godot/modules/mono/mono_gc_handle.cpp

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/*************************************************************************/
/* mono_gc_handle.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "mono_gc_handle.h"
#include "mono_gd/gd_mono.h"
uint32_t MonoGCHandle::make_strong_handle(MonoObject *p_object) {
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return mono_gchandle_new(p_object, /* pinned: */ false);
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}
uint32_t MonoGCHandle::make_weak_handle(MonoObject *p_object) {
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return mono_gchandle_new_weakref(p_object, /* track_resurrection: */ false);
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}
Ref<MonoGCHandle> MonoGCHandle::create_strong(MonoObject *p_object) {
return memnew(MonoGCHandle(make_strong_handle(p_object)));
}
Ref<MonoGCHandle> MonoGCHandle::create_weak(MonoObject *p_object) {
return memnew(MonoGCHandle(make_weak_handle(p_object)));
}
void MonoGCHandle::release() {
#ifdef DEBUG_ENABLED
CRASH_COND(GDMono::get_singleton() == NULL);
#endif
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if (!released && GDMono::get_singleton()->is_runtime_initialized()) {
mono_gchandle_free(handle);
released = true;
}
}
MonoGCHandle::MonoGCHandle(uint32_t p_handle) {
released = false;
handle = p_handle;
}
MonoGCHandle::~MonoGCHandle() {
release();
}