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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "InputEventJoypadMotion" inherits= "InputEvent" category= "Core" version= "3.1" >
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<brief_description >
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Input event type for gamepad joysticks and other motions. For buttons see [code]InputEventJoypadButton[/code].
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</brief_description>
<description >
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Stores information about joystick motions. One [code]InputEventJoypadMotion[/code] represents one axis at a time.
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</description>
<tutorials >
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<link > http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link>
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</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
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<member name= "axis" type= "int" setter= "set_axis" getter= "get_axis" >
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Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@GlobalScope].
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</member>
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<member name= "axis_value" type= "float" setter= "set_axis_value" getter= "get_axis_value" >
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Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
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</member>
</members>
<constants >
</constants>
</class>