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/**************************************************************************/
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/* nav_map.cpp */
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/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
# include "nav_map.h"
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# include "nav_agent.h"
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# include "nav_link.h"
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# include "nav_obstacle.h"
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# include "nav_region.h"
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# include "3d/nav_mesh_queries_3d.h"
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# include "core/config/project_settings.h"
# include "core/object/worker_thread_pool.h"
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# include <Obstacle2d.h>
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# ifdef DEBUG_ENABLED
# define NAVMAP_ITERATION_ZERO_ERROR_MSG() \
ERR_PRINT_ONCE ( " NavigationServer navigation map query failed because it was made before first map synchronization. \n \
NavigationServer ' map_changed ' signal can be used to receive update notifications . \ n \
NavigationServer ' map_get_iteration_id ( ) ' can be used to check if a map has finished its newest iteration . " );
# else
# define NAVMAP_ITERATION_ZERO_ERROR_MSG()
# endif // DEBUG_ENABLED
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void NavMap : : set_up ( Vector3 p_up ) {
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if ( up = = p_up ) {
return ;
}
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up = p_up ;
regenerate_polygons = true ;
}
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void NavMap : : set_cell_size ( real_t p_cell_size ) {
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if ( cell_size = = p_cell_size ) {
return ;
}
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cell_size = p_cell_size ;
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_update_merge_rasterizer_cell_dimensions ( ) ;
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regenerate_polygons = true ;
}
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void NavMap : : set_cell_height ( real_t p_cell_height ) {
if ( cell_height = = p_cell_height ) {
return ;
}
cell_height = p_cell_height ;
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_update_merge_rasterizer_cell_dimensions ( ) ;
regenerate_polygons = true ;
}
void NavMap : : set_merge_rasterizer_cell_scale ( float p_value ) {
if ( merge_rasterizer_cell_scale = = p_value ) {
return ;
}
merge_rasterizer_cell_scale = p_value ;
_update_merge_rasterizer_cell_dimensions ( ) ;
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regenerate_polygons = true ;
}
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void NavMap : : set_use_edge_connections ( bool p_enabled ) {
if ( use_edge_connections = = p_enabled ) {
return ;
}
use_edge_connections = p_enabled ;
regenerate_links = true ;
}
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void NavMap : : set_edge_connection_margin ( real_t p_edge_connection_margin ) {
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if ( edge_connection_margin = = p_edge_connection_margin ) {
return ;
}
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edge_connection_margin = p_edge_connection_margin ;
regenerate_links = true ;
}
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void NavMap : : set_link_connection_radius ( real_t p_link_connection_radius ) {
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if ( link_connection_radius = = p_link_connection_radius ) {
return ;
}
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link_connection_radius = p_link_connection_radius ;
regenerate_links = true ;
}
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gd : : PointKey NavMap : : get_point_key ( const Vector3 & p_pos ) const {
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const int x = static_cast < int > ( Math : : floor ( p_pos . x / merge_rasterizer_cell_size ) ) ;
const int y = static_cast < int > ( Math : : floor ( p_pos . y / merge_rasterizer_cell_height ) ) ;
const int z = static_cast < int > ( Math : : floor ( p_pos . z / merge_rasterizer_cell_size ) ) ;
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gd : : PointKey p ;
p . key = 0 ;
p . x = x ;
p . y = y ;
p . z = z ;
return p ;
}
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Vector < Vector3 > NavMap : : get_path ( Vector3 p_origin , Vector3 p_destination , bool p_optimize , uint32_t p_navigation_layers , Vector < int32_t > * r_path_types , TypedArray < RID > * r_path_rids , Vector < int64_t > * r_path_owners ) const {
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RWLockRead read_lock ( map_rwlock ) ;
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if ( iteration_id = = 0 ) {
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NAVMAP_ITERATION_ZERO_ERROR_MSG ( ) ;
return Vector < Vector3 > ( ) ;
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}
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return NavMeshQueries3D : : polygons_get_path (
polygons , p_origin , p_destination , p_optimize , p_navigation_layers ,
r_path_types , r_path_rids , r_path_owners , up , link_polygons . size ( ) ) ;
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}
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Vector3 NavMap : : get_closest_point_to_segment ( const Vector3 & p_from , const Vector3 & p_to , const bool p_use_collision ) const {
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RWLockRead read_lock ( map_rwlock ) ;
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if ( iteration_id = = 0 ) {
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NAVMAP_ITERATION_ZERO_ERROR_MSG ( ) ;
return Vector3 ( ) ;
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}
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return NavMeshQueries3D : : polygons_get_closest_point_to_segment ( polygons , p_from , p_to , p_use_collision ) ;
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}
Vector3 NavMap : : get_closest_point ( const Vector3 & p_point ) const {
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RWLockRead read_lock ( map_rwlock ) ;
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if ( iteration_id = = 0 ) {
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NAVMAP_ITERATION_ZERO_ERROR_MSG ( ) ;
return Vector3 ( ) ;
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}
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return NavMeshQueries3D : : polygons_get_closest_point ( polygons , p_point ) ;
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}
Vector3 NavMap : : get_closest_point_normal ( const Vector3 & p_point ) const {
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RWLockRead read_lock ( map_rwlock ) ;
