propagate_enter_world ( Node * p_node ) {
if ( p_node ! = this ) {
if ( ! p_node - > is_inside_scene ( ) ) //may not have entered scene yet
return ;
Spatial * s = p_node - > cast_to < Spatial > ( ) ;
if ( s ) {
s - > notification ( Spatial : : NOTIFICATION_ENTER_WORLD ) ;
} else {
Viewport * v = p_node - > cast_to < Viewport > ( ) ;
if ( v ) {
if ( v - > world . is_valid ( ) )
return ;
}
}
}
for ( int i = 0 ; i < p_node - > get_child_count ( ) ; i + + ) {
_propagate_enter_world ( p_node - > get_child ( i ) ) ;
}
}
void Viewport : : _propagate_exit_world ( Node * p_node ) {
if ( p_node ! = this ) {
if ( ! p_node - > is_inside_scene ( ) ) //may have exited scene already
return ;
Spatial * s = p_node - > cast_to < Spatial > ( ) ;
if ( s ) {
s - > notification ( Spatial : : NOTIFICATION_EXIT_WORLD , false ) ;
} else {
Viewport * v = p_node - > cast_to < Viewport > ( ) ;
if ( v ) {
if ( v - > world . is_valid ( ) )
return ;
}
}
}
for ( int i = 0 ; i < p_node - > get_child_count ( ) ; i + + ) {
_propagate_exit_world ( p_node - > get_child ( i ) ) ;
}
}
void Viewport : : set_world ( const Ref < World > & p_world ) {
if ( world = = p_world )
return ;
if ( is_inside_scene ( ) )
_propagate_exit_world ( this ) ;
# ifndef _3D_DISABLED
if ( find_world ( ) . is_valid ( ) & & camera )
camera - > notification ( Camera : : NOTIFICATION_LOST_CURRENT ) ;
# endif
world = p_world ;
if ( is_inside_scene ( ) )
_propagate_enter_world ( this ) ;
# ifndef _3D_DISABLED
if ( find_world ( ) . is_valid ( ) & & camera )
camera - > notification ( Camera : : NOTIFICATION_BECAME_CURRENT ) ;
# endif
//propagate exit
if ( is_inside_scene ( ) ) {
VisualServer : : get_singleton ( ) - > viewport_set_scenario ( viewport , find_world ( ) - > get_scenario ( ) ) ;
}
_update_listener ( ) ;
}
Ref < World > Viewport : : get_world ( ) const {
return world ;
}
Ref < World > Viewport : : find_world ( ) const {
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if ( own_world . is_valid ( ) )
return own_world ;
else if ( world . is_valid ( ) )
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return world ;
else if ( parent )
return parent - > find_world ( ) ;
else
return Ref < World > ( ) ;
}
Camera * Viewport : : get_camera ( ) const {
return camera ;
}
Matrix32 Viewport : : get_final_transform ( ) const {
return stretch_transform * global_canvas_transform ;
}
void Viewport : : set_size_override ( bool p_enable , const Size2 & p_size , const Vector2 & p_margin ) {
if ( size_override = = p_enable & & p_size = = size_override_size )
return ;
size_override = p_enable ;
if ( p_size . x > = 0 | | p_size . y > = 0 ) {
size_override_size = p_size ;
}
size_override_margin = p_margin ;
_update_rect ( ) ;
_update_stretch_transform ( ) ;
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}
Size2 Viewport : : get_size_override ( ) const {
return size_override_size ;
}
bool Viewport : : is_size_override_enabled ( ) const {
return size_override ;
}
void Viewport : : set_size_override_stretch ( bool p_enable ) {
if ( p_enable = = size_override_stretch )
return ;
size_override_stretch = p_enable ;
if ( size_override ) {
_update_rect ( ) ;
}
_update_stretch_transform ( ) ;
}
bool Viewport : : is_size_override_stretch_enabled ( ) const {
return size_override ;
}
void Viewport : : set_as_render_target ( bool p_enable ) {
if ( render_target = = p_enable )
return ;
render_target = p_enable ;
VS : : get_singleton ( ) - > viewport_set_as_render_target ( viewport , p_enable ) ;
if ( is_inside_scene ( ) ) {
if ( p_enable )
_vp_exit_scene ( ) ;
else
_vp_enter_scene ( ) ;
}
if ( p_enable ) {
render_target_texture_rid = VS : : get_singleton ( ) - > viewport_get_render_target_texture ( viewport ) ;
} else {
render_target_texture_rid = RID ( ) ;
}
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render_target_texture - > set_flags ( render_target_texture - > flags ) ;
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render_target_texture - > emit_changed ( ) ;
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}
