godot/core/input/shortcut.cpp

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/*************************************************************************/
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/* shortcut.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "shortcut.h"
#include "core/os/keyboard.h"
void Shortcut::set_events(const Array &p_events) {
for (int i = 0; i < p_events.size(); i++) {
Ref<InputEventShortcut> ies = p_events[i];
ERR_FAIL_COND_MSG(ies.is_valid(), "Cannot set a shortcut event to an instance of InputEventShortcut.");
}
events = p_events;
emit_changed();
}
void Shortcut::set_events_list(const List<Ref<InputEvent>> *p_events) {
events.clear();
for (const Ref<InputEvent> &ie : *p_events) {
events.push_back(ie);
}
}
Array Shortcut::get_events() const {
return events;
}
bool Shortcut::matches_event(const Ref<InputEvent> &p_event) const {
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Ref<InputEventShortcut> ies = p_event;
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if (ies.is_valid()) {
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if (ies->get_shortcut().ptr() == this) {
return true;
}
}
for (int i = 0; i < events.size(); i++) {
Ref<InputEvent> ie = events[i];
bool valid = ie.is_valid() && ie->is_match(p_event);
// Stop on first valid event - don't need to check further.
if (valid) {
return true;
}
}
return false;
}
String Shortcut::get_as_text() const {
for (int i = 0; i < events.size(); i++) {
Ref<InputEvent> ie = events[i];
// Return first shortcut which is valid
if (ie.is_valid()) {
return ie->as_text();
}
}
return "None";
}
bool Shortcut::has_valid_event() const {
// Tests if there is ANY input event which is valid.
for (int i = 0; i < events.size(); i++) {
Ref<InputEvent> ie = events[i];
if (ie.is_valid()) {
return true;
}
}
return false;
}
void Shortcut::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_events", "events"), &Shortcut::set_events);
ClassDB::bind_method(D_METHOD("get_events"), &Shortcut::get_events);
ClassDB::bind_method(D_METHOD("has_valid_event"), &Shortcut::has_valid_event);
ClassDB::bind_method(D_METHOD("matches_event", "event"), &Shortcut::matches_event);
ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "events", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")), "set_events", "get_events");
}
bool Shortcut::is_event_array_equal(const Array &p_event_array1, const Array &p_event_array2) {
if (p_event_array1.size() != p_event_array2.size()) {
return false;
}
bool is_same = true;
for (int i = 0; i < p_event_array1.size(); i++) {
Ref<InputEvent> ie_1 = p_event_array1[i];
Ref<InputEvent> ie_2 = p_event_array2[i];
is_same = ie_1->is_match(ie_2);
// Break on the first that doesn't match - don't need to check further.
if (!is_same) {
break;
}
}
return is_same;
}