godot/editor/node_dock.h

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/**************************************************************************/
/* node_dock.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NODE_DOCK_H
#define NODE_DOCK_H
#include "groups_editor.h"
class ConnectionsDock;
class NodeDock : public VBoxContainer {
GDCLASS(NodeDock, VBoxContainer);
Button *connections_button = nullptr;
Button *groups_button = nullptr;
ConnectionsDock *connections = nullptr;
GroupsEditor *groups = nullptr;
HBoxContainer *mode_hb = nullptr;
Label *select_a_node = nullptr;
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Node *last_valid_node = nullptr;
private:
static NodeDock *singleton;
public:
static NodeDock *get_singleton() { return singleton; }
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void set_node(Node *p_node);
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void restore_last_valid_node();
void show_groups();
void show_connections();
void update_lists();
NodeDock();
~NodeDock();
};
#endif // NODE_DOCK_H