godot/modules/camera/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_camera = env_modules.Clone()
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if env["platform"] in ["windows", "macos", "linuxbsd"]:
env_camera.add_source_files(env.modules_sources, "register_types.cpp")
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if env["platform"] == "windows":
env_camera.add_source_files(env.modules_sources, "camera_win.cpp")
elif env["platform"] == "macos":
env_camera.add_source_files(env.modules_sources, "camera_macos.mm")
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elif env["platform"] == "linuxbsd":
env_camera.add_source_files(env.modules_sources, "camera_linux.cpp")
env_camera.add_source_files(env.modules_sources, "camera_feed_linux.cpp")
env_camera.add_source_files(env.modules_sources, "buffer_decoder.cpp")