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if ( iteration_id = = 0 ) {
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NAVMAP_ITERATION_ZERO_ERROR_MSG ( ) ;
return Vector3 ( ) ;
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}
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return NavMeshQueries3D : : polygons_get_closest_point_normal ( polygons , p_point ) ;
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}
RID NavMap : : get_closest_point_owner ( const Vector3 & p_point ) const {
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RWLockRead read_lock ( map_rwlock ) ;
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if ( iteration_id = = 0 ) {
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NAVMAP_ITERATION_ZERO_ERROR_MSG ( ) ;
return RID ( ) ;
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}
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return NavMeshQueries3D : : polygons_get_closest_point_owner ( polygons , p_point ) ;
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}
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gd : : ClosestPointQueryResult NavMap : : get_closest_point_info ( const Vector3 & p_point ) const {
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RWLockRead read_lock ( map_rwlock ) ;
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return NavMeshQueries3D : : polygons_get_closest_point_info ( polygons , p_point ) ;
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}
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void NavMap : : add_region ( NavRegion * p_region ) {
regions . push_back ( p_region ) ;
regenerate_links = true ;
}
void NavMap : : remove_region ( NavRegion * p_region ) {
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int64_t region_index = regions . find ( p_region ) ;
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if ( region_index > = 0 ) {
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regions . remove_at_unordered ( region_index ) ;
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regenerate_links = true ;
}
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}
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void NavMap : : add_link ( NavLink * p_link ) {
links . push_back ( p_link ) ;
regenerate_links = true ;
}
void NavMap : : remove_link ( NavLink * p_link ) {
int64_t link_index = links . find ( p_link ) ;
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if ( link_index > = 0 ) {
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links . remove_at_unordered ( link_index ) ;
regenerate_links = true ;
}
}
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bool NavMap : : has_agent ( NavAgent * agent ) const {
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return agents . has ( agent ) ;
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}
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void NavMap : : add_agent ( NavAgent * agent ) {
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if ( ! has_agent ( agent ) ) {
agents . push_back ( agent ) ;
agents_dirty = true ;
}
}
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void NavMap : : remove_agent ( NavAgent * agent ) {
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remove_agent_as_controlled ( agent ) ;
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int64_t agent_index = agents . find ( agent ) ;
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if ( agent_index > = 0 ) {
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agents . remove_at_unordered ( agent_index ) ;
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agents_dirty = true ;
}
}
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bool NavMap : : has_obstacle ( NavObstacle * obstacle ) const {
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return obstacles . has ( obstacle ) ;
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}
void NavMap : : add_obstacle ( NavObstacle * obstacle ) {
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if ( obstacle - > get_paused ( ) ) {
// No point in adding a paused obstacle, it will add itself when unpaused again.
return ;
}
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if ( ! has_obstacle ( obstacle ) ) {
obstacles . push_back ( obstacle ) ;
obstacles_dirty = true ;
}
}
void NavMap : : remove_obstacle ( NavObstacle * obstacle ) {
int64_t obstacle_index = obstacles . find ( obstacle ) ;
if ( obstacle_index > = 0 ) {
obstacles . remove_at_unordered ( obstacle_index ) ;
obstacles_dirty = true ;
}
}
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void NavMap : : set_agent_as_controlled ( NavAgent * agent ) {
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remove_agent_as_controlled ( agent ) ;
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if ( agent - > get_paused ( ) ) {
// No point in adding a paused agent, it will add itself when unpaused again.
return ;
}
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if ( agent - > get_use_3d_avoidance ( ) ) {
int64_t agent_3d_index = active_3d_avoidance_agents . find ( agent ) ;
if ( agent_3d_index < 0 ) {
active_3d_avoidance_agents . push_back ( agent ) ;
agents_dirty = true ;
}
} else {
int64_t agent_2d_index = active_2d_avoidance_agents . find ( agent ) ;
if ( agent_2d_index < 0 ) {
active_2d_avoidance_agents . push_back ( agent ) ;
agents_dirty = true ;
}
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}
}
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void NavMap : : remove_agent_as_controlled ( NavAgent * agent ) {
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int64_t agent_3d_index = active_3d_avoidance_agents . find ( agent ) ;
if ( agent_3d_index > = 0 ) {
active_3d_avoidance_agents . remove_at_unordered ( agent_3d_index ) ;
agents_dirty = true ;
}
int64_t agent_2d_index = active_2d_avoidance_agents . find ( agent ) ;
if ( agent_2d_index > = 0 ) {
active_2d_avoidance_agents . remove_at_unordered ( agent_2d_index ) ;
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agents_dirty = true ;
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}
}
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Vector3 NavMap : : get_random_point ( uint32_t p_navigation_layers , bool p_uniformly ) const {
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RWLockRead read_lock ( map_rwlock ) ;
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const LocalVector < NavRegion * > map_regions = get_regions ( ) ;
if ( map_regions . is_empty ( ) ) {
return Vector3 ( ) ;
}
LocalVector < const NavRegion * > accessible_regions ;
for ( const NavRegion * region : map_regions ) {
if ( ! region - > get_enabled ( ) | | ( p_navigation_layers & region - > get_navigation_layers ( ) ) = = 0 ) {
continue ;
}
accessible_regions . push_back ( region ) ;
}
if ( accessible_regions . is_empty ( ) ) {
// All existing region polygons are disabled.