bool Viewport : : is_set_as_render_target ( ) const {
return render_target ;
}
void Viewport : : set_render_target_update_mode ( RenderTargetUpdateMode p_mode ) {
render_target_update_mode = p_mode ;
VS : : get_singleton ( ) - > viewport_set_render_target_update_mode ( viewport , VS : : RenderTargetUpdateMode ( p_mode ) ) ;
}
Viewport : : RenderTargetUpdateMode Viewport : : get_render_target_update_mode ( ) const {
return render_target_update_mode ;
}
//RID get_render_target_texture() const;
void Viewport : : queue_screen_capture ( ) {
VS : : get_singleton ( ) - > viewport_queue_screen_capture ( viewport ) ;
}
Image Viewport : : get_screen_capture ( ) const {
return VS : : get_singleton ( ) - > viewport_get_screen_capture ( viewport ) ;
}
Ref < RenderTargetTexture > Viewport : : get_render_target_texture ( ) const {
return render_target_texture ;
}
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void Viewport : : set_render_target_vflip ( bool p_enable ) {
render_target_vflip = p_enable ;
VisualServer : : get_singleton ( ) - > viewport_set_render_target_vflip ( viewport , p_enable ) ;
}
bool Viewport : : get_render_target_vflip ( ) const {
return render_target_vflip ;
}
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void Viewport : : set_render_target_filter ( bool p_enable ) {
render_target_texture - > set_flags ( p_enable ? int ( Texture : : FLAG_FILTER ) : int ( 0 ) ) ;
}
bool Viewport : : get_render_target_filter ( ) const {
return ( render_target_texture - > get_flags ( ) & Texture : : FLAG_FILTER ) ! = 0 ;
}
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void Viewport : : set_render_target_gen_mipmaps ( bool p_enable ) {
//render_target_texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0));
render_target_gen_mipmaps = p_enable ;
}
bool Viewport : : get_render_target_gen_mipmaps ( ) const {
//return (render_target_texture->get_flags()&Texture::FLAG_FILTER)!=0;
return render_target_gen_mipmaps ;
}
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Matrix32 Viewport : : _get_input_pre_xform ( ) const {
Matrix32 pre_xf ;
if ( render_target ) {
ERR_FAIL_COND_V ( to_screen_rect . size . x = = 0 , pre_xf ) ;
ERR_FAIL_COND_V ( to_screen_rect . size . y = = 0 , pre_xf ) ;
pre_xf . scale ( rect . size / to_screen_rect . size ) ;
pre_xf . elements [ 2 ] = - to_screen_rect . pos ;
} else {
pre_xf . elements [ 2 ] = - rect . pos ;
}
return pre_xf ;
}
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void Viewport : : _make_input_local ( InputEvent & ev ) {
switch ( ev . type ) {
case InputEvent : : MOUSE_BUTTON : {
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Matrix32 ai = get_final_transform ( ) . affine_inverse ( ) * _get_input_pre_xform ( ) ;
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Vector2 g = ai . xform ( Vector2 ( ev . mouse_button . global_x , ev . mouse_button . global_y ) ) ;
Vector2 l = ai . xform ( Vector2 ( ev . mouse_button . x , ev . mouse_button . y ) ) ;
ev . mouse_button . x = l . x ;
ev . mouse_button . y = l . y ;
ev . mouse_button . global_x = g . x ;
ev . mouse_button . global_y = g . y ;
} break ;
case InputEvent : : MOUSE_MOTION : {
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Matrix32 ai = get_final_transform ( ) . affine_inverse ( ) * _get_input_pre_xform ( ) ;
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Vector2 g = ai . xform ( Vector2 ( ev . mouse_motion . global_x , ev . mouse_motion . global_y ) ) ;
Vector2 l = ai . xform ( Vector2 ( ev . mouse_motion . x , ev . mouse_motion . y ) ) ;
Vector2 r = ai . xform ( Vector2 ( ev . mouse_motion . relative_x , ev . mouse_motion . relative_y ) ) ;
ev . mouse_motion . x = l . x ;
ev . mouse_motion . y = l . y ;
ev . mouse_motion . global_x = g . x ;
ev . mouse_motion . global_y = g . y ;
ev . mouse_motion . relative_x = r . x ;
ev . mouse_motion . relative_y = r . y ;
} break ;
case InputEvent : : SCREEN_TOUCH : {
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Matrix32 ai = get_final_transform ( ) . affine_inverse ( ) * _get_input_pre_xform ( ) ;
