godot/platform/iphone/SCsub

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#!/usr/bin/env python
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Import('env')
iphone_lib = [
'os_iphone.cpp',
#'rasterizer_iphone.cpp',
'audio_driver_iphone.cpp',
'sem_iphone.cpp',
'gl_view.mm',
'main.m',
'app_delegate.mm',
'view_controller.mm',
'game_center.mm',
'in_app_store.mm',
'icloud.mm',
'ios.mm',
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]
# env.Depends('#core/math/vector3.h', 'vector3_psp.h')
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#iphone_lib = env.Library('iphone', iphone_lib)
#env.NoCache(iphone_lib)
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env_ios = env.Clone()
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if env['ios_gles22_override'] == "yes":
env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
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obj = env_ios.Object('godot_iphone.cpp')
prog = None
prog = env_ios.Program('#bin/godot', [obj] + iphone_lib)
env_ios.NoCache(prog)
action = "$IPHONEPATH/usr/bin/dsymutil " + File(prog)[0].path + " -o " + File(prog)[0].path + ".dSYM"
env.AddPostAction(prog, action)