return Vector3 ( ) ;
}
if ( p_uniformly ) {
real_t accumulated_region_surface_area = 0 ;
RBMap < real_t , uint32_t > accessible_regions_area_map ;
for ( uint32_t accessible_region_index = 0 ; accessible_region_index < accessible_regions . size ( ) ; accessible_region_index + + ) {
const NavRegion * region = accessible_regions [ accessible_region_index ] ;
real_t region_surface_area = region - > get_surface_area ( ) ;
if ( region_surface_area = = 0.0f ) {
continue ;
}
accessible_regions_area_map [ accumulated_region_surface_area ] = accessible_region_index ;
accumulated_region_surface_area + = region_surface_area ;
}
if ( accessible_regions_area_map . is_empty ( ) | | accumulated_region_surface_area = = 0 ) {
// All faces have no real surface / no area.
return Vector3 ( ) ;
}
real_t random_accessible_regions_area_map = Math : : random ( real_t ( 0 ) , accumulated_region_surface_area ) ;
RBMap < real_t , uint32_t > : : Iterator E = accessible_regions_area_map . find_closest ( random_accessible_regions_area_map ) ;
ERR_FAIL_COND_V ( ! E , Vector3 ( ) ) ;
uint32_t random_region_index = E - > value ;
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ERR_FAIL_UNSIGNED_INDEX_V ( random_region_index , accessible_regions . size ( ) , Vector3 ( ) ) ;
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const NavRegion * random_region = accessible_regions [ random_region_index ] ;
ERR_FAIL_NULL_V ( random_region , Vector3 ( ) ) ;
return random_region - > get_random_point ( p_navigation_layers , p_uniformly ) ;
} else {
uint32_t random_region_index = Math : : random ( int ( 0 ) , accessible_regions . size ( ) - 1 ) ;
const NavRegion * random_region = accessible_regions [ random_region_index ] ;
ERR_FAIL_NULL_V ( random_region , Vector3 ( ) ) ;
return random_region - > get_random_point ( p_navigation_layers , p_uniformly ) ;
}
}
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void NavMap : : sync ( ) {
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RWLockWrite write_lock ( map_rwlock ) ;
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// Performance Monitor
int _new_pm_region_count = regions . size ( ) ;
int _new_pm_agent_count = agents . size ( ) ;
int _new_pm_link_count = links . size ( ) ;
int _new_pm_polygon_count = pm_polygon_count ;
int _new_pm_edge_count = pm_edge_count ;
int _new_pm_edge_merge_count = pm_edge_merge_count ;
int _new_pm_edge_connection_count = pm_edge_connection_count ;
int _new_pm_edge_free_count = pm_edge_free_count ;
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int _new_pm_obstacle_count = obstacles . size ( ) ;
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// Check if we need to update the links.
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if ( regenerate_polygons ) {
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for ( NavRegion * region : regions ) {
region - > scratch_polygons ( ) ;
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}
regenerate_links = true ;
}
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for ( NavRegion * region : regions ) {
if ( region - > sync ( ) ) {
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regenerate_links = true ;
}
}
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for ( NavLink * link : links ) {
if ( link - > check_dirty ( ) ) {
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regenerate_links = true ;
}
}
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if ( regenerate_links ) {
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_new_pm_polygon_count = 0 ;
_new_pm_edge_count = 0 ;
_new_pm_edge_merge_count = 0 ;
_new_pm_edge_connection_count = 0 ;
_new_pm_edge_free_count = 0 ;
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// Remove regions connections.
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region_external_connections . clear ( ) ;
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for ( NavRegion * region : regions ) {
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region_external_connections [ region ] = LocalVector < gd : : Edge : : Connection > ( ) ;
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}
// Resize the polygon count.
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int polygon_count = 0 ;
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for ( const NavRegion * region : regions ) {
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if ( ! region - > get_enabled ( ) ) {
continue ;
}
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polygon_count + = region - > get_polygons ( ) . size ( ) ;
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}
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polygons . resize ( polygon_count ) ;
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// Copy all region polygons in the map.
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polygon_count = 0 ;
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for ( const NavRegion * region : regions ) {
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if ( ! region - > get_enabled ( ) ) {
continue ;
}
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const LocalVector < gd : : Polygon > & polygons_source = region - > get_polygons ( ) ;
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for ( uint32_t n = 0 ; n < polygons_source . size ( ) ; n + + ) {
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polygons [ polygon_count ] = polygons_source [ n ] ;
polygons [ polygon_count ] . id = polygon_count ;
polygon_count + + ;
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}
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}
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_new_pm_polygon_count = polygon_count ;
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// Group all edges per key.