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Vector2 t = ai . xform ( Vector2 ( ev . screen_touch . x , ev . screen_touch . y ) ) ;
ev . screen_touch . x = t . x ;
ev . screen_touch . y = t . y ;
} break ;
case InputEvent : : SCREEN_DRAG : {
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Matrix32 ai = get_final_transform ( ) . affine_inverse ( ) * _get_input_pre_xform ( ) ;
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Vector2 t = ai . xform ( Vector2 ( ev . screen_drag . x , ev . screen_drag . y ) ) ;
Vector2 r = ai . xform ( Vector2 ( ev . screen_drag . relative_x , ev . screen_drag . relative_y ) ) ;
Vector2 s = ai . xform ( Vector2 ( ev . screen_drag . speed_x , ev . screen_drag . speed_y ) ) ;
ev . screen_drag . x = t . x ;
ev . screen_drag . y = t . y ;
ev . screen_drag . relative_x = r . x ;
ev . screen_drag . relative_y = r . y ;
ev . screen_drag . speed_x = s . x ;
ev . screen_drag . speed_y = s . y ;
} break ;
}
}
void Viewport : : _vp_input ( const InputEvent & p_ev ) {
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if ( render_target & & to_screen_rect = = Rect2 ( ) )
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return ; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
//they are converted to viewport coordinates
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InputEvent ev = p_ev ;
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_make_input_local ( ev ) ;
input ( ev ) ;
}
void Viewport : : _vp_unhandled_input ( const InputEvent & p_ev ) {
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if ( render_target & & to_screen_rect = = Rect2 ( ) )
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return ; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
//they are converted to viewport coordinates
InputEvent ev = p_ev ;
_make_input_local ( ev ) ;
unhandled_input ( ev ) ;
}
void Viewport : : input ( const InputEvent & p_event ) {
ERR_FAIL_COND ( ! is_inside_scene ( ) ) ;
get_scene ( ) - > _call_input_pause ( input_group , " _input " , p_event ) ;
get_scene ( ) - > call_group ( SceneMainLoop : : GROUP_CALL_REVERSE | SceneMainLoop : : GROUP_CALL_REALTIME | SceneMainLoop : : GROUP_CALL_MULIILEVEL , gui_input_group , " _gui_input " , p_event ) ; //special one for GUI, as controls use their own process check
}
void Viewport : : unhandled_input ( const InputEvent & p_event ) {
ERR_FAIL_COND ( ! is_inside_scene ( ) ) ;
get_scene ( ) - > _call_input_pause ( unhandled_input_group , " _unhandled_input " , p_event ) ;
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
if ( ! get_scene ( ) - > input_handled & & p_event . type = = InputEvent : : KEY ) {
get_scene ( ) - > _call_input_pause ( unhandled_key_input_group , " _unhandled_key_input " , p_event ) ;
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
}
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if ( physics_object_picking & & ! get_scene ( ) - > input_handled ) {
if ( p_event . type = = InputEvent : : MOUSE_BUTTON | | p_event . type = = InputEvent : : MOUSE_MOTION | | p_event . type = = InputEvent : : SCREEN_DRAG | | p_event . type = = InputEvent : : SCREEN_TOUCH ) {
physics_picking_events . push_back ( p_event ) ;
}
}
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}
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void Viewport : : set_use_own_world ( bool p_world ) {
if ( p_world = = own_world . is_valid ( ) )
return ;
if ( is_inside_scene ( ) )
_propagate_exit_world ( this ) ;
# ifndef _3D_DISABLED
if ( find_world ( ) . is_valid ( ) & & camera )
camera - > notification ( Camera : : NOTIFICATION_LOST_CURRENT ) ;
# endif
if ( ! p_world )
own_world = Ref < World > ( ) ;
else
own_world = Ref < World > ( memnew ( World ) ) ;
if ( is_inside_scene ( ) )
_propagate_enter_world ( this ) ;
# ifndef _3D_DISABLED
if ( find_world ( ) . is_valid ( ) & & camera )
camera - > notification ( Camera : : NOTIFICATION_BECAME_CURRENT ) ;
