godot/modules/mono/mono_gc_handle.h

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/*************************************************************************/
/* mono_gc_handle.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef CSHARP_GC_HANDLE_H
#define CSHARP_GC_HANDLE_H
#include <mono/jit/jit.h>
#include "core/reference.h"
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class MonoGCHandle : public Reference {
GDCLASS(MonoGCHandle, Reference);
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bool released;
bool weak;
friend class ManagedCallable;
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uint32_t handle;
public:
enum HandleType {
STRONG_HANDLE,
WEAK_HANDLE
};
static uint32_t new_strong_handle(MonoObject *p_object);
static uint32_t new_strong_handle_pinned(MonoObject *p_object);
static uint32_t new_weak_handle(MonoObject *p_object);
static void free_handle(uint32_t p_gchandle);
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static Ref<MonoGCHandle> create_strong(MonoObject *p_object);
static Ref<MonoGCHandle> create_weak(MonoObject *p_object);
_FORCE_INLINE_ bool is_released() { return released; }
_FORCE_INLINE_ bool is_weak() { return weak; }
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_FORCE_INLINE_ MonoObject *get_target() const { return released ? NULL : mono_gchandle_get_target(handle); }
_FORCE_INLINE_ void set_handle(uint32_t p_handle, HandleType p_handle_type) {
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released = false;
weak = p_handle_type == WEAK_HANDLE;
handle = p_handle;
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}
void release();
MonoGCHandle(uint32_t p_handle, HandleType p_handle_type);
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~MonoGCHandle();
};
#endif // CSHARP_GC_HANDLE_H