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HashMap < gd : : EdgeKey , Vector < gd : : Edge : : Connection > , gd : : EdgeKey > connections ;
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for ( gd : : Polygon & poly : polygons ) {
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for ( uint32_t p = 0 ; p < poly . points . size ( ) ; p + + ) {
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int next_point = ( p + 1 ) % poly . points . size ( ) ;
gd : : EdgeKey ek ( poly . points [ p ] . key , poly . points [ next_point ] . key ) ;
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HashMap < gd : : EdgeKey , Vector < gd : : Edge : : Connection > , gd : : EdgeKey > : : Iterator connection = connections . find ( ek ) ;
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if ( ! connection ) {
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connections [ ek ] = Vector < gd : : Edge : : Connection > ( ) ;
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_new_pm_edge_count + = 1 ;
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}
if ( connections [ ek ] . size ( ) < = 1 ) {
// Add the polygon/edge tuple to this key.
gd : : Edge : : Connection new_connection ;
new_connection . polygon = & poly ;
new_connection . edge = p ;
new_connection . pathway_start = poly . points [ p ] . pos ;
new_connection . pathway_end = poly . points [ next_point ] . pos ;
connections [ ek ] . push_back ( new_connection ) ;
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} else {
// The edge is already connected with another edge, skip.
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ERR_PRINT_ONCE ( " Navigation map synchronization error. Attempted to merge a navigation mesh polygon edge with another already-merged edge. This is usually caused by crossing edges, overlapping polygons, or a mismatch of the NavigationMesh / NavigationPolygon baked 'cell_size' and navigation map 'cell_size'. If you're certain none of above is the case, change 'navigation/3d/merge_rasterizer_cell_scale' to 0.001. " ) ;
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}
}
}
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Vector < gd : : Edge : : Connection > free_edges ;
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for ( KeyValue < gd : : EdgeKey , Vector < gd : : Edge : : Connection > > & E : connections ) {
if ( E . value . size ( ) = = 2 ) {
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// Connect edge that are shared in different polygons.
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gd : : Edge : : Connection & c1 = E . value . write [ 0 ] ;
gd : : Edge : : Connection & c2 = E . value . write [ 1 ] ;
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c1 . polygon - > edges [ c1 . edge ] . connections . push_back ( c2 ) ;
c2 . polygon - > edges [ c2 . edge ] . connections . push_back ( c1 ) ;
// Note: The pathway_start/end are full for those connection and do not need to be modified.
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_new_pm_edge_merge_count + = 1 ;
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} else {
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CRASH_COND_MSG ( E . value . size ( ) ! = 1 , vformat ( " Number of connection != 1. Found: %d " , E . value . size ( ) ) ) ;
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if ( use_edge_connections & & E . value [ 0 ] . polygon - > owner - > get_use_edge_connections ( ) ) {
free_edges . push_back ( E . value [ 0 ] ) ;
}
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}
}
// Find the compatible near edges.
//
// Note:
// Considering that the edges must be compatible (for obvious reasons)
// to be connected, create new polygons to remove that small gap is
// not really useful and would result in wasteful computation during
// connection, integration and path finding.
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_new_pm_edge_free_count = free_edges . size ( ) ;
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for ( int i = 0 ; i < free_edges . size ( ) ; i + + ) {
const gd : : Edge : : Connection & free_edge = free_edges [ i ] ;
Vector3 edge_p1 = free_edge . polygon - > points [ free_edge . edge ] . pos ;
Vector3 edge_p2 = free_edge . polygon - > points [ ( free_edge . edge + 1 ) % free_edge . polygon - > points . size ( ) ] . pos ;
for ( int j = 0 ; j < free_edges . size ( ) ; j + + ) {
const gd : : Edge : : Connection & other_edge = free_edges [ j ] ;
if ( i = = j | | free_edge . polygon - > owner = = other_edge . polygon - > owner ) {
continue ;
}
Vector3 other_edge_p1 = other_edge . polygon - > points [ other_edge . edge ] . pos ;
Vector3 other_edge_p2 = other_edge . polygon - > points [ ( other_edge . edge + 1 ) % other_edge . polygon - > points . size ( ) ] . pos ;
// Compute the projection of the opposite edge on the current one
Vector3 edge_vector = edge_p2 - edge_p1 ;
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real_t projected_p1_ratio = edge_vector . dot ( other_edge_p1 - edge_p1 ) / ( edge_vector . length_squared ( ) ) ;
real_t projected_p2_ratio = edge_vector . dot ( other_edge_p2 - edge_p1 ) / ( edge_vector . length_squared ( ) ) ;
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if ( ( projected_p1_ratio < 0.0 & & projected_p2_ratio < 0.0 ) | | ( projected_p1_ratio > 1.0 & & projected_p2_ratio > 1.0 ) ) {
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continue ;
}
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// Check if the two edges are close to each other enough and compute a pathway between the two regions.
