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/*************************************************************************/
/* project_converter_3_to_4.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
# include "project_converter_3_to_4.h"
# include "modules/modules_enabled.gen.h"
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const int ERROR_CODE = 77 ;
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# ifdef MODULE_REGEX_ENABLED
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# include "modules/regex/regex.h"
# include "core/os/time.h"
# include "core/templates/hash_map.h"
# include "core/templates/list.h"
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const uint64_t CONVERSION_MAX_FILE_SIZE_MB = 4 ;
const uint64_t CONVERSION_MAX_FILE_SIZE = 1024 * 1024 * CONVERSION_MAX_FILE_SIZE_MB ;
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static const char * enum_renames [ ] [ 2 ] = {
//// constants
{ " TYPE_COLOR_ARRAY " , " TYPE_PACKED_COLOR_ARRAY " } ,
{ " TYPE_FLOAT64_ARRAY " , " TYPE_PACKED_FLOAT64_ARRAY " } ,
{ " TYPE_INT64_ARRAY " , " TYPE_PACKED_INT64_ARRAY " } ,
{ " TYPE_INT_ARRAY " , " TYPE_PACKED_INT32_ARRAY " } ,
{ " TYPE_QUAT " , " TYPE_QUATERNION " } ,
{ " TYPE_RAW_ARRAY " , " TYPE_PACKED_BYTE_ARRAY " } ,
{ " TYPE_REAL " , " TYPE_FLOAT " } ,
{ " TYPE_REAL_ARRAY " , " TYPE_PACKED_FLOAT32_ARRAY " } ,
{ " TYPE_STRING_ARRAY " , " TYPE_PACKED_STRING_ARRAY " } ,
{ " TYPE_TRANSFORM " , " TYPE_TRANSFORM3D " } ,
{ " TYPE_VECTOR2_ARRAY " , " TYPE_PACKED_VECTOR2_ARRAY " } ,
{ " TYPE_VECTOR3_ARRAY " , " TYPE_PACKED_VECTOR3_ARRAY " } ,
// {"FLAG_MAX", "PARTICLE_FLAG_MAX"}, // CPUParticles2D - used in more classes
{ " ALIGN_BEGIN " , " ALIGNMENT_BEGIN " } , //AspectRatioContainer
{ " ALIGN_CENTER " , " ALIGNMENT_CENTER " } , //AspectRatioContainer
{ " ALIGN_END " , " ALIGNMENT_END " } , //AspectRatioContainer
{ " ARRAY_COMPRESS_BASE " , " ARRAY_COMPRESS_FLAGS_BASE " } , // Mesh
{ " ARVR_AR " , " XR_AR " } , // XRInterface
{ " ARVR_EXCESSIVE_MOTION " , " XR_EXCESSIVE_MOTION " } , // XRInterface
{ " ARVR_EXTERNAL " , " XR_EXTERNAL " } , // XRInterface
{ " ARVR_INSUFFICIENT_FEATURES " , " XR_INSUFFICIENT_FEATURES " } , // XRInterface
{ " ARVR_MONO " , " XR_MONO " } , // XRInterface
{ " ARVR_NONE " , " XR_NONE " } , // XRInterface
{ " ARVR_NORMAL_TRACKING " , " XR_NORMAL_TRACKING " } , // XRInterface
{ " ARVR_NOT_TRACKING " , " XR_NOT_TRACKING " } , // XRInterface
{ " ARVR_STEREO " , " XR_STEREO " } , // XRInterface
{ " ARVR_UNKNOWN_TRACKING " , " XR_UNKNOWN_TRACKING " } , // XRInterface
{ " BAKE_ERROR_INVALID_MESH " , " BAKE_ERROR_MESHES_INVALID " } , // LightmapGI
{ " BODY_MODE_CHARACTER " , " BODY_MODE_DYNAMIC " } , // PhysicsServer2D
{ " BODY_MODE_DYNAMIC_LOCKED " , " BODY_MODE_DYNAMIC_LINEAR " } , // PhysicsServer3D
{ " BUTTON_LEFT " , " MOUSE_BUTTON_LEFT " } , // Globals
{ " BUTTON_MASK_LEFT " , " MOUSE_BUTTON_MASK_LEFT " } , // Globals
{ " BUTTON_MASK_MIDDLE " , " MOUSE_BUTTON_MASK_MIDDLE " } , // Globals
{ " BUTTON_MASK_RIGHT " , " MOUSE_BUTTON_MASK_RIGHT " } , // Globals
{ " BUTTON_MASK_XBUTTON1 " , " MOUSE_BUTTON_MASK_XBUTTON1 " } , // Globals
{ " BUTTON_MASK_XBUTTON2 " , " MOUSE_BUTTON_MASK_XBUTTON2 " } , // Globals
{ " BUTTON_MIDDLE " , " MOUSE_BUTTON_MIDDLE " } , // Globals
{ " BUTTON_RIGHT " , " MOUSE_BUTTON_RIGHT " } , // Globals
{ " BUTTON_WHEEL_DOWN " , " MOUSE_BUTTON_WHEEL_DOWN " } , // Globals
{ " BUTTON_WHEEL_LEFT " , " MOUSE_BUTTON_WHEEL_LEFT " } , // Globals
{ " BUTTON_WHEEL_RIGHT " , " MOUSE_BUTTON_WHEEL_RIGHT " } , // Globals
{ " BUTTON_WHEEL_UP " , " MOUSE_BUTTON_WHEEL_UP " } , // Globals
{ " BUTTON_XBUTTON1 " , " MOUSE_BUTTON_XBUTTON1 " } , // Globals
{ " BUTTON_XBUTTON2 " , " MOUSE_BUTTON_XBUTTON2 " } , // Globals
{ " CLEAR_MODE_ONLY_NEXT_FRAME " , " CLEAR_MODE_ONCE " } , // SubViewport
{ " COMPRESS_PVRTC4 " , " COMPRESS_PVRTC1_4 " } , // Image
{ " CUBEMAP_BACK " , " CUBEMAP_LAYER_BACK " } , // RenderingServer
{ " CUBEMAP_BOTTOM " , " CUBEMAP_LAYER_BOTTOM " } , // RenderingServer
{ " CUBEMAP_FRONT " , " CUBEMAP_LAYER_FRONT " } , // RenderingServer
{ " CUBEMAP_LEFT " , " CUBEMAP_LAYER_LEFT " } , // RenderingServer
{ " CUBEMAP_RIGHT " , " CUBEMAP_LAYER_RIGHT " } , // RenderingServer
{ " CUBEMAP_TOP " , " CUBEMAP_LAYER_TOP " } , // RenderingServer
{ " DAMPED_STRING_DAMPING " , " DAMPED_SPRING_DAMPING " } , // PhysicsServer2D
{ " DAMPED_STRING_REST_LENGTH " , " DAMPED_SPRING_REST_LENGTH " } , // PhysicsServer2D
{ " DAMPED_STRING_STIFFNESS " , " DAMPED_SPRING_STIFFNESS " } , // PhysicsServer2D
{ " FLAG_ALIGN_Y_TO_VELOCITY " , " PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY " } , // CPUParticles2D
{ " FLAG_DISABLE_Z " , " PARTICLE_FLAG_DISABLE_Z " } , // CPUParticles2D
{ " FLAG_ROTATE_Y " , " PARTICLE_FLAG_ROTATE_Y " } , // CPUParticles2D
{ " FLAG_USE_BAKED_LIGHT " , " GI_MODE_BAKED " } , // GeometryInstance3D
{ " FORMAT_PVRTC2 " , " FORMAT_PVRTC1_2 " } , // Image
{ " FORMAT_PVRTC2A " , " FORMAT_PVRTC1_2A " } , // Image
{ " FORMAT_PVRTC4 " , " FORMAT_PVRTC1_4 " } , // Image
{ " FORMAT_PVRTC4A " , " FORMAT_PVRTC1_4A " } , // Image
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{ " FUNC_FRAC " , " FUNC_FRACT " } , // VisualShaderNodeVectorFunc
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{ " INSTANCE_LIGHTMAP_CAPTURE " , " INSTANCE_LIGHTMAP " } , // RenderingServer
{ " JOINT_6DOF " , " JOINT_TYPE_6DOF " } , // PhysicsServer3D
{ " JOINT_CONE_TWIST " , " JOINT_TYPE_CONE_TWIST " } , // PhysicsServer3D
{ " JOINT_DAMPED_SPRING " , " JOINT_TYPE_DAMPED_SPRING " } , // PhysicsServer2D
{ " JOINT_GROOVE " , " JOINT_TYPE_GROOVE " } , // PhysicsServer2D
{ " JOINT_HINGE " , " JOINT_TYPE_HINGE " } , // PhysicsServer3D
{ " JOINT_PIN " , " JOINT_TYPE_PIN " } , // PhysicsServer2D
{ " JOINT_SLIDER " , " JOINT_TYPE_SLIDER " } , // PhysicsServer3D
{ " KEY_CONTROL " , " KEY_CTRL " } , // Globals
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{ " LOOP_PING_PONG " , " LOOP_PINGPONG " } , // AudioStreamWAV
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{ " MATH_RAND " , " MATH_RANDF_RANGE " } , // VisualScriptBuiltinFunc
{ " MATH_RANDOM " , " MATH_RANDI_RANGE " } , // VisualScriptBuiltinFunc
{ " MATH_STEPIFY " , " MATH_STEP_DECIMALS " } , // VisualScriptBuiltinFunc
{ " MODE_CHARACTER " , " MODE_DYNAMIC_LOCKED " } , // RigidBody2D, RigidBody3D
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{ " MODE_KINEMATIC " , " FREEZE_MODE_KINEMATIC " } , // RigidDynamicBody
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{ " MODE_OPEN_ANY " , " FILE_MODE_OPEN_ANY " } , // FileDialog
{ " MODE_OPEN_DIR " , " FILE_MODE_OPEN_DIR " } , // FileDialog
{ " MODE_OPEN_FILE " , " FILE_MODE_OPEN_FILE " } , // FileDialog
{ " MODE_OPEN_FILES " , " FILE_MODE_OPEN_FILES " } , // FileDialog
{ " MODE_RIGID " , " MODE_DYNAMIC " } , // RigidBody2D, RigidBody3D
{ " MODE_SAVE_FILE " , " FILE_MODE_SAVE_FILE " } , // FileDialog
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{ " MODE_STATIC " , " FREEZE_MODE_STATIC " } , // RigidDynamicBody
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{ " NOTIFICATION_APP_PAUSED " , " NOTIFICATION_APPLICATION_PAUSED " } , // MainLoop
{ " NOTIFICATION_APP_RESUMED " , " NOTIFICATION_APPLICATION_RESUMED " } , // MainLoop
{ " NOTIFICATION_PATH_CHANGED " , " NOTIFICATION_PATH_RENAMED " } , //Node
{ " NOTIFICATION_WM_FOCUS_IN " , " NOTIFICATION_APPLICATION_FOCUS_IN " } , // MainLoop
{ " NOTIFICATION_WM_FOCUS_OUT " , " NOTIFICATION_APPLICATION_FOCUS_OUT " } , // MainLoop
{ " NOTIFICATION_WM_UNFOCUS_REQUEST " , " NOTIFICATION_WM_WINDOW_FOCUS_OUT " } , //Node
{ " PAUSE_MODE_INHERIT " , " PROCESS_MODE_INHERIT " } , // Node
{ " PAUSE_MODE_PROCESS " , " PROCESS_MODE_ALWAYS " } , // Node
{ " PAUSE_MODE_STOP " , " PROCESS_MODE_PAUSABLE " } , // Node
{ " RENDER_DRAW_CALLS_IN_FRAME " , " RENDER_TOTAL_DRAW_CALLS_IN_FRAME " } , // Performance
{ " RENDER_OBJECTS_IN_FRAME " , " RENDER_TOTAL_OBJECTS_IN_FRAME " } , // Performance
{ " SIDE_BOTTOM " , " MARGIN_BOTTOM " } , // Globals
{ " SIDE_LEFT " , " MARGIN_LEFT " } , // Globals
{ " SIDE_RIGHT " , " MARGIN_RIGHT " } , // Globals
{ " SIDE_TOP " , " MARGIN_TOP " } , // Globals
{ " TEXTURE_TYPE_2D_ARRAY " , " TEXTURE_LAYERED_2D_ARRAY " } , // RenderingServer
{ " TEXTURE_TYPE_CUBEMAP " , " TEXTURE_LAYERED_CUBEMAP_ARRAY " } , // RenderingServer
{ " TRACKER_LEFT_HAND " , " TRACKER_HAND_LEFT " } , // XRPositionalTracker
{ " TRACKER_RIGHT_HAND " , " TRACKER_HAND_RIGHT " } , // XRPositionalTracker
{ " TYPE_NORMALMAP " , " TYPE_NORMAL_MAP " } , // VisualShaderNodeCubemap
/// enums
{ " AlignMode " , " AlignmentMode " } , //AspectRatioContainer
{ " AnimationProcessMode " , " AnimationProcessCallback " } , // AnimationTree, AnimationPlayer
{ " Camera2DProcessMode " , " Camera2DProcessCallback " } , // Camera2D
{ " CubeMapSide " , " CubeMapLayer " } , // RenderingServer
{ " DampedStringParam " , " DampedSpringParam " } , // PhysicsServer2D
{ " FFT_Size " , " FFTSize " } , // AudioEffectPitchShift,AudioEffectSpectrumAnalyzer
{ " PauseMode " , " ProcessMode " } , // Node
{ " TimerProcessMode " , " TimerProcessCallback " } , // Timer
{ " Tracking_status " , " TrackingStatus " } , // XRInterface
{ nullptr , nullptr } ,
} ;
static const char * gdscript_function_renames [ ] [ 2 ] = {
// { "_set_name", "get_tracker_name"}, // XRPositionalTracker - CameraFeed use this
// { "_unhandled_input", "_unhandled_key_input"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer
// { "create_gizmo", "_create_gizmo"}, // EditorNode3DGizmoPlugin - may be used
// { "get_dependencies", "_get_dependencies" }, // ResourceFormatLoader broke ResourceLoader
// { "get_extents", "get_size" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume
// { "get_h_offset", "get_drag_horizontal_offset"}, // Camera2D, broke PathFollow, Camera
// { "get_mode", "get_file_mode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
// { "get_motion", "get_travel"}, // PhysicsTestMotionResult2D broke ParalaxLayer
// { "get_name", "get_tracker_name"}, // XRPositionalTracker broke OS, Node
// { "get_network_connected_peers", "get_peers"}, // MultiplayerAPI broke SceneTree
// { "get_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree
// { "get_network_unique_id", "get_unique_id"}, // MultiplayerAPI broke SceneTree
// { "get_offset", "get_position_offset" }, // GraphNode broke Gradient
// { "get_peer_port", "get_peer" }, // ENetMultiplayerPeer broke WebSocketServer
// { "get_process_mode", "get_process_callback" }, // ClippedCamera3D broke Node, Sky
// { "get_render_info", "get_rendering_info" }, // RenderingServer broke Viewport
// { "get_type", "get_tracker_type"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight
// { "get_v_offset", "get_drag_vertical_offset"}, // Camera2D, broke PathFollow, Camera
// { "has_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree
// { "instance", "instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule
// { "is_listening", "is_bound"}, // PacketPeerUDP broke TCPServer, UDPServer
// { "is_refusing_new_network_connections", "is_refusing_new_connections"}, // MultiplayerAPI broke SceneTree
// { "is_valid", "has_valid_event" }, // Shortcut broke e.g. Callable
// { "listen", "bound"}, // PacketPeerUDP broke TCPServer, UDPServer
// { "load", "_load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
// { "make_current", "set_current" }, // Camera2D broke Camera3D, Listener2D
// { "process", "_process" }, // AnimationNode - This word is commonly used
// { "save", "_save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
// { "set_autowrap", "set_autowrap_mode" }, // AcceptDialog broke Label - Cyclic Rename
// { "set_color", "surface_set_color"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool
// { "set_event", "set_shortcut" }, // BaseButton - Cyclic Rename
// { "set_extents", "set_size"}, // BoxShape, RectangleShape broke ReflectionProbe
// { "set_flag", "set_particle_flag"}, // ParticlesMaterial broke Window, HingeJoint3D
// { "set_h_offset", "set_drag_horizontal_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
// { "set_margin", "set_offset" }, // Control broke Shape3D, AtlasTexture
// { "set_mode", "set_mode_file_mode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
// { "set_normal", "surface_set_normal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D
// { "set_process_mode", "set_process_callback" }, // AnimationTree broke Node, Tween, Sky
// { "set_refuse_new_network_connections", "set_refuse_new_connections"}, // MultiplayerAPI broke SceneTree
// { "set_uv", "surface_set_uv" }, // ImmediateMesh broke Polygon2D
// { "set_v_offset", "set_drag_vertical_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
// {"get_points","get_points_id"},// Astar, broke Line2D, Convexpolygonshape
// {"get_v_scroll","get_v_scroll_bar"},//ItemList, broke TextView
{ " _about_to_show " , " _about_to_popup " } , // ColorPickerButton
{ " _get_configuration_warning " , " _get_configuration_warnings " } , // Node
{ " _set_current " , " set_current " } , // Camera2D
{ " _set_editor_description " , " set_editor_description " } , // Node
{ " _toplevel_raise_self " , " _top_level_raise_self " } , // CanvasItem
{ " _update_wrap_at " , " _update_wrap_at_column " } , // TextEdit
{ " add_animation " , " add_animation_library " } , // AnimationPlayer
{ " add_cancel " , " add_cancel_button " } , // AcceptDialog
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{ " add_central_force " , " apply_central_force " } , //RigidDynamicBody2D
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{ " add_child_below_node " , " add_sibling " } , // Node
{ " add_color_override " , " add_theme_color_override " } , // Control
{ " add_constant_override " , " add_theme_constant_override " } , // Control
{ " add_font_override " , " add_theme_font_override " } , // Control
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{ " add_force " , " apply_force " } , //RigidDynamicBody2D
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{ " add_icon_override " , " add_theme_icon_override " } , // Control
{ " add_scene_import_plugin " , " add_scene_format_importer_plugin " } , //EditorPlugin
{ " add_stylebox_override " , " add_theme_stylebox_override " } , // Control
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{ " add_torque " , " apply_torque " } , //RigidDynamicBody2D
{ " apply_changes " , " _apply_changes " } , // EditorPlugin
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{ " bind_child_node_to_bone " , " set_bone_children " } , // Skeleton3D
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{ " body_add_force " , " body_apply_force " } , // PhysicsServer2D
{ " body_add_torque " , " body_apply_torque " } , // PhysicsServer2D
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{ " bumpmap_to_normalmap " , " bump_map_to_normal_map " } , // Image
{ " can_be_hidden " , " _can_be_hidden " } , // EditorNode3DGizmoPlugin
{ " can_drop_data_fw " , " _can_drop_data_fw " } , // ScriptEditor
{ " can_generate_small_preview " , " _can_generate_small_preview " } , // EditorResourcePreviewGenerator
{ " can_instance " , " can_instantiate " } , // PackedScene, Script
{ " canvas_light_set_scale " , " canvas_light_set_texture_scale " } , // RenderingServer
{ " center_viewport_to_cursor " , " center_viewport_to_caret " } , // TextEdit
{ " clip_polygons_2d " , " clip_polygons " } , // Geometry2D
{ " clip_polyline_with_polygon_2d " , " clip_polyline_with_polygon " } , //Geometry2D
{ " commit_handle " , " _commit_handle " } , // EditorNode3DGizmo
{ " convex_hull_2d " , " convex_hull " } , // Geometry2D
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{ " create_gizmo " , " _create_gizmo " } , // EditorNode3DGizmoPlugin
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{ " cursor_get_blink_speed " , " get_caret_blink_speed " } , // TextEdit
{ " cursor_get_column " , " get_caret_column " } , // TextEdit
{ " cursor_get_line " , " get_caret_line " } , // TextEdit
{ " cursor_set_blink_enabled " , " set_caret_blink_enabled " } , // TextEdit
{ " cursor_set_blink_speed " , " set_caret_blink_speed " } , // TextEdit
{ " cursor_set_column " , " set_caret_column " } , // TextEdit
{ " cursor_set_line " , " set_caret_line " } , // TextEdit
{ " damped_spring_joint_create " , " joint_make_damped_spring " } , // PhysicsServer2D
{ " damped_string_joint_get_param " , " damped_spring_joint_get_param " } , // PhysicsServer2D
{ " damped_string_joint_set_param " , " damped_spring_joint_set_param " } , // PhysicsServer2D
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{ " dectime " , " move_toward " } , // GDScript, Math functions
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{ " delete_char_at_cursor " , " delete_char_at_caret " } , // LineEdit
{ " deselect_items " , " deselect_all " } , // FileDialog
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{ " disable_plugin " , " _disable_plugin " } , // EditorPlugin
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{ " drop_data_fw " , " _drop_data_fw " } , // ScriptEditor
{ " exclude_polygons_2d " , " exclude_polygons " } , // Geometry2D
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{ " find_node " , " find_child " } , // Node
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{ " find_scancode_from_string " , " find_keycode_from_string " } , // OS
{ " forward_canvas_draw_over_viewport " , " _forward_canvas_draw_over_viewport " } , // EditorPlugin
{ " forward_canvas_force_draw_over_viewport " , " _forward_canvas_force_draw_over_viewport " } , // EditorPlugin
{ " forward_canvas_gui_input " , " _forward_canvas_gui_input " } , // EditorPlugin
{ " forward_spatial_draw_over_viewport " , " _forward_3d_draw_over_viewport " } , // EditorPlugin
{ " forward_spatial_force_draw_over_viewport " , " _forward_3d_force_draw_over_viewport " } , // EditorPlugin
{ " forward_spatial_gui_input " , " _forward_3d_gui_input " } , // EditorPlugin
{ " generate_from_path " , " _generate_from_path " } , // EditorResourcePreviewGenerator
{ " generate_small_preview_automatically " , " _generate_small_preview_automatically " } , // EditorResourcePreviewGenerator
{ " get_action_list " , " action_get_events " } , // InputMap
{ " get_alt " , " is_alt_pressed " } , // InputEventWithModifiers
{ " get_animation_process_mode " , " get_process_callback " } , // AnimationPlayer
{ " get_applied_force " , " get_constant_force " } , //RigidDynamicBody2D
{ " get_applied_torque " , " get_constant_torque " } , //RigidDynamicBody2D
{ " get_audio_bus " , " get_audio_bus_name " } , // Area3D
{ " get_bound_child_nodes_to_bone " , " get_bone_children " } , // Skeleton3D
{ " get_camera " , " get_camera_3d " } , // Viewport -> this is also convertable to get_camera_2d, broke GLTFNode
{ " get_cancel " , " get_cancel_button " } , // ConfirmationDialog
{ " get_caption " , " _get_caption " } , // AnimationNode
{ " get_cast_to " , " get_target_position " } , // RayCast2D, RayCast3D
{ " get_child_by_name " , " _get_child_by_name " } , // AnimationNode
{ " get_child_nodes " , " _get_child_nodes " } , // AnimationNode
{ " get_closest_point_to_segment_2d " , " get_closest_point_to_segment " } , // Geometry2D
{ " get_closest_point_to_segment_uncapped_2d " , " get_closest_point_to_segment_uncapped " } , // Geometry2D
{ " get_closest_points_between_segments_2d " , " get_closest_point_to_segment " } , // Geometry2D
{ " get_collision_layer_bit " , " get_collision_layer_value " } , // CSGShape3D and a lot of others like GridMap
{ " get_collision_mask_bit " , " get_collision_mask_value " } , // CSGShape3D and a lot of others like GridMap
{ " get_color_types " , " get_color_type_list " } , // Theme
{ " get_command " , " is_command_pressed " } , // InputEventWithModifiers
{ " get_constant_types " , " get_constant_type_list " } , // Theme
{ " get_control " , " is_ctrl_pressed " } , // InputEventWithModifiers
{ " get_cull_mask_bit " , " get_cull_mask_value " } , // Camera3D
{ " get_cursor_position " , " get_caret_column " } , // LineEdit
{ " get_d " , " get_distance " } , // LineShape2D
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{ " get_drag_data " , " _get_drag_data " } , // Control
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{ " get_drag_data_fw " , " _get_drag_data_fw " } , // ScriptEditor
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{ " get_editor_description " , " _get_editor_description " } , // Node
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{ " get_editor_viewport " , " get_viewport " } , // EditorPlugin
{ " get_enabled_focus_mode " , " get_focus_mode " } , // BaseButton
{ " get_endian_swap " , " is_big_endian " } , // File
{ " get_error_string " , " get_error_message " } , // JSON
{ " get_focus_neighbour " , " get_focus_neighbor " } , // Control
{ " get_font_types " , " get_font_type_list " } , // Theme
{ " get_frame_color " , " get_color " } , // ColorRect
{ " get_global_rate_scale " , " get_playback_speed_scale " } , // AudioServer
{ " get_gravity_distance_scale " , " get_gravity_point_distance_scale " } , //Area2D
{ " get_gravity_vector " , " get_gravity_direction " } , //Area2D
{ " get_h_scrollbar " , " get_h_scroll_bar " } , //ScrollContainer
{ " get_hand " , " get_tracker_hand " } , // XRPositionalTracker
{ " get_handle_name " , " _get_handle_name " } , // EditorNode3DGizmo
{ " get_handle_value " , " _get_handle_value " } , // EditorNode3DGizmo
{ " get_icon_align " , " get_icon_alignment " } , // Button
{ " get_icon_types " , " get_icon_type_list " } , // Theme
{ " get_idle_frames " , " get_process_frames " } , // Engine
{ " get_import_options " , " _get_import_options " } , // EditorImportPlugin
{ " get_import_order " , " _get_import_order " } , // EditorImportPlugin
{ " get_importer_name " , " _get_importer_name " } , // EditorImportPlugin
{ " get_interior_ambient " , " get_ambient_color " } , // ReflectionProbe
{ " get_interior_ambient_energy " , " get_ambient_color_energy " } , // ReflectionProbe
{ " get_iterations_per_second " , " get_physics_ticks_per_second " } , // Engine
{ " get_last_mouse_speed " , " get_last_mouse_velocity " } , // Input
{ " get_layer_mask_bit " , " get_layer_mask_value " } , // VisualInstance3D
{ " get_len " , " get_length " } , // File
{ " get_max_atlas_size " , " get_max_texture_size " } , // LightmapGI
{ " get_metakey " , " is_meta_pressed " } , // InputEventWithModifiers
