2016-10-17 06:50:25 +00:00
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#!/usr/bin/env python
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2020-03-30 06:28:32 +00:00
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Import("env")
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2014-02-10 01:10:30 +00:00
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2018-03-17 22:23:55 +00:00
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from platform_methods import run_in_subprocess
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2020-03-03 13:36:29 +00:00
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import platform_linuxbsd_builders
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2014-02-10 01:10:30 +00:00
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2017-09-08 01:01:49 +00:00
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common_x11 = [
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2020-03-03 13:36:29 +00:00
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"crash_handler_linuxbsd.cpp",
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"os_linuxbsd.cpp",
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"joypad_linux.cpp",
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2019-07-12 13:18:30 +00:00
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"context_gl_x11.cpp",
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2020-03-03 13:36:29 +00:00
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"detect_prime_x11.cpp",
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"display_server_x11.cpp",
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2019-06-07 16:07:57 +00:00
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"vulkan_context_x11.cpp",
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2017-09-08 01:01:49 +00:00
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"key_mapping_x11.cpp",
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2014-02-10 01:10:30 +00:00
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]
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2020-03-30 06:28:32 +00:00
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prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_x11)
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2017-11-27 13:39:05 +00:00
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2018-01-26 19:46:56 +00:00
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if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
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2020-03-03 13:36:29 +00:00
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env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))
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