Vector3 self1 = edge_vector * CLAMP ( projected_p1_ratio , 0.0 , 1.0 ) + edge_p1 ;
Vector3 other1 ;
if ( projected_p1_ratio > = 0.0 & & projected_p1_ratio < = 1.0 ) {
other1 = other_edge_p1 ;
} else {
other1 = other_edge_p1 . lerp ( other_edge_p2 , ( 1.0 - projected_p1_ratio ) / ( projected_p2_ratio - projected_p1_ratio ) ) ;
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}
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if ( other1 . distance_to ( self1 ) > edge_connection_margin ) {
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continue ;
}
Vector3 self2 = edge_vector * CLAMP ( projected_p2_ratio , 0.0 , 1.0 ) + edge_p1 ;
Vector3 other2 ;
if ( projected_p2_ratio > = 0.0 & & projected_p2_ratio < = 1.0 ) {
other2 = other_edge_p2 ;
} else {
other2 = other_edge_p1 . lerp ( other_edge_p2 , ( 0.0 - projected_p1_ratio ) / ( projected_p2_ratio - projected_p1_ratio ) ) ;
}
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if ( other2 . distance_to ( self2 ) > edge_connection_margin ) {
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continue ;
}
// The edges can now be connected.
gd : : Edge : : Connection new_connection = other_edge ;
new_connection . pathway_start = ( self1 + other1 ) / 2.0 ;
new_connection . pathway_end = ( self2 + other2 ) / 2.0 ;
free_edge . polygon - > edges [ free_edge . edge ] . connections . push_back ( new_connection ) ;
// Add the connection to the region_connection map.
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region_external_connections [ ( NavRegion * ) free_edge . polygon - > owner ] . push_back ( new_connection ) ;
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_new_pm_edge_connection_count + = 1 ;
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}
}
uint32_t link_poly_idx = 0 ;
link_polygons . resize ( links . size ( ) ) ;
// Search for polygons within range of a nav link.
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for ( const NavLink * link : links ) {
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if ( ! link - > get_enabled ( ) ) {
continue ;
}
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const Vector3 start = link - > get_start_position ( ) ;
const Vector3 end = link - > get_end_position ( ) ;
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gd : : Polygon * closest_start_polygon = nullptr ;
real_t closest_start_distance = link_connection_radius ;
Vector3 closest_start_point ;
gd : : Polygon * closest_end_polygon = nullptr ;
real_t closest_end_distance = link_connection_radius ;
Vector3 closest_end_point ;
// Create link to any polygons within the search radius of the start point.
for ( uint32_t start_index = 0 ; start_index < polygons . size ( ) ; start_index + + ) {
gd : : Polygon & start_poly = polygons [ start_index ] ;
// For each face check the distance to the start
for ( uint32_t start_point_id = 2 ; start_point_id < start_poly . points . size ( ) ; start_point_id + = 1 ) {
const Face3 start_face ( start_poly . points [ 0 ] . pos , start_poly . points [ start_point_id - 1 ] . pos , start_poly . points [ start_point_id ] . pos ) ;
const Vector3 start_point = start_face . get_closest_point_to ( start ) ;
const real_t start_distance = start_point . distance_to ( start ) ;
// Pick the polygon that is within our radius and is closer than anything we've seen yet.
if ( start_distance < = link_connection_radius & & start_distance < closest_start_distance ) {
closest_start_distance = start_distance ;
closest_start_point = start_point ;
closest_start_polygon = & start_poly ;
}
}
}
// Find any polygons within the search radius of the end point.
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for ( gd : : Polygon & end_poly : polygons ) {
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// For each face check the distance to the end
for ( uint32_t end_point_id = 2 ; end_point_id < end_poly . points . size ( ) ; end_point_id + = 1 ) {
const Face3 end_face ( end_poly . points [ 0 ] . pos , end_poly . points [ end_point_id - 1 ] . pos , end_poly . points [ end_point_id ] . pos ) ;
const Vector3 end_point = end_face . get_closest_point_to ( end ) ;
const real_t end_distance = end_point . distance_to ( end ) ;
// Pick the polygon that is within our radius and is closer than anything we've seen yet.
if ( end_distance < = link_connection_radius & & end_distance < closest_end_distance ) {
closest_end_distance = end_distance ;
closest_end_point = end_point ;
closest_end_polygon = & end_poly ;
}
}
}
// If we have both a start and end point, then create a synthetic polygon to route through.
if ( closest_start_polygon & & closest_end_polygon ) {
gd : : Polygon & new_polygon = link_polygons [ link_poly_idx + + ] ;
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new_polygon . id = polygon_count + + ;
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new_polygon . owner = link ;
new_polygon . edges . clear ( ) ;
new_polygon . edges . resize ( 4 ) ;
new_polygon . points . clear ( ) ;
new_polygon . points . reserve ( 4 ) ;
// Build a set of vertices that create a thin polygon going from the start to the end point.
new_polygon . points . push_back ( { closest_start_point , get_point_key ( closest_start_point ) } ) ;
new_polygon . points . push_back ( { closest_start_point , get_point_key ( closest_start_point ) } ) ;
new_polygon . points . push_back ( { closest_end_point , get_point_key ( closest_end_point ) } ) ;
new_polygon . points . push_back ( { closest_end_point , get_point_key ( closest_end_point ) } ) ;
// Setup connections to go forward in the link.
