godot/doc/classes/EngineProfiler.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="EngineProfiler" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for creating custom profilers.
</brief_description>
<description>
This class can be used to implement custom profilers that are able to interact with the engine and editor debugger.
See [EngineDebugger] and [EditorDebuggerPlugin] for more information.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_add_frame" qualifiers="virtual">
<return type="void" />
<argument index="0" name="data" type="Array" />
<description>
Called when data is added to profiler using [method EngineDebugger.profiler_add_frame_data].
</description>
</method>
<method name="_tick" qualifiers="virtual">
<return type="void" />
<argument index="0" name="frame_time" type="float" />
<argument index="1" name="idle_time" type="float" />
<argument index="2" name="physics_time" type="float" />
<argument index="3" name="physics_frame_time" type="float" />
<description>
Called once every engine iteration when the profiler is active with information about the current frame.
</description>
</method>
<method name="_toggle" qualifiers="virtual">
<return type="void" />
<argument index="0" name="enable" type="bool" />
<argument index="1" name="options" type="Array" />
<description>
Called when the profiler is enabled/disabled, along with a set of [code]options[/code].
</description>
</method>
</methods>
</class>