godot/core/os/main_loop.h

74 lines
3.2 KiB
C++
Raw Normal View History

2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* main_loop.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
2014-02-10 01:10:30 +00:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
2014-02-10 01:10:30 +00:00
#ifndef MAIN_LOOP_H
#define MAIN_LOOP_H
#include "core/input/input_event.h"
#include "core/object/reference.h"
#include "core/object/script_language.h"
2014-02-10 01:10:30 +00:00
class MainLoop : public Object {
GDCLASS(MainLoop, Object);
2014-02-10 01:10:30 +00:00
OBJ_CATEGORY("Main Loop");
Ref<Script> initialize_script;
2014-02-10 01:10:30 +00:00
protected:
static void _bind_methods();
2016-03-08 23:00:52 +00:00
public:
2014-02-10 01:10:30 +00:00
enum {
//make sure these are replicated in Node
NOTIFICATION_OS_MEMORY_WARNING = 2009,
NOTIFICATION_TRANSLATION_CHANGED = 2010,
NOTIFICATION_WM_ABOUT = 2011,
NOTIFICATION_CRASH = 2012,
NOTIFICATION_OS_IME_UPDATE = 2013,
NOTIFICATION_APPLICATION_RESUMED = 2014,
NOTIFICATION_APPLICATION_PAUSED = 2015,
NOTIFICATION_APPLICATION_FOCUS_IN = 2016,
NOTIFICATION_APPLICATION_FOCUS_OUT = 2017,
NOTIFICATION_TEXT_SERVER_CHANGED = 2018,
2014-02-10 01:10:30 +00:00
};
2016-03-08 23:00:52 +00:00
virtual void initialize();
virtual bool physics_process(float p_time);
virtual bool process(float p_time);
virtual void finalize();
2014-02-10 01:10:30 +00:00
void set_initialize_script(const Ref<Script> &p_initialize_script);
2014-02-10 01:10:30 +00:00
MainLoop() {}
virtual ~MainLoop() {}
2014-02-10 01:10:30 +00:00
};
#endif // MAIN_LOOP_H