{
gd : : Edge : : Connection entry_connection ;
entry_connection . polygon = & new_polygon ;
entry_connection . edge = - 1 ;
entry_connection . pathway_start = new_polygon . points [ 0 ] . pos ;
entry_connection . pathway_end = new_polygon . points [ 1 ] . pos ;
closest_start_polygon - > edges [ 0 ] . connections . push_back ( entry_connection ) ;
gd : : Edge : : Connection exit_connection ;
exit_connection . polygon = closest_end_polygon ;
exit_connection . edge = - 1 ;
exit_connection . pathway_start = new_polygon . points [ 2 ] . pos ;
exit_connection . pathway_end = new_polygon . points [ 3 ] . pos ;
new_polygon . edges [ 2 ] . connections . push_back ( exit_connection ) ;
}
// If the link is bi-directional, create connections from the end to the start.
if ( link - > is_bidirectional ( ) ) {
gd : : Edge : : Connection entry_connection ;
entry_connection . polygon = & new_polygon ;
entry_connection . edge = - 1 ;
entry_connection . pathway_start = new_polygon . points [ 2 ] . pos ;
entry_connection . pathway_end = new_polygon . points [ 3 ] . pos ;
closest_end_polygon - > edges [ 0 ] . connections . push_back ( entry_connection ) ;
gd : : Edge : : Connection exit_connection ;
exit_connection . polygon = closest_start_polygon ;
exit_connection . edge = - 1 ;
exit_connection . pathway_start = new_polygon . points [ 0 ] . pos ;
exit_connection . pathway_end = new_polygon . points [ 1 ] . pos ;
new_polygon . edges [ 0 ] . connections . push_back ( exit_connection ) ;
}
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}
}
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// Some code treats 0 as a failure case, so we avoid returning 0 and modulo wrap UINT32_MAX manually.
iteration_id = iteration_id % UINT32_MAX + 1 ;
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}
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// Do we have modified obstacle positions?
for ( NavObstacle * obstacle : obstacles ) {
if ( obstacle - > check_dirty ( ) ) {
obstacles_dirty = true ;
}
}
// Do we have modified agent arrays?
for ( NavAgent * agent : agents ) {
if ( agent - > check_dirty ( ) ) {
agents_dirty = true ;
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}
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}
// Update avoidance worlds.
if ( obstacles_dirty | | agents_dirty ) {
_update_rvo_simulation ( ) ;
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}
regenerate_polygons = false ;
regenerate_links = false ;
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obstacles_dirty = false ;
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agents_dirty = false ;
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// Performance Monitor.
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pm_region_count = _new_pm_region_count ;
pm_agent_count = _new_pm_agent_count ;
pm_link_count = _new_pm_link_count ;
pm_polygon_count = _new_pm_polygon_count ;
pm_edge_count = _new_pm_edge_count ;
pm_edge_merge_count = _new_pm_edge_merge_count ;
pm_edge_connection_count = _new_pm_edge_connection_count ;
pm_edge_free_count = _new_pm_edge_free_count ;
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pm_obstacle_count = _new_pm_obstacle_count ;
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}
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void NavMap : : _update_rvo_obstacles_tree_2d ( ) {
int obstacle_vertex_count = 0 ;
for ( NavObstacle * obstacle : obstacles ) {
obstacle_vertex_count + = obstacle - > get_vertices ( ) . size ( ) ;
}
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// Cleaning old obstacles.
for ( size_t i = 0 ; i < rvo_simulation_2d . obstacles_ . size ( ) ; + + i ) {
delete rvo_simulation_2d . obstacles_ [ i ] ;
}
rvo_simulation_2d . obstacles_ . clear ( ) ;
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// Cannot use LocalVector here as RVO library expects std::vector to build KdTree
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std : : vector < RVO2D : : Obstacle2D * > & raw_obstacles = rvo_simulation_2d . obstacles_ ;
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raw_obstacles . reserve ( obstacle_vertex_count ) ;
// The following block is modified copy from RVO2D::AddObstacle()
// Obstacles are linked and depend on all other obstacles.