{ " get_mid_height " , " get_height " } , // CapsuleMesh
{ " get_motion_remainder " , " get_remainder " } , // PhysicsTestMotionResult2D
{ " get_network_connected_peers " , " get_peers " } , // Multiplayer API
{ " get_network_master " , " get_multiplayer_authority " } , // Node
{ " get_network_peer " , " get_multiplayer_peer " } , // Multiplayer API
{ " get_network_unique_id " , " get_unique_id " } , // Multiplayer API
{ " get_ok " , " get_ok_button " } , // AcceptDialog
{ " get_option_visibility " , " _get_option_visibility " } , // EditorImportPlugin
{ " get_parameter_default_value " , " _get_parameter_default_value " } , // AnimationNode
{ " get_parameter_list " , " _get_parameter_list " } , // AnimationNode
{ " get_parent_spatial " , " get_parent_node_3d " } , // Node3D
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{ " get_pause_mode " , " get_process_mode " } , // Node
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{ " get_physical_scancode " , " get_physical_keycode " } , // InputEventKey
{ " get_physical_scancode_with_modifiers " , " get_physical_keycode_with_modifiers " } , // InputEventKey
{ " get_plugin_icon " , " _get_plugin_icon " } , // EditorPlugin
{ " get_plugin_name " , " _get_plugin_name " } , // EditorPlugin
{ " get_preset_count " , " _get_preset_count " } , // EditorImportPlugin
{ " get_preset_name " , " _get_preset_name " } , // EditorImportPlugin
{ " get_recognized_extensions " , " _get_recognized_extensions " } , // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver
{ " get_render_info " , " get_rendering_info " } , // RenderingServer
{ " get_render_targetsize " , " get_render_target_size " } , // XRInterface
{ " get_resource_type " , " _get_resource_type " } , // ResourceFormatLoader
{ " get_result " , " get_data " } , //JSON
{ " get_rpc_sender_id " , " get_remote_sender_id " } , // Multiplayer API
{ " get_save_extension " , " _get_save_extension " } , // EditorImportPlugin
{ " get_scancode " , " get_keycode " } , // InputEventKey
{ " get_scancode_string " , " get_keycode_string " } , // OS
{ " get_scancode_with_modifiers " , " get_keycode_with_modifiers " } , // InputEventKey
{ " get_shift " , " is_shift_pressed " } , // InputEventWithModifiers
{ " get_size_override " , " get_size_2d_override " } , // SubViewport
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{ " get_slide_count " , " get_slide_collision_count " } , // CharacterBody2D, CharacterBody3D
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{ " get_slips_on_slope " , " get_slide_on_slope " } , // SeparationRayShape2D, SeparationRayShape3D
{ " get_space_override_mode " , " get_gravity_space_override_mode " } , // Area2D
{ " get_speed " , " get_velocity " } , // InputEventMouseMotion
{ " get_stylebox_types " , " get_stylebox_type_list " } , // Theme
{ " get_surface_material " , " get_surface_override_material " } , // MeshInstance3D broke ImporterMesh
{ " get_surface_material_count " , " get_surface_override_material_count " } , // MeshInstance3D
{ " get_tab_disabled " , " is_tab_disabled " } , // Tab
{ " get_tab_hidden " , " is_tab_hidden " } , // Tab
{ " get_text_align " , " get_text_alignment " } , // Button
{ " get_theme_item_types " , " get_theme_item_type_list " } , // Theme
{ " get_timer_process_mode " , " get_timer_process_callback " } , // Timer
{ " get_translation " , " get_position " } , // Node3D broke GLTFNode which is used rarely
{ " get_use_in_baked_light " , " is_baking_navigation " } , // GridMap
{ " get_used_cells_by_id " , " get_used_cells " } , // TileMap
{ " get_v_scrollbar " , " get_v_scroll_bar " } , //ScrollContainer
{ " get_visible_name " , " _get_visible_name " } , // EditorImportPlugin
{ " get_window_layout " , " _get_window_layout " } , // EditorPlugin
{ " get_word_under_cursor " , " get_word_under_caret " } , // TextEdit
{ " get_world " , " get_world_3d " } , // Viewport, Spatial
{ " get_zfar " , " get_far " } , // Camera3D broke GLTFCamera
{ " get_znear " , " get_near " } , // Camera3D broke GLTFCamera
{ " groove_joint_create " , " joint_make_groove " } , // PhysicsServer2D
{ " handle_menu_selected " , " _handle_menu_selected " } , // EditorResourcePicker
{ " handles_type " , " _handles_type " } , // ResourceFormatLoader
{ " has_color " , " has_theme_color " } , // Control broke Theme
{ " has_color_override " , " has_theme_color_override " } , // Control broke Theme
{ " has_constant " , " has_theme_constant " } , // Control
{ " has_constant_override " , " has_theme_constant_override " } , // Control
{ " has_filter " , " _has_filter " } , // AnimationNode
{ " has_font " , " has_theme_font " } , // Control broke Theme
{ " has_font_override " , " has_theme_font_override " } , // Control
{ " has_icon " , " has_theme_icon " } , // Control broke Theme
{ " has_icon_override " , " has_theme_icon_override " } , // Control
{ " has_main_screen " , " _has_main_screen " } , // EditorPlugin
{ " has_network_peer " , " has_multiplayer_peer " } , // Multiplayer API
{ " has_stylebox " , " has_theme_stylebox " } , // Control broke Theme
{ " has_stylebox_override " , " has_theme_stylebox_override " } , // Control
{ " http_escape " , " uri_encode " } , // String
{ " http_unescape " , " uri_decode " } , // String
{ " import_animation_from_other_importer " , " _import_animation " } , //EditorSceneFormatImporter
{ " import_scene_from_other_importer " , " _import_scene " } , //EditorSceneFormatImporter
{ " instance_set_surface_material " , " instance_set_surface_override_material " } , // RenderingServer
{ " intersect_polygons_2d " , " intersect_polygons " } , // Geometry2D
{ " intersect_polyline_with_polygon_2d " , " intersect_polyline_with_polygon " } , // Geometry2D
{ " is_a_parent_of " , " is_ancestor_of " } , // Node
{ " is_commiting_action " , " is_committing_action " } , // UndoRedo
{ " is_doubleclick " , " is_double_click " } , // InputEventMouseButton
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{ " is_draw_red " , " is_draw_warning " } , // EditorProperty
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{ " is_h_drag_enabled " , " is_drag_horizontal_enabled " } , // Camera2D
{ " is_handle_highlighted " , " _is_handle_highlighted " } , // EditorNode3DGizmo, EditorNode3DGizmoPlugin
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{ " is_inverting_faces " , " get_flip_faces " } , // CSGPrimitive3D
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{ " is_network_master " , " is_multiplayer_authority " } , // Node
{ " is_network_server " , " is_server " } , // Multiplayer API
{ " is_normalmap " , " is_normal_map " } , // NoiseTexture
{ " is_refusing_new_network_connections " , " is_refusing_new_connections " } , // Multiplayer API
{ " is_region " , " is_region_enabled " } , // Sprite2D
{ " is_scancode_unicode " , " is_keycode_unicode " } , // OS
{ " is_selectable_when_hidden " , " _is_selectable_when_hidden " } , // EditorNode3DGizmoPlugin
{ " is_set_as_toplevel " , " is_set_as_top_level " } , // CanvasItem
{ " is_shortcut " , " matches_event " } , // Shortcut
{ " is_size_override_stretch_enabled " , " is_size_2d_override_stretch_enabled " } , // SubViewport
{ " is_sort_enabled " , " is_y_sort_enabled " } , // Node2D
{ " is_static_body " , " is_able_to_sleep " } , // PhysicalBone3D - TODO - not sure
{ " is_v_drag_enabled " , " is_drag_vertical_enabled " } , // Camera2D
{ " joint_create_cone_twist " , " joint_make_cone_twist " } , // PhysicsServer3D
{ " joint_create_generic_6dof " , " joint_make_generic_6dof " } , // PhysicsServer3D
{ " joint_create_hinge " , " joint_make_hinge " } , // PhysicsServer3D
{ " joint_create_pin " , " joint_make_pin " } , // PhysicsServer3D
{ " joint_create_slider " , " joint_make_slider " } , // PhysicsServer3D
{ " line_intersects_line_2d " , " line_intersects_line " } , // Geometry2D
{ " load_from_globals " , " load_from_project_settings " } , // InputMap
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{ " load_interactive " , " load_threaded_request " } , // ResourceLoader - load_threaded_request is alternative, but is used differently
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{ " make_convex_from_brothers " , " make_convex_from_siblings " } , // CollisionShape3D
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{ " make_visible " , " _make_visible " } , // EditorPlugin
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{ " merge_polygons_2d " , " merge_polygons " } , // Geometry2D
{ " mesh_surface_get_format " , " mesh_surface_get_format_attribute_stride " } , // RenderingServer
{ " mesh_surface_update_region " , " mesh_surface_update_attribute_region " } , // RenderingServer
{ " move_to_bottom " , " move_after " } , // Skeleton3D
{ " move_to_top " , " move_before " } , // Skeleton3D
{ " multimesh_allocate " , " multimesh_allocate_data " } , // RenderingServer
{ " normalmap_to_xy " , " normal_map_to_xy " } , // Image
{ " offset_polygon_2d " , " offset_polygon " } , // Geometry2D
{ " offset_polyline_2d " , " offset_polyline " } , // Geometry2D
{ " percent_decode " , " uri_decode " } , // String
{ " percent_encode " , " uri_encode " } , // String
{ " pin_joint_create " , " joint_make_pin " } , // PhysicsServer2D
{ " popup_centered_minsize " , " popup_centered_clamped " } , // Window
{ " post_import " , " _post_import " } , // EditorScenePostImport
{ " print_stray_nodes " , " print_orphan_nodes " } , // Node
{ " property_list_changed_notify " , " notify_property_list_changed " } , // Object
{ " recognize " , " _recognize " } , // ResourceFormatLoader
{ " regen_normalmaps " , " regen_normal_maps " } , // ArrayMesh
{ " remove " , " remove_at " } , // Array, broke Directory
{ " remove_animation " , " remove_animation_library " } , // AnimationPlayer
{ " remove_color_override " , " remove_theme_color_override " } , // Control
{ " remove_constant_override " , " remove_theme_constant_override " } , // Control
{ " remove_font_override " , " remove_theme_font_override " } , // Control
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{ " remove_icon_override " , " remove_theme_icon_override " } , // Control
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{ " remove_scene_import_plugin " , " remove_scene_format_importer_plugin " } , //EditorPlugin
{ " remove_stylebox_override " , " remove_theme_stylebox_override " } , // Control
{ " rename_animation " , " rename_animation_library " } , // AnimationPlayer
{ " rename_dependencies " , " _rename_dependencies " } , // ResourceFormatLoader
{ " save_external_data " , " _save_external_data " } , // EditorPlugin
{ " segment_intersects_segment_2d " , " segment_intersects_segment " } , // Geometry2D
{ " set_adjustment_enable " , " set_adjustment_enabled " } , // Environment
{ " set_alt " , " set_alt_pressed " } , // InputEventWithModifiers
{ " set_anchor_and_margin " , " set_anchor_and_offset " } , // Control
{ " set_anchors_and_margins_preset " , " set_anchors_and_offsets_preset " } , // Control
{ " set_animation_process_mode " , " set_process_callback " } , // AnimationPlayer
{ " set_as_bulk_array " , " set_buffer " } , // MultiMesh
{ " set_as_normalmap " , " set_as_normal_map " } , // NoiseTexture
{ " set_as_toplevel " , " set_as_top_level " } , // CanvasItem
{ " set_audio_bus " , " set_audio_bus_name " } , // Area3D
{ " set_autowrap " , " set_autowrap_mode " } , // Label broke AcceptDialog
{ " set_cast_to " , " set_target_position " } , // RayCast2D, RayCast3D
{ " set_collision_layer_bit " , " set_collision_layer_value " } , // CSGShape3D and a lot of others like GridMap
{ " set_collision_mask_bit " , " set_collision_mask_value " } , // CSGShape3D and a lot of others like GridMap
{ " set_column_min_width " , " set_column_custom_minimum_width " } , // Tree
{ " set_command " , " set_command_pressed " } , // InputEventWithModifiers
{ " set_control " , " set_ctrl_pressed " } , // InputEventWithModifiers
{ " set_create_options " , " _set_create_options " } , // EditorResourcePicker
{ " set_cull_mask_bit " , " set_cull_mask_value " } , // Camera3D
{ " set_cursor_position " , " set_caret_column " } , // LineEdit
{ " set_d " , " set_distance " } , // WorldMarginShape2D
{ " set_doubleclick " , " set_double_click " } , // InputEventMouseButton
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{ " set_draw_red " , " set_draw_warning " } , // EditorProperty
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{ " set_enabled_focus_mode " , " set_focus_mode " } , // BaseButton
{ " set_endian_swap " , " set_big_endian " } , // File
{ " set_expand_to_text_length " , " set_expand_to_text_length_enabled " } , // LineEdit
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{ " set_filename " , " set_scene_file_path " } , // Node, WARNING, this may be used in a lot of other places
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{ " set_focus_neighbour " , " set_focus_neighbor " } , // Control
{ " set_frame_color " , " set_color " } , // ColorRect
{ " set_global_rate_scale " , " set_playback_speed_scale " } , // AudioServer
{ " set_gravity_distance_scale " , " set_gravity_point_distance_scale " } , // Area2D
{ " set_gravity_vector " , " set_gravity_direction " } , // Area2D
{ " set_h_drag_enabled " , " set_drag_horizontal_enabled " } , // Camera2D
{ " set_icon_align " , " set_icon_alignment " } , // Button
{ " set_interior_ambient " , " set_ambient_color " } , // ReflectionProbe
{ " set_interior_ambient_energy " , " set_ambient_color_energy " } , // ReflectionProbe
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{ " set_invert_faces " , " set_flip_faces " } , // CSGPrimitive3D
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{ " set_is_initialized " , " _is_initialized " } , // XRInterface
{ " set_is_primary " , " set_primary " } , // XRInterface
{ " set_iterations_per_second " , " set_physics_ticks_per_second " } , // Engine
{ " set_layer_mask_bit " , " set_layer_mask_value " } , // VisualInstance3D
{ " set_margins_preset " , " set_offsets_preset " } , // Control
{ " set_max_atlas_size " , " set_max_texture_size " } , // LightmapGI
{ " set_metakey " , " set_meta_pressed " } , // InputEventWithModifiers
{ " set_mid_height " , " set_height " } , // CapsuleMesh
{ " set_network_master " , " set_multiplayer_authority " } , // Node
{ " set_network_peer " , " set_multiplayer_peer " } , // Multiplayer API
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{ " set_pause_mode " , " set_process_mode " } , // Node
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{ " set_physical_scancode " , " set_physical_keycode " } , // InputEventKey
{ " set_refuse_new_network_connections " , " set_refuse_new_connections " } , // Multiplayer API
{ " set_region " , " set_region_enabled " } , // Sprite2D, Sprite broke AtlasTexture
{ " set_region_filter_clip " , " set_region_filter_clip_enabled " } , // Sprite2D
{ " set_rotate " , " set_rotates " } , // PathFollow2D
{ " set_scancode " , " set_keycode " } , // InputEventKey
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{ " set_shader_param " , " set_shader_uniform " } , // ShaderMaterial
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{ " set_shift " , " set_shift_pressed " } , // InputEventWithModifiers
{ " set_size_override " , " set_size_2d_override " } , // SubViewport broke ImageTexture
{ " set_size_override_stretch " , " set_size_2d_override_stretch " } , // SubViewport
{ " set_slips_on_slope " , " set_slide_on_slope " } , // SeparationRayShape2D, SeparationRayShape3D
{ " set_sort_enabled " , " set_y_sort_enabled " } , // Node2D
{ " set_space_override_mode " , " set_gravity_space_override_mode " } , // Area2D
{ " set_speed " , " set_velocity " } , // InputEventMouseMotion
{ " set_ssao_edge_sharpness " , " set_ssao_sharpness " } , // Environment
{ " set_surface_material " , " set_surface_override_material " } , // MeshInstance3D broke ImporterMesh
{ " set_tab_align " , " set_tab_alignment " } , //TabContainer
{ " set_tangent " , " surface_set_tangent " } , // ImmediateGeometry broke SurfaceTool
{ " set_text_align " , " set_text_alignment " } , // Button
{ " set_timer_process_mode " , " set_timer_process_callback " } , // Timer
{ " set_tonemap_auto_exposure " , " set_tonemap_auto_exposure_enabled " } , // Environment
{ " set_translation " , " set_position " } , // Node3D - this broke GLTFNode which is used rarely
{ " set_uv2 " , " surface_set_uv2 " } , // ImmediateMesh broke Surffacetool
{ " set_v_drag_enabled " , " set_drag_vertical_enabled " } , // Camera2D
{ " set_valign " , " set_vertical_alignment " } , // Label
{ " set_window_layout " , " _set_window_layout " } , // EditorPlugin
{ " set_zfar " , " set_far " } , // Camera3D broke GLTFCamera
{ " set_znear " , " set_near " } , // Camera3D broke GLTFCamera
{ " shortcut_match " , " is_match " } , // InputEvent
{ " skeleton_allocate " , " skeleton_allocate_data " } , // RenderingServer
{ " surface_update_region " , " surface_update_attribute_region " } , // ArrayMesh
{ " targeting_method " , " tween_method " } , // Tween
{ " targeting_property " , " tween_property " } , // Tween
{ " track_remove_key_at_position " , " track_remove_key_at_time " } , // Animation
{ " triangulate_delaunay_2d " , " triangulate_delaunay " } , // Geometry2D
{ " unbind_child_node_from_bone " , " remove_bone_child " } , // Skeleton3D
{ " unselect " , " deselect " } , // ItemList
{ " unselect_all " , " deselect_all " } , // ItemList
{ " update_configuration_warning " , " update_configuration_warnings " } , // Node
{ " update_gizmo " , " update_gizmos " } , // Node3D
{ " viewport_set_use_arvr " , " viewport_set_use_xr " } , // RenderingServer
{ " warp_mouse_position " , " warp_mouse " } , // Input
// Builtin types
// { "empty", "is_empty" }, // Array - Used as custom rule // Be careful, this will be used everywhere
{ " clamped " , " clamp " } , // Vector2 // Be careful, this will be used everywhere
{ " get_rotation_quat " , " get_rotation_quaternion " } , // Basis
{ " grow_margin " , " grow_side " } , // Rect2
{ " invert " , " reverse " } , // Array - TODO check // Be careful, this will be used everywhere
{ " is_abs_path " , " is_absolute_path " } , // String
{ " is_valid_integer " , " is_valid_int " } , // String
{ " linear_interpolate " , " lerp " } , // Color
{ " to_ascii " , " to_ascii_buffer " } , // String
{ " to_utf8 " , " to_utf8_buffer " } , // String
{ " to_wchar " , " to_utf32_buffer " } , // String // TODO - utf32 or utf16?
// Globals
{ " rand_range " , " randf_range " } ,
{ " stepify " , " snapped " } ,
{ nullptr , nullptr } ,
} ;
// gdscript_function_renames clone with CamelCase
static const char * csharp_function_renames [ ] [ 2 ] = {
// { "_SetName", "GetTrackerName"}, // XRPositionalTracker - CameraFeed use this
// { "_UnhandledInput", "_UnhandledKeyInput"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer
// { "CreateGizmo", "_CreateGizmo"}, // EditorNode3DGizmoPlugin - may be used
// { "GetDependencies", "_GetDependencies" }, // ResourceFormatLoader broke ResourceLoader
// { "GetExtents", "GetSize" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume
// { "GetHOffset", "GetDragHorizontalOffset"}, // Camera2D, broke PathFollow, Camera
// { "GetMode", "GetFileMode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
// { "GetMotion", "GetTravel"}, // PhysicsTestMotionResult2D broke ParalaxLayer
// { "GetName", "GetTrackerName"}, // XRPositionalTracker broke OS, Node
// { "GetNetworkConnectedPeers", "GetPeers"}, // MultiplayerAPI broke SceneTree
// { "GetNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree
// { "GetNetworkUniqueId", "GetUniqueId"}, // MultiplayerAPI broke SceneTree
// { "GetOffset", "GetPositionOffset" }, // GraphNode broke Gradient
// { "GetPeerPort", "GetPeer" }, // ENetMultiplayerPeer broke WebSocketServer
// { "GetProcessMode", "GetProcessCallback" }, // ClippedCamera3D broke Node, Sky
// { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer broke Viewport
// { "GetType", "GetTrackerType"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight
// { "GetVOffset", "GetDragVerticalOffset"}, // Camera2D, broke PathFollow, Camera
// { "HasNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree
// { "Instance", "Instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule
// { "IsListening", "IsBound"}, // PacketPeerUDP broke TCPServer, UDPServer
// { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections"}, // MultiplayerAPI broke SceneTree
// { "IsValid", "HasValidEvent" }, // Shortcut broke e.g. Callable
// { "Listen", "Bound"}, // PacketPeerUDP broke TCPServer, UDPServer
// { "Load", "_Load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
// { "MakeCurrent", "SetCurrent" }, // Camera2D broke Camera3D, Listener2D
// { "Process", "_Process" }, // AnimationNode - This word is commonly used
// { "Save", "_Save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
// { "SetAutowrap", "SetAutowrapMode" }, // AcceptDialog broke Label - Cyclic Rename
// { "SetColor", "SurfaceSetColor"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool
// { "SetEvent", "SetShortcut" }, // BaseButton - Cyclic Rename
// { "SetExtents", "SetSize"}, // BoxShape, RectangleShape broke ReflectionProbe
// { "SetFlag", "SetParticleFlag"}, // ParticlesMaterial broke Window, HingeJoint3D
// { "SetHOffset", "SetDragHorizontalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
// { "SetMargin", "SetOffset" }, // Control broke Shape3D, AtlasTexture
// { "SetMode", "SetModeFileMode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
// { "SetNormal", "SurfaceSetNormal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D
// { "SetProcessMode", "SetProcessCallback" }, // AnimationTree broke Node, Tween, Sky
// { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections"}, // MultiplayerAPI broke SceneTree
// { "SetUv", "SurfaceSetUv" }, // ImmediateMesh broke Polygon2D
// { "SetVOffset", "SetDragVerticalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
// {"GetPoints","GetPointsId"},// Astar, broke Line2D, Convexpolygonshape
// {"GetVScroll","GetVScrollBar"},//ItemList, broke TextView
{ " RenderingServer " , " GetTabAlignment " } , // Tab
{ " _AboutToShow " , " _AboutToPopup " } , // ColorPickerButton
{ " _GetConfigurationWarning " , " _GetConfigurationWarnings " } , // Node
{ " _SetCurrent " , " SetCurrent " } , // Camera2D
{ " _SetEditorDescription " , " SetEditorDescription " } , // Node
{ " _ToplevelRaiseSelf " , " _TopLevelRaiseSelf " } , // CanvasItem