# endif
//propagate exit
if ( is_inside_scene ( ) ) {
VisualServer : : get_singleton ( ) - > viewport_set_scenario ( viewport , find_world ( ) - > get_scenario ( ) ) ;
}
_update_listener ( ) ;
}
bool Viewport : : is_using_own_world ( ) const {
return own_world . is_valid ( ) ;
}
void Viewport : : set_render_target_to_screen_rect ( const Rect2 & p_rect ) {
to_screen_rect = p_rect ;
VisualServer : : get_singleton ( ) - > viewport_set_render_target_to_screen_rect ( viewport , to_screen_rect ) ;
}
Rect2 Viewport : : get_render_target_to_screen_rect ( ) const {
return to_screen_rect ;
}
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void Viewport : : set_physics_object_picking ( bool p_enable ) {
physics_object_picking = p_enable ;
set_fixed_process ( physics_object_picking ) ;
if ( ! physics_object_picking )
physics_picking_events . clear ( ) ;
}
bool Viewport : : get_physics_object_picking ( ) {
return physics_object_picking ;
}
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void Viewport : : _bind_methods ( ) {
ObjectTypeDB : : bind_method ( _MD ( " set_rect " , " rect " ) , & Viewport : : set_rect ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_rect " ) , & Viewport : : get_rect ) ;
//ObjectTypeDB::bind_method(_MD("set_world_2d","world_2d:World2D"), &Viewport::set_world_2d);
//ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"), &Viewport::get_world_2d);
ObjectTypeDB : : bind_method ( _MD ( " find_world_2d:World2D " ) , & Viewport : : find_world_2d ) ;
ObjectTypeDB : : bind_method ( _MD ( " set_world " , " world:World " ) , & Viewport : : set_world ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_world:World " ) , & Viewport : : get_world ) ;
ObjectTypeDB : : bind_method ( _MD ( " find_world:World " ) , & Viewport : : find_world ) ;
ObjectTypeDB : : bind_method ( _MD ( " set_canvas_transform " , " xform " ) , & Viewport : : set_canvas_transform ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_canvas_transform " ) , & Viewport : : get_canvas_transform ) ;
ObjectTypeDB : : bind_method ( _MD ( " set_global_canvas_transform " , " xform " ) , & Viewport : : set_global_canvas_transform ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_global_canvas_transform " ) , & Viewport : : get_global_canvas_transform ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_final_transform " ) , & Viewport : : get_final_transform ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_visible_rect " ) , & Viewport : : get_visible_rect ) ;
ObjectTypeDB : : bind_method ( _MD ( " set_transparent_background " , " enable " ) , & Viewport : : set_transparent_background ) ;
ObjectTypeDB : : bind_method ( _MD ( " has_transparent_background " ) , & Viewport : : has_transparent_background ) ;
ObjectTypeDB : : bind_method ( _MD ( " _parent_visibility_changed " ) , & Viewport : : _parent_visibility_changed ) ;
ObjectTypeDB : : bind_method ( _MD ( " _parent_resized " ) , & Viewport : : _parent_resized ) ;
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ObjectTypeDB : : bind_method ( _MD ( " _vp_input " ) , & Viewport : : _vp_input ) ;
ObjectTypeDB : : bind_method ( _MD ( " _vp_unhandled_input " ) , & Viewport : : _vp_unhandled_input ) ;
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ObjectTypeDB : : bind_method ( _MD ( " set_size_override " , " enable " , " size " , " margin " ) , & Viewport : : set_size_override , DEFVAL ( Size2 ( - 1 , - 1 ) ) , DEFVAL ( Size2 ( 0 , 0 ) ) ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_size_override " ) , & Viewport : : get_size_override ) ;
ObjectTypeDB : : bind_method ( _MD ( " is_size_override_enabled " ) , & Viewport : : is_size_override_enabled ) ;
ObjectTypeDB : : bind_method ( _MD ( " set_size_override_stretch " , " enabled " ) , & Viewport : : set_size_override_stretch ) ;
ObjectTypeDB : : bind_method ( _MD ( " is_size_override_stretch_enabled " ) , & Viewport : : is_size_override_stretch_enabled ) ;