for ( NavObstacle * obstacle : obstacles ) {
const Vector3 & _obstacle_position = obstacle - > get_position ( ) ;
const Vector < Vector3 > & _obstacle_vertices = obstacle - > get_vertices ( ) ;
if ( _obstacle_vertices . size ( ) < 2 ) {
continue ;
}
std : : vector < RVO2D : : Vector2 > rvo_2d_vertices ;
rvo_2d_vertices . reserve ( _obstacle_vertices . size ( ) ) ;
uint32_t _obstacle_avoidance_layers = obstacle - > get_avoidance_layers ( ) ;
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real_t _obstacle_height = obstacle - > get_height ( ) ;
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for ( const Vector3 & _obstacle_vertex : _obstacle_vertices ) {
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# ifdef TOOLS_ENABLED
if ( _obstacle_vertex . y ! = 0 ) {
WARN_PRINT_ONCE ( " Y coordinates of static obstacle vertices are ignored. Please use obstacle position Y to change elevation of obstacle. " ) ;
}
# endif
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rvo_2d_vertices . push_back ( RVO2D : : Vector2 ( _obstacle_vertex . x + _obstacle_position . x , _obstacle_vertex . z + _obstacle_position . z ) ) ;
}
const size_t obstacleNo = raw_obstacles . size ( ) ;
for ( size_t i = 0 ; i < rvo_2d_vertices . size ( ) ; i + + ) {
RVO2D : : Obstacle2D * rvo_2d_obstacle = new RVO2D : : Obstacle2D ( ) ;
rvo_2d_obstacle - > point_ = rvo_2d_vertices [ i ] ;
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rvo_2d_obstacle - > height_ = _obstacle_height ;
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rvo_2d_obstacle - > elevation_ = _obstacle_position . y ;
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rvo_2d_obstacle - > avoidance_layers_ = _obstacle_avoidance_layers ;
if ( i ! = 0 ) {
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rvo_2d_obstacle - > prevObstacle_ = raw_obstacles . back ( ) ;
rvo_2d_obstacle - > prevObstacle_ - > nextObstacle_ = rvo_2d_obstacle ;
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}
if ( i = = rvo_2d_vertices . size ( ) - 1 ) {
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rvo_2d_obstacle - > nextObstacle_ = raw_obstacles [ obstacleNo ] ;
rvo_2d_obstacle - > nextObstacle_ - > prevObstacle_ = rvo_2d_obstacle ;
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}
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rvo_2d_obstacle - > unitDir_ = normalize ( rvo_2d_vertices [ ( i = = rvo_2d_vertices . size ( ) - 1 ? 0 : i + 1 ) ] - rvo_2d_vertices [ i ] ) ;
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if ( rvo_2d_vertices . size ( ) = = 2 ) {
rvo_2d_obstacle - > isConvex_ = true ;
} else {
rvo_2d_obstacle - > isConvex_ = ( leftOf ( rvo_2d_vertices [ ( i = = 0 ? rvo_2d_vertices . size ( ) - 1 : i - 1 ) ] , rvo_2d_vertices [ i ] , rvo_2d_vertices [ ( i = = rvo_2d_vertices . size ( ) - 1 ? 0 : i + 1 ) ] ) > = 0.0f ) ;
}
rvo_2d_obstacle - > id_ = raw_obstacles . size ( ) ;
raw_obstacles . push_back ( rvo_2d_obstacle ) ;
}
}
rvo_simulation_2d . kdTree_ - > buildObstacleTree ( raw_obstacles ) ;
}
void NavMap : : _update_rvo_agents_tree_2d ( ) {
// Cannot use LocalVector here as RVO library expects std::vector to build KdTree.
std : : vector < RVO2D : : Agent2D * > raw_agents ;
raw_agents . reserve ( active_2d_avoidance_agents . size ( ) ) ;
for ( NavAgent * agent : active_2d_avoidance_agents ) {
raw_agents . push_back ( agent - > get_rvo_agent_2d ( ) ) ;
}
rvo_simulation_2d . kdTree_ - > buildAgentTree ( raw_agents ) ;
}
void NavMap : : _update_rvo_agents_tree_3d ( ) {
// Cannot use LocalVector here as RVO library expects std::vector to build KdTree.
std : : vector < RVO3D : : Agent3D * > raw_agents ;
raw_agents . reserve ( active_3d_avoidance_agents . size ( ) ) ;
for ( NavAgent * agent : active_3d_avoidance_agents ) {
raw_agents . push_back ( agent - > get_rvo_agent_3d ( ) ) ;
}
rvo_simulation_3d . kdTree_ - > buildAgentTree ( raw_agents ) ;
}
void NavMap : : _update_rvo_simulation ( ) {
if ( obstacles_dirty ) {
_update_rvo_obstacles_tree_2d ( ) ;
}
if ( agents_dirty ) {
_update_rvo_agents_tree_2d ( ) ;
_update_rvo_agents_tree_3d ( ) ;
}
}
void NavMap : : compute_single_avoidance_step_2d ( uint32_t index , NavAgent * * agent ) {
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( * ( agent + index ) ) - > get_rvo_agent_2d ( ) - > computeNeighbors ( & rvo_simulation_2d ) ;
( * ( agent + index ) ) - > get_rvo_agent_2d ( ) - > computeNewVelocity ( & rvo_simulation_2d ) ;
( * ( agent + index ) ) - > get_rvo_agent_2d ( ) - > update ( & rvo_simulation_2d ) ;
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( * ( agent + index ) ) - > update ( ) ;
}
void NavMap : : compute_single_avoidance_step_3d ( uint32_t index , NavAgent * * agent ) {
( * ( agent + index ) ) - > get_rvo_agent_3d ( ) - > computeNeighbors ( & rvo_simulation_3d ) ;