{ " _UpdateWrapAt " , " _UpdateWrapAtColumn " } , // TextEdit
{ " AddAnimation " , " AddAnimationLibrary " } , // AnimationPlayer
{ " AddCancel " , " AddCancelButton " } , // AcceptDialog
{ " AddCentralForce " , " AddConstantCentralForce " } , //RigidDynamicBody2D
{ " AddChildBelowNode " , " AddSibling " } , // Node
{ " AddColorOverride " , " AddThemeColorOverride " } , // Control
{ " AddConstantOverride " , " AddThemeConstantOverride " } , // Control
{ " AddFontOverride " , " AddThemeFontOverride " } , // Control
{ " AddForce " , " AddConstantForce " } , //RigidDynamicBody2D
{ " AddIconOverride " , " AddThemeIconOverride " } , // Control
{ " AddSceneImportPlugin " , " AddSceneFormatImporterPlugin " } , //EditorPlugin
{ " AddStyleboxOverride " , " AddThemeStyleboxOverride " } , // Control
{ " AddTorque " , " AddConstantTorque " } , //RigidDynamicBody2D
{ " BindChildNodeToBone " , " SetBoneChildren " } , // Skeleton3D
{ " BumpmapToNormalmap " , " BumpMapToNormalMap " } , // Image
{ " CanBeHidden " , " _CanBeHidden " } , // EditorNode3DGizmoPlugin
{ " CanDropDataFw " , " _CanDropDataFw " } , // ScriptEditor
{ " CanGenerateSmallPreview " , " _CanGenerateSmallPreview " } , // EditorResourcePreviewGenerator
{ " CanInstance " , " CanInstantiate " } , // PackedScene, Script
{ " CanvasLightSetScale " , " CanvasLightSetTextureScale " } , // RenderingServer
{ " CenterViewportToCursor " , " CenterViewportToCaret " } , // TextEdit
{ " ClipPolygons2d " , " ClipPolygons " } , // Geometry2D
{ " ClipPolylineWithPolygon2d " , " ClipPolylineWithPolygon " } , //Geometry2D
{ " CommitHandle " , " _CommitHandle " } , // EditorNode3DGizmo
{ " ConvexHull2d " , " ConvexHull " } , // Geometry2D
{ " CursorGetBlinkSpeed " , " GetCaretBlinkSpeed " } , // TextEdit
{ " CursorGetColumn " , " GetCaretColumn " } , // TextEdit
{ " CursorGetLine " , " GetCaretLine " } , // TextEdit
{ " CursorSetBlinkEnabled " , " SetCaretBlinkEnabled " } , // TextEdit
{ " CursorSetBlinkSpeed " , " SetCaretBlinkSpeed " } , // TextEdit
{ " CursorSetColumn " , " SetCaretColumn " } , // TextEdit
{ " CursorSetLine " , " SetCaretLine " } , // TextEdit
{ " DampedSpringJointCreate " , " JointMakeDampedSpring " } , // PhysicsServer2D
{ " DampedStringJointGetParam " , " DampedSpringJointGetParam " } , // PhysicsServer2D
{ " DampedStringJointSetParam " , " DampedSpringJointSetParam " } , // PhysicsServer2D
{ " DeleteCharAtCursor " , " DeleteCharAtCaret " } , // LineEdit
{ " DeselectItems " , " DeselectAll " } , // FileDialog
{ " DropDataFw " , " _DropDataFw " } , // ScriptEditor
{ " ExcludePolygons2d " , " ExcludePolygons " } , // Geometry2D
{ " FindScancodeFromString " , " FindKeycodeFromString " } , // OS
{ " ForwardCanvasDrawOverViewport " , " _ForwardCanvasDrawOverViewport " } , // EditorPlugin
{ " ForwardCanvasForceDrawOverViewport " , " _ForwardCanvasForceDrawOverViewport " } , // EditorPlugin
{ " ForwardCanvasGuiInput " , " _ForwardCanvasGuiInput " } , // EditorPlugin
{ " ForwardSpatialDrawOverViewport " , " _Forward3dDrawOverViewport " } , // EditorPlugin
{ " ForwardSpatialForceDrawOverViewport " , " _Forward3dForceDrawOverViewport " } , // EditorPlugin
{ " ForwardSpatialGuiInput " , " _Forward3dGuiInput " } , // EditorPlugin
{ " GenerateFromPath " , " _GenerateFromPath " } , // EditorResourcePreviewGenerator
{ " GenerateSmallPreviewAutomatically " , " _GenerateSmallPreviewAutomatically " } , // EditorResourcePreviewGenerator
{ " GetActionList " , " ActionGetEvents " } , // InputMap
{ " GetAlt " , " IsAltPressed " } , // InputEventWithModifiers
{ " GetAnimationProcessMode " , " GetProcessCallback " } , // AnimationPlayer
{ " GetAppliedForce " , " GetConstantForce " } , //RigidDynamicBody2D
{ " GetAppliedTorque " , " GetConstantTorque " } , //RigidDynamicBody2D
{ " GetAudioBus " , " GetAudioBusName " } , // Area3D
{ " GetBoundChildNodesToBone " , " GetBoneChildren " } , // Skeleton3D
{ " GetCamera " , " GetCamera3d " } , // Viewport -> this is also convertable to getCamera2d, broke GLTFNode
{ " GetCancel " , " GetCancelButton " } , // ConfirmationDialog
{ " GetCaption " , " _GetCaption " } , // AnimationNode
{ " GetCastTo " , " GetTargetPosition " } , // RayCast2D, RayCast3D
{ " GetChildByName " , " _GetChildByName " } , // AnimationNode
{ " GetChildNodes " , " _GetChildNodes " } , // AnimationNode
{ " GetClosestPointToSegment2d " , " GetClosestPointToSegment " } , // Geometry2D
{ " GetClosestPointToSegmentUncapped2d " , " GetClosestPointToSegmentUncapped " } , // Geometry2D
{ " GetClosestPointsBetweenSegments2d " , " GetClosestPointToSegment " } , // Geometry2D
{ " GetCollisionLayerBit " , " GetCollisionLayerValue " } , // CSGShape3D and a lot of others like GridMap
{ " GetCollisionMaskBit " , " GetCollisionMaskValue " } , // CSGShape3D and a lot of others like GridMap
{ " GetColorTypes " , " GetColorTypeList " } , // Theme
{ " GetCommand " , " IsCommandPressed " } , // InputEventWithModifiers
{ " GetConstantTypes " , " GetConstantTypeList " } , // Theme
{ " GetControl " , " IsCtrlPressed " } , // InputEventWithModifiers
{ " GetCullMaskBit " , " GetCullMaskValue " } , // Camera3D
{ " GetCursorPosition " , " GetCaretColumn " } , // LineEdit
{ " GetD " , " GetDistance " } , // LineShape2D
{ " GetDragDataFw " , " _GetDragDataFw " } , // ScriptEditor
{ " GetEditorViewport " , " GetViewport " } , // EditorPlugin
{ " GetEnabledFocusMode " , " GetFocusMode " } , // BaseButton
{ " GetEndianSwap " , " IsBigEndian " } , // File
{ " GetErrorString " , " GetErrorMessage " } , // JSON
{ " GetFocusNeighbour " , " GetFocusNeighbor " } , // Control
{ " GetFontTypes " , " GetFontTypeList " } , // Theme
{ " GetFrameColor " , " GetColor " } , // ColorRect
{ " GetGlobalRateScale " , " GetPlaybackSpeedScale " } , // AudioServer
{ " GetGravityDistanceScale " , " GetGravityPointDistanceScale " } , //Area2D
{ " GetGravityVector " , " GetGravityDirection " } , //Area2D
{ " GetHScrollbar " , " GetHScrollBar " } , //ScrollContainer
{ " GetHand " , " GetTrackerHand " } , // XRPositionalTracker
{ " GetHandleName " , " _GetHandleName " } , // EditorNode3DGizmo
{ " GetHandleValue " , " _GetHandleValue " } , // EditorNode3DGizmo
{ " GetIconAlign " , " GetIconAlignment " } , // Button
{ " GetIconTypes " , " GetIconTypeList " } , // Theme
{ " GetIdleFrames " , " GetProcessFrames " } , // Engine
{ " GetImportOptions " , " _GetImportOptions " } , // EditorImportPlugin
{ " GetImportOrder " , " _GetImportOrder " } , // EditorImportPlugin
{ " GetImporterName " , " _GetImporterName " } , // EditorImportPlugin
{ " GetInteriorAmbient " , " GetAmbientColor " } , // ReflectionProbe
{ " GetInteriorAmbientEnergy " , " GetAmbientColorEnergy " } , // ReflectionProbe
{ " GetIterationsPerSecond " , " GetPhysicsTicksPerSecond " } , // Engine
{ " GetLastMouseSpeed " , " GetLastMouseVelocity " } , // Input
{ " GetLayerMaskBit " , " GetLayerMaskValue " } , // VisualInstance3D
{ " GetLen " , " GetLength " } , // File
{ " GetMaxAtlasSize " , " GetMaxTextureSize " } , // LightmapGI
{ " GetMetakey " , " IsMetaPressed " } , // InputEventWithModifiers
{ " GetMidHeight " , " GetHeight " } , // CapsuleMesh
{ " GetMotionRemainder " , " GetRemainder " } , // PhysicsTestMotionResult2D
{ " GetNetworkConnectedPeers " , " GetPeers " } , // Multiplayer API
{ " GetNetworkMaster " , " GetMultiplayerAuthority " } , // Node
{ " GetNetworkPeer " , " GetMultiplayerPeer " } , // Multiplayer API
{ " GetNetworkUniqueId " , " GetUniqueId " } , // Multiplayer API
{ " GetOk " , " GetOkButton " } , // AcceptDialog
{ " GetOptionVisibility " , " _GetOptionVisibility " } , // EditorImportPlugin
{ " GetParameterDefaultValue " , " _GetParameterDefaultValue " } , // AnimationNode
{ " GetParameterList " , " _GetParameterList " } , // AnimationNode
{ " GetParentSpatial " , " GetParentNode3d " } , // Node3D
{ " GetPhysicalScancode " , " GetPhysicalKeycode " } , // InputEventKey
{ " GetPhysicalScancodeWithModifiers " , " GetPhysicalKeycodeWithModifiers " } , // InputEventKey
{ " GetPluginIcon " , " _GetPluginIcon " } , // EditorPlugin
{ " GetPluginName " , " _GetPluginName " } , // EditorPlugin
{ " GetPresetCount " , " _GetPresetCount " } , // EditorImportPlugin
{ " GetPresetName " , " _GetPresetName " } , // EditorImportPlugin
{ " GetRecognizedExtensions " , " _GetRecognizedExtensions " } , // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver
{ " GetRenderInfo " , " GetRenderingInfo " } , // RenderingServer
{ " GetRenderTargetsize " , " GetRenderTargetSize " } , // XRInterface
{ " GetResourceType " , " _GetResourceType " } , // ResourceFormatLoader
{ " GetResult " , " GetData " } , //JSON
{ " GetRpcSenderId " , " GetRemoteSenderId " } , // Multiplayer API
{ " GetSaveExtension " , " _GetSaveExtension " } , // EditorImportPlugin
{ " GetScancode " , " GetKeycode " } , // InputEventKey
{ " GetScancodeString " , " GetKeycodeString " } , // OS
{ " GetScancodeWithModifiers " , " GetKeycodeWithModifiers " } , // InputEventKey
{ " GetShift " , " IsShiftPressed " } , // InputEventWithModifiers
{ " GetSizeOverride " , " GetSize2dOverride " } , // SubViewport
{ " GetSlipsOnSlope " , " GetSlideOnSlope " } , // SeparationRayShape2D, SeparationRayShape3D
{ " GetSpaceOverrideMode " , " GetGravitySpaceOverrideMode " } , // Area2D
{ " GetSpeed " , " GetVelocity " } , // InputEventMouseMotion
{ " GetStyleboxTypes " , " GetStyleboxTypeList " } , // Theme
{ " GetSurfaceMaterial " , " GetSurfaceOverrideMaterial " } , // MeshInstance3D broke ImporterMesh
{ " GetSurfaceMaterialCount " , " GetSurfaceOverrideMaterialCount " } , // MeshInstance3D
{ " GetTabDisabled " , " IsTabDisabled " } , // Tab
{ " GetTabHidden " , " IsTabHidden " } , // Tab
{ " GetTextAlign " , " GetTextAlignment " } , // Button
{ " GetThemeItemTypes " , " GetThemeItemTypeList " } , // Theme
{ " GetTimerProcessMode " , " GetTimerProcessCallback " } , // Timer
{ " GetTranslation " , " GetPosition " } , // Node3D broke GLTFNode which is used rarely
{ " GetUseInBakedLight " , " IsBakingNavigation " } , // GridMap
{ " GetUsedCellsById " , " GetUsedCells " } , // TileMap
{ " GetVScrollbar " , " GetVScrollBar " } , //ScrollContainer
{ " GetVisibleName " , " _GetVisibleName " } , // EditorImportPlugin
{ " GetWindowLayout " , " _GetWindowLayout " } , // EditorPlugin
{ " GetWordUnderCursor " , " GetWordUnderCaret " } , // TextEdit
{ " GetWorld " , " GetWorld3d " } , // Viewport, Spatial
{ " GetZfar " , " GetFar " } , // Camera3D broke GLTFCamera
{ " GetZnear " , " GetNear " } , // Camera3D broke GLTFCamera
{ " GrooveJointCreate " , " JointMakeGroove " } , // PhysicsServer2D
{ " HandleMenuSelected " , " _HandleMenuSelected " } , // EditorResourcePicker
{ " HandlesType " , " _HandlesType " } , // ResourceFormatLoader
{ " HasColor " , " HasThemeColor " } , // Control broke Theme
{ " HasColorOverride " , " HasThemeColorOverride " } , // Control broke Theme
{ " HasConstant " , " HasThemeConstant " } , // Control
{ " HasConstantOverride " , " HasThemeConstantOverride " } , // Control
{ " HasFilter " , " _HasFilter " } , // AnimationNode
{ " HasFont " , " HasThemeFont " } , // Control broke Theme
{ " HasFontOverride " , " HasThemeFontOverride " } , // Control
{ " HasIcon " , " HasThemeIcon " } , // Control broke Theme
{ " HasIconOverride " , " HasThemeIconOverride " } , // Control
{ " HasMainScreen " , " _HasMainScreen " } , // EditorPlugin
{ " HasNetworkPeer " , " HasMultiplayerPeer " } , // Multiplayer API
{ " HasStylebox " , " HasThemeStylebox " } , // Control broke Theme
{ " HasStyleboxOverride " , " HasThemeStyleboxOverride " } , // Control
{ " HttpEscape " , " UriEncode " } , // String
{ " HttpUnescape " , " UriDecode " } , // String
{ " ImportAnimationFromOtherImporter " , " _ImportAnimation " } , //EditorSceneFormatImporter
{ " ImportSceneFromOtherImporter " , " _ImportScene " } , //EditorSceneFormatImporter
{ " InstanceSetSurfaceMaterial " , " InstanceSetSurfaceOverrideMaterial " } , // RenderingServer
{ " IntersectPolygons2d " , " IntersectPolygons " } , // Geometry2D
{ " IntersectPolylineWithPolygon2d " , " IntersectPolylineWithPolygon " } , // Geometry2D
{ " IsAParentOf " , " IsAncestorOf " } , // Node
{ " IsCommitingAction " , " IsCommittingAction " } , // UndoRedo
{ " IsDoubleclick " , " IsDoubleClick " } , // InputEventMouseButton
{ " IsHDragEnabled " , " IsDragHorizontalEnabled " } , // Camera2D
{ " IsHandleHighlighted " , " _IsHandleHighlighted " } , // EditorNode3DGizmo, EditorNode3DGizmoPlugin
{ " IsNetworkMaster " , " IsMultiplayerAuthority " } , // Node
{ " IsNetworkServer " , " IsServer " } , // Multiplayer API
{ " IsNormalmap " , " IsNormalMap " } , // NoiseTexture
{ " IsRefusingNewNetworkConnections " , " IsRefusingNewConnections " } , // Multiplayer API
{ " IsRegion " , " IsRegionEnabled " } , // Sprite2D
{ " IsScancodeUnicode " , " IsKeycodeUnicode " } , // OS
{ " IsSelectableWhenHidden " , " _IsSelectableWhenHidden " } , // EditorNode3DGizmoPlugin
{ " IsSetAsToplevel " , " IsSetAsTopLevel " } , // CanvasItem
{ " IsShortcut " , " MatchesEvent " } , // Shortcut
{ " IsSizeOverrideStretchEnabled " , " IsSize2dOverrideStretchEnabled " } , // SubViewport
{ " IsSortEnabled " , " IsYSortEnabled " } , // Node2D
{ " IsStaticBody " , " IsAbleToSleep " } , // PhysicalBone3D - TODO - not sure
{ " IsVDragEnabled " , " IsDragVerticalEnabled " } , // Camera2D
{ " JointCreateConeTwist " , " JointMakeConeTwist " } , // PhysicsServer3D
{ " JointCreateGeneric6dof " , " JointMakeGeneric6dof " } , // PhysicsServer3D
{ " JointCreateHinge " , " JointMakeHinge " } , // PhysicsServer3D
{ " JointCreatePin " , " JointMakePin " } , // PhysicsServer3D
{ " JointCreateSlider " , " JointMakeSlider " } , // PhysicsServer3D
{ " LineIntersectsLine2d " , " LineIntersectsLine " } , // Geometry2D
{ " LoadFromGlobals " , " LoadFromProjectSettings " } , // InputMap
{ " MakeConvexFromBrothers " , " MakeConvexFromSiblings " } , // CollisionShape3D
{ " MergePolygons2d " , " MergePolygons " } , // Geometry2D
{ " MeshSurfaceGetFormat " , " MeshSurfaceGetFormatAttributeStride " } , // RenderingServer
{ " MeshSurfaceUpdateRegion " , " MeshSurfaceUpdateAttributeRegion " } , // RenderingServer
{ " MoveToBottom " , " MoveAfter " } , // Skeleton3D
{ " MoveToTop " , " MoveBefore " } , // Skeleton3D
{ " MultimeshAllocate " , " MultimeshAllocateData " } , // RenderingServer
{ " NormalmapToXy " , " NormalMapToXy " } , // Image
{ " OffsetPolygon2d " , " OffsetPolygon " } , // Geometry2D
{ " OffsetPolyline2d " , " OffsetPolyline " } , // Geometry2D
{ " PercentDecode " , " UriDecode " } , // String
{ " PercentEncode " , " UriEncode " } , // String
{ " PinJointCreate " , " JointMakePin " } , // PhysicsServer2D
{ " PopupCenteredMinsize " , " PopupCenteredClamped " } , // Window
{ " PostImport " , " _PostImport " } , // EditorScenePostImport
{ " PrintStrayNodes " , " PrintOrphanNodes " } , // Node
{ " PropertyListChangedNotify " , " NotifyPropertyListChanged " } , // Object
{ " Recognize " , " _Recognize " } , // ResourceFormatLoader
{ " RegenNormalmaps " , " RegenNormalMaps " } , // ArrayMesh
{ " Remove " , " RemoveAt " } , // Array, broke Directory
{ " RemoveAnimation " , " RemoveAnimationLibrary " } , // AnimationPlayer
{ " RemoveColorOverride " , " RemoveThemeColorOverride " } , // Control
{ " RemoveConstantOverride " , " RemoveThemeConstantOverride " } , // Control
{ " RemoveFontOverride " , " RemoveThemeFontOverride " } , // Control
{ " RemoveSceneImportPlugin " , " RemoveSceneFormatImporterPlugin " } , //EditorPlugin
{ " RemoveStyleboxOverride " , " RemoveThemeStyleboxOverride " } , // Control
{ " RenameAnimation " , " RenameAnimationLibrary " } , // AnimationPlayer
{ " RenameDependencies " , " _RenameDependencies " } , // ResourceFormatLoader
{ " SaveExternalData " , " _SaveExternalData " } , // EditorPlugin
{ " SegmentIntersectsSegment2d " , " SegmentIntersectsSegment " } , // Geometry2D
{ " SetAdjustmentEnable " , " SetAdjustmentEnabled " } , // Environment
{ " SetAlt " , " SetAltPressed " } , // InputEventWithModifiers
{ " SetAnchorAndMargin " , " SetAnchorAndOffset " } , // Control
{ " SetAnchorsAndMarginsPreset " , " SetAnchorsAndOffsetsPreset " } , // Control
{ " SetAnimationProcessMode " , " SetProcessCallback " } , // AnimationPlayer
{ " SetAsBulkArray " , " SetBuffer " } , // MultiMesh
{ " SetAsNormalmap " , " SetAsNormalMap " } , // NoiseTexture
{ " SetAsToplevel " , " SetAsTopLevel " } , // CanvasItem
{ " SetAudioBus " , " SetAudioBusName " } , // Area3D
{ " SetAutowrap " , " SetAutowrapMode " } , // Label broke AcceptDialog
{ " SetCastTo " , " SetTargetPosition " } , // RayCast2D, RayCast3D
{ " SetCollisionLayerBit " , " SetCollisionLayerValue " } , // CSGShape3D and a lot of others like GridMap
{ " SetCollisionMaskBit " , " SetCollisionMaskValue " } , // CSGShape3D and a lot of others like GridMap
{ " SetColumnMinWidth " , " SetColumnCustomMinimumWidth " } , // Tree
{ " SetCommand " , " SetCommandPressed " } , // InputEventWithModifiers
{ " SetControl " , " SetCtrlPressed " } , // InputEventWithModifiers
{ " SetCreateOptions " , " _SetCreateOptions " } , // EditorResourcePicker
{ " SetCullMaskBit " , " SetCullMaskValue " } , // Camera3D
{ " SetCursorPosition " , " SetCaretColumn " } , // LineEdit
{ " SetD " , " SetDistance " } , // WorldMarginShape2D
{ " SetDoubleclick " , " SetDoubleClick " } , // InputEventMouseButton
{ " SetEnabledFocusMode " , " SetFocusMode " } , // BaseButton
{ " SetEndianSwap " , " SetBigEndian " } , // File
{ " SetExpandToTextLength " , " SetExpandToTextLengthEnabled " } , // LineEdit
{ " SetFocusNeighbour " , " SetFocusNeighbor " } , // Control
{ " SetFrameColor " , " SetColor " } , // ColorRect
{ " SetGlobalRateScale " , " SetPlaybackSpeedScale " } , // AudioServer
{ " SetGravityDistanceScale " , " SetGravityPointDistanceScale " } , // Area2D
{ " SetGravityVector " , " SetGravityDirection " } , // Area2D
{ " SetHDragEnabled " , " SetDragHorizontalEnabled " } , // Camera2D
{ " SetIconAlign " , " SetIconAlignment " } , // Button
{ " SetInteriorAmbient " , " SetAmbientColor " } , // ReflectionProbe
{ " SetInteriorAmbientEnergy " , " SetAmbientColorEnergy " } , // ReflectionProbe
{ " SetIsInitialized " , " _IsInitialized " } , // XRInterface
{ " SetIsPrimary " , " SetPrimary " } , // XRInterface
{ " SetIterationsPerSecond " , " SetPhysicsTicksPerSecond " } , // Engine
{ " SetLayerMaskBit " , " SetLayerMaskValue " } , // VisualInstance3D
{ " SetMarginsPreset " , " SetOffsetsPreset " } , // Control
{ " SetMaxAtlasSize " , " SetMaxTextureSize " } , // LightmapGI
{ " SetMetakey " , " SetMetaPressed " } , // InputEventWithModifiers
{ " SetMidHeight " , " SetHeight " } , // CapsuleMesh
{ " SetNetworkMaster " , " SetMultiplayerAuthority " } , // Node
{ " SetNetworkPeer " , " SetMultiplayerPeer " } , // Multiplayer API
{ " SetPhysicalScancode " , " SetPhysicalKeycode " } , // InputEventKey
{ " SetRefuseNewNetworkConnections " , " SetRefuseNewConnections " } , // Multiplayer API
{ " SetRegion " , " SetRegionEnabled " } , // Sprite2D, Sprite broke AtlasTexture
{ " SetRegionFilterClip " , " SetRegionFilterClipEnabled " } , // Sprite2D
{ " SetRotate " , " SetRotates " } , // PathFollow2D
{ " SetScancode " , " SetKeycode " } , // InputEventKey
{ " SetShift " , " SetShiftPressed " } , // InputEventWithModifiers
{ " SetSizeOverride " , " SetSize2dOverride " } , // SubViewport broke ImageTexture
{ " SetSizeOverrideStretch " , " SetSize2dOverrideStretch " } , // SubViewport
{ " SetSlipsOnSlope " , " SetSlideOnSlope " } , // SeparationRayShape2D, SeparationRayShape3D
{ " SetSortEnabled " , " SetYSortEnabled " } , // Node2D
{ " SetSpaceOverrideMode " , " SetGravitySpaceOverrideMode " } , // Area2D
{ " SetSpeed " , " SetVelocity " } , // InputEventMouseMotion
{ " SetSsaoEdgeSharpness " , " SetSsaoSharpness " } , // Environment
{ " SetSurfaceMaterial " , " SetSurfaceOverrideMaterial " } , // MeshInstance3D broke ImporterMesh
{ " SetTabAlign " , " SetTabAlignment " } , //TabContainer
{ " SetTangent " , " SurfaceSetTangent " } , // ImmediateGeometry broke SurfaceTool
{ " SetTextAlign " , " SetTextAlignment " } , // Button
{ " SetTimerProcessMode " , " SetTimerProcessCallback " } , // Timer
{ " SetTonemapAutoExposure " , " SetTonemapAutoExposureEnabled " } , // Environment
{ " SetTranslation " , " SetPosition " } , // Node3D - this broke GLTFNode which is used rarely
{ " SetUv2 " , " SurfaceSetUv2 " } , // ImmediateMesh broke Surffacetool
{ " SetVDragEnabled " , " SetDragVerticalEnabled " } , // Camera2D
{ " SetValign " , " SetVerticalAlignment " } , // Label
{ " SetWindowLayout " , " _SetWindowLayout " } , // EditorPlugin
{ " SetZfar " , " SetFar " } , // Camera3D broke GLTFCamera
{ " SetZnear " , " SetNear " } , // Camera3D broke GLTFCamera
{ " ShortcutMatch " , " IsMatch " } , // InputEvent
{ " SkeletonAllocate " , " SkeletonAllocateData " } , // RenderingServer
{ " SurfaceUpdateRegion " , " SurfaceUpdateAttributeRegion " } , // ArrayMesh
{ " TargetingMethod " , " TweenMethod " } , // Tween
{ " TargetingProperty " , " TweenProperty " } , // Tween
{ " TrackRemoveKeyAtPosition " , " TrackRemoveKeyAtTime " } , // Animation
{ " TriangulateDelaunay2d " , " TriangulateDelaunay " } , // Geometry2D
{ " UnbindChildNodeFromBone " , " RemoveBoneChild " } , // Skeleton3D
{ " Unselect " , " Deselect " } , // ItemList
{ " UnselectAll " , " DeselectAll " } , // ItemList
{ " UpdateConfigurationWarning " , " UpdateConfigurationWarnings " } , // Node
{ " UpdateGizmo " , " UpdateGizmos " } , // Node3D
{ " ViewportSetUseArvr " , " ViewportSetUseXr " } , // RenderingServer
{ " WarpMousePosition " , " WarpMouse " } , // Input
// Builtin types
// { "Empty", "IsEmpty" }, // Array - Used as custom rule // Be careful, this will be used everywhere
{ " Clamped " , " Clamp " } , // Vector2 // Be careful, this will be used everywhere
{ " GetRotationQuat " , " GetRotationQuaternion " } , // Basis
{ " GrowMargin " , " GrowSide " } , // Rect2
{ " Invert " , " Reverse " } , // Array - TODO check // Be careful, this will be used everywhere
{ " IsAbsPath " , " IsAbsolutePath " } , // String
{ " IsValidInteger " , " IsValidInt " } , // String
{ " LinearInterpolate " , " Lerp " } , // Color
{ " ToAscii " , " ToAsciiBuffer " } , // String
{ " ToUtf8 " , " ToUtf8Buffer " } , // String
{ " ToWchar " , " ToUtf32Buffer " } , // String // TODO - utf32 or utf16?