ObjectTypeDB : : bind_method ( _MD ( " queue_screen_capture " ) , & Viewport : : queue_screen_capture ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_screen_capture " ) , & Viewport : : get_screen_capture ) ;
ObjectTypeDB : : bind_method ( _MD ( " set_as_render_target " , " enable " ) , & Viewport : : set_as_render_target ) ;
ObjectTypeDB : : bind_method ( _MD ( " is_set_as_render_target " ) , & Viewport : : is_set_as_render_target ) ;
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ObjectTypeDB : : bind_method ( _MD ( " set_render_target_vflip " , " enable " ) , & Viewport : : set_render_target_vflip ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_render_target_vflip " ) , & Viewport : : get_render_target_vflip ) ;
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ObjectTypeDB : : bind_method ( _MD ( " set_render_target_filter " , " enable " ) , & Viewport : : set_render_target_filter ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_render_target_filter " ) , & Viewport : : get_render_target_filter ) ;
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ObjectTypeDB : : bind_method ( _MD ( " set_render_target_gen_mipmaps " , " enable " ) , & Viewport : : set_render_target_gen_mipmaps ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_render_target_gen_mipmaps " ) , & Viewport : : get_render_target_gen_mipmaps ) ;
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ObjectTypeDB : : bind_method ( _MD ( " set_render_target_update_mode " , " mode " ) , & Viewport : : set_render_target_update_mode ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_render_target_update_mode " ) , & Viewport : : get_render_target_update_mode ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_render_target_texture:RenderTargetTexture " ) , & Viewport : : get_render_target_texture ) ;
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ObjectTypeDB : : bind_method ( _MD ( " set_physics_object_picking " , " enable " ) , & Viewport : : set_physics_object_picking ) ;
ObjectTypeDB : : bind_method ( _MD ( " get_physics_object_picking " ) , & Viewport : : get_physics_object_picking ) ;
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ObjectTypeDB : : bind_method ( _MD ( " get_viewport " ) , & Viewport : : get_viewport ) ;
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ObjectTypeDB : : bind_method ( _MD ( " input " , " local_event " ) , & Viewport : : input ) ;
ObjectTypeDB : : bind_method ( _MD ( " unhandled_input " , " local_event " ) , & Viewport : : unhandled_input ) ;
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ObjectTypeDB : : bind_method ( _MD ( " update_worlds " ) , & Viewport : : update_worlds ) ;
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ObjectTypeDB : : bind_method ( _MD ( " set_use_own_world " , " enable " ) , & Viewport : : set_use_own_world ) ;
ObjectTypeDB : : bind_method ( _MD ( " is_using_own_world " ) , & Viewport : : is_using_own_world ) ;
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ObjectTypeDB : : bind_method ( _MD ( " get_camera:Camera " ) , & Viewport : : get_camera ) ;
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ObjectTypeDB : : bind_method ( _MD ( " set_as_audio_listener " , " enable " ) , & Viewport : : set_as_audio_listener ) ;
ObjectTypeDB : : bind_method ( _MD ( " is_audio_listener " , " enable " ) , & Viewport : : is_audio_listener ) ;
ObjectTypeDB : : bind_method ( _MD ( " set_as_audio_listener_2d " , " enable " ) , & Viewport : : set_as_audio_listener_2d ) ;
ObjectTypeDB : : bind_method ( _MD ( " is_audio_listener_2d " , " enable " ) , & Viewport : : is_audio_listener_2d ) ;
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ObjectTypeDB : : bind_method ( _MD ( " set_render_target_to_screen_rect " ) , & Viewport : : set_render_target_to_screen_rect ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : RECT2 , " rect " ) , _SCS ( " set_rect " ) , _SCS ( " get_rect " ) ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " own_world " ) , _SCS ( " set_use_own_world " ) , _SCS ( " is_using_own_world " ) ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " world " , PROPERTY_HINT_RESOURCE_TYPE , " World " ) , _SCS ( " set_world " ) , _SCS ( " get_world " ) ) ;
// ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world_2d",PROPERTY_HINT_RESOURCE_TYPE,"World2D"), _SCS("set_world_2d"), _SCS("get_world_2d") );
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " transparent_bg " ) , _SCS ( " set_transparent_background " ) , _SCS ( " has_transparent_background " ) ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " render_target/enabled " ) , _SCS ( " set_as_render_target " ) , _SCS ( " is_set_as_render_target " ) ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " render_target/v_flip " ) , _SCS ( " set_render_target_vflip " ) , _SCS ( " get_render_target_vflip " ) ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " render_target/filter " ) , _SCS ( " set_render_target_filter " ) , _SCS ( " get_render_target_filter " ) ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " render_target/gen_mipmaps " ) , _SCS ( " set_render_target_gen_mipmaps " ) , _SCS ( " get_render_target_gen_mipmaps " ) ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " render_target/update_mode " , PROPERTY_HINT_ENUM , " Disabled,Once,When Visible,Always " ) , _SCS ( " set_render_target_update_mode " ) , _SCS ( " get_render_target_update_mode " ) ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " audio_listener/enable_2d " ) , _SCS ( " set_as_audio_listener_2d " ) , _SCS ( " is_audio_listener_2d " ) ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " audio_listener/enable_3d " ) , _SCS ( " set_as_audio_listener " ) , _SCS ( " is_audio_listener " ) ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " physics/object_picking " ) , _SCS ( " set_physics_object_picking " ) , _SCS ( " get_physics_object_picking " ) ) ;
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ADD_SIGNAL ( MethodInfo ( " size_changed " ) ) ;
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BIND_CONSTANT ( RENDER_TARGET_UPDATE_DISABLED ) ;
BIND_CONSTANT ( RENDER_TARGET_UPDATE_ONCE ) ;
BIND_CONSTANT ( RENDER_TARGET_UPDATE_WHEN_VISIBLE ) ;
BIND_CONSTANT ( RENDER_TARGET_UPDATE_ALWAYS ) ;
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}
Viewport : : Viewport ( ) {
world_2d = Ref < World2D > ( memnew ( World2D ) ) ;
viewport = VisualServer : : get_singleton ( ) - > viewport_create ( ) ;
listener = SpatialSoundServer : : get_singleton ( ) - > listener_create ( ) ;
audio_listener = false ;
listener_2d = SpatialSound2DServer : : get_singleton ( ) - > listener_create ( ) ;
audio_listener_2d = false ;
transparent_bg = false ;
parent = NULL ;
camera = NULL ;
size_override = false ;
size_override_stretch = false ;
size_override_size = Size2 ( 1 , 1 ) ;
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render_target_gen_mipmaps = false ;
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render_target = false ;
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render_target_vflip = false ;
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render_target_update_mode = RENDER_TARGET_UPDATE_WHEN_VISIBLE ;
render_target_texture = Ref < RenderTargetTexture > ( memnew ( RenderTargetTexture ( this ) ) ) ;
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physics_object_picking = false ;
physics_object_capture = 0 ;
physics_object_over = 0 ;
physics_last_mousepos = Vector2 ( 1e20 , 1e20 ) ;
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String id = itos ( get_instance_ID ( ) ) ;
input_group = " _vp_input " + id ;
gui_input_group = " _vp_gui_input " + id ;
unhandled_input_group = " _vp_unhandled_input " + id ;
unhandled_key_input_group = " _vp_unhandled_key_input " + id ;
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}
Viewport : : ~ Viewport ( ) {
VisualServer : : get_singleton ( ) - > free ( viewport ) ;
SpatialSoundServer : : get_singleton ( ) - > free ( listener ) ;
if ( render_target_texture . is_valid ( ) )
render_target_texture - > vp = NULL ; //so if used, will crash
}