( * ( agent + index ) ) - > get_rvo_agent_3d ( ) - > computeNewVelocity ( & rvo_simulation_3d ) ;
( * ( agent + index ) ) - > get_rvo_agent_3d ( ) - > update ( & rvo_simulation_3d ) ;
( * ( agent + index ) ) - > update ( ) ;
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}
void NavMap : : step ( real_t p_deltatime ) {
deltatime = p_deltatime ;
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rvo_simulation_2d . setTimeStep ( float ( deltatime ) ) ;
rvo_simulation_3d . setTimeStep ( float ( deltatime ) ) ;
if ( active_2d_avoidance_agents . size ( ) > 0 ) {
if ( use_threads & & avoidance_use_multiple_threads ) {
WorkerThreadPool : : GroupID group_task = WorkerThreadPool : : get_singleton ( ) - > add_template_group_task ( this , & NavMap : : compute_single_avoidance_step_2d , active_2d_avoidance_agents . ptr ( ) , active_2d_avoidance_agents . size ( ) , - 1 , true , SNAME ( " RVOAvoidanceAgents2D " ) ) ;
WorkerThreadPool : : get_singleton ( ) - > wait_for_group_task_completion ( group_task ) ;
} else {
for ( NavAgent * agent : active_2d_avoidance_agents ) {
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agent - > get_rvo_agent_2d ( ) - > computeNeighbors ( & rvo_simulation_2d ) ;
agent - > get_rvo_agent_2d ( ) - > computeNewVelocity ( & rvo_simulation_2d ) ;
agent - > get_rvo_agent_2d ( ) - > update ( & rvo_simulation_2d ) ;
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agent - > update ( ) ;
}
}
}
if ( active_3d_avoidance_agents . size ( ) > 0 ) {
if ( use_threads & & avoidance_use_multiple_threads ) {
WorkerThreadPool : : GroupID group_task = WorkerThreadPool : : get_singleton ( ) - > add_template_group_task ( this , & NavMap : : compute_single_avoidance_step_3d , active_3d_avoidance_agents . ptr ( ) , active_3d_avoidance_agents . size ( ) , - 1 , true , SNAME ( " RVOAvoidanceAgents3D " ) ) ;
WorkerThreadPool : : get_singleton ( ) - > wait_for_group_task_completion ( group_task ) ;
} else {
for ( NavAgent * agent : active_3d_avoidance_agents ) {
agent - > get_rvo_agent_3d ( ) - > computeNeighbors ( & rvo_simulation_3d ) ;
agent - > get_rvo_agent_3d ( ) - > computeNewVelocity ( & rvo_simulation_3d ) ;
agent - > get_rvo_agent_3d ( ) - > update ( & rvo_simulation_3d ) ;
agent - > update ( ) ;
}
}
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}
}
void NavMap : : dispatch_callbacks ( ) {
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for ( NavAgent * agent : active_2d_avoidance_agents ) {
agent - > dispatch_avoidance_callback ( ) ;
}
for ( NavAgent * agent : active_3d_avoidance_agents ) {
agent - > dispatch_avoidance_callback ( ) ;
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}
}
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void NavMap : : _update_merge_rasterizer_cell_dimensions ( ) {
merge_rasterizer_cell_size = cell_size * merge_rasterizer_cell_scale ;
merge_rasterizer_cell_height = cell_height * merge_rasterizer_cell_scale ;
}
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int NavMap : : get_region_connections_count ( NavRegion * p_region ) const {
ERR_FAIL_NULL_V ( p_region , 0 ) ;
HashMap < NavRegion * , LocalVector < gd : : Edge : : Connection > > : : ConstIterator found_connections = region_external_connections . find ( p_region ) ;
if ( found_connections ) {
return found_connections - > value . size ( ) ;
}
return 0 ;
}
Vector3 NavMap : : get_region_connection_pathway_start ( NavRegion * p_region , int p_connection_id ) const {
ERR_FAIL_NULL_V ( p_region , Vector3 ( ) ) ;
HashMap < NavRegion * , LocalVector < gd : : Edge : : Connection > > : : ConstIterator found_connections = region_external_connections . find ( p_region ) ;
if ( found_connections ) {
ERR_FAIL_INDEX_V ( p_connection_id , int ( found_connections - > value . size ( ) ) , Vector3 ( ) ) ;
return found_connections - > value [ p_connection_id ] . pathway_start ;
}
return Vector3 ( ) ;
}
Vector3 NavMap : : get_region_connection_pathway_end ( NavRegion * p_region , int p_connection_id ) const {
ERR_FAIL_NULL_V ( p_region , Vector3 ( ) ) ;
HashMap < NavRegion * , LocalVector < gd : : Edge : : Connection > > : : ConstIterator found_connections = region_external_connections . find ( p_region ) ;
if ( found_connections ) {
ERR_FAIL_INDEX_V ( p_connection_id , int ( found_connections - > value . size ( ) ) , Vector3 ( ) ) ;
return found_connections - > value [ p_connection_id ] . pathway_end ;
}
return Vector3 ( ) ;
}
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NavMap : : NavMap ( ) {
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avoidance_use_multiple_threads = GLOBAL_GET ( " navigation/avoidance/thread_model/avoidance_use_multiple_threads " ) ;
avoidance_use_high_priority_threads = GLOBAL_GET ( " navigation/avoidance/thread_model/avoidance_use_high_priority_threads " ) ;
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}
NavMap : : ~ NavMap ( ) {
}