// Globals
{ " RandRange " , " RandfRange " } ,
{ " Stepify " , " Snapped " } ,
{ nullptr , nullptr } ,
} ;
// Some needs to be disabled, because users can use this names as variables
static const char * gdscript_properties_renames [ ] [ 2 ] = {
// // { "d", "distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą`
// // {"alt","alt_pressed"}, // This may broke a lot of comments and user variables
// // {"command","command_pressed"},// This may broke a lot of comments and user variables
// // {"control","ctrl_pressed"},// This may broke a lot of comments and user variables
// // {"extends","size"}, // BoxShape3D, LightmapGI broke ReflectionProbe
// // {"meta","meta_pressed"},// This may broke a lot of comments and user variables
// // {"pause_mode","process_mode"}, // Node - Cyclic rename, look for others
// // {"rotate","rotates"}, // PathFollow2D - probably function exists with same name
// // {"shift","shift_pressed"},// This may broke a lot of comments and user variables
// { "autowrap", "autowrap_mode" }, // Label
// { "cast_to", "target_position" }, // RayCast2D, RayCast3D
// { "doubleclick", "double_click" }, // InputEventMouseButton
// { "group", "button_group" }, // BaseButton
// { "process_mode", "process_callback" }, // AnimationTree, Camera2D
// { "scancode", "keycode" }, // InputEventKey
// { "toplevel", "top_level" }, // Node
// { "window_title", "title" }, // Window
// { "wrap_enabled", "wrap_mode" }, // TextEdit
// { "zfar", "far" }, // Camera3D
// { "znear", "near" }, // Camera3D
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// { "filename", "scene_file_path" }, // Node
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{ " as_normalmap " , " as_normal_map " } , // NoiseTexture
{ " bbcode_text " , " text " } , // RichTextLabel
{ " caret_moving_by_right_click " , " caret_move_on_right_click " } , // TextEdit
{ " caret_position " , " caret_column " } , // LineEdit
{ " check_vadjust " , " check_v_adjust " } , // Theme
{ " close_h_ofs " , " close_h_offset " } , // Theme
{ " close_v_ofs " , " close_v_offset " } , // Theme
{ " commentfocus " , " comment_focus " } , // Theme
{ " drag_margin_bottom " , " drag_bottom_margin " } , // Camera2D
{ " drag_margin_h_enabled " , " drag_horizontal_enabled " } , // Camera2D
{ " drag_margin_left " , " drag_left_margin " } , // Camera2D
{ " drag_margin_right " , " drag_right_margin " } , // Camera2D
{ " drag_margin_top " , " drag_top_margin " } , // Camera2D
{ " drag_margin_v_enabled " , " drag_vertical_enabled " } , // Camera2D
{ " enabled_focus_mode " , " focus_mode " } , // BaseButton - Removed
{ " extra_spacing_bottom " , " spacing_bottom " } , // Font
{ " extra_spacing_top " , " spacing_top " } , // Font
{ " focus_neighbour_bottom " , " focus_neighbor_bottom " } , // Control
{ " focus_neighbour_left " , " focus_neighbor_left " } , // Control
{ " focus_neighbour_right " , " focus_neighbor_right " } , // Control
{ " focus_neighbour_top " , " focus_neighbor_top " } , // Control
{ " global_rate_scale " , " playback_speed_scale " } , // AudioServer
{ " gravity_distance_scale " , " gravity_point_distance_scale " } , // Area2D
{ " gravity_vec " , " gravity_direction " } , // Area2D
{ " hseparation " , " h_separation " } , // Theme
{ " iterations_per_second " , " physics_ticks_per_second " } , // Engine
{ " margin_bottom " , " offset_bottom " } , // Control broke NinePatchRect, StyleBox
{ " margin_left " , " offset_left " } , // Control broke NinePatchRect, StyleBox
{ " margin_right " , " offset_right " } , // Control broke NinePatchRect, StyleBox
{ " margin_top " , " offset_top " } , // Control broke NinePatchRect, StyleBox
{ " mid_height " , " height " } , // CapsuleMesh
{ " offset_h " , " drag_horizontal_offset " } , // Camera2D
{ " offset_v " , " drag_vertical_offset " } , // Camera2D
{ " ofs " , " offset " } , // Theme
{ " out_of_range_mode " , " max_polyphony " } , // AudioStreamPlayer3D
{ " pause_mode " , " process_mode " } , // Node
{ " physical_scancode " , " physical_keycode " } , // InputEventKey
{ " popup_exclusive " , " exclusive " } , // Window
{ " refuse_new_network_connections " , " refuse_new_connections " } , // MultiplayerAPI
{ " region_filter_clip " , " region_filter_clip_enabled " } , // Sprite2D
{ " selectedframe " , " selected_frame " } , // Theme
{ " size_override_stretch " , " size_2d_override_stretch " } , // SubViewport
{ " slips_on_slope " , " slide_on_slope " } , // SeparationRayShape2D
{ " ss_reflections_depth_tolerance " , " ssr_depth_tolerance " } , // Environment
{ " ss_reflections_enabled " , " ssr_enabled " } , // Environment
{ " ss_reflections_fade_in " , " ssr_fade_in " } , // Environment
{ " ss_reflections_fade_out " , " ssr_fade_out " } , // Environment
{ " ss_reflections_max_steps " , " ssr_max_steps " } , // Environment
{ " state_machine_selectedframe " , " state_machine_selected_frame " } , // Theme
{ " syntax_highlighting " , " syntax_highlighter " } , // TextEdit
{ " tab_align " , " tab_alignment " } , // TabContainer
{ " table_hseparation " , " table_h_separation " } , // Theme
{ " table_vseparation " , " table_v_separation " } , // Theme
{ " translation " , " position " } , // Node3D - broke GLTFNode
{ " vseparation " , " v_separation " } , // Theme
{ nullptr , nullptr } ,
} ;
// Some needs to be disabled, because users can use this names as variables
static const char * csharp_properties_renames [ ] [ 2 ] = {
// // { "D", "Distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą`
// // {"Alt","AltPressed"}, // This may broke a lot of comments and user variables
// // {"Command","CommandPressed"},// This may broke a lot of comments and user variables
// // {"Control","CtrlPressed"},// This may broke a lot of comments and user variables
// // {"Extends","Size"}, // BoxShape3D, LightmapGI broke ReflectionProbe
// // {"Meta","MetaPressed"},// This may broke a lot of comments and user variables
// // {"PauseMode","ProcessMode"}, // Node - Cyclic rename, look for others
// // {"Rotate","Rotates"}, // PathFollow2D - probably function exists with same name
// // {"Shift","ShiftPressed"},// This may broke a lot of comments and user variables
// { "Autowrap", "AutowrapMode" }, // Label
// { "CastTo", "TargetPosition" }, // RayCast2D, RayCast3D
// { "Doubleclick", "DoubleClick" }, // InputEventMouseButton
// { "Group", "ButtonGroup" }, // BaseButton
// { "ProcessMode", "ProcessCallback" }, // AnimationTree, Camera2D
// { "Scancode", "Keycode" }, // InputEventKey
// { "Toplevel", "TopLevel" }, // Node
// { "WindowTitle", "Title" }, // Window
// { "WrapEnabled", "WrapMode" }, // TextEdit
// { "Zfar", "Far" }, // Camera3D
// { "Znear", "Near" }, // Camera3D
{ " AsNormalmap " , " AsNormalMap " } , // NoiseTexture
{ " BbcodeText " , " Text " } , // RichTextLabel
{ " CaretMovingByRightClick " , " CaretMoveOnRightClick " } , // TextEdit
{ " CaretPosition " , " CaretColumn " } , // LineEdit
{ " CheckVadjust " , " CheckVAdjust " } , // Theme
{ " CloseHOfs " , " CloseHOffset " } , // Theme
{ " CloseVOfs " , " CloseVOffset " } , // Theme
{ " Commentfocus " , " CommentFocus " } , // Theme
{ " DragMarginBottom " , " DragBottomMargin " } , // Camera2D
{ " DragMarginHEnabled " , " DragHorizontalEnabled " } , // Camera2D
{ " DragMarginLeft " , " DragLeftMargin " } , // Camera2D
{ " DragMarginRight " , " DragRightMargin " } , // Camera2D
{ " DragMarginTop " , " DragTopMargin " } , // Camera2D
{ " DragMarginVEnabled " , " DragVerticalEnabled " } , // Camera2D
{ " EnabledFocusMode " , " FocusMode " } , // BaseButton - Removed
{ " ExtraSpacingBottom " , " SpacingBottom " } , // Font
{ " ExtraSpacingTop " , " SpacingTop " } , // Font
{ " FocusNeighbourBottom " , " FocusNeighborBottom " } , // Control
{ " FocusNeighbourLeft " , " FocusNeighborLeft " } , // Control
{ " FocusNeighbourRight " , " FocusNeighborRight " } , // Control
{ " FocusNeighbourTop " , " FocusNeighborTop " } , // Control
{ " GlobalRateScale " , " PlaybackSpeedScale " } , // AudioServer
{ " GravityDistanceScale " , " GravityPointDistanceScale " } , // Area2D
{ " GravityVec " , " GravityDirection " } , // Area2D
{ " Hseparation " , " HSeparation " } , // Theme
{ " IterationsPerSecond " , " PhysicsTicksPerSecond " } , // Engine
{ " MarginBottom " , " OffsetBottom " } , // Control broke NinePatchRect, StyleBox
{ " MarginLeft " , " OffsetLeft " } , // Control broke NinePatchRect, StyleBox
{ " MarginRight " , " OffsetRight " } , // Control broke NinePatchRect, StyleBox
{ " MarginTop " , " OffsetTop " } , // Control broke NinePatchRect, StyleBox
{ " MidHeight " , " Height " } , // CapsuleMesh
{ " OffsetH " , " DragHorizontalOffset " } , // Camera2D
{ " OffsetV " , " DragVerticalOffset " } , // Camera2D
{ " Ofs " , " Offset " } , // Theme
{ " OutOfRangeMode " , " MaxPolyphony " } , // AudioStreamPlayer3D
{ " PauseMode " , " ProcessMode " } , // Node
{ " PhysicalScancode " , " PhysicalKeycode " } , // InputEventKey
{ " PopupExclusive " , " Exclusive " } , // Window
{ " RefuseNewNetworkConnections " , " RefuseNewConnections " } , // MultiplayerAPI
{ " RegionFilterClip " , " RegionFilterClipEnabled " } , // Sprite2D
{ " Selectedframe " , " SelectedFrame " } , // Theme
{ " SizeOverrideStretch " , " Size2dOverrideStretch " } , // SubViewport
{ " SlipsOnSlope " , " SlideOnSlope " } , // SeparationRayShape2D
{ " SsReflectionsDepthTolerance " , " SsrDepthTolerance " } , // Environment
{ " SsReflectionsEnabled " , " SsrEnabled " } , // Environment
{ " SsReflectionsFadeIn " , " SsrFadeIn " } , // Environment
{ " SsReflectionsFadeOut " , " SsrFadeOut " } , // Environment
{ " SsReflectionsMaxSteps " , " SsrMaxSteps " } , // Environment
{ " StateMachineSelectedframe " , " StateMachineSelectedFrame " } , // Theme
{ " SyntaxHighlighting " , " SyntaxHighlighter " } , // TextEdit
{ " TabAlign " , " TabAlignment " } , // TabContainer
{ " TableHseparation " , " TableHSeparation " } , // Theme
{ " TableVseparation " , " TableVSeparation " } , // Theme
{ " Translation " , " Position " } , // Node3D - broke GLTFNode
{ " Vseparation " , " VSeparation " } , // Theme
{ nullptr , nullptr } ,
} ;
static const char * gdscript_signals_renames [ ] [ 2 ] = {
// {"instantiate","instance"}, // FileSystemDock
// { "hide", "hidden" }, // CanvasItem - function with same name exists
// { "tween_all_completed","loop_finished"}, // Tween - TODO, not sure
// {"changed","settings_changed"}, // EditorSettings
{ " about_to_show " , " about_to_popup " } , // Popup
{ " button_release " , " button_released " } , // XRController3D
{ " network_peer_connected " , " peer_connected " } , // MultiplayerAPI
{ " network_peer_disconnected " , " peer_disconnected " } , // MultiplayerAPI
{ " network_peer_packet " , " peer_packet " } , // MultiplayerAPI
{ " node_unselected " , " node_deselected " } , // GraphEdit
{ " offset_changed " , " position_offset_changed " } , // GraphNode
{ " settings_changed " , " changed " } , // TileMap broke EditorSettings
{ " skeleton_updated " , " pose_updated " } , //
{ " tab_close " , " tab_closed " } , // TextEdit
{ " tab_hover " , " tab_hovered " } , // TextEdit
{ " text_entered " , " text_submitted " } , // LineEdit
{ " tween_completed " , " finished " } , // Tween
{ " tween_step " , " step_finished " } , // Tween
{ nullptr , nullptr } ,
} ;
static const char * csharp_signals_renames [ ] [ 2 ] = {
// {"Instantiate","Instance"}, // FileSystemDock
// { "Hide", "Hidden" }, // CanvasItem - function with same name exists
// { "TweenAllCompleted","LoopFinished"}, // Tween - TODO, not sure
// {"Changed","SettingsChanged"}, // EditorSettings
{ " AboutToShow " , " AboutToPopup " } , // Popup
{ " ButtonRelease " , " ButtonReleased " } , // XRController3D
{ " NetworkPeerConnected " , " PeerConnected " } , // MultiplayerAPI
{ " NetworkPeerDisconnected " , " PeerDisconnected " } , // MultiplayerAPI
{ " NetworkPeerPacket " , " PeerPacket " } , // MultiplayerAPI
{ " NodeUnselected " , " NodeDeselected " } , // GraphEdit
{ " OffsetChanged " , " PositionOffsetChanged " } , // GraphNode
{ " SettingsChanged " , " Changed " } , // TileMap broke EditorSettings
{ " SkeletonUpdated " , " PoseUpdated " } , //
{ " TabClose " , " TabClosed " } , // TextEdit
{ " TabHover " , " TabHovered " } , // TextEdit
{ " TextEntered " , " TextSubmitted " } , // LineEdit
{ " TweenCompleted " , " Finished " } , // Tween
{ " TweenStep " , " StepFinished " } , // Tween
{ nullptr , nullptr } ,
} ;
static const char * project_settings_renames [ ] [ 2 ] = {
{ " audio/channel_disable_threshold_db " , " audio/buses/channel_disable_threshold_db " } ,
{ " audio/channel_disable_time " , " audio/buses/channel_disable_time " } ,
{ " audio/default_bus_layout " , " audio/buses/default_bus_layout " } ,
{ " audio/driver " , " audio/driver/driver " } ,
{ " audio/enable_audio_input " , " audio/driver/enable_input " } ,
{ " audio/mix_rate " , " audio/driver/mix_rate " } ,
{ " audio/output_latency " , " audio/driver/output_latency " } ,
{ " audio/output_latency.web " , " audio/driver/output_latency.web " } ,
{ " audio/video_delay_compensation_ms " , " audio/video/video_delay_compensation_ms " } ,
{ " display/window/vsync/use_vsync " , " display/window/vsync/vsync_mode " } ,
{ " editor/main_run_args " , " editor/run/main_run_args " } ,
{ " gui/common/swap_ok_cancel " , " gui/common/swap_cancel_ok " } ,
{ " network/limits/debugger_stdout/max_chars_per_second " , " network/limits/debugger/max_chars_per_second " } ,
{ " network/limits/debugger_stdout/max_errors_per_second " , " network/limits/debugger/max_errors_per_second " } ,
{ " network/limits/debugger_stdout/max_messages_per_frame " , " network/limits/debugger/max_queued_messages " } ,
{ " network/limits/debugger_stdout/max_warnings_per_second " , " network/limits/debugger/max_warnings_per_second " } ,
{ " network/ssl/certificates " , " network/ssl/certificate_bundle_override " } ,
{ " physics/2d/thread_model " , " physics/2d/run_on_thread " } , // TODO not sure
{ " rendering/environment/default_clear_color " , " rendering/environment/defaults/default_clear_color " } ,
{ " rendering/environment/default_environment " , " rendering/environment/defaults/default_environment " } ,
{ " rendering/quality/depth_prepass/disable_for_vendors " , " rendering/driver/depth_prepass/disable_for_vendors " } ,
{ " rendering/quality/depth_prepass/enable " , " rendering/driver/depth_prepass/enable " } ,
{ " rendering/quality/shading/force_blinn_over_ggx " , " rendering/shading/overrides/force_blinn_over_ggx " } ,
{ " rendering/quality/shading/force_blinn_over_ggx.mobile " , " rendering/shading/overrides/force_blinn_over_ggx.mobile " } ,
{ " rendering/quality/shading/force_lambert_over_burley " , " rendering/shading/overrides/force_lambert_over_burley " } ,
{ " rendering/quality/shading/force_lambert_over_burley.mobile " , " rendering/shading/overrides/force_lambert_over_burley.mobile " } ,
{ " rendering/quality/shading/force_vertex_shading " , " rendering/shading/overrides/force_vertex_shading " } ,
{ " rendering/quality/shading/force_vertex_shading.mobile " , " rendering/shading/overrides/force_vertex_shading.mobile " } ,
{ " rendering/quality/shadow_atlas/quadrant_0_subdiv " , " rendering/shadows/shadow_atlas/quadrant_0_subdiv " } ,
{ " rendering/quality/shadow_atlas/quadrant_1_subdiv " , " rendering/shadows/shadow_atlas/quadrant_1_subdiv " } ,
{ " rendering/quality/shadow_atlas/quadrant_2_subdiv " , " rendering/shadows/shadow_atlas/quadrant_2_subdiv " } ,
{ " rendering/quality/shadow_atlas/quadrant_3_subdiv " , " rendering/shadows/shadow_atlas/quadrant_3_subdiv " } ,
{ " rendering/quality/shadow_atlas/size " , " rendering/shadows/shadow_atlas/size " } ,
{ " rendering/quality/shadow_atlas/size.mobile " , " rendering/shadows/shadow_atlas/size.mobile " } ,
{ " rendering/vram_compression/import_bptc " , " rendering/textures/vram_compression/import_bptc " } ,
{ " rendering/vram_compression/import_etc " , " rendering/textures/vram_compression/import_etc " } ,
{ " rendering/vram_compression/import_etc2 " , " rendering/textures/vram_compression/import_etc2 " } ,
{ " rendering/vram_compression/import_pvrtc " , " rendering/textures/vram_compression/import_pvrtc " } ,
{ " rendering/vram_compression/import_s3tc " , " rendering/textures/vram_compression/import_s3tc " } ,
{ nullptr , nullptr } ,
} ;
static const char * builtin_types_renames [ ] [ 2 ] = {
{ " PoolByteArray " , " PackedByteArray " } ,
{ " PoolColorArray " , " PackedColorArray " } ,
{ " PoolIntArray " , " PackedInt32Array " } ,
{ " PoolRealArray " , " PackedFloat32Array " } ,
{ " PoolStringArray " , " PackedStringArray " } ,
{ " PoolVector2Array " , " PackedVector2Array " } ,
{ " PoolVector3Array " , " PackedVector3Array " } ,
{ " Quat " , " Quaternion " } ,
{ " Transform " , " Transform3D " } ,
{ nullptr , nullptr } ,
} ;
static const char * shaders_renames [ ] [ 2 ] = {
{ " ALPHA_SCISSOR " , " ALPHA_SCISSOR_THRESHOLD " } ,
{ " NORMALMAP " , " NORMAL_MAP " } ,
{ " NORMALMAP_DEPTH " , " NORMAL_MAP_DEPTH " } ,
{ " TRANSMISSION " , " SSS_TRANSMITTANCE_COLOR " } ,
{ nullptr , nullptr } ,
} ;
static const char * class_renames [ ] [ 2 ] = {
// { "BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D" }, // Class is not visible in ClassDB
// { "BulletPhysicsServer", "BulletPhysicsServer3D" }, // Class is not visible in ClassDB
// { "GDScriptFunctionState", "Node3D" }, // TODO - not sure to which should be changed
// { "GDScriptNativeClass", "Node3D" }, // TODO - not sure to which should be changed
// { "InputDefault",""}, // TODO ?
// { "Physics2DDirectBodyStateSW", "GodotPhysicsDirectBodyState2D" }, // Class is not visible in ClassDB
// { "Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D" }, // Class is not visible in ClassDB
// { "PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D" }, // Class is not visible in ClassDB
// { "NativeScript","NativeExtension"}, ??
{ " ARVRAnchor " , " XRAnchor3D " } ,
{ " ARVRCamera " , " XRCamera3D " } ,
{ " ARVRController " , " XRController3D " } ,
{ " ARVRInterface " , " XRInterface " } ,
{ " ARVRInterfaceGDNative " , " Node3D " } ,
{ " ARVROrigin " , " XROrigin3D " } ,
{ " ARVRPositionalTracker " , " XRPositionalTracker " } ,
{ " ARVRServer " , " XRServer " } ,
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{ " AStar " , " AStar3D " } ,
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{ " AnimatedSprite " , " AnimatedSprite2D " } ,
{ " AnimationTreePlayer " , " AnimationTree " } ,
{ " Area " , " Area3D " } , // Be careful, this will be used everywhere
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{ " AudioStreamOGGVorbis " , " AudioStreamOggVorbis " } ,
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{ " AudioStreamRandomPitch " , " AudioStreamRandomizer " } ,
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{ " AudioStreamSample " , " AudioStreamWAV " } ,
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{ " BakedLightmap " , " LightmapGI " } ,
{ " BakedLightmapData " , " LightmapGIData " } ,
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{ " BitmapFont " , " FontFile " } ,
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{ " BoneAttachment " , " BoneAttachment3D " } ,
{ " BoxShape " , " BoxShape3D " } ,
{ " CPUParticles " , " CPUParticles3D " } ,
{ " CSGBox " , " CSGBox3D " } ,
{ " CSGCombiner " , " CSGCombiner3D " } ,
{ " CSGCylinder " , " CSGCylinder3D " } ,
{ " CSGMesh " , " CSGMesh3D " } ,
{ " CSGPolygon " , " CSGPolygon3D " } ,
{ " CSGPrimitive " , " CSGPrimitive3D " } ,
{ " CSGShape " , " CSGShape3D " } ,
{ " CSGSphere " , " CSGSphere3D " } ,
{ " CSGTorus " , " CSGTorus3D " } ,
{ " Camera " , " Camera3D " } , // Be careful, this will be used everywhere
{ " CapsuleShape " , " CapsuleShape3D " } ,
{ " ClippedCamera " , " Camera3D " } ,
{ " CollisionObject " , " CollisionObject3D " } ,
{ " CollisionPolygon " , " CollisionPolygon3D " } ,
{ " CollisionShape " , " CollisionShape3D " } ,
{ " ConcavePolygonShape " , " ConcavePolygonShape3D " } ,
{ " ConeTwistJoint " , " ConeTwistJoint3D " } ,
{ " ConvexPolygonShape " , " ConvexPolygonShape3D " } ,
{ " CubeMap " , " Cubemap " } ,
{ " CubeMesh " , " BoxMesh " } ,
{ " CylinderShape " , " CylinderShape3D " } ,
{ " DirectionalLight " , " DirectionalLight3D " } ,
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{ " DynamicFont " , " FontFile " } ,
{ " DynamicFontData " , " FontFile " } ,
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{ " EditorNavigationMeshGenerator " , " NavigationMeshGenerator " } ,
{ " EditorSceneImporter " , " EditorSceneFormatImporter " } ,
{ " EditorSceneImporterFBX " , " EditorSceneFormatImporterFBX " } ,
{ " EditorSceneImporterGLTF " , " EditorSceneFormatImporterGLTF " } ,
{ " EditorSpatialGizmo " , " EditorNode3DGizmo " } ,
{ " EditorSpatialGizmoPlugin " , " EditorNode3DGizmoPlugin " } ,
{ " ExternalTexture " , " ImageTexture " } ,
{ " FuncRef " , " Callable " } ,
{ " GIProbe " , " VoxelGI " } ,
{ " GIProbeData " , " VoxelGIData " } ,
{ " Generic6DOFJoint " , " Generic6DOFJoint3D " } ,
{ " Geometry " , " Geometry2D " } , // Geometry class is split between Geometry2D and Geometry3D so we need to choose one
{ " GeometryInstance " , " GeometryInstance3D " } ,
{ " GradientTexture " , " GradientTexture2D " } ,
{ " HeightMapShape " , " HeightMapShape3D " } ,
{ " HingeJoint " , " HingeJoint3D " } ,
{ " IP_Unix " , " IPUnix " } ,
{ " ImmediateGeometry " , " ImmediateMesh " } ,
{ " ImmediateGeometry3D " , " ImmediateMesh " } ,
{ " InterpolatedCamera " , " Camera3D " } ,
{ " InterpolatedCamera3D " , " Camera3D " } ,
{ " JSONParseResult " , " JSON " } ,
{ " Joint " , " Joint3D " } ,
{ " KinematicBody " , " CharacterBody3D " } ,
{ " KinematicBody2D " , " CharacterBody2D " } ,
{ " KinematicCollision " , " KinematicCollision3D " } ,
{ " LargeTexture " , " ImageTexture " } ,
{ " Light " , " Light3D " } ,
{ " Light2D " , " PointLight2D " } ,
{ " LineShape2D " , " WorldBoundaryShape2D " } ,
{ " Listener " , " AudioListener3D " } ,
{ " Listener2D " , " AudioListener2D " } ,
{ " MeshInstance " , " MeshInstance3D " } ,
{ " MultiMeshInstance " , " MultiMeshInstance3D " } ,
{ " MultiplayerPeerGDNative " , " MultiplayerPeerExtension " } ,
{ " Navigation " , " Node3D " } ,
{ " Navigation2D " , " Node2D " } ,
{ " Navigation2DServer " , " NavigationServer2D " } ,
{ " Navigation3D " , " Node3D " } ,
{ " NavigationAgent " , " NavigationAgent3D " } ,
{ " NavigationMeshInstance " , " NavigationRegion3D " } ,
{ " NavigationObstacle " , " NavigationObstacle3D " } ,
{ " NavigationPolygonInstance " , " NavigationRegion2D " } ,
{ " NavigationRegion " , " NavigationRegion3D " } ,
{ " NavigationServer " , " NavigationServer3D " } ,
{ " NetworkedMultiplayerENet " , " ENetMultiplayerPeer " } ,
{ " NetworkedMultiplayerPeer " , " MultiplayerPeer " } ,
{ " Occluder " , " OccluderInstance3D " } ,
{ " OmniLight " , " OmniLight3D " } ,
{ " PHashTranslation " , " OptimizedTranslation " } ,
{ " PacketPeerGDNative " , " PacketPeerExtension " } ,
{ " PanoramaSky " , " Sky " } ,
{ " Particles " , " GPUParticles3D " } , // Be careful, this will be used everywhere
{ " Particles2D " , " GPUParticles2D " } ,
{ " Path " , " Path3D " } , // Be careful, this will be used everywhere
{ " PathFollow " , " PathFollow3D " } ,
{ " PhysicalBone " , " PhysicalBone3D " } ,
{ " Physics2DDirectBodyState " , " PhysicsDirectBodyState2D " } ,
{ " Physics2DDirectSpaceState " , " PhysicsDirectSpaceState2D " } ,
{ " Physics2DServer " , " PhysicsServer2D " } ,
{ " Physics2DServerSW " , " GodotPhysicsServer2D " } ,
{ " Physics2DShapeQueryParameters " , " PhysicsShapeQueryParameters2D " } ,
{ " Physics2DTestMotionResult " , " PhysicsTestMotionResult2D " } ,
{ " PhysicsBody " , " PhysicsBody3D " } ,
{ " PhysicsDirectBodyState " , " PhysicsDirectBodyState3D " } ,
{ " PhysicsDirectSpaceState " , " PhysicsDirectSpaceState3D " } ,
{ " PhysicsServer " , " PhysicsServer3D " } ,
{ " PhysicsShapeQueryParameters " , " PhysicsShapeQueryParameters3D " } ,
{ " PhysicsTestMotionResult " , " PhysicsTestMotionResult3D " } ,
{ " PinJoint " , " PinJoint3D " } ,
{ " PlaneShape " , " WorldBoundaryShape3D " } ,
{ " PopupDialog " , " Popup " } ,
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{ " Position2D " , " Marker2D " } ,
{ " Position3D " , " Marker3D " } ,
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{ " ProceduralSky " , " Sky " } ,
{ " RayCast " , " RayCast3D " } ,
{ " RayShape " , " SeparationRayShape3D " } ,
{ " RayShape2D " , " SeparationRayShape2D " } ,
{ " Reference " , " RefCounted " } , // Be careful, this will be used everywhere
{ " RemoteTransform " , " RemoteTransform3D " } ,
{ " ResourceInteractiveLoader " , " ResourceLoader " } ,
{ " RigidBody " , " RigidDynamicBody3D " } ,
{ " RigidBody2D " , " RigidDynamicBody2D " } ,
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{ " SceneTreeTween " , " Tween " } ,
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{ " Shape " , " Shape3D " } , // Be careful, this will be used everywhere
{ " ShortCut " , " Shortcut " } ,
{ " Skeleton " , " Skeleton3D " } ,
{ " SkeletonIK " , " SkeletonIK3D " } ,
{ " SliderJoint " , " SliderJoint3D " } ,
{ " SoftBody " , " SoftDynamicBody3D " } ,
{ " Spatial " , " Node3D " } ,
{ " SpatialGizmo " , " Node3DGizmo " } ,
{ " SpatialMaterial " , " StandardMaterial3D " } ,
{ " SphereShape " , " SphereShape3D " } ,
{ " SpotLight " , " SpotLight3D " } ,
{ " SpringArm " , " SpringArm3D " } ,
{ " Sprite " , " Sprite2D " } ,
{ " StaticBody " , " StaticBody3D " } ,
{ " StreamCubemap " , " CompressedCubemap " } ,
{ " StreamCubemapArray " , " CompressedCubemapArray " } ,
{ " StreamPeerGDNative " , " StreamPeerExtension " } ,
{ " StreamTexture " , " CompressedTexture2D " } ,
{ " StreamTexture2D " , " CompressedTexture2D " } ,
{ " StreamTexture2DArray " , " CompressedTexture2DArray " } ,
{ " StreamTextureLayered " , " CompressedTextureLayered " } ,
{ " TCP_Server " , " TCPServer " } ,
{ " Tabs " , " TabBar " } , // Be careful, this will be used everywhere
{ " TextFile " , " Node3D " } ,
{ " Texture " , " Texture2D " } , // May broke TextureRect
{ " TextureArray " , " Texture2DArray " } ,
{ " TextureProgress " , " TextureProgressBar " } ,
{ " ToolButton " , " Button " } ,
{ " VehicleBody " , " VehicleBody3D " } ,
{ " VehicleWheel " , " VehicleWheel3D " } ,
