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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "RayShape3D" inherits= "Shape3D" version= "4.0" >
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<brief_description >
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Ray shape for 3D collisions.
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</brief_description>
<description >
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Ray shape for 3D collisions, which can be set into a [PhysicsBody3D] or [Area3D]. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "length" type= "float" setter= "set_length" getter= "get_length" default= "1.0" >
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The ray's length.
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</member>
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<member name= "slips_on_slope" type= "bool" setter= "set_slips_on_slope" getter= "get_slips_on_slope" default= "false" >
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If [code]true[/code], allow the shape to return the correct normal.
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</member>
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</members>
<constants >
</constants>
</class>