2016-06-18 12:46:12 +00:00
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/*************************************************************************/
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/* os_haiku.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2016-06-18 12:46:12 +00:00
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/*************************************************************************/
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2018-01-01 13:40:08 +00:00
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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2016-06-18 12:46:12 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2015-05-24 20:22:51 +00:00
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#ifndef OS_HAIKU_H
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#define OS_HAIKU_H
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2015-08-14 19:52:28 +00:00
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#include "audio_driver_media_kit.h"
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2015-06-11 19:57:41 +00:00
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#include "context_gl_haiku.h"
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2017-03-05 15:44:50 +00:00
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#include "drivers/unix/os_unix.h"
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2015-06-11 19:57:41 +00:00
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#include "haiku_application.h"
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#include "haiku_direct_window.h"
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2017-03-05 15:44:50 +00:00
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#include "main/input_default.h"
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2016-07-23 11:15:55 +00:00
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#include "power_haiku.h"
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2017-03-05 15:44:50 +00:00
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#include "servers/audio_server.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/visual_server.h"
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2015-05-24 20:22:51 +00:00
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class OS_Haiku : public OS_Unix {
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private:
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2017-03-05 15:44:50 +00:00
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HaikuApplication *app;
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HaikuDirectWindow *window;
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MainLoop *main_loop;
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InputDefault *input;
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Rasterizer *rasterizer;
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VisualServer *visual_server;
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2015-05-29 21:57:07 +00:00
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VideoMode current_video_mode;
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2017-03-05 15:44:50 +00:00
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PowerHaiku *power_manager;
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2015-06-11 19:57:41 +00:00
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2015-07-25 23:18:32 +00:00
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#ifdef MEDIA_KIT_ENABLED
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AudioDriverMediaKit driver_media_kit;
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#endif
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2015-06-11 19:57:41 +00:00
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2017-10-12 22:18:04 +00:00
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#if defined(OPENGL_ENABLED)
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2017-03-05 15:44:50 +00:00
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ContextGL_Haiku *context_gl;
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2015-06-11 19:57:41 +00:00
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#endif
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2015-05-28 00:42:40 +00:00
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2015-05-24 20:22:51 +00:00
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virtual void delete_main_loop();
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protected:
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virtual int get_video_driver_count() const;
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2017-03-05 15:44:50 +00:00
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virtual const char *get_video_driver_name(int p_driver) const;
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2015-05-24 20:22:51 +00:00
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2017-03-05 15:44:50 +00:00
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virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
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2015-05-24 20:22:51 +00:00
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virtual void finalize();
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2017-03-05 15:44:50 +00:00
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virtual void set_main_loop(MainLoop *p_main_loop);
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2015-05-24 20:22:51 +00:00
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public:
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OS_Haiku();
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void run();
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virtual String get_name();
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2017-03-05 15:44:50 +00:00
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virtual MainLoop *get_main_loop() const;
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2015-06-11 19:57:41 +00:00
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2015-05-24 20:22:51 +00:00
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virtual bool can_draw() const;
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2015-06-11 19:57:41 +00:00
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virtual void release_rendering_thread();
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virtual void make_rendering_thread();
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virtual void swap_buffers();
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2015-05-24 20:22:51 +00:00
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2017-03-29 15:29:38 +00:00
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virtual Point2 get_mouse_position() const;
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2015-05-24 20:22:51 +00:00
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virtual int get_mouse_button_state() const;
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virtual void set_cursor_shape(CursorShape p_shape);
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2015-06-20 23:08:31 +00:00
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virtual int get_screen_count() const;
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virtual int get_current_screen() const;
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virtual void set_current_screen(int p_screen);
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2017-08-20 19:12:29 +00:00
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virtual Point2 get_screen_position(int p_screen = -1) const;
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virtual Size2 get_screen_size(int p_screen = -1) const;
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2017-03-05 15:44:50 +00:00
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virtual void set_window_title(const String &p_title);
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2015-05-24 20:22:51 +00:00
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virtual Size2 get_window_size() const;
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2015-06-20 23:08:31 +00:00
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virtual void set_window_size(const Size2 p_size);
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2015-06-20 12:35:54 +00:00
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virtual Point2 get_window_position() const;
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2017-03-05 15:44:50 +00:00
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virtual void set_window_position(const Point2 &p_position);
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2015-06-20 23:08:31 +00:00
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virtual void set_window_fullscreen(bool p_enabled);
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virtual bool is_window_fullscreen() const;
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2015-06-23 18:22:12 +00:00
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virtual void set_window_resizable(bool p_enabled);
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virtual bool is_window_resizable() const;
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virtual void set_window_minimized(bool p_enabled);
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virtual bool is_window_minimized() const;
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virtual void set_window_maximized(bool p_enabled);
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virtual bool is_window_maximized() const;
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2015-05-24 20:22:51 +00:00
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2017-03-05 15:44:50 +00:00
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virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
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virtual VideoMode get_video_mode(int p_screen = 0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
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2015-05-25 03:34:16 +00:00
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virtual String get_executable_path() const;
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2017-03-05 15:44:50 +00:00
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2017-09-12 19:09:06 +00:00
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virtual OS::PowerState get_power_state();
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2016-07-23 11:15:55 +00:00
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virtual int get_power_seconds_left();
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virtual int get_power_percent_left();
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2017-07-19 20:00:46 +00:00
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virtual bool _check_internal_feature_support(const String &p_feature);
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Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
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virtual String get_config_path() const;
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virtual String get_data_path() const;
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virtual String get_cache_path() const;
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2015-05-24 20:22:51 +00:00
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};
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#endif
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