godot/doc/classes/VisibilityNotifier.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibilityNotifier" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Detects when the node is visible on screen.
</brief_description>
<description>
The VisibilityNotifier detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a [Camera]'s view.
</description>
<tutorials>
</tutorials>
<methods>
<method name="is_on_screen" qualifiers="const">
<return type="bool">
</return>
<description>
If [code]true[/code], the bounding box is on the screen.
Note: It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass.
</description>
</method>
</methods>
<members>
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<member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb">
The VisibilityNotifier's bounding box.
</member>
</members>
<signals>
<signal name="camera_entered">
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<argument index="0" name="camera" type="Camera">
</argument>
<description>
Emitted when the VisibilityNotifier enters a [Camera]'s view.
</description>
</signal>
<signal name="camera_exited">
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<argument index="0" name="camera" type="Camera">
</argument>
<description>
Emitted when the VisibilityNotifier exits a [Camera]'s view.
</description>
</signal>
<signal name="screen_entered">
<description>
Emitted when the VisibilityNotifier enters the screen.
</description>
</signal>
<signal name="screen_exited">
<description>
Emitted when the VisibilityNotifier exits the screen.
</description>
</signal>
</signals>
<constants>
</constants>
</class>