{ " VideoPlayer " , " VideoStreamPlayer " } ,
{ " Viewport " , " SubViewport " } ,
{ " ViewportContainer " , " SubViewportContainer " } ,
{ " VisibilityEnabler " , " VisibleOnScreenEnabler3D " } ,
{ " VisibilityEnabler2D " , " VisibleOnScreenEnabler2D " } ,
{ " VisibilityNotifier " , " VisibleOnScreenNotifier3D " } ,
{ " VisibilityNotifier2D " , " VisibleOnScreenNotifier2D " } ,
{ " VisibilityNotifier3D " , " VisibleOnScreenNotifier3D " } ,
{ " VisualInstance " , " VisualInstance3D " } ,
{ " VisualServer " , " RenderingServer " } ,
{ " VisualShaderNodeCubeMap " , " VisualShaderNodeCubemap " } ,
{ " VisualShaderNodeCubeMapUniform " , " VisualShaderNodeCubemapUniform " } ,
{ " VisualShaderNodeScalarClamp " , " VisualShaderNodeClamp " } ,
{ " VisualShaderNodeScalarConstant " , " VisualShaderNodeFloatConstant " } ,
{ " VisualShaderNodeScalarFunc " , " VisualShaderNodeFloatFunc " } ,
{ " VisualShaderNodeScalarInterp " , " VisualShaderNodeMix " } ,
{ " VisualShaderNodeScalarOp " , " VisualShaderNodeFloatOp " } ,
{ " VisualShaderNodeScalarSmoothStep " , " VisualShaderNodeSmoothStep " } ,
{ " VisualShaderNodeScalarSwitch " , " VisualShaderNodeSwitch " } ,
{ " VisualShaderNodeScalarTransformMult " , " VisualShaderNodeTransformOp " } ,
{ " VisualShaderNodeScalarUniform " , " VisualShaderNodeFloatUniform " } ,
{ " VisualShaderNodeTransformMult " , " VisualShaderNode " } ,
{ " VisualShaderNodeVectorClamp " , " VisualShaderNodeClamp " } ,
{ " VisualShaderNodeVectorInterp " , " VisualShaderNodeMix " } ,
{ " VisualShaderNodeVectorScalarMix " , " VisualShaderNodeMix " } ,
{ " VisualShaderNodeVectorScalarSmoothStep " , " VisualShaderNodeSmoothStep " } ,
{ " VisualShaderNodeVectorScalarStep " , " VisualShaderNodeStep " } ,
{ " VisualShaderNodeVectorSmoothStep " , " VisualShaderNodeSmoothStep " } ,
{ " WebRTCDataChannelGDNative " , " WebRTCDataChannelExtension " } ,
{ " WebRTCMultiplayer " , " WebRTCMultiplayerPeer " } ,
{ " WebRTCPeerConnectionGDNative " , " WebRTCPeerConnectionExtension " } ,
{ " WindowDialog " , " Window " } ,
{ " World " , " World3D " } , // Be careful, this will be used everywhere
{ " XRAnchor " , " XRAnchor3D " } ,
{ " XRController " , " XRController3D " } ,
{ " XROrigin " , " XROrigin3D " } ,
{ " YSort " , " Node2D " } ,
{ " CullInstance " , " Node3D " } , // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
{ " RoomGroup " , " Node3D " } , // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
{ " Room " , " Node3D " } , // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
{ " RoomManager " , " Node3D " } , // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
{ " Portal " , " Node3D " } , // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
{ nullptr , nullptr } ,
} ;
// TODO - this colors needs to be validated(not all are valid)
static const char * colors_renames [ ] [ 2 ] = {
{ " aliceblue " , " ALICE_BLUE " } ,
{ " antiquewhite " , " ANTIQUE_WHITE " } ,
{ " aqua " , " AQUA " } ,
{ " aquamarine " , " AQUAMARINE " } ,
{ " azure " , " AZURE " } ,
{ " beige " , " BEIGE " } ,
{ " bisque " , " BISQUE " } ,
{ " black " , " BLACK " } ,
{ " blanchedalmond " , " BLANCHED_ALMOND " } ,
{ " blue " , " BLUE " } ,
{ " blueviolet " , " BLUE_VIOLET " } ,
{ " brown " , " BROWN " } ,
{ " burlywood " , " BURLYWOOD " } ,
{ " cadetblue " , " CADET_BLUE " } ,
{ " chartreuse " , " CHARTREUSE " } ,
{ " chocolate " , " CHOCOLATE " } ,
{ " coral " , " CORAL " } ,
{ " cornflowerblue " , " CORNFLOWER_BLUE " } ,
{ " cornsilk " , " CORNSILK " } ,
{ " crimson " , " CRIMSON " } ,
{ " cyan " , " CYAN " } ,
{ " darkblue " , " DARK_BLUE " } ,
{ " darkcyan " , " DARK_CYAN " } ,
{ " darkgoldenrod " , " DARK_GOLDENROD " } ,
{ " darkgray " , " DARK_GRAY " } ,
{ " darkgreen " , " DARK_GREEN " } ,
{ " darkkhaki " , " DARK_KHAKI " } ,
{ " darkmagenta " , " DARK_MAGENTA " } ,
{ " darkolivegreen " , " DARK_OLIVE_GREEN " } ,
{ " darkorange " , " DARK_ORANGE " } ,
{ " darkorchid " , " DARK_ORCHID " } ,
{ " darkred " , " DARK_RED " } ,
{ " darksalmon " , " DARK_SALMON " } ,
{ " darkseagreen " , " DARK_SEA_GREEN " } ,
{ " darkslateblue " , " DARK_SLATE_BLUE " } ,
{ " darkslategray " , " DARK_SLATE_GRAY " } ,
{ " darkturquoise " , " DARK_TURQUOISE " } ,
{ " darkviolet " , " DARK_VIOLET " } ,
{ " deeppink " , " DEEP_PINK " } ,
{ " deepskyblue " , " DEEP_SKY_BLUE " } ,
{ " dimgray " , " DIM_GRAY " } ,
{ " dodgerblue " , " DODGER_BLUE " } ,
{ " firebrick " , " FIREBRICK " } ,
{ " floralwhite " , " FLORAL_WHITE " } ,
{ " forestgreen " , " FOREST_GREEN " } ,
{ " fuchsia " , " FUCHSIA " } ,
{ " gainsboro " , " GAINSBORO " } ,
{ " ghostwhite " , " GHOST_WHITE " } ,
{ " gold " , " GOLD " } ,
{ " goldenrod " , " GOLDENROD " } ,
{ " gray " , " GRAY " } ,
{ " green " , " GREEN " } ,
{ " greenyellow " , " GREEN_YELLOW " } ,
{ " honeydew " , " HONEYDEW " } ,
{ " hotpink " , " HOT_PINK " } ,
{ " indianred " , " INDIAN_RED " } ,
{ " indigo " , " INDIGO " } ,
{ " ivory " , " IVORY " } ,
{ " khaki " , " KHAKI " } ,
{ " lavender " , " LAVENDER " } ,
{ " lavenderblush " , " LAVENDER_BLUSH " } ,
{ " lawngreen " , " LAWN_GREEN " } ,
{ " lemonchiffon " , " LEMON_CHIFFON " } ,
{ " lightblue " , " LIGHT_BLUE " } ,
{ " lightcoral " , " LIGHT_CORAL " } ,
{ " lightcyan " , " LIGHT_CYAN " } ,
{ " lightgoldenrod " , " LIGHT_GOLDENROD " } ,
{ " lightgray " , " LIGHT_GRAY " } ,
{ " lightgreen " , " LIGHT_GREEN " } ,
{ " lightpink " , " LIGHT_PINK " } ,
{ " lightsalmon " , " LIGHT_SALMON " } ,
{ " lightseagreen " , " LIGHT_SEA_GREEN " } ,
{ " lightskyblue " , " LIGHT_SKY_BLUE " } ,
{ " lightslategray " , " LIGHT_SLATE_GRAY " } ,
{ " lightsteelblue " , " LIGHT_STEEL_BLUE " } ,
{ " lightyellow " , " LIGHT_YELLOW " } ,
{ " lime " , " LIME " } ,
{ " limegreen " , " LIME_GREEN " } ,
{ " linen " , " LINEN " } ,
{ " magenta " , " MAGENTA " } ,
{ " maroon " , " MAROON " } ,
{ " mediumaquamarine " , " MEDIUM_AQUAMARINE " } ,
{ " mediumblue " , " MEDIUM_BLUE " } ,
{ " mediumorchid " , " MEDIUM_ORCHID " } ,
{ " mediumpurple " , " MEDIUM_PURPLE " } ,
{ " mediumseagreen " , " MEDIUM_SEA_GREEN " } ,
{ " mediumslateblue " , " MEDIUM_SLATE_BLUE " } ,
{ " mediumspringgreen " , " MEDIUM_SPRING_GREEN " } ,
{ " mediumturquoise " , " MEDIUM_TURQUOISE " } ,
{ " mediumvioletred " , " MEDIUM_VIOLET_RED " } ,
{ " midnightblue " , " MIDNIGHT_BLUE " } ,
{ " mintcream " , " MINT_CREAM " } ,
{ " mistyrose " , " MISTY_ROSE " } ,
{ " moccasin " , " MOCCASIN " } ,
{ " navajowhite " , " NAVAJO_WHITE " } ,
{ " navyblue " , " NAVY_BLUE " } ,
{ " oldlace " , " OLD_LACE " } ,
{ " olive " , " OLIVE " } ,
{ " olivedrab " , " OLIVE_DRAB " } ,
{ " orange " , " ORANGE " } ,
{ " orangered " , " ORANGE_RED " } ,
{ " orchid " , " ORCHID " } ,
{ " palegoldenrod " , " PALE_GOLDENROD " } ,
{ " palegreen " , " PALE_GREEN " } ,
{ " paleturquoise " , " PALE_TURQUOISE " } ,
{ " palevioletred " , " PALE_VIOLET_RED " } ,
{ " papayawhip " , " PAPAYA_WHIP " } ,
{ " peachpuff " , " PEACH_PUFF " } ,
{ " peru " , " PERU " } ,
{ " pink " , " PINK " } ,
{ " plum " , " PLUM " } ,
{ " powderblue " , " POWDER_BLUE " } ,
{ " purple " , " PURPLE " } ,
{ " rebeccapurple " , " REBECCA_PURPLE " } ,
{ " red " , " RED " } ,
{ " rosybrown " , " ROSY_BROWN " } ,
{ " royalblue " , " ROYAL_BLUE " } ,
{ " saddlebrown " , " SADDLE_BROWN " } ,
{ " salmon " , " SALMON " } ,
{ " sandybrown " , " SANDY_BROWN " } ,
{ " seagreen " , " SEA_GREEN " } ,
{ " seashell " , " SEASHELL " } ,
{ " sienna " , " SIENNA " } ,
{ " silver " , " SILVER " } ,
{ " skyblue " , " SKY_BLUE " } ,
{ " slateblue " , " SLATE_BLUE " } ,
{ " slategray " , " SLATE_GRAY " } ,
{ " snow " , " SNOW " } ,
{ " springgreen " , " SPRING_GREEN " } ,
{ " steelblue " , " STEEL_BLUE " } ,
{ " tan " , " TAN " } ,
{ " teal " , " TEAL " } ,
{ " thistle " , " THISTLE " } ,
{ " tomato " , " TOMATO " } ,
{ " transparent " , " TRANSPARENT " } ,
{ " turquoise " , " TURQUOISE " } ,
{ " violet " , " VIOLET " } ,
{ " webgray " , " WEB_GRAY " } ,
{ " webgreen " , " WEB_GREEN " } ,
{ " webmaroon " , " WEB_MAROON " } ,
{ " webpurple " , " WEB_PURPLE " } ,
{ " wheat " , " WHEAT " } ,
{ " white " , " WHITE " } ,
{ " whitesmoke " , " WHITE_SMOKE " } ,
{ " yellow " , " YELLOW " } ,
{ " yellowgreen " , " YELLOW_GREEN " } ,
{ nullptr , nullptr } ,
} ;
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class ProjectConverter3To4 : : RegExContainer {
public :
RegEx reg_is_empty = RegEx ( " \\ bempty \\ ( " ) ;
RegEx reg_super = RegEx ( " ([ \t ]) \\ .([a-zA-Z_]) " ) ;
RegEx reg_json_to = RegEx ( " \\ bto_json \\ b " ) ;
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RegEx reg_json_parse = RegEx ( " ([ \t ]{0,})([^ \n ]+)parse_json \\ (([^ \n ]+) " ) ;
RegEx reg_json_non_new = RegEx ( " ([ \t ]{0,})([^ \n ]+)JSON \\ .parse \\ (([^ \n ]+) " ) ;
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RegEx reg_export = RegEx ( " export \\ (([a-zA-Z0-9_]+) \\ )[ ]+var[ ]+([a-zA-Z0-9_]+) " ) ;
RegEx reg_export_advanced = RegEx ( " export \\ (([^)^ \n ]+) \\ )[ ]+var[ ]+([a-zA-Z0-9_]+)([^ \n ]+) " ) ;
RegEx reg_setget_setget = RegEx ( " var[ ]+([a-zA-Z0-9_]+)([^ \n ]+)setget[ \t ]+([a-zA-Z0-9_]+)[ \t ]*,[ \t ]*([a-zA-Z0-9_]+) " ) ;
RegEx reg_setget_set = RegEx ( " var[ ]+([a-zA-Z0-9_]+)([^ \n ]+)setget[ \t ]+([a-zA-Z0-9_]+)[ \t ]*[,]*[^a-z^A-Z^0-9^_]*$ " ) ;
RegEx reg_setget_get = RegEx ( " var[ ]+([a-zA-Z0-9_]+)([^ \n ]+)setget[ \t ]+,[ \t ]*([a-zA-Z0-9_]+)[ \t ]*$ " ) ;
RegEx reg_join = RegEx ( " ([ \\ ( \\ )a-zA-Z0-9_]+) \\ .join \\ (([^ \n ^ \\ )]+) \\ ) " ) ;
RegEx reg_mixed_tab_space = RegEx ( " ([ \t ]+)([ ]+) " ) ;
RegEx reg_image_lock = RegEx ( " ([a-zA-Z0-9_ \\ .]+) \\ .lock \\ ( \\ ) " ) ;
RegEx reg_image_unlock = RegEx ( " ([a-zA-Z0-9_ \\ .]+) \\ .unlock \\ ( \\ ) " ) ;
RegEx reg_os_fullscreen = RegEx ( " OS.window_fullscreen[= ]+([^#^ \n ]+) " ) ;
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RegEx reg_instantiate = RegEx ( " \\ .instance \\ (([^ \\ )]*) \\ ) " ) ;
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} ;
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// Function responsible for converting project
int ProjectConverter3To4 : : convert ( ) {
print_line ( " Starting conversion. " ) ;
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RegExContainer reg_container = RegExContainer ( ) ;
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ERR_FAIL_COND_V_MSG ( ! test_array_names ( ) , ERROR_CODE , " Cannot start converting due to problems with data in arrays. " ) ;
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ERR_FAIL_COND_V_MSG ( ! test_conversion ( reg_container ) , ERROR_CODE , " Cannot start converting due to problems with converting arrays. " ) ;
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// Checking if folder contains valid Godot 3 project.
// Project cannot be converted 2 times
{
String conventer_text = " ; Project was converted by built-in tool to Godot 4.0 " ;
ERR_FAIL_COND_V_MSG ( ! FileAccess : : exists ( " project.godot " ) , ERROR_CODE , " Current directory doesn't contains any Godot 3 project " ) ;
Error err = OK ;
String project_godot_content = FileAccess : : get_file_as_string ( " project.godot " , & err ) ;
ERR_FAIL_COND_V_MSG ( err ! = OK , ERROR_CODE , " Failed to read content of \" project.godot \" file. " ) ;
ERR_FAIL_COND_V_MSG ( project_godot_content . find ( conventer_text ) ! = - 1 , ERROR_CODE , " Project already was converted with this tool. " ) ;
Ref < FileAccess > file = FileAccess : : open ( " project.godot " , FileAccess : : WRITE ) ;
ERR_FAIL_COND_V_MSG ( file . is_null ( ) , ERROR_CODE , " Failed to open project.godot file. " ) ;
file - > store_string ( conventer_text + " \n " + project_godot_content ) ;
}
Vector < String > collected_files = check_for_files ( ) ;
uint32_t converted_files = 0 ;
// Check file by file
for ( int i = 0 ; i < collected_files . size ( ) ; i + + ) {
String file_name = collected_files [ i ] ;
Error err = OK ;
String file_content = FileAccess : : get_file_as_string ( file_name , & err ) ;
ERR_CONTINUE_MSG ( err ! = OK , " Failed to read content of \" " + file_name + " \" . " ) ;
uint64_t hash_before = file_content . hash64 ( ) ;
uint64_t file_size = file_content . size ( ) ;
print_line ( " Trying to convert \t " + itos ( i + 1 ) + " / " + itos ( collected_files . size ( ) ) + " file - \" " + file_name . trim_prefix ( " res:// " ) + " \" with size - " + itos ( file_size / 1024 ) + " KB " ) ;
Vector < String > reason ;
bool is_ignored = false ;
uint64_t start_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
if ( file_name . ends_with ( " .shader " ) ) {
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DirAccess : : remove_file_or_error ( file_name . trim_prefix ( " res:// " ) ) ;
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file_name = file_name . replace ( " .shader " , " .gdshader " ) ;
}
if ( file_size < CONVERSION_MAX_FILE_SIZE ) {
// TSCN must be the same work exactly same as .gd file because it may contains builtin script
if ( file_name . ends_with ( " .gd " ) ) {
rename_classes ( file_content ) ; // Using only specialized function
rename_common ( enum_renames , file_content ) ;
rename_enums ( file_content ) ; // Require to additional rename
rename_common ( gdscript_function_renames , file_content ) ;
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rename_gdscript_functions ( file_content , reg_container , false ) ; // Require to additional rename
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rename_common ( project_settings_renames , file_content ) ;
rename_gdscript_keywords ( file_content ) ;
rename_common ( gdscript_properties_renames , file_content ) ;
rename_common ( gdscript_signals_renames , file_content ) ;
rename_common ( shaders_renames , file_content ) ;
rename_common ( builtin_types_renames , file_content ) ;
custom_rename ( file_content , " \\ .shader " , " .gdshader " ) ;
} else if ( file_name . ends_with ( " .tscn " ) ) {
rename_classes ( file_content ) ; // Using only specialized function
rename_common ( enum_renames , file_content ) ;
rename_enums ( file_content ) ; // Require to additional rename
rename_common ( gdscript_function_renames , file_content ) ;
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rename_gdscript_functions ( file_content , reg_container , true ) ; // Require to additional rename
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rename_common ( project_settings_renames , file_content ) ;
rename_gdscript_keywords ( file_content ) ;
rename_common ( gdscript_properties_renames , file_content ) ;
rename_common ( gdscript_signals_renames , file_content ) ;
rename_common ( shaders_renames , file_content ) ;
rename_common ( builtin_types_renames , file_content ) ;
custom_rename ( file_content , " \\ .shader " , " .gdshader " ) ;
} else if ( file_name . ends_with ( " .cs " ) ) { // TODO, C# should use different methods
rename_classes ( file_content ) ; // Using only specialized function
rename_common ( csharp_function_renames , file_content ) ;
rename_common ( builtin_types_renames , file_content ) ;
rename_common ( csharp_properties_renames , file_content ) ;
rename_common ( csharp_signals_renames , file_content ) ;
rename_csharp_functions ( file_content ) ;
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rename_csharp_attributes ( file_content ) ;
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custom_rename ( file_content , " public class " , " public partial class " ) ;
} else if ( file_name . ends_with ( " .gdshader " ) | | file_name . ends_with ( " .shader " ) ) {
rename_common ( shaders_renames , file_content ) ;
} else if ( file_name . ends_with ( " tres " ) ) {
rename_classes ( file_content ) ; // Using only specialized function
rename_common ( shaders_renames , file_content ) ;
rename_common ( builtin_types_renames , file_content ) ;
custom_rename ( file_content , " \\ .shader " , " .gdshader " ) ;
} else if ( file_name . ends_with ( " project.godot " ) ) {
rename_common ( project_settings_renames , file_content ) ;
rename_common ( builtin_types_renames , file_content ) ;
} else if ( file_name . ends_with ( " .csproj " ) ) {
// TODO
} else {
ERR_PRINT ( file_name + " is not supported! " ) ;
continue ;
}
} else {
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reason . append ( " ERROR: File has exceeded the maximum size allowed - " + itos ( CONVERSION_MAX_FILE_SIZE_MB ) + " MB " ) ;
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is_ignored = true ;
}
uint64_t end_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
if ( ! is_ignored ) {
uint64_t hash_after = file_content . hash64 ( ) ;
// Don't need to save file without any changes
// Save if this is a shader, because it was renamed
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if ( hash_before ! = hash_after | | file_name . ends_with ( " .gdshader " ) ) {
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converted_files + + ;
Ref < FileAccess > file = FileAccess : : open ( file_name , FileAccess : : WRITE ) ;
ERR_CONTINUE_MSG ( file . is_null ( ) , " Failed to open \" " + file_name + " \" to save data to file. " ) ;
file - > store_string ( file_content ) ;
reason . append ( " File was changed, conversion took " + itos ( end_time - start_time ) + " ms. " ) ;
} else {
reason . append ( " File was not changed, checking took " + itos ( end_time - start_time ) + " ms. " ) ;
}
}
for ( int k = 0 ; k < reason . size ( ) ; k + + ) {
print_line ( reason [ k ] ) ;
}
}
print_line ( " Conversion ended - all files( " + itos ( collected_files . size ( ) ) + " ), converted files( " + itos ( converted_files ) + " ), not converted files( " + itos ( collected_files . size ( ) - converted_files ) + " ). " ) ;
return 0 ;
} ;
// Function responsible for validating project conversion.
int ProjectConverter3To4 : : validate_conversion ( ) {
print_line ( " Starting checking if project conversion can be done. " ) ;
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RegExContainer reg_container = RegExContainer ( ) ;
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ERR_FAIL_COND_V_MSG ( ! test_array_names ( ) , ERROR_CODE , " Cannot start converting due to problems with data in arrays. " ) ;
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ERR_FAIL_COND_V_MSG ( ! test_conversion ( reg_container ) , ERROR_CODE , " Cannot start converting due to problems with converting arrays. " ) ;
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// Checking if folder contains valid Godot 3 project.
// Project cannot be converted 2 times
{
String conventer_text = " ; Project was converted by built-in tool to Godot 4.0 " ;
ERR_FAIL_COND_V_MSG ( ! FileAccess : : exists ( " project.godot " ) , ERROR_CODE , " Current directory doesn't contains any Godot 3 project " ) ;
Error err = OK ;
String project_godot_content = FileAccess : : get_file_as_string ( " project.godot " , & err ) ;
ERR_FAIL_COND_V_MSG ( err ! = OK , ERROR_CODE , " Failed to read content of \" project.godot \" file. " ) ;
ERR_FAIL_COND_V_MSG ( project_godot_content . find ( conventer_text ) ! = - 1 , ERROR_CODE , " Project already was converted with this tool. " ) ;
}
Vector < String > collected_files = check_for_files ( ) ;
uint32_t converted_files = 0 ;
// Check file by file
for ( int i = 0 ; i < collected_files . size ( ) ; i + + ) {
String file_name = collected_files [ i ] ;
Vector < String > file_content ;
uint64_t file_size = 0 ;
{
Ref < FileAccess > file = FileAccess : : open ( file_name , FileAccess : : READ ) ;
ERR_CONTINUE_MSG ( file . is_null ( ) , " Failed to read content of \" " + file_name + " \" . " ) ;
while ( ! file - > eof_reached ( ) ) {
String line = file - > get_line ( ) ;
file_size + = line . size ( ) ;
file_content . append ( line ) ;
}
}
print_line ( " Checking for conversion - " + itos ( i + 1 ) + " / " + itos ( collected_files . size ( ) ) + " file - \" " + file_name . trim_prefix ( " res:// " ) + " \" with size - " + itos ( file_size / 1024 ) + " KB " ) ;
Vector < String > changed_elements ;
Vector < String > reason ;
bool is_ignored = false ;
uint64_t start_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
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if ( file_name . ends_with ( " .shader " ) ) {
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reason . append ( " \t File extension will be renamed from `shader` to `gdshader`. " ) ;
}
if ( file_size < CONVERSION_MAX_FILE_SIZE ) {
if ( file_name . ends_with ( " .gd " ) ) {
changed_elements . append_array ( check_for_rename_classes ( file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( enum_renames , file_content ) ) ;
changed_elements . append_array ( check_for_rename_enums ( file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( gdscript_function_renames , file_content ) ) ;
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changed_elements . append_array ( check_for_rename_gdscript_functions ( file_content , reg_container , false ) ) ;
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changed_elements . append_array ( check_for_rename_common ( project_settings_renames , file_content ) ) ;
changed_elements . append_array ( check_for_rename_gdscript_keywords ( file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( gdscript_properties_renames , file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( gdscript_signals_renames , file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( shaders_renames , file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( builtin_types_renames , file_content ) ) ;
changed_elements . append_array ( check_for_custom_rename ( file_content , " \\ .shader " , " .gdshader " ) ) ;
} else if ( file_name . ends_with ( " .tscn " ) ) {
changed_elements . append_array ( check_for_rename_classes ( file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( enum_renames , file_content ) ) ;
changed_elements . append_array ( check_for_rename_enums ( file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( gdscript_function_renames , file_content ) ) ;
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changed_elements . append_array ( check_for_rename_gdscript_functions ( file_content , reg_container , true ) ) ;
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changed_elements . append_array ( check_for_rename_common ( project_settings_renames , file_content ) ) ;
changed_elements . append_array ( check_for_rename_gdscript_keywords ( file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( gdscript_properties_renames , file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( gdscript_signals_renames , file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( shaders_renames , file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( builtin_types_renames , file_content ) ) ;
changed_elements . append_array ( check_for_custom_rename ( file_content , " \\ .shader " , " .gdshader " ) ) ;
} else if ( file_name . ends_with ( " .cs " ) ) {
changed_elements . append_array ( check_for_rename_common ( class_renames , file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( csharp_function_renames , file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( builtin_types_renames , file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( csharp_properties_renames , file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( csharp_signals_renames , file_content ) ) ;
changed_elements . append_array ( check_for_rename_csharp_functions ( file_content ) ) ;
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changed_elements . append_array ( check_for_rename_csharp_attributes ( file_content ) ) ;
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changed_elements . append_array ( check_for_custom_rename ( file_content , " public class " , " public partial class " ) ) ;
} else if ( file_name . ends_with ( " .gdshader " ) | | file_name . ends_with ( " .shader " ) ) {
changed_elements . append_array ( check_for_rename_common ( shaders_renames , file_content ) ) ;
} else if ( file_name . ends_with ( " tres " ) ) {
changed_elements . append_array ( check_for_rename_classes ( file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( shaders_renames , file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( builtin_types_renames , file_content ) ) ;
changed_elements . append_array ( check_for_custom_rename ( file_content , " \\ .shader " , " .gdshader " ) ) ;
} else if ( file_name . ends_with ( " project.godot " ) ) {
changed_elements . append_array ( check_for_rename_common ( project_settings_renames , file_content ) ) ;
changed_elements . append_array ( check_for_rename_common ( builtin_types_renames , file_content ) ) ;
} else if ( file_name . ends_with ( " .csproj " ) ) {
// TODO
} else {
ERR_PRINT ( file_name + " is not supported! " ) ;
continue ;
}
} else {
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reason . append ( " \t ERROR: File has exceeded the maximum size allowed - " + itos ( CONVERSION_MAX_FILE_SIZE_MB ) + " MB " ) ;
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is_ignored = true ;
}
uint64_t end_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
print_line ( " Checking file took " + itos ( end_time - start_time ) + " ms. " ) ;
for ( int k = 0 ; k < reason . size ( ) ; k + + ) {
print_line ( reason [ k ] ) ;
}
if ( changed_elements . size ( ) > 0 & & ! is_ignored ) {
converted_files + + ;
for ( int k = 0 ; k < changed_elements . size ( ) ; k + + ) {
print_line ( String ( " \t \t " ) + changed_elements [ k ] ) ;
}
}
}
print_line ( " Checking for valid conversion ended - all files( " + itos ( collected_files . size ( ) ) + " ), files which would be converted( " + itos ( converted_files ) + " ), files which would not be converted( " + itos ( collected_files . size ( ) - converted_files ) + " ). " ) ;
return 0 ;
}
// Collect files which will be checked, it will not touch txt, mp4, wav etc. files
Vector < String > ProjectConverter3To4 : : check_for_files ( ) {
Vector < String > collected_files = Vector < String > ( ) ;
Vector < String > directories_to_check = Vector < String > ( ) ;
directories_to_check . push_back ( " res:// " ) ;
core_bind : : Directory dir = core_bind : : Directory ( ) ;
while ( ! directories_to_check . is_empty ( ) ) {
String path = directories_to_check . get ( directories_to_check . size ( ) - 1 ) ; // Is there any pop_back function?
