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/**************************************************************************/
/* nav_region.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/**************************************************************************/
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# include "nav_region.h"
# include "nav_map.h"
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# include "3d/nav_mesh_queries_3d.h"
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void NavRegion : : set_map ( NavMap * p_map ) {
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if ( map = = p_map ) {
return ;
}
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if ( map ) {
map - > remove_region ( this ) ;
}
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map = p_map ;
polygons_dirty = true ;
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if ( map ) {
map - > add_region ( this ) ;
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}
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}
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void NavRegion : : set_enabled ( bool p_enabled ) {
if ( enabled = = p_enabled ) {
return ;
}
enabled = p_enabled ;
// TODO: This should not require a full rebuild as the region has not really changed.
polygons_dirty = true ;
} ;
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void NavRegion : : set_use_edge_connections ( bool p_enabled ) {
if ( use_edge_connections ! = p_enabled ) {
use_edge_connections = p_enabled ;
polygons_dirty = true ;
}
}
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void NavRegion : : set_transform ( Transform3D p_transform ) {
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if ( transform = = p_transform ) {
return ;
}
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transform = p_transform ;
polygons_dirty = true ;
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# ifdef DEBUG_ENABLED
if ( map & & Math : : rad_to_deg ( map - > get_up ( ) . angle_to ( transform . basis . get_column ( 1 ) ) ) > = 90.0f ) {
ERR_PRINT_ONCE ( " Attempted to update a navigation region transform rotated 90 degrees or more away from the current navigation map UP orientation. " ) ;
}
# endif // DEBUG_ENABLED
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}
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void NavRegion : : set_navigation_mesh ( Ref < NavigationMesh > p_navigation_mesh ) {
# ifdef DEBUG_ENABLED
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if ( map & & p_navigation_mesh . is_valid ( ) & & ! Math : : is_equal_approx ( double ( map - > get_cell_size ( ) ) , double ( p_navigation_mesh - > get_cell_size ( ) ) ) ) {
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ERR_PRINT_ONCE ( vformat ( " Attempted to update a navigation region with a navigation mesh that uses a `cell_size` of %s while assigned to a navigation map set to a `cell_size` of %s. The cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function. The cell size for default navigation maps can also be changed in the ProjectSettings. " , double ( p_navigation_mesh - > get_cell_size ( ) ) , double ( map - > get_cell_size ( ) ) ) ) ;
}
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if ( map & & p_navigation_mesh . is_valid ( ) & & ! Math : : is_equal_approx ( double ( map - > get_cell_height ( ) ) , double ( p_navigation_mesh - > get_cell_height ( ) ) ) ) {
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ERR_PRINT_ONCE ( vformat ( " Attempted to update a navigation region with a navigation mesh that uses a `cell_height` of %s while assigned to a navigation map set to a `cell_height` of %s. The cell height for navigation maps can be changed by using the NavigationServer map_set_cell_height() function. The cell height for default navigation maps can also be changed in the ProjectSettings. " , double ( p_navigation_mesh - > get_cell_height ( ) ) , double ( map - > get_cell_height ( ) ) ) ) ;
}
# endif // DEBUG_ENABLED
RWLockWrite write_lock ( navmesh_rwlock ) ;
pending_navmesh_vertices . clear ( ) ;
pending_navmesh_polygons . clear ( ) ;
if ( p_navigation_mesh . is_valid ( ) ) {
p_navigation_mesh - > get_data ( pending_navmesh_vertices , pending_navmesh_polygons ) ;
}
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polygons_dirty = true ;
}
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Vector3 NavRegion : : get_closest_point_to_segment ( const Vector3 & p_from , const Vector3 & p_to , bool p_use_collision ) const {
RWLockRead read_lock ( region_rwlock ) ;
return NavMeshQueries3D : : polygons_get_closest_point_to_segment (
get_polygons ( ) , p_from , p_to , p_use_collision ) ;
}
gd : : ClosestPointQueryResult NavRegion : : get_closest_point_info ( const Vector3 & p_point ) const {
RWLockRead read_lock ( region_rwlock ) ;
return NavMeshQueries3D : : polygons_get_closest_point_info ( get_polygons ( ) , p_point ) ;
}
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Vector3 NavRegion : : get_random_point ( uint32_t p_navigation_layers , bool p_uniformly ) const {
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RWLockRead read_lock ( region_rwlock ) ;
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if ( ! get_enabled ( ) ) {
return Vector3 ( ) ;
}
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return NavMeshQueries3D : : polygons_get_random_point ( get_polygons ( ) , p_navigation_layers , p_uniformly ) ;
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}
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bool NavRegion : : sync ( ) {
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RWLockWrite write_lock ( region_rwlock ) ;
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bool something_changed = polygons_dirty /* || something_dirty? */ ;
update_polygons ( ) ;
return something_changed ;
}
void NavRegion : : update_polygons ( ) {
if ( ! polygons_dirty ) {
return ;
}
polygons . clear ( ) ;
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surface_area = 0.0 ;
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polygons_dirty = false ;
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if ( map = = nullptr ) {
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return ;
}
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RWLockRead read_lock ( navmesh_rwlock ) ;
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if ( pending_navmesh_vertices . is_empty ( ) | | pending_navmesh_polygons . is_empty ( ) ) {
return ;
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}
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int len = pending_navmesh_vertices . size ( ) ;
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if ( len = = 0 ) {
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return ;
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}
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const Vector3 * vertices_r = pending_navmesh_vertices . ptr ( ) ;
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polygons . resize ( pending_navmesh_polygons . size ( ) ) ;
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real_t _new_region_surface_area = 0.0 ;
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// Build
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int navigation_mesh_polygon_index = 0 ;
for ( gd : : Polygon & polygon : polygons ) {
polygon . owner = this ;
polygon . surface_area = 0.0 ;
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Vector < int > navigation_mesh_polygon = pending_navmesh_polygons [ navigation_mesh_polygon_index ] ;
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navigation_mesh_polygon_index + = 1 ;
int navigation_mesh_polygon_size = navigation_mesh_polygon . size ( ) ;
if ( navigation_mesh_polygon_size < 3 ) {
continue ;
}
const int * indices = navigation_mesh_polygon . ptr ( ) ;
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bool valid ( true ) ;
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polygon . points . resize ( navigation_mesh_polygon_size ) ;
polygon . edges . resize ( navigation_mesh_polygon_size ) ;
real_t _new_polygon_surface_area = 0.0 ;
for ( int j ( 2 ) ; j < navigation_mesh_polygon_size ; j + + ) {
const Face3 face = Face3 (
transform . xform ( vertices_r [ indices [ 0 ] ] ) ,
transform . xform ( vertices_r [ indices [ j - 1 ] ] ) ,
transform . xform ( vertices_r [ indices [ j ] ] ) ) ;
_new_polygon_surface_area + = face . get_area ( ) ;
}
polygon . surface_area = _new_polygon_surface_area ;
_new_region_surface_area + = _new_polygon_surface_area ;
for ( int j ( 0 ) ; j < navigation_mesh_polygon_size ; j + + ) {
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int idx = indices [ j ] ;
if ( idx < 0 | | idx > = len ) {
valid = false ;
break ;
}
Vector3 point_position = transform . xform ( vertices_r [ idx ] ) ;
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polygon . points [ j ] . pos = point_position ;
polygon . points [ j ] . key = map - > get_point_key ( point_position ) ;
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}
if ( ! valid ) {
ERR_BREAK_MSG ( ! valid , " The navigation mesh set in this region is not valid! " ) ;
}
}
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surface_area = _new_region_surface_area ;
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}