godot/doc/classes/Shape.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Shape" inherits="Resource" category="Core" version="3.0-beta">
<brief_description>
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Base class for all 3D shape resources.
</brief_description>
<description>
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Base class for all 3D shape resources. All 3D shapes that inherit from this can be set into a [PhysicsBody] or [Area].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<constants>
</constants>
</class>