directories_to_check . resize ( directories_to_check . size ( ) - 1 ) ; // Remove last element
if ( dir . open ( path ) = = OK ) {
dir . set_include_hidden ( true ) ;
dir . list_dir_begin ( ) ;
String current_dir = dir . get_current_dir ( ) ;
String file_name = dir . get_next ( ) ;
while ( file_name ! = " " ) {
if ( file_name = = " .git " | | file_name = = " .import " | | file_name = = " .godot " ) {
file_name = dir . get_next ( ) ;
continue ;
}
if ( dir . current_is_dir ( ) ) {
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directories_to_check . append ( current_dir . plus_file ( file_name ) + " / " ) ;
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} else {
bool proper_extension = false ;
if ( file_name . ends_with ( " .gd " ) | | file_name . ends_with ( " .shader " ) | | file_name . ends_with ( " .tscn " ) | | file_name . ends_with ( " .tres " ) | | file_name . ends_with ( " .godot " ) | | file_name . ends_with ( " .cs " ) | | file_name . ends_with ( " .csproj " ) )
proper_extension = true ;
if ( proper_extension ) {
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collected_files . append ( current_dir . plus_file ( file_name ) ) ;
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}
}
file_name = dir . get_next ( ) ;
}
} else {
print_verbose ( " Failed to open " + path ) ;
}
}
return collected_files ;
}
bool ProjectConverter3To4 : : test_conversion_single_additional ( String name , String expected , void ( ProjectConverter3To4 : : * func ) ( String & ) , String what ) {
String got = name ;
( this - > * func ) ( got ) ;
if ( expected ! = got ) {
ERR_PRINT ( " Failed to convert " + what + " ` " + name + " ` to ` " + expected + " `, got instead ` " + got + " ` " ) ;
return false ;
}
return true ;
}
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bool ProjectConverter3To4 : : test_conversion_single_additional_builtin ( String name , String expected , void ( ProjectConverter3To4 : : * func ) ( String & , const RegExContainer & , bool ) , String what , const RegExContainer & reg_container , bool builtin_script ) {
String got = name ;
( this - > * func ) ( got , reg_container , builtin_script ) ;
if ( expected ! = got ) {
ERR_PRINT ( " Failed to convert " + what + " ` " + name + " ` to ` " + expected + " `, got instead ` " + got + " ` " ) ;
return false ;
}
return true ;
}
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bool ProjectConverter3To4 : : test_conversion_single_normal ( String name , String expected , const char * array [ ] [ 2 ] , String what ) {
String got = name ;
rename_common ( array , got ) ;
if ( expected ! = got ) {
ERR_PRINT ( " Failed to convert " + what + " ` " + name + " ` to ` " + expected + " `, got instead ` " + got + " ` " ) ;
return false ;
}
return true ;
}
// Validate if conversions are proper
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bool ProjectConverter3To4 : : test_conversion ( const RegExContainer & reg_container ) {
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bool valid = true ;
valid = valid & test_conversion_single_normal ( " Spatial " , " Node3D " , class_renames , " class " ) ;
valid = valid & test_conversion_single_normal ( " TYPE_REAL " , " TYPE_FLOAT " , enum_renames , " enum " ) ;
valid = valid & test_conversion_single_normal ( " can_instance " , " can_instantiate " , gdscript_function_renames , " gdscript function " ) ;
valid = valid & test_conversion_single_normal ( " CanInstance " , " CanInstantiate " , csharp_function_renames , " csharp function " ) ;
valid = valid & test_conversion_single_normal ( " translation " , " position " , gdscript_properties_renames , " gdscript property " ) ;
valid = valid & test_conversion_single_normal ( " Translation " , " Position " , csharp_properties_renames , " csharp property " ) ;
valid = valid & test_conversion_single_normal ( " NORMALMAP " , " NORMAL_MAP " , shaders_renames , " shader " ) ;
valid = valid & test_conversion_single_normal ( " text_entered " , " text_submitted " , gdscript_signals_renames , " gdscript signal " ) ;
valid = valid & test_conversion_single_normal ( " TextEntered " , " TextSubmitted " , csharp_signals_renames , " csharp signal " ) ;
valid = valid & test_conversion_single_normal ( " audio/channel_disable_threshold_db " , " audio/buses/channel_disable_threshold_db " , project_settings_renames , " project setting " ) ;
valid = valid & test_conversion_single_normal ( " Transform " , " Transform3D " , builtin_types_renames , " builtin type " ) ;
// Custom Renames
valid = valid & test_conversion_single_additional ( " (Connect(A,B,C,D,E,F,G) != OK): " , " (Connect(A,new Callable(B,C),D,E,F,G) != OK): " , & ProjectConverter3To4 : : rename_csharp_functions , " custom rename csharp " ) ;
valid = valid & test_conversion_single_additional ( " (Disconnect(A,B,C) != OK): " , " (Disconnect(A,new Callable(B,C)) != OK): " , & ProjectConverter3To4 : : rename_csharp_functions , " custom rename csharp " ) ;
valid = valid & test_conversion_single_additional ( " (IsConnected(A,B,C) != OK): " , " (IsConnected(A,new Callable(B,C)) != OK): " , & ProjectConverter3To4 : : rename_csharp_functions , " custom rename " ) ;
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valid = valid & test_conversion_single_additional ( " [Remote] " , " [RPC(MultiplayerAPI.RPCMode.AnyPeer)] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " ) ;
valid = valid & test_conversion_single_additional ( " [RemoteSync] " , " [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " ) ;
valid = valid & test_conversion_single_additional ( " [Sync] " , " [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " ) ;
valid = valid & test_conversion_single_additional ( " [Slave] " , " [RPC] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " ) ;
valid = valid & test_conversion_single_additional ( " [Puppet] " , " [RPC] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " ) ;
valid = valid & test_conversion_single_additional ( " [PuppetSync] " , " [RPC(CallLocal = true)] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " ) ;
valid = valid & test_conversion_single_additional ( " [Master] " , " The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId() \n [RPC] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " ) ;
valid = valid & test_conversion_single_additional ( " [MasterSync] " , " The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId() \n [RPC(CallLocal = true)] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " ) ;
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valid = valid & test_conversion_single_additional_builtin ( " OS.window_fullscreen = Settings.fullscreen " , " ProjectSettings.set( \" display/window/size/fullscreen \" , Settings.fullscreen) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " OS.window_fullscreen = Settings.fullscreen " , " ProjectSettings.set( \\ \" display/window/size/fullscreen \\ \" , Settings.fullscreen) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , true ) ;
valid = valid & test_conversion_single_additional_builtin ( " OS.get_window_safe_area() " , " DisplayServer.get_display_safe_area() " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & test_conversion_single_additional_builtin ( " \t var aa = roman(r.move_and_slide( a, b, c, d, e, f )) # Roman " , " \t r.set_velocity(a) \n \t r.set_up_direction(b) \n \t r.set_floor_stop_on_slope_enabled(c) \n \t r.set_max_slides(d) \n \t r.set_floor_max_angle(e) \n \t # TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f` \n \t r.move_and_slide() \n \t var aa = roman(r.velocity) # Roman " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " \t var aa = roman(r.move_and_slide_with_snap( a, g, b, c, d, e, f )) # Roman " , " \t r.set_velocity(a) \n \t # TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `g` \n \t r.set_up_direction(b) \n \t r.set_floor_stop_on_slope_enabled(c) \n \t r.set_max_slides(d) \n \t r.set_floor_max_angle(e) \n \t # TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f` \n \t r.move_and_slide() \n \t var aa = roman(r.velocity) # Roman " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & test_conversion_single_additional_builtin ( " list_dir_begin( a , b ) " , " list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " list_dir_begin( a ) " , " list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " list_dir_begin( ) " , " list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & test_conversion_single_additional_builtin ( " sort_custom( a , b ) " , " sort_custom(Callable(a,b)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & test_conversion_single_additional_builtin ( " func c(var a, var b) " , " func c(a, b) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & test_conversion_single_additional_builtin ( " draw_line(1, 2, 3, 4, 5) " , " draw_line(1,2,3,4) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & test_conversion_single_additional_builtin ( " \t image.lock() " , " \t false # image.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " \t image.unlock() " , " \t false # image.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " \t roman.image.unlock() " , " \t false # roman.image.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " \t mtx.lock() " , " \t mtx.lock() " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " \t mutex.unlock() " , " \t mutex.unlock() " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & test_conversion_single_additional ( " \n onready " , " \n @onready " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
valid = valid & test_conversion_single_additional ( " onready " , " @onready " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
valid = valid & test_conversion_single_additional ( " onready " , " onready " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
valid = valid & test_conversion_single_additional ( " \n export " , " \n @export " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
valid = valid & test_conversion_single_additional ( " \t export " , " \t @export " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
valid = valid & test_conversion_single_additional ( " \t export_dialog " , " \t export_dialog " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
valid = valid & test_conversion_single_additional ( " export " , " @export " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
valid = valid & test_conversion_single_additional ( " export " , " export " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
valid = valid & test_conversion_single_additional ( " tool " , " @tool " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
valid = valid & test_conversion_single_additional ( " \n tool " , " \n tool " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
valid = valid & test_conversion_single_additional ( " \n \n tool " , " \n \n @tool " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
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valid = valid & test_conversion_single_additional ( " \n \n remote func " , " \n \n @rpc(any_peer) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
valid = valid & test_conversion_single_additional ( " \n \n remotesync func " , " \n \n @rpc(any_peer, call_local) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
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valid = valid & test_conversion_single_additional ( " \n \n sync func " , " \n \n @rpc(any_peer, call_local) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
valid = valid & test_conversion_single_additional ( " \n \n slave func " , " \n \n @rpc func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
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valid = valid & test_conversion_single_additional ( " \n \n puppet func " , " \n \n @rpc func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
valid = valid & test_conversion_single_additional ( " \n \n puppetsync func " , " \n \n @rpc(call_local) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
valid = valid & test_conversion_single_additional ( " \n \n master func " , " \n \n The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id() \n @rpc func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
valid = valid & test_conversion_single_additional ( " \n \n mastersync func " , " \n \n The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id() \n @rpc(call_local) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " ) ;
valid = valid & test_conversion_single_additional_builtin ( " var size : Vector2 = Vector2() setget set_function , get_function " , " var size : Vector2 = Vector2() : \n get: \n return size # TODOConverter40 Copy here content of get_function \n set(mod_value): \n mod_value # TODOConverter40 Copy here content of set_function " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " var size : Vector2 = Vector2() setget set_function , " , " var size : Vector2 = Vector2() : \n get: \n return size # TODOConverter40 Non existent get function \n set(mod_value): \n mod_value # TODOConverter40 Copy here content of set_function " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " var size : Vector2 = Vector2() setget set_function " , " var size : Vector2 = Vector2() : \n get: \n return size # TODOConverter40 Non existent get function \n set(mod_value): \n mod_value # TODOConverter40 Copy here content of set_function " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " var size : Vector2 = Vector2() setget , get_function " , " var size : Vector2 = Vector2() : \n get: \n return size # TODOConverter40 Copy here content of get_function \n set(mod_value): \n mod_value # TODOConverter40 Non existent set function " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " get_node(@ " , " get_node( " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " yield(this, \" timeout \" ) " , " await this.timeout " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-08-08 12:42:03 +00:00
valid = valid & test_conversion_single_additional_builtin ( " yield(this, \\ \" timeout \\ \" ) " , " await this.timeout " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , true ) ;
2022-07-31 11:15:02 +00:00
valid = valid & test_conversion_single_additional_builtin ( " Transform.xform(Vector3(a,b,c)) " , " Transform * Vector3(a,b,c) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " Transform.xform_inv(Vector3(a,b,c)) " , " Vector3(a,b,c) * Transform " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " export(float) var lifetime = 3.0 " , " export var lifetime: float = 3.0 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' " , " export var _font_name = 'AnonymousPro' # (String, 'AnonymousPro', 'CourierPrime') " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ; // TODO, this is only a workaround
valid = valid & test_conversion_single_additional_builtin ( " export(PackedScene) var mob_scene " , " export var mob_scene: PackedScene " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " var d = parse_json(roman(sfs)) " , " var test_json_conv = JSON.new() \n test_json_conv.parse(roman(sfs)) \n var d = test_json_conv.get_data() " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " to_json( AA ) szon " , " JSON.new().stringify( AA ) szon " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " s to_json " , " s JSON.new().stringify " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " AF to_json2 " , " AF to_json2 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " var rr = JSON.parse(a) " , " var test_json_conv = JSON.new() \n test_json_conv.parse(a) \n var rr = test_json_conv.get_data() " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " empty() " , " is_empty() " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " .empty " , " .empty " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " ).roman( " , " ).roman( " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " \t .roman( " , " \t super.roman( " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " .roman( " , " super.roman( " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " .1 " , " .1 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " .1 " , " .1 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " '.' " , " '.' " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " '.a' " , " '.a' " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " \t ._input(_event) " , " \t super._input(_event) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " (connect(A,B,C) != OK): " , " (connect(A,Callable(B,C)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " (connect(A,B,C,D) != OK): " , " (connect(A,Callable(B,C).bind(D)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " (connect(A,B,C,[D]) != OK): " , " (connect(A,Callable(B,C).bind(D)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & test_conversion_single_additional_builtin ( " (connect(A,B,C,[D,E]) != OK): " , " (connect(A,Callable(B,C).bind(D,E)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " (connect(A,B,C,[D,E],F) != OK): " , " (connect(A,Callable(B,C).bind(D,E),F) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & test_conversion_single_additional_builtin ( " (connect(A,B,C,D,E) != OK): " , " (connect(A,Callable(B,C).bind(D),E) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " (start(A,B) != OK): " , " (start(Callable(A,B)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & test_conversion_single_additional_builtin ( " func start(A,B): " , " func start(A,B): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & test_conversion_single_additional_builtin ( " (start(A,B,C,D,E,F,G) != OK): " , " (start(Callable(A,B).bind(C),D,E,F,G) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " disconnect(A,B,C) != OK): " , " disconnect(A,Callable(B,C)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " is_connected(A,B,C) != OK): " , " is_connected(A,Callable(B,C)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " is_connected(A,B,C)) " , " is_connected(A,Callable(B,C))) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & test_conversion_single_additional_builtin ( " (tween_method(A,B,C,D,E).foo()) " , " (tween_method(Callable(A,B),C,D,E).foo()) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " (tween_method(A,B,C,D,E,[F,G]).foo()) " , " (tween_method(Callable(A,B).bind(F,G),C,D,E).foo()) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " (tween_callback(A,B).foo()) " , " (tween_callback(Callable(A,B)).foo()) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " (tween_callback(A,B,[C,D]).foo()) " , " (tween_callback(Callable(A,B).bind(C,D)).foo()) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & test_conversion_single_additional_builtin ( " func _init(p_x:int)->void: " , " func _init(p_x:int): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " q_PackedDataContainer._iter_init(variable1) " , " q_PackedDataContainer._iter_init(variable1) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " assert(speed < 20, str(randi()%10)) " , " assert(speed < 20) #,str(randi()%10)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " assert(speed < 2) " , " assert(speed < 2) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " assert(false, \" Missing type -- \" + str(argument.type) + \" --, needs to be added to project \" ) " , " assert(false) #, \" Missing type -- \" + str(argument.type) + \" --, needs to be added to project \" ) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " create_from_image(aa, bb) " , " create_from_image(aa) #,bb " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " q_ImageTexture.create_from_image(variable1, variable2) " , " q_ImageTexture.create_from_image(variable1) #,variable2 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " set_cell_item(a, b, c, d ,e) # AA " , " set_cell_item( Vector3(a,b,c) ,d,e) # AA " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " set_cell_item(a, b) " , " set_cell_item(a, b) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " get_cell_item_orientation(a, b,c) " , " get_cell_item_orientation(Vector3i(a,b,c)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " get_cell_item(a, b,c) " , " get_cell_item(Vector3i(a,b,c)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " map_to_world(a, b,c) " , " map_to_world(Vector3i(a,b,c)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " PackedStringArray(req_godot).join('.') " , " '.'.join(PackedStringArray(req_godot)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " =PackedStringArray(req_godot).join('.') " , " ='.'.join(PackedStringArray(req_godot)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " aa " , " aa " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " \t aa " , " \t aa " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " \t aa " , " \t aa " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " \t aa " , " \t aa " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " apply_force(position, impulse) " , " apply_force(impulse, position) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & test_conversion_single_additional_builtin ( " apply_impulse(position, impulse) " , " apply_impulse(impulse, position) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
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valid = valid & test_conversion_single_additional ( " AAA Color.white AF " , " AAA Color.WHITE AF " , & ProjectConverter3To4 : : rename_enums , " custom rename " ) ;
// Custom rule conversion
{
String from = " instance " ;
String to = " instantiate " ;
String name = " AA.instance() " ;
String got = " AA.instance() " ;
String expected = " AA.instantiate() " ;
custom_rename ( got , from , to ) ;
if ( got ! = expected ) {
ERR_PRINT ( " Failed to convert custom rename ` " + name + " ` to ` " + expected + " `, got instead ` " + got + " ` " ) ;
}
valid = valid & ( got = = expected ) ;
}
// get_object_of_execution
{
{ String base = " var roman = kieliszek. " ;
String expected = " kieliszek. " ;
String got = get_object_of_execution ( base ) ;
if ( got ! = expected ) {
ERR_PRINT ( " Failed to get proper data from get_object_of_execution ` " + base + " ` should return ` " + expected + " `( " + itos ( expected . size ( ) ) + " ), got instead ` " + got + " `( " + itos ( got . size ( ) ) + " ) " ) ;
}
valid = valid & ( got = = expected ) ;
}
{
String base = " r. " ;
String expected = " r. " ;
String got = get_object_of_execution ( base ) ;
if ( got ! = expected ) {
ERR_PRINT ( " Failed to get proper data from get_object_of_execution ` " + base + " ` should return ` " + expected + " `( " + itos ( expected . size ( ) ) + " ), got instead ` " + got + " `( " + itos ( got . size ( ) ) + " ) " ) ;
}
valid = valid & ( got = = expected ) ;
}
{
String base = " mortadela( " ;
String expected = " " ;
String got = get_object_of_execution ( base ) ;
if ( got ! = expected ) {
ERR_PRINT ( " Failed to get proper data from get_object_of_execution ` " + base + " ` should return ` " + expected + " `( " + itos ( expected . size ( ) ) + " ), got instead ` " + got + " `( " + itos ( got . size ( ) ) + " ) " ) ;
}
valid = valid & ( got = = expected ) ;
}
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{
String base = " var node = $world/ukraine/lviv. " ;
String expected = " $world/ukraine/lviv. " ;
String got = get_object_of_execution ( base ) ;
if ( got ! = expected ) {
ERR_PRINT ( " Failed to get proper data from get_object_of_execution ` " + base + " ` should return ` " + expected + " `( " + itos ( expected . size ( ) ) + " ), got instead ` " + got + " `( " + itos ( got . size ( ) ) + " ) " ) ;
}
valid = valid & ( got = = expected ) ;
}
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}
// get_starting_space
{
String base = " \t \t \t var roman = kieliszek. " ;
String expected = " \t \t \t " ;
String got = get_starting_space ( base ) ;
if ( got ! = expected ) {
ERR_PRINT ( " Failed to get proper data from get_starting_space ` " + base + " ` should return ` " + expected + " `( " + itos ( expected . size ( ) ) + " ), got instead ` " + got + " `( " + itos ( got . size ( ) ) + " ) " ) ;
}
valid = valid & ( got = = expected ) ;
}
// Parse Arguments
{
String line = " ( ) " ;
Vector < String > got_vector = parse_arguments ( line ) ;
String got = " " ;
String expected = " " ;
for ( String & part : got_vector ) {
got + = part + " ||| " ;
}
if ( got ! = expected ) {
ERR_PRINT ( " Failed to get proper data from parse_arguments ` " + line + " ` should return ` " + expected + " `( " + itos ( expected . size ( ) ) + " ), got instead ` " + got + " `( " + itos ( got . size ( ) ) + " ) " ) ;
}
valid = valid & ( got = = expected ) ;
}
{
String line = " (a , b , c) " ;
Vector < String > got_vector = parse_arguments ( line ) ;
String got = " " ;
String expected = " a|||b|||c||| " ;
for ( String & part : got_vector ) {
got + = part + " ||| " ;
}
if ( got ! = expected ) {
ERR_PRINT ( " Failed to get proper data from parse_arguments ` " + line + " ` should return ` " + expected + " `( " + itos ( expected . size ( ) ) + " ), got instead ` " + got + " `( " + itos ( got . size ( ) ) + " ) " ) ;
}
valid = valid & ( got = = expected ) ;
}
{
String line = " (a , \" b, \" , c) " ;
Vector < String > got_vector = parse_arguments ( line ) ;
String got = " " ;
String expected = " a||| \" b, \" |||c||| " ;
for ( String & part : got_vector ) {
got + = part + " ||| " ;
}
if ( got ! = expected ) {
ERR_PRINT ( " Failed to get proper data from parse_arguments ` " + line + " ` should return ` " + expected + " `( " + itos ( expected . size ( ) ) + " ), got instead ` " + got + " `( " + itos ( got . size ( ) ) + " ) " ) ;
}
valid = valid & ( got = = expected ) ;
}
{
String line = " (a , \" (,),,,, \" , c) " ;
Vector < String > got_vector = parse_arguments ( line ) ;
String got = " " ;
String expected = " a||| \" (,),,,, \" |||c||| " ;
for ( String & part : got_vector ) {
got + = part + " ||| " ;
}
if ( got ! = expected ) {
ERR_PRINT ( " Failed to get proper data from parse_arguments ` " + line + " ` should return ` " + expected + " `( " + itos ( expected . size ( ) ) + " ), got instead ` " + got + " `( " + itos ( got . size ( ) ) + " ) " ) ;
}
valid = valid & ( got = = expected ) ;
}
return valid ;
}
// Validate in all arrays if names don't do cyclic renames `Node` -> `Node2D` | `Node2D` -> `2DNode`
bool ProjectConverter3To4 : : test_array_names ( ) {
bool valid = true ;
Vector < String > names = Vector < String > ( ) ;
// Validate if all classes are valid
{
int current_index = 0 ;
while ( class_renames [ current_index ] [ 0 ] ) {
const String old_class = class_renames [ current_index ] [ 0 ] ;
const String new_class = class_renames [ current_index ] [ 1 ] ;
// Light2D, Texture, Viewport are special classes(probably virtual ones)
if ( ClassDB : : class_exists ( StringName ( old_class ) ) & & old_class ! = " Light2D " & & old_class ! = " Texture " & & old_class ! = " Viewport " ) {
ERR_PRINT ( String ( " Class ` " ) + old_class + " ` exists in Godot 4.0, so cannot be renamed to something else. " ) ;
valid = false ; // This probably should be only a warning, but not 100% sure - this would need to be added to CI
}
// Callable is special class, to which normal classes may be renamed
if ( ! ClassDB : : class_exists ( StringName ( new_class ) ) & & new_class ! = " Callable " ) {
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ERR_PRINT ( String ( " Class ` " ) + new_class + " ` doesn't exists in Godot 4.0, so cannot be used in conversion. " ) ;
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valid = false ; // This probably should be only a warning, but not 100% sure - this would need to be added to CI
}
current_index + + ;
}
}
// // TODO To be able to fully work, it needs https://github.com/godotengine/godot/pull/49053
// // TODO this needs to be changed to hashset when available https://github.com/godotengine/godot-proposals/issues/867, to speedup searchng
// {
// OrderedHashMap<String, bool> all_functions;
// List<StringName> classes_list;
// ClassDB::get_class_list(&classes_list);
// for (StringName &name_of_class : classes_list) {
// List<MethodInfo> method_list;
// ClassDB::get_method_list(name_of_class, &method_list, true);
// for (MethodInfo &function_data : method_list) {
// if (!all_functions.has(function_data.name)) {
// all_functions.insert(function_data.name, false);
// }
// }
// }
// for (int type = Variant::Type::NIL + 1; type < Variant::Type::VARIANT_MAX; type++) {
// List<MethodInfo> method_list;
// Variant::get_method_list_by_type(&method_list, Variant::Type(type));
// for (MethodInfo &function_data : method_list) {
// if (!all_functions.has(function_data.name)) {
// all_functions.insert(function_data.name, false);
// }
// }
// }
// int current_element = 0;
// while (gdscript_function_renames[current_element][0] != nullptr) {
// if (!all_functions.has(gdscript_function_renames[current_element][1])) {
// ERR_PRINT(String("Missing gdscript function in pair (") + gdscript_function_renames[current_element][0] + " - ===> " + gdscript_function_renames[current_element][1] + " <===)");
// valid = false;
// }
// // // DEBUG, disable below after tests
// // if (all_functions.has(gdscript_function_renames[current_element][0])) {
// // String used_in_classes = "";
// //
// // for (StringName &name_of_class : classes_list) {
// // List<MethodInfo> method_list;
// // ClassDB::get_method_list(name_of_class, &method_list, true);
// // for (MethodInfo &function_data : method_list) {
// // if (function_data.name == gdscript_function_renames[current_element][0]) {
// // used_in_classes += String(name_of_class) + ", ";
// // }
// // }
// // }
// // for (int type = Variant::Type::NIL + 1; type < Variant::Type::VARIANT_MAX; type++) {
// // List<MethodInfo> method_list;
// // Variant::get_method_list_by_type(&method_list, Variant::Type(type));
// // for (MethodInfo &function_data : method_list) {
// // if (function_data.name == gdscript_function_renames[current_element][0]) {
// // used_in_classes += Variant::get_type_name(Variant::Type(type)) + ", ";
// // }
// // }
// // }
// // used_in_classes = used_in_classes.trim_suffix(", ");
// //
// // WARN_PRINT(String("Godot contains function which will be renamed in pair ( ===> ") + gdscript_function_renames[current_element][0] + " <=== - " + gdscript_function_renames[current_element][1] + ") in class " + used_in_classes + " - check for possible invalid rule.");
// // }
// current_element++;
// }
// }
valid = valid & test_single_array ( enum_renames ) ;
valid = valid & test_single_array ( class_renames , true ) ;
valid = valid & test_single_array ( gdscript_function_renames , true ) ;
valid = valid & test_single_array ( csharp_function_renames , true ) ;
valid = valid & test_single_array ( gdscript_properties_renames ) ;
valid = valid & test_single_array ( csharp_properties_renames ) ;
valid = valid & test_single_array ( shaders_renames ) ;
valid = valid & test_single_array ( gdscript_signals_renames ) ;
valid = valid & test_single_array ( project_settings_renames ) ;
valid = valid & test_single_array ( builtin_types_renames ) ;
valid = valid & test_single_array ( colors_renames ) ;
return valid ;
}
// Validate in one array if names don't do cyclic renames `Node` -> `Node2D` | `Node2D` -> `2DNode`
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// Also checks if in name contains spaces at the end or beginning
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bool ProjectConverter3To4 : : test_single_array ( const char * array [ ] [ 2 ] , bool ignore_second_check ) {
bool valid = true ;
int current_index = 0 ;
Vector < String > names = Vector < String > ( ) ;
while ( array [ current_index ] [ 0 ] ) {
if ( String ( array [ current_index ] [ 0 ] ) . begins_with ( " " ) | | String ( array [ current_index ] [ 0 ] ) . ends_with ( " " ) ) {
{
ERR_PRINT ( String ( " Entry \" " ) + array [ current_index ] [ 0 ] + " \" ends or stars with space. " ) ;
valid = false ;
}
}
if ( names . has ( array [ current_index ] [ 0 ] ) ) {
ERR_PRINT ( String ( " Found duplicated things, pair ( -> " ) + array [ current_index ] [ 0 ] + " , " + array [ current_index ] [ 1 ] + " ) " ) ;
valid = false ;
}
names . append ( array [ current_index ] [ 0 ] ) ;
if ( String ( array [ current_index ] [ 1 ] ) . begins_with ( " " ) | | String ( array [ current_index ] [ 1 ] ) . ends_with ( " " ) ) {
{
ERR_PRINT ( String ( " Entry \" " ) + array [ current_index ] [ 1 ] + " \" ends or stars with space. " ) ;
valid = false ;
}
}
if ( names . has ( array [ current_index ] [ 1 ] ) ) {
ERR_PRINT ( String ( " Found duplicated things, pair ( " ) + array [ current_index ] [ 0 ] + " , -> " + array [ current_index ] [ 1 ] + " ) " ) ;
valid = false ;
}
if ( ! ignore_second_check ) {
names . append ( array [ current_index ] [ 1 ] ) ;
}
current_index + + ;
}
return valid ;
} ;
// Returns arguments from given function execution, this cannot be really done as regex
// `abc(d,e(f,g),h)` -> [d], [e(f,g)], [h]
Vector < String > ProjectConverter3To4 : : parse_arguments ( const String & line ) {
Vector < String > parts ;
int string_size = line . length ( ) ;
int current_index = 0 ;
int start_part = 0 ; // Index of beginning of start par
int parts_counter = 0 ;
char32_t previous_character = ' \0 ' ;
bool is_inside_string = false ; // if true, it ignore this 3 characters ( , ) inside string
if ( line . count ( " ( " ) ! = line . count ( " ) " ) ) {
ERR_PRINT ( " Bug: substring should have equal number of open and close parenthess - ` " + line + " ` " ) ;
return parts ;
}
while ( current_index < string_size ) {
char32_t character = line . get ( current_index ) ;
switch ( character ) {
case ' ( ' : {
parts_counter + + ;
if ( parts_counter = = 1 & & ! is_inside_string ) {
start_part = current_index ;
}
break ;
} ;
case ' ) ' : {
parts_counter - - ;
if ( parts_counter = = 0 & & ! is_inside_string ) {
parts . append ( line . substr ( start_part + 1 , current_index - start_part - 1 ) ) ;
start_part = current_index ;
}
break ;
} ;
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case ' [ ' : {
parts_counter + + ;
if ( parts_counter = = 1 & & ! is_inside_string ) {
start_part = current_index ;
}
break ;
} ;
case ' ] ' : {
parts_counter - - ;
if ( parts_counter = = 0 & & ! is_inside_string ) {
parts . append ( line . substr ( start_part , current_index - start_part ) ) ;
start_part = current_index ;
}
break ;
} ;
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case ' , ' : {
if ( parts_counter = = 1 & & ! is_inside_string ) {
parts . append ( line . substr ( start_part + 1 , current_index - start_part - 1 ) ) ;
start_part = current_index ;
}
break ;
} ;
case ' " ' : {
if ( previous_character ! = ' \\ ' )
is_inside_string = ! is_inside_string ;
}
}
current_index + + ;
previous_character = character ;
}
Vector < String > clean_parts ;
for ( String & part : parts ) {
part = part . strip_edges ( ) ;
if ( ! part . is_empty ( ) ) {
clean_parts . append ( part ) ;
}
}
return clean_parts ;
}
// Finds latest parenthess owned by function
// `function(abc(a,b),DD)):` finds this parenthess `function(abc(a,b),DD => ) <= ):`
int ProjectConverter3To4 : : get_end_parenthess ( const String & line ) const {
int current_index = 0 ;
int current_state = 0 ;
while ( line . length ( ) > current_index ) {
char32_t character = line . get ( current_index ) ;
if ( character = = ' ( ' ) {
current_state + + ;
}
if ( character = = ' ) ' ) {
current_state - - ;
if ( current_state = = 0 ) {
return current_index ;
}
}
current_index + + ;
}
return - 1 ;
}
// Connects arguments from vector to one string
// Needed when after processing e.g. 2 arguments, later arguments are not changed in any way
String ProjectConverter3To4 : : connect_arguments ( const Vector < String > & arguments , int from , int to ) const {
if ( to = = - 1 ) {
to = arguments . size ( ) ;
}
String value ;
if ( arguments . size ( ) > 0 & & from ! = 0 & & from < to ) {
value = " , " ;
}
for ( int i = from ; i < to ; i + + ) {
value + = arguments [ i ] ;
if ( i ! = to - 1 ) {
value + = ' , ' ;
}
}
return value ;
}
// Return spaces or tabs which starts line e.g. `\t\tmove_this` will return `\t\t`
String ProjectConverter3To4 : : get_starting_space ( const String & line ) const {
String empty_space ;
int current_character = 0 ;
if ( line . is_empty ( ) ) {
return empty_space ;
}
if ( line [ 0 ] = = ' ' ) {
while ( current_character < line . size ( ) ) {
if ( line [ current_character ] = = ' ' ) {
empty_space + = ' ' ;
current_character + + ;
} else {
break ;
}
}
}
if ( line [ 0 ] = = ' \t ' ) {
while ( current_character < line . size ( ) ) {
if ( line [ current_character ] = = ' \t ' ) {
empty_space + = ' \t ' ;
current_character + + ;
} else {
break ;
}
}
}
return empty_space ;
}
// Return object which execute specific function
// e.g. in `var roman = kieliszek.funkcja()` to this function is passed everything before function which we want to check
// so it is `var roman = kieliszek.` and this function return `kieliszek.`
String ProjectConverter3To4 : : get_object_of_execution ( const String & line ) const {
int end = line . size ( ) - 1 ; // Last one is \0
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int variable_start = end - 1 ;
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int start = end - 1 ;
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bool is_possibly_nodepath = false ;
bool is_valid_nodepath = false ;
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while ( start > = 0 ) {
char32_t character = line [ start ] ;
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bool is_variable_char = ( character > = ' A ' & & character < = ' Z ' ) | | ( character > = ' a ' & & character < = ' z ' ) | | character = = ' . ' | | character = = ' _ ' ;
bool is_nodepath_start = character = = ' $ ' ;
bool is_nodepath_sep = character = = ' / ' ;
if ( is_variable_char | | is_nodepath_start | | is_nodepath_sep ) {
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if ( start = = 0 ) {
break ;
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} else if ( is_nodepath_sep ) {
// Freeze variable_start, try to fetch more chars since this might be node path literal
is_possibly_nodepath = true ;
} else if ( is_nodepath_start ) {
// Found $, this is a node path literal
is_valid_nodepath = true ;
break ;
}
if ( ! is_possibly_nodepath ) {
variable_start - - ;
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}
start - - ;
continue ;
} else {
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// Abandon all hope, this is neither a variable nor a node path literal
variable_start + + ; // Found invalid character, needs to be ignored
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break ;
}
}
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if ( is_valid_nodepath ) {
variable_start = start ;
}
return line . substr ( variable_start , ( end - variable_start ) ) ;
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}
void ProjectConverter3To4 : : rename_enums ( String & file_content ) {
int current_index = 0 ;
// Rename colors
if ( file_content . find ( " Color. " ) ! = - 1 ) {
while ( colors_renames [ current_index ] [ 0 ] ) {
RegEx reg = RegEx ( String ( " \\ bColor. " ) + colors_renames [ current_index ] [ 0 ] + " \\ b " ) ;
CRASH_COND ( ! reg . is_valid ( ) ) ;
file_content = reg . sub ( file_content , String ( " Color. " ) + colors_renames [ current_index ] [ 1 ] , true ) ;
current_index + + ;
}
}
} ;
Vector < String > ProjectConverter3To4 : : check_for_rename_enums ( Vector < String > & file_content ) {
int current_index = 0 ;
Vector < String > found_things ;
// Rename colors
if ( file_content . find ( " Color. " ) ! = - 1 ) {
while ( colors_renames [ current_index ] [ 0 ] ) {
RegEx reg = RegEx ( String ( " \\ bColor. " ) + colors_renames [ current_index ] [ 0 ] + " \\ b " ) ;
CRASH_COND ( ! reg . is_valid ( ) ) ;
int current_line = 1 ;
for ( String & line : file_content ) {
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TypedArray < RegExMatch > reg_match = reg . search_all ( line ) ;
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if ( reg_match . size ( ) > 0 ) {
found_things . append ( line_formatter ( current_line , colors_renames [ current_index ] [ 0 ] , colors_renames [ current_index ] [ 1 ] , line ) ) ;
}
current_line + + ;
}
current_index + + ;
}
}
return found_things ;
}
void ProjectConverter3To4 : : rename_classes ( String & file_content ) {
int current_index = 0 ;
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// TODO Maybe it is better way to not rename gd, tscn and other files which are named as classes
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while ( class_renames [ current_index ] [ 0 ] ) {
// Begin renaming workaround `Resource.gd` -> `RefCounter.gd`
RegEx reg_before = RegEx ( String ( " \\ b " ) + class_renames [ current_index ] [ 0 ] + " .tscn \\ b " ) ;
CRASH_COND ( ! reg_before . is_valid ( ) ) ;
file_content = reg_before . sub ( file_content , " TEMP_RENAMED_CLASS.tscn " , true ) ;
RegEx reg_before2 = RegEx ( String ( " \\ b " ) + class_renames [ current_index ] [ 0 ] + " .gd \\ b " ) ;
CRASH_COND ( ! reg_before2 . is_valid ( ) ) ;
file_content = reg_before2 . sub ( file_content , " TEMP_RENAMED_CLASS.gd " , true ) ;
RegEx reg_before3 = RegEx ( String ( " \\ b " ) + class_renames [ current_index ] [ 0 ] + " .shader \\ b " ) ;
CRASH_COND ( ! reg_before3 . is_valid ( ) ) ;
file_content = reg_before3 . sub ( file_content , " TEMP_RENAMED_CLASS.gd " , true ) ;
// End
RegEx reg = RegEx ( String ( " \\ b " ) + class_renames [ current_index ] [ 0 ] + " \\ b " ) ;
CRASH_COND ( ! reg . is_valid ( ) ) ;
file_content = reg . sub ( file_content , class_renames [ current_index ] [ 1 ] , true ) ;
// Begin renaming workaround `Resource.gd` -> `RefCounter.gd`
RegEx reg_after = RegEx ( " \\ bTEMP_RENAMED_CLASS.tscn \\ b " ) ;
CRASH_COND ( ! reg_after . is_valid ( ) ) ;
file_content = reg_after . sub ( file_content , String ( class_renames [ current_index ] [ 0 ] ) + " .tscn " , true ) ;
RegEx reg_after2 = RegEx ( " \\ bTEMP_RENAMED_CLASS.gd \\ b " ) ;
CRASH_COND ( ! reg_after2 . is_valid ( ) ) ;
file_content = reg_after2 . sub ( file_content , String ( class_renames [ current_index ] [ 0 ] ) + " .gd " , true ) ;
RegEx reg_after3 = RegEx ( " \\ bTEMP_RENAMED_CLASS.gd \\ b " ) ;
CRASH_COND ( ! reg_after3 . is_valid ( ) ) ;
file_content = reg_after3 . sub ( file_content , String ( class_renames [ current_index ] [ 0 ] ) + " .shader " , true ) ;
// End
current_index + + ;
}
// OS.get_ticks_msec -> Time.get_ticks_msec
RegEx reg_time1 = RegEx ( " OS.get_ticks_msec " ) ;
CRASH_COND ( ! reg_time1 . is_valid ( ) ) ;
file_content = reg_time1 . sub ( file_content , " Time.get_ticks_msec " , true ) ;
RegEx reg_time2 = RegEx ( " OS.get_ticks_usec " ) ;
CRASH_COND ( ! reg_time2 . is_valid ( ) ) ;
file_content = reg_time2 . sub ( file_content , " Time.get_ticks_usec " , true ) ;
} ;
Vector < String > ProjectConverter3To4 : : check_for_rename_classes ( Vector < String > & file_content ) {
int current_index = 0 ;
Vector < String > found_things ;
while ( class_renames [ current_index ] [ 0 ] ) {
RegEx reg_before = RegEx ( String ( " \\ b " ) + class_renames [ current_index ] [ 0 ] + " .tscn \\ b " ) ;
CRASH_COND ( ! reg_before . is_valid ( ) ) ;
RegEx reg_before2 = RegEx ( String ( " \\ b " ) + class_renames [ current_index ] [ 0 ] + " .gd \\ b " ) ;
CRASH_COND ( ! reg_before2 . is_valid ( ) ) ;
RegEx reg = RegEx ( String ( " \\ b " ) + class_renames [ current_index ] [ 0 ] + " \\ b " ) ;
CRASH_COND ( ! reg . is_valid ( ) ) ;
int current_line = 1 ;
for ( String & line : file_content ) {
line = reg_before . sub ( line , " TEMP_RENAMED_CLASS.tscn " , true ) ;
line = reg_before2 . sub ( line , " TEMP_RENAMED_CLASS.gd " , true ) ;
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TypedArray < RegExMatch > reg_match = reg . search_all ( line ) ;
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if ( reg_match . size ( ) > 0 ) {
found_things . append ( line_formatter ( current_line , class_renames [ current_index ] [ 0 ] , class_renames [ current_index ] [ 1 ] , line ) ) ;
}
current_line + + ;
}
current_index + + ;
}
// TODO OS -> TIME
int current_line = 1 ;
RegEx reg_time1 = RegEx ( " OS.get_ticks_msec " ) ;
CRASH_COND ( ! reg_time1 . is_valid ( ) ) ;
RegEx reg_time2 = RegEx ( " OS.get_ticks_usec " ) ;
CRASH_COND ( ! reg_time2 . is_valid ( ) ) ;
for ( String & line : file_content ) {
String old = line ;
line = reg_time1 . sub ( line , " Time.get_ticks_msec " , true ) ;
line = reg_time2 . sub ( line , " Time.get_ticks_usec " , true ) ;
if ( old ! = line ) {
found_things . append ( simple_line_formatter ( current_line , old , line ) ) ;
}
current_line + + ;
}
return found_things ;
}
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void ProjectConverter3To4 : : rename_gdscript_functions ( String & file_content , const RegExContainer & reg_container , bool builtin ) {
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Vector < String > lines = file_content . split ( " \n " ) ;
for ( String & line : lines ) {
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process_gdscript_line ( line , reg_container , builtin ) ;
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}
// Collect vector to string
file_content = " " ;
for ( int i = 0 ; i < lines . size ( ) ; i + + ) {
file_content + = lines [ i ] ;
if ( i ! = lines . size ( ) - 1 ) {
file_content + = " \n " ;
}
}
} ;
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Vector < String > ProjectConverter3To4 : : check_for_rename_gdscript_functions ( Vector < String > & file_content , const RegExContainer & reg_container , bool builtin ) {
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int current_line = 1 ;
Vector < String > found_things ;
for ( String & line : file_content ) {
String old_line = line ;
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process_gdscript_line ( line , reg_container , builtin ) ;
if ( old_line ! = line ) {
found_things . append ( simple_line_formatter ( current_line , old_line , line ) ) ;
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}
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}
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return found_things ;
}
void ProjectConverter3To4 : : process_gdscript_line ( String & line , const RegExContainer & reg_container , bool builtin ) {
if ( line . find ( " mtx " ) = = - 1 & & line . find ( " mutex " ) = = - 1 & & line . find ( " Mutex " ) = = - 1 ) {
line = reg_container . reg_image_lock . sub ( line , " false # $1.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed " , true ) ;
line = reg_container . reg_image_unlock . sub ( line , " false # $1.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed " , true ) ;
}
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// Mixed use of spaces and tabs - tabs as first - TODO, this probably is problem problem, but not sure
line = reg_container . reg_mixed_tab_space . sub ( line , " $1 " , true ) ;
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// PackedStringArray(req_godot).join('.') -> '.'.join(PackedStringArray(req_godot)) PoolStringArray
line = reg_container . reg_join . sub ( line , " $2.join($1) " , true ) ;
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// -- empty() -> is_empty() Pool*Array
line = reg_container . reg_is_empty . sub ( line , " is_empty( " , true ) ;
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// -- \t.func() -> \tsuper.func() Object
line = reg_container . reg_super . sub ( line , " $1super.$2 " , true ) ; // TODO, not sure if possible, but for now this brake String text e.g. "Choosen .gitignore" -> "Choosen super.gitignore"
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// -- JSON.parse(a) -> JSON.new().parse(a) etc. JSON
line = reg_container . reg_json_non_new . sub ( line , " $1var test_json_conv = JSON.new() \n $1test_json_conv.parse($3 \n $1$2test_json_conv.get_data() " , true ) ;
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// -- to_json(a) -> JSON.new().stringify(a) Object
line = reg_container . reg_json_to . sub ( line , " JSON.new().stringify " , true ) ;
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// -- parse_json(a) -> JSON.get_data() etc. Object
line = reg_container . reg_json_parse . sub ( line , " $1var test_json_conv = JSON.new() \n $1test_json_conv.parse($3 \n $1$2test_json_conv.get_data() " , true ) ;
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// -- get_node(@ -> get_node( Node
line = line . replace ( " get_node(@ " , " get_node( " ) ;
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// export(float) var lifetime = 3.0 -> export var lifetime: float = 3.0 GDScript
line = reg_container . reg_export . sub ( line , " export var $2: $1 " ) ;
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// export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' -> export var _font_name = 'AnonymousPro' #(String, 'AnonymousPro', 'CourierPrime') GDScript
line = reg_container . reg_export_advanced . sub ( line , " export var $2$3 # ($1) " ) ;
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// Setget Setget
line = reg_container . reg_setget_setget . sub ( line , " var $1$2: \n \t get: \n \t \t return $1 # TODOConverter40 Copy here content of $4 \n \t set(mod_value): \n \t \t mod_value # TODOConverter40 Copy here content of $3 " , true ) ;
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// Setget set
line = reg_container . reg_setget_set . sub ( line , " var $1$2: \n \t get: \n \t \t return $1 # TODOConverter40 Non existent get function \n \t set(mod_value): \n \t \t mod_value # TODOConverter40 Copy here content of $3 " , true ) ;
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// Setget get
line = reg_container . reg_setget_get . sub ( line , " var $1$2: \n \t get: \n \t \t return $1 # TODOConverter40 Copy here content of $3 \n \t set(mod_value): \n \t \t mod_value # TODOConverter40 Non existent set function " , true ) ;
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// OS.window_fullscreen = true -> ProjectSettings.set("display/window/size/fullscreen",true)
if ( builtin ) {
line = reg_container . reg_os_fullscreen . sub ( line , " ProjectSettings.set( \\ \" display/window/size/fullscreen \\ \" , $1) " , true ) ;
} else {
line = reg_container . reg_os_fullscreen . sub ( line , " ProjectSettings.set( \" display/window/size/fullscreen \" , $1) " , true ) ;
}
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// Instantiate
line = reg_container . reg_instantiate . sub ( line , " .instantiate($1) " , true ) ;
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// -- r.move_and_slide( a, b, c, d, e ) -> r.set_velocity(a) ... r.move_and_slide() KinematicBody
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if ( line . find ( " move_and_slide( " ) ! = - 1 ) {
int start = line . find ( " move_and_slide( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
String base_obj = get_object_of_execution ( line . substr ( 0 , start ) ) ;
String starting_space = get_starting_space ( line ) ;
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Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) > = 1 ) {
String line_new ;
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// motion_velocity
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line_new + = starting_space + base_obj + " set_velocity( " + parts [ 0 ] + " ) \n " ;
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// up_direction
if ( parts . size ( ) > = 2 ) {
line_new + = starting_space + base_obj + " set_up_direction( " + parts [ 1 ] + " ) \n " ;
}
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// stop_on_slope
if ( parts . size ( ) > = 3 ) {
line_new + = starting_space + base_obj + " set_floor_stop_on_slope_enabled( " + parts [ 2 ] + " ) \n " ;
}
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// max_slides
if ( parts . size ( ) > = 4 ) {
line_new + = starting_space + base_obj + " set_max_slides( " + parts [ 3 ] + " ) \n " ;
}
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// floor_max_angle
if ( parts . size ( ) > = 5 ) {
line_new + = starting_space + base_obj + " set_floor_max_angle( " + parts [ 4 ] + " ) \n " ;
}
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// infiinite_interia
if ( parts . size ( ) > = 6 ) {
line_new + = starting_space + " # TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value ` " + parts [ 5 ] + " ` \n " ;
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}
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line_new + = starting_space + base_obj + " move_and_slide() \n " ;
line = line_new + line . substr ( 0 , start ) + " velocity " + line . substr ( end + start ) ;
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}
}
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}
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// -- r.move_and_slide_with_snap( a, b, c, d, e ) -> r.set_velocity(a) ... r.move_and_slide() KinematicBody
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if ( line . find ( " move_and_slide_with_snap( " ) ! = - 1 ) {
int start = line . find ( " move_and_slide_with_snap( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
String base_obj = get_object_of_execution ( line . substr ( 0 , start ) ) ;
String starting_space = get_starting_space ( line ) ;
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Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) > = 1 ) {
String line_new ;
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// motion_velocity
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line_new + = starting_space + base_obj + " set_velocity( " + parts [ 0 ] + " ) \n " ;
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// snap
if ( parts . size ( ) > = 2 ) {
line_new + = starting_space + " # TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value ` " + parts [ 1 ] + " ` \n " ;
}
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// up_direction
if ( parts . size ( ) > = 3 ) {
line_new + = starting_space + base_obj + " set_up_direction( " + parts [ 2 ] + " ) \n " ;
}
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// stop_on_slope
if ( parts . size ( ) > = 4 ) {
line_new + = starting_space + base_obj + " set_floor_stop_on_slope_enabled( " + parts [ 3 ] + " ) \n " ;
}
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// max_slides
if ( parts . size ( ) > = 5 ) {
line_new + = starting_space + base_obj + " set_max_slides( " + parts [ 4 ] + " ) \n " ;
}
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// floor_max_angle
if ( parts . size ( ) > = 6 ) {
line_new + = starting_space + base_obj + " set_floor_max_angle( " + parts [ 5 ] + " ) \n " ;
}
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// infiinite_interia
if ( parts . size ( ) > = 7 ) {
line_new + = starting_space + " # TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value ` " + parts [ 6 ] + " ` \n " ;
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}
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line_new + = starting_space + base_obj + " move_and_slide() \n " ;
line = line_new + line . substr ( 0 , start ) + " velocity " + line . substr ( end + start ) ; // move_and_slide used to return velocity
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}
}
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}
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// -- sort_custom( a , b ) -> sort_custom(Callable( a , b )) Object
if ( line . find ( " sort_custom( " ) ! = - 1 ) {
int start = line . find ( " sort_custom( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
line = line . substr ( 0 , start ) + " sort_custom(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " )) " + line . substr ( end + start ) ;
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}
}
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}
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// -- list_dir_begin( ) -> list_dir_begin() Object
if ( line . find ( " list_dir_begin( " ) ! = - 1 ) {
int start = line . find ( " list_dir_begin( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
line = line . substr ( 0 , start ) + " list_dir_begin() " + line . substr ( end + start ) + " # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547 " ;
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}
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}
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// -- draw_line(1,2,3,4,5) -> draw_line(1,2,3,4) CanvasItem
if ( line . find ( " draw_line( " ) ! = - 1 ) {
int start = line . find ( " draw_line( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 5 ) {
line = line . substr ( 0 , start ) + " draw_line( " + parts [ 0 ] + " , " + parts [ 1 ] + " , " + parts [ 2 ] + " , " + parts [ 3 ] + " ) " + line . substr ( end + start ) ;
}
}
}
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// -- func c(var a, var b) -> func c(a, b)
if ( line . find ( " func " ) ! = - 1 & & line . find ( " var " ) ! = - 1 ) {
int start = line . find ( " func " ) ;
start = line . substr ( start ) . find ( " ( " ) + start ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
String start_string = line . substr ( 0 , start ) + " ( " ;
for ( int i = 0 ; i < parts . size ( ) ; i + + ) {
start_string + = parts [ i ] . strip_edges ( ) . trim_prefix ( " var " ) ;
if ( i ! = parts . size ( ) - 1 ) {
start_string + = " , " ;
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}
}
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line = start_string + " ) " + line . substr ( end + start ) ;
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}
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}
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// -- yield(this, \"timeout\") -> await this.timeout GDScript
if ( line . find ( " yield( " ) ! = - 1 ) {
int start = line . find ( " yield( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
if ( builtin ) {
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line = line . substr ( 0 , start ) + " await " + parts [ 0 ] + " . " + parts [ 1 ] . replace ( " \\ \" " , " " ) . replace ( " \\ ' " , " " ) . replace ( " " , " " ) + line . substr ( end + start ) ;
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} else {
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line = line . substr ( 0 , start ) + " await " + parts [ 0 ] + " . " + parts [ 1 ] . replace ( " \" " , " " ) . replace ( " \' " , " " ) . replace ( " " , " " ) + line . substr ( end + start ) ;
}
}
}
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}
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// -- parse_json( AA ) -> TODO Object
if ( line . find ( " parse_json( " ) ! = - 1 ) {
int start = line . find ( " parse_json( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
line = line . substr ( 0 , start ) + " JSON.new().stringify( " + connect_arguments ( parts , 0 ) + " ) " + line . substr ( end + start ) ;
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}
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}
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// -- .xform(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform
if ( line . find ( " .xform( " ) ! = - 1 ) {
int start = line . find ( " .xform( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 1 ) {
line = line . substr ( 0 , start ) + " * " + parts [ 0 ] + line . substr ( end + start ) ;
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}
}
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}
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// -- .xform_inv(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform
if ( line . find ( " .xform_inv( " ) ! = - 1 ) {
int start = line . find ( " .xform_inv( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
String object_exec = get_object_of_execution ( line . substr ( 0 , start ) ) ;
if ( line . find ( object_exec + " .xform " ) ! = - 1 ) {
int start2 = line . find ( object_exec + " .xform " ) ;
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Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 1 ) {
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line = line . substr ( 0 , start2 ) + parts [ 0 ] + " * " + object_exec + line . substr ( end + start ) ;
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}
}
}
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}
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// -- "(connect(A,B,C,D,E) != OK):", "(connect(A,Callable(B,C).bind(D),E) Object
if ( line . find ( " connect( " ) ! = - 1 ) {
int start = line . find ( " connect( " ) ;
// Protection from disconnect
if ( start = = 0 | | line . get ( start - 1 ) ! = ' s ' ) {
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int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
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line = line . substr ( 0 , start ) + " connect( " + parts [ 0 ] + " ,Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
} else if ( parts . size ( ) > = 4 ) {
line = line . substr ( 0 , start ) + " connect( " + parts [ 0 ] + " ,Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " ).bind( " + parts [ 3 ] . lstrip ( " [ " ) . rstrip ( " ] " ) + " ) " + connect_arguments ( parts , 4 ) + " ) " + line . substr ( end + start ) ;
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}
}
}
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}
// -- disconnect(a,b,c) -> disconnect(a,Callable(b,c)) Object
if ( line . find ( " disconnect( " ) ! = - 1 ) {
int start = line . find ( " disconnect( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
line = line . substr ( 0 , start ) + " disconnect( " + parts [ 0 ] + " ,Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
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}
}
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}
// -- is_connected(a,b,c) -> is_connected(a,Callable(b,c)) Object
if ( line . find ( " is_connected( " ) ! = - 1 ) {
int start = line . find ( " is_connected( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
line = line . substr ( 0 , start ) + " is_connected( " + parts [ 0 ] + " ,Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
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}
}
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}
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// -- "(tween_method(A,B,C,D,E) != OK):", "(tween_method(Callable(A,B),C,D,E) Object
// -- "(tween_method(A,B,C,D,E,[F,G]) != OK):", "(tween_method(Callable(A,B).bind(F,G),C,D,E) Object
if ( line . find ( " tween_method( " ) ! = - 1 ) {
int start = line . find ( " tween_method( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 5 ) {
line = line . substr ( 0 , start ) + " tween_method(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " ), " + parts [ 2 ] + " , " + parts [ 3 ] + " , " + parts [ 4 ] + " ) " + line . substr ( end + start ) ;
} else if ( parts . size ( ) > = 6 ) {
line = line . substr ( 0 , start ) + " tween_method(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " ).bind( " + connect_arguments ( parts , 5 ) . substr ( 1 ) . lstrip ( " [ " ) . rstrip ( " ] " ) + " ), " + parts [ 2 ] + " , " + parts [ 3 ] + " , " + parts [ 4 ] + " ) " + line . substr ( end + start ) ;
}
}
}
// -- "(tween_callback(A,B,[C,D]) != OK):", "(connect(Callable(A,B).bind(C,D)) Object
if ( line . find ( " tween_callback( " ) ! = - 1 ) {
int start = line . find ( " tween_callback( " ) ;
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int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
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line = line . substr ( 0 , start ) + " tween_callback(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " )) " + line . substr ( end + start ) ;
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} else if ( parts . size ( ) > = 3 ) {
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line = line . substr ( 0 , start ) + " tween_callback(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " ).bind( " + connect_arguments ( parts , 2 ) . substr ( 1 ) . lstrip ( " [ " ) . rstrip ( " ] " ) + " )) " + line . substr ( end + start ) ;
}
}
}
// -- start(a,b) -> start(Callable(a,b)) Thread
// -- start(a,b,c,d) -> start(Callable(a,b).bind(c),d) Thread
if ( line . find ( " start( " ) ! = - 1 ) {
int start = line . find ( " start( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
// Protection from 'func start'
if ( ! line . begins_with ( " func " ) ) {
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
line = line . substr ( 0 , start ) + " start(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " )) " + line . substr ( end + start ) ;
} else if ( parts . size ( ) > = 3 ) {
line = line . substr ( 0 , start ) + " start(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " ).bind( " + parts [ 2 ] + " ) " + connect_arguments ( parts , 3 ) + " ) " + line . substr ( end + start ) ;
}
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}
}
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}
// -- func _init(p_x:int)->void: -> func _init(p_x:int): Object # https://github.com/godotengine/godot/issues/50589
if ( line . find ( " _init( " ) ! = - 1 ) {
int start = line . find ( " _init( " ) ;
int end = line . rfind ( " : " ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
line = line . substr ( 0 , start ) + " _init( " + connect_arguments ( parts , 0 ) + " ): " + line . substr ( end + start ) ;
}
}
// assert(speed < 20, str(randi()%10)) -> assert(speed < 20) #,str(randi()%10)) GDScript - GDScript bug constant message
if ( line . find ( " assert( " ) ! = - 1 ) {
int start = line . find ( " assert( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
line = line . substr ( 0 , start ) + " assert( " + parts [ 0 ] + " ) " + line . substr ( end + start ) + " #, " + parts [ 1 ] + " ) " ;
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}
}
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}
// create_from_image(aa, bb) -> create_from_image(aa) #, bb ImageTexture
if ( line . find ( " create_from_image( " ) ! = - 1 ) {
int start = line . find ( " create_from_image( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
line = line . substr ( 0 , start ) + " create_from_image( " + parts [ 0 ] + " ) " + " #, " + parts [ 1 ] + line . substr ( end + start ) ;
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}
}
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}
// set_cell_item(a, b, c, d ,e) -> set_cell_item(Vector3(a, b, c), d ,e)
if ( line . find ( " set_cell_item( " ) ! = - 1 ) {
int start = line . find ( " set_cell_item( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) > 2 ) {
line = line . substr ( 0 , start ) + " set_cell_item( Vector3( " + parts [ 0 ] + " , " + parts [ 1 ] + " , " + parts [ 2 ] + " ) " + connect_arguments ( parts , 3 ) + " ) " + line . substr ( end + start ) ;
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}
}
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}
// get_cell_item(a, b, c) -> get_cell_item(Vector3i(a, b, c))
if ( line . find ( " get_cell_item( " ) ! = - 1 ) {
int start = line . find ( " get_cell_item( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
line = line . substr ( 0 , start ) + " get_cell_item(Vector3i( " + parts [ 0 ] + " , " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
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}
}
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}
// get_cell_item_orientation(a, b, c) -> get_cell_item_orientation(Vector3i(a, b, c))
if ( line . find ( " get_cell_item_orientation( " ) ! = - 1 ) {
int start = line . find ( " get_cell_item_orientation( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
line = line . substr ( 0 , start ) + " get_cell_item_orientation(Vector3i( " + parts [ 0 ] + " , " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
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}
}
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}
// apply_impulse(A, B) -> apply_impulse(B, A)
if ( line . find ( " apply_impulse( " ) ! = - 1 ) {
int start = line . find ( " apply_impulse( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
line = line . substr ( 0 , start ) + " apply_impulse( " + parts [ 1 ] + " , " + parts [ 0 ] + " ) " + line . substr ( end + start ) ;
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}
}
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}
// apply_force(A, B) -> apply_force(B, A)
if ( line . find ( " apply_force( " ) ! = - 1 ) {
int start = line . find ( " apply_force( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
line = line . substr ( 0 , start ) + " apply_force( " + parts [ 1 ] + " , " + parts [ 0 ] + " ) " + line . substr ( end + start ) ;
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}
}
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}
// map_to_world(a, b, c) -> map_to_world(Vector3i(a, b, c))
if ( line . find ( " map_to_world( " ) ! = - 1 ) {
int start = line . find ( " map_to_world( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
line = line . substr ( 0 , start ) + " map_to_world(Vector3i( " + parts [ 0 ] + " , " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
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}
}
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}
// OS.get_window_safe_area() -> DisplayServer.get_display_safe_area()
if ( line . find ( " OS.get_window_safe_area( " ) ! = - 1 ) {
int start = line . find ( " OS.get_window_safe_area( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 0 ) {
line = line . substr ( 0 , start ) + " DisplayServer.get_display_safe_area() " + line . substr ( end + start ) ;
}
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}
}
}
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void ProjectConverter3To4 : : process_csharp_line ( String & line ) {
// TODO maybe this can be changed to normal rule
line = line . replace ( " OS.GetWindowSafeArea() " , " DisplayServer.ScreenGetUsableRect() " ) ;
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// -- Connect(,,,things) -> Connect(,Callable(,),things) Object
if ( line . find ( " Connect( " ) ! = - 1 ) {
int start = line . find ( " Connect( " ) ;
// Protection from disconnect
if ( start = = 0 | | line . get ( start - 1 ) ! = ' s ' ) {
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int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
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if ( parts . size ( ) > = 3 ) {
line = line . substr ( 0 , start ) + " Connect( " + parts [ 0 ] + " ,new Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " ) " + connect_arguments ( parts , 3 ) + " ) " + line . substr ( end + start ) ;
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}
}
}
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}
// -- Disconnect(a,b,c) -> Disconnect(a,Callable(b,c)) Object
if ( line . find ( " Disconnect( " ) ! = - 1 ) {
int start = line . find ( " Disconnect( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
line = line . substr ( 0 , start ) + " Disconnect( " + parts [ 0 ] + " ,new Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
}
}
}
// -- IsConnected(a,b,c) -> IsConnected(a,Callable(b,c)) Object
if ( line . find ( " IsConnected( " ) ! = - 1 ) {
int start = line . find ( " IsConnected( " ) ;
int end = get_end_parenthess ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
line = line . substr ( 0 , start ) + " IsConnected( " + parts [ 0 ] + " ,new Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
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}
}
}
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}
void ProjectConverter3To4 : : rename_csharp_functions ( String & file_content ) {
Vector < String > lines = file_content . split ( " \n " ) ;
for ( String & line : lines ) {
process_csharp_line ( line ) ;
}
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// Collect vector to string
file_content = " " ;
for ( int i = 0 ; i < lines . size ( ) ; i + + ) {
file_content + = lines [ i ] ;
if ( i ! = lines . size ( ) - 1 ) {
file_content + = " \n " ;
}
}
} ;
// This is almost 1:1 copy of function which rename gdscript functions
Vector < String > ProjectConverter3To4 : : check_for_rename_csharp_functions ( Vector < String > & file_content ) {
int current_line = 1 ;
Vector < String > found_things ;
for ( String & line : file_content ) {
String old_line = line ;
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process_csharp_line ( line ) ;
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if ( old_line ! = line ) {
found_things . append ( simple_line_formatter ( current_line , old_line , line ) ) ;
}
}
return found_things ;
}
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void ProjectConverter3To4 : : rename_csharp_attributes ( String & file_content ) {
// -- [Remote] -> [RPC(MultiplayerAPI.RPCMode.AnyPeer)]
{
RegEx reg_remote = RegEx ( " \\ [Remote(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
CRASH_COND ( ! reg_remote . is_valid ( ) ) ;
file_content = reg_remote . sub ( file_content , " [RPC(MultiplayerAPI.RPCMode.AnyPeer)] " , true ) ;
}
// -- [RemoteSync] -> [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]
{
RegEx reg_remotesync = RegEx ( " \\ [(Remote)?Sync(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
CRASH_COND ( ! reg_remotesync . is_valid ( ) ) ;
file_content = reg_remotesync . sub ( file_content , " [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)] " , true ) ;
}
// -- [Puppet] -> [RPC]
{
RegEx reg_puppet = RegEx ( " \\ [(Puppet|Slave)(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
CRASH_COND ( ! reg_puppet . is_valid ( ) ) ;
file_content = reg_puppet . sub ( file_content , " [RPC] " , true ) ;
}
// -- [PuppetSync] -> [RPC(CallLocal = true)]
{
RegEx reg_puppetsync = RegEx ( " \\ [PuppetSync(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
CRASH_COND ( ! reg_puppetsync . is_valid ( ) ) ;
file_content = reg_puppetsync . sub ( file_content , " [RPC(CallLocal = true)] " , true ) ;
}
String error_message = " The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId() \n " ;
// -- [Master] -> [RPC]
{
RegEx reg_remote = RegEx ( " \\ [Master(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
CRASH_COND ( ! reg_remote . is_valid ( ) ) ;
file_content = reg_remote . sub ( file_content , error_message + " [RPC] " , true ) ;
}
// -- [MasterSync] -> [RPC(CallLocal = true)]
{
RegEx reg_remote = RegEx ( " \\ [MasterSync(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
CRASH_COND ( ! reg_remote . is_valid ( ) ) ;
file_content = reg_remote . sub ( file_content , error_message + " [RPC(CallLocal = true)] " , true ) ;
}
}
Vector < String > ProjectConverter3To4 : : check_for_rename_csharp_attributes ( Vector < String > & file_content ) {
int current_line = 1 ;
Vector < String > found_things ;
for ( String & line : file_content ) {
String old ;
old = line ;
{
RegEx regex = RegEx ( " \\ [Remote(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
CRASH_COND ( ! regex . is_valid ( ) ) ;
line = regex . sub ( line , " [RPC(MultiplayerAPI.RPCMode.AnyPeer)] " , true ) ;
}
if ( old ! = line ) {
found_things . append ( line_formatter ( current_line , " [Remote] " , " [RPC(MultiplayerAPI.RPCMode.AnyPeer)] " , line ) ) ;
}
old = line ;
{
RegEx regex = RegEx ( " \\ [(Remote)?Sync(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
CRASH_COND ( ! regex . is_valid ( ) ) ;
line = regex . sub ( line , " [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)] " , true ) ;
}
if ( old ! = line ) {
found_things . append ( line_formatter ( current_line , " [RemoteSync] " , " [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)] " , line ) ) ;
}
old = line ;
{
RegEx regex = RegEx ( " \\ [Puppet(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
CRASH_COND ( ! regex . is_valid ( ) ) ;
line = regex . sub ( line , " [RPC] " , true ) ;
}
if ( old ! = line ) {
found_things . append ( line_formatter ( current_line , " [Puppet] " , " [RPC] " , line ) ) ;
}
old = line ;
{
RegEx regex = RegEx ( " \\ [(Puppet|Slave)Sync(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
CRASH_COND ( ! regex . is_valid ( ) ) ;
line = regex . sub ( line , " [RPC(CallLocal = true)] " , true ) ;
}
if ( old ! = line ) {
found_things . append ( line_formatter ( current_line , " [PuppetSync] " , " [RPC(CallLocal = true)] " , line ) ) ;
}
old = line ;
{
RegEx regex = RegEx ( " \\ [Master(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
CRASH_COND ( ! regex . is_valid ( ) ) ;
line = regex . sub ( line , " [RPC] " , true ) ;
}
if ( old ! = line ) {
found_things . append ( line_formatter ( current_line , " [Master] " , " [RPC] " , line ) ) ;
}
old = line ;
{
RegEx regex = RegEx ( " \\ [MasterSync(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
CRASH_COND ( ! regex . is_valid ( ) ) ;
line = regex . sub ( line , " [RPC(CallLocal = true)] " , true ) ;
}
if ( old ! = line ) {
found_things . append ( line_formatter ( current_line , " [MasterSync] " , " [RPC(CallLocal = true)] " , line ) ) ;
}
current_line + + ;
}
return found_things ;
}
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void ProjectConverter3To4 : : rename_gdscript_keywords ( String & file_content ) {
{
RegEx reg_first = RegEx ( " ([ \n ]+)tool " ) ;
CRASH_COND ( ! reg_first . is_valid ( ) ) ;
file_content = reg_first . sub ( file_content , " $1@tool " , true ) ;
RegEx reg_second = RegEx ( " ^tool " ) ;
CRASH_COND ( ! reg_second . is_valid ( ) ) ;
file_content = reg_second . sub ( file_content , " @tool " , true ) ;
}
{
RegEx reg_first = RegEx ( " ([ \n \t ]+)export \\ b " ) ;
CRASH_COND ( ! reg_first . is_valid ( ) ) ;
file_content = reg_first . sub ( file_content , " $1@export " , true ) ;
RegEx reg_second = RegEx ( " ^export " ) ;
CRASH_COND ( ! reg_second . is_valid ( ) ) ;
file_content = reg_second . sub ( file_content , " @export " , true ) ;
}
{
RegEx reg_first = RegEx ( " ([ \n ]+)onready " ) ;
CRASH_COND ( ! reg_first . is_valid ( ) ) ;
file_content = reg_first . sub ( file_content , " $1@onready " , true ) ;
RegEx reg_second = RegEx ( " ^onready " ) ;
CRASH_COND ( ! reg_second . is_valid ( ) ) ;
file_content = reg_second . sub ( file_content , " @onready " , true ) ;
}
{
RegEx reg_first = RegEx ( " ([ \n ]+)remote func " ) ;
CRASH_COND ( ! reg_first . is_valid ( ) ) ;
file_content = reg_first . sub ( file_content , " $1@rpc(any_peer) func " , true ) ;
RegEx reg_second = RegEx ( " ^remote func " ) ;
CRASH_COND ( ! reg_second . is_valid ( ) ) ;
file_content = reg_second . sub ( file_content , " @rpc(any_peer) func " , true ) ;
}
{
RegEx reg_first = RegEx ( " ([ \n ]+)remotesync func " ) ;
CRASH_COND ( ! reg_first . is_valid ( ) ) ;
file_content = reg_first . sub ( file_content , " $1@rpc(any_peer, call_local) func " , true ) ;
RegEx reg_second = RegEx ( " ^remotesync func " ) ;
CRASH_COND ( ! reg_second . is_valid ( ) ) ;
file_content = reg_second . sub ( file_content , " @rpc(any_peer, call_local) func " , true ) ;
}
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{
RegEx reg_first = RegEx ( " ([ \n ]+)sync func " ) ;
CRASH_COND ( ! reg_first . is_valid ( ) ) ;
file_content = reg_first . sub ( file_content , " $1@rpc(any_peer, call_local) func " , true ) ;
RegEx reg_second = RegEx ( " ^sync func " ) ;
CRASH_COND ( ! reg_second . is_valid ( ) ) ;
file_content = reg_second . sub ( file_content , " @rpc(any_peer, call_local) func " , true ) ;
}
{
RegEx reg_first = RegEx ( " ([ \n ]+)slave func " ) ;
CRASH_COND ( ! reg_first . is_valid ( ) ) ;
file_content = reg_first . sub ( file_content , " $1@rpc func " , true ) ;
RegEx reg_second = RegEx ( " ^slave func " ) ;
CRASH_COND ( ! reg_second . is_valid ( ) ) ;
file_content = reg_second . sub ( file_content , " @rpc func " , true ) ;
}
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{
RegEx reg_first = RegEx ( " ([ \n ]+)puppet func " ) ;
CRASH_COND ( ! reg_first . is_valid ( ) ) ;
file_content = reg_first . sub ( file_content , " $1@rpc func " , true ) ;
RegEx reg_second = RegEx ( " ^puppet func " ) ;
CRASH_COND ( ! reg_second . is_valid ( ) ) ;
file_content = reg_second . sub ( file_content , " @rpc func " , true ) ;
}
{
RegEx reg_first = RegEx ( " ([ \n ]+)puppetsync func " ) ;
CRASH_COND ( ! reg_first . is_valid ( ) ) ;
file_content = reg_first . sub ( file_content , " $1@rpc(call_local) func " , true ) ;
RegEx reg_second = RegEx ( " ^puppetsync func " ) ;
CRASH_COND ( ! reg_second . is_valid ( ) ) ;
file_content = reg_second . sub ( file_content , " @rpc(call_local) func " , true ) ;
}
String error_message = " The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id() \n " ;
{
RegEx reg_first = RegEx ( " ([ \n ]+)master func " ) ;
CRASH_COND ( ! reg_first . is_valid ( ) ) ;
file_content = reg_first . sub ( file_content , " $1 " + error_message + " @rpc func " , true ) ;
RegEx reg_second = RegEx ( " ^master func " ) ;
CRASH_COND ( ! reg_second . is_valid ( ) ) ;
file_content = reg_second . sub ( file_content , error_message + " @rpc func " , true ) ;
}
{
RegEx reg_first = RegEx ( " ([ \n ]+)mastersync func " ) ;
CRASH_COND ( ! reg_first . is_valid ( ) ) ;
file_content = reg_first . sub ( file_content , " $1 " + error_message + " @rpc(call_local) func " , true ) ;
RegEx reg_second = RegEx ( " ^mastersync func " ) ;
CRASH_COND ( ! reg_second . is_valid ( ) ) ;
file_content = reg_second . sub ( file_content , error_message + " @rpc(call_local) func " , true ) ;
}
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}
Vector < String > ProjectConverter3To4 : : check_for_rename_gdscript_keywords ( Vector < String > & file_content ) {
Vector < String > found_things ;
int current_line = 1 ;
for ( String & line : file_content ) {
String old ;
old = line ;
{
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RegEx reg_first = RegEx ( " ^tool " ) ;
CRASH_COND ( ! reg_first . is_valid ( ) ) ;
line = reg_first . sub ( line , " @tool " , true ) ;
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}
if ( old ! = line ) {
found_things . append ( line_formatter ( current_line , " tool " , " @tool " , line ) ) ;
}
old = line ;
{
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RegEx reg_first = RegEx ( " ([ \t ]+)export \\ b " ) ;
CRASH_COND ( ! reg_first . is_valid ( ) ) ;
line = reg_first . sub ( line , " $1@export " , true ) ;
RegEx reg_second = RegEx ( " ^export " ) ;
CRASH_COND ( ! reg_second . is_valid ( ) ) ;
line = reg_second . sub ( line , " @export " , true ) ;
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}
if ( old ! = line ) {
found_things . append ( line_formatter ( current_line , " export " , " @export " , line ) ) ;
}
old = line ;
{
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RegEx reg_first = RegEx ( " ^onready " ) ;
CRASH_COND ( ! reg_first . is_valid ( ) ) ;
line = reg_first . sub ( line , " @onready " , true ) ;
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}
if ( old ! = line ) {
found_things . append ( line_formatter ( current_line , " onready " , " @onready " , line ) ) ;
}
old = line ;
{
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RegEx regex = RegEx ( " ^remote func " ) ;
CRASH_COND ( ! regex . is_valid ( ) ) ;
line = regex . sub ( line , " @rpc(any_peer) func " , true ) ;
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}
if ( old ! = line ) {
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found_things . append ( line_formatter ( current_line , " remote func " , " @rpc(any_peer) func " , line ) ) ;
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}
old = line ;
{
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RegEx regex = RegEx ( " ^remotesync func " ) ;
CRASH_COND ( ! regex . is_valid ( ) ) ;
line = regex . sub ( line , " @rpc(any_peer, call_local)) func " , true ) ;
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}
if ( old ! = line ) {
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found_things . append ( line_formatter ( current_line , " remotesync func " , " @rpc(any_peer, call_local)) func " , line ) ) ;
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}
old = line ;
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{
RegEx regex = RegEx ( " ^sync func " ) ;
CRASH_COND ( ! regex . is_valid ( ) ) ;
line = regex . sub ( line , " @rpc(any_peer, call_local)) func " , true ) ;
}
if ( old ! = line ) {
found_things . append ( line_formatter ( current_line , " sync func " , " @rpc(any_peer, call_local)) func " , line ) ) ;
}
old = line ;
{
RegEx regex = RegEx ( " ^slave func " ) ;
CRASH_COND ( ! regex . is_valid ( ) ) ;
line = regex . sub ( line , " @rpc func " , true ) ;
}
if ( old ! = line ) {
found_things . append ( line_formatter ( current_line , " slave func " , " @rpc func " , line ) ) ;
}
old = line ;
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{
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RegEx regex = RegEx ( " ^puppet func " ) ;
CRASH_COND ( ! regex . is_valid ( ) ) ;
line = regex . sub ( line , " @rpc func " , true ) ;
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}
if ( old ! = line ) {
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found_things . append ( line_formatter ( current_line , " puppet func " , " @rpc func " , line ) ) ;
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}
old = line ;
{
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RegEx regex = RegEx ( " ^puppetsync func " ) ;
CRASH_COND ( ! regex . is_valid ( ) ) ;
line = regex . sub ( line , " @rpc(call_local) func " , true ) ;
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}
if ( old ! = line ) {
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found_things . append ( line_formatter ( current_line , " puppetsync func " , " @rpc(call_local) func " , line ) ) ;
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}
old = line ;
{
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RegEx regex = RegEx ( " ^master func " ) ;
CRASH_COND ( ! regex . is_valid ( ) ) ;
line = regex . sub ( line , " @rpc func " , true ) ;
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}
if ( old ! = line ) {
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found_things . append ( line_formatter ( current_line , " master func " , " @rpc func " , line ) ) ;
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}
old = line ;
{
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RegEx regex = RegEx ( " ^mastersync func " ) ;
CRASH_COND ( ! regex . is_valid ( ) ) ;
line = regex . sub ( line , " @rpc(call_local) func " , true ) ;
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}
if ( old ! = line ) {
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found_things . append ( line_formatter ( current_line , " mastersync func " , " @rpc(call_local) func " , line ) ) ;
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}
old = line ;
current_line + + ;
}
return found_things ;
}
void ProjectConverter3To4 : : custom_rename ( String & file_content , String from , String to ) {
RegEx reg = RegEx ( String ( " \\ b " ) + from + " \\ b " ) ;
CRASH_COND ( ! reg . is_valid ( ) ) ;
file_content = reg . sub ( file_content , to , true ) ;
} ;
Vector < String > ProjectConverter3To4 : : check_for_custom_rename ( Vector < String > & file_content , String from , String to ) {
Vector < String > found_things ;
RegEx reg = RegEx ( String ( " \\ b " ) + from + " \\ b " ) ;
CRASH_COND ( ! reg . is_valid ( ) ) ;
int current_line = 1 ;
for ( String & line : file_content ) {
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TypedArray < RegExMatch > reg_match = reg . search_all ( line ) ;
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if ( reg_match . size ( ) > 0 ) {
found_things . append ( line_formatter ( current_line , from . replace ( " \\ . " , " . " ) , to , line ) ) ; // Without replacing it will print "\.shader" instead ".shader"
}
current_line + + ;
}
return found_things ;
}
void ProjectConverter3To4 : : rename_common ( const char * array [ ] [ 2 ] , String & file_content ) {
int current_index = 0 ;
while ( array [ current_index ] [ 0 ] ) {
RegEx reg = RegEx ( String ( " \\ b " ) + array [ current_index ] [ 0 ] + " \\ b " ) ;
CRASH_COND ( ! reg . is_valid ( ) ) ;
file_content = reg . sub ( file_content , array [ current_index ] [ 1 ] , true ) ;
current_index + + ;
}
}
// Common renaming,
Vector < String > ProjectConverter3To4 : : check_for_rename_common ( const char * array [ ] [ 2 ] , Vector < String > & file_content ) {
int current_index = 0 ;
Vector < String > found_things ;
while ( array [ current_index ] [ 0 ] ) {
RegEx reg = RegEx ( String ( " \\ b " ) + array [ current_index ] [ 0 ] + " \\ b " ) ;
CRASH_COND ( ! reg . is_valid ( ) ) ;
int current_line = 1 ;
for ( String & line : file_content ) {
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TypedArray < RegExMatch > reg_match = reg . search_all ( line ) ;
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if ( reg_match . size ( ) > 0 ) {
found_things . append ( line_formatter ( current_line , array [ current_index ] [ 0 ] , array [ current_index ] [ 1 ] , line ) ) ;
}
current_line + + ;
}
current_index + + ;
}
return found_things ;
}
// Formats data to print them into user console when trying to convert data
String ProjectConverter3To4 : : line_formatter ( int current_line , String from , String to , String line ) {
if ( from . size ( ) > 200 ) {
from = from . substr ( 0 , 197 ) + " ... " ;
}
if ( to . size ( ) > 200 ) {
to = to . substr ( 0 , 197 ) + " ... " ;
}
if ( line . size ( ) > 400 ) {
line = line . substr ( 0 , 397 ) + " ... " ;
}
return String ( " Line ( " ) + itos ( current_line ) + " ) " + from . replace ( " \r " , " " ) . replace ( " \n " , " " ) + " -> " + to . replace ( " \r " , " " ) . replace ( " \n " , " " ) + " - LINE \" \" \" " + line . replace ( " \r " , " " ) . replace ( " \n " , " " ) . strip_edges ( ) + " \" \" \" " ;
}
String ProjectConverter3To4 : : simple_line_formatter ( int current_line , String old_line , String line ) {
if ( old_line . size ( ) > 1000 ) {
old_line = old_line . substr ( 0 , 997 ) + " ... " ;
}
if ( line . size ( ) > 1000 ) {
line = line . substr ( 0 , 997 ) + " ... " ;
}
return String ( " Line ( " ) + itos ( current_line ) + " ) - FULL LINES - \" \" \" " + old_line . replace ( " \r " , " " ) . replace ( " \n " , " " ) . strip_edges ( ) + " \" \" \" =====> \" \" \" " + line . replace ( " \r " , " " ) . replace ( " \n " , " " ) . strip_edges ( ) + " \" \" \" " ;
}
# else // No regex.
int ProjectConverter3To4 : : convert ( ) {
ERR_FAIL_V_MSG ( ERROR_CODE , " Can't run converter for Godot 3.x projects as RegEx module is disabled. " ) ;
}
int ProjectConverter3To4 : : validate_conversion ( ) {
ERR_FAIL_V_MSG ( ERROR_CODE , " Can't validate conversion for Godot 3.x projects as RegEx module is disabled. " ) ;
}
# endif // MODULE_REGEX_ENABLED