2019-06-16 02:45:24 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* shader_rd.cpp */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
2021-01-01 19:13:46 +00:00
|
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
2019-06-16 02:45:24 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#include "shader_rd.h"
|
2020-03-24 08:50:51 +00:00
|
|
|
|
2020-12-04 18:26:24 +00:00
|
|
|
#include "renderer_compositor_rd.h"
|
2020-03-27 18:21:27 +00:00
|
|
|
#include "servers/rendering/rendering_device.h"
|
2019-06-16 02:45:24 +00:00
|
|
|
|
2021-04-13 20:01:43 +00:00
|
|
|
void ShaderRD::_add_stage(const char *p_code, StageType p_stage_type) {
|
|
|
|
Vector<String> lines = String(p_code).split("\n");
|
|
|
|
|
|
|
|
String text;
|
|
|
|
|
|
|
|
for (int i = 0; i < lines.size(); i++) {
|
|
|
|
String l = lines[i];
|
|
|
|
bool push_chunk = false;
|
|
|
|
|
|
|
|
StageTemplate::Chunk chunk;
|
|
|
|
|
|
|
|
if (l.begins_with("#VERSION_DEFINES")) {
|
|
|
|
chunk.type = StageTemplate::Chunk::TYPE_VERSION_DEFINES;
|
|
|
|
push_chunk = true;
|
|
|
|
} else if (l.begins_with("#GLOBALS")) {
|
|
|
|
switch (p_stage_type) {
|
|
|
|
case STAGE_TYPE_VERTEX:
|
|
|
|
chunk.type = StageTemplate::Chunk::TYPE_VERTEX_GLOBALS;
|
|
|
|
break;
|
|
|
|
case STAGE_TYPE_FRAGMENT:
|
|
|
|
chunk.type = StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS;
|
|
|
|
break;
|
|
|
|
case STAGE_TYPE_COMPUTE:
|
|
|
|
chunk.type = StageTemplate::Chunk::TYPE_COMPUTE_GLOBALS;
|
|
|
|
break;
|
|
|
|
default: {
|
2019-06-16 02:45:24 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-04-13 20:01:43 +00:00
|
|
|
push_chunk = true;
|
|
|
|
} else if (l.begins_with("#MATERIAL_UNIFORMS")) {
|
|
|
|
chunk.type = StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS;
|
|
|
|
push_chunk = true;
|
|
|
|
} else if (l.begins_with("#CODE")) {
|
|
|
|
chunk.type = StageTemplate::Chunk::TYPE_CODE;
|
|
|
|
push_chunk = true;
|
|
|
|
chunk.code = l.replace_first("#CODE", String()).replace(":", "").strip_edges().to_upper();
|
|
|
|
} else {
|
|
|
|
text += l + "\n";
|
2019-06-16 02:45:24 +00:00
|
|
|
}
|
|
|
|
|
2021-04-13 20:01:43 +00:00
|
|
|
if (push_chunk) {
|
|
|
|
if (text != String()) {
|
|
|
|
StageTemplate::Chunk text_chunk;
|
|
|
|
text_chunk.type = StageTemplate::Chunk::TYPE_TEXT;
|
|
|
|
text_chunk.text = text.utf8();
|
|
|
|
stage_templates[p_stage_type].chunks.push_back(text_chunk);
|
|
|
|
text = String();
|
2019-06-16 02:45:24 +00:00
|
|
|
}
|
2021-04-13 20:01:43 +00:00
|
|
|
stage_templates[p_stage_type].chunks.push_back(chunk);
|
2019-06-16 02:45:24 +00:00
|
|
|
}
|
|
|
|
}
|
2019-09-25 19:44:44 +00:00
|
|
|
|
2021-04-13 20:01:43 +00:00
|
|
|
if (text != String()) {
|
|
|
|
StageTemplate::Chunk text_chunk;
|
|
|
|
text_chunk.type = StageTemplate::Chunk::TYPE_TEXT;
|
|
|
|
text_chunk.text = text.utf8();
|
|
|
|
stage_templates[p_stage_type].chunks.push_back(text_chunk);
|
|
|
|
text = String();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name) {
|
|
|
|
name = p_name;
|
2019-09-25 19:44:44 +00:00
|
|
|
if (p_compute_code) {
|
2021-04-13 20:01:43 +00:00
|
|
|
_add_stage(p_compute_code, STAGE_TYPE_COMPUTE);
|
2019-09-25 19:44:44 +00:00
|
|
|
is_compute = true;
|
2021-04-13 20:01:43 +00:00
|
|
|
} else {
|
|
|
|
is_compute = false;
|
|
|
|
if (p_vertex_code) {
|
|
|
|
_add_stage(p_vertex_code, STAGE_TYPE_VERTEX);
|
2019-09-25 19:44:44 +00:00
|
|
|
}
|
2021-04-13 20:01:43 +00:00
|
|
|
if (p_fragment_code) {
|
|
|
|
_add_stage(p_fragment_code, STAGE_TYPE_FRAGMENT);
|
2019-09-25 19:44:44 +00:00
|
|
|
}
|
|
|
|
}
|
2019-06-16 02:45:24 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
RID ShaderRD::version_create() {
|
|
|
|
//initialize() was never called
|
|
|
|
ERR_FAIL_COND_V(variant_defines.size() == 0, RID());
|
|
|
|
|
|
|
|
Version version;
|
|
|
|
version.dirty = true;
|
|
|
|
version.valid = false;
|
|
|
|
version.initialize_needed = true;
|
2020-04-01 23:20:12 +00:00
|
|
|
version.variants = nullptr;
|
2019-06-16 02:45:24 +00:00
|
|
|
return version_owner.make_rid(version);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ShaderRD::_clear_version(Version *p_version) {
|
|
|
|
//clear versions if they exist
|
|
|
|
if (p_version->variants) {
|
|
|
|
for (int i = 0; i < variant_defines.size(); i++) {
|
|
|
|
RD::get_singleton()->free(p_version->variants[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
memdelete_arr(p_version->variants);
|
2020-04-01 23:20:12 +00:00
|
|
|
p_version->variants = nullptr;
|
2019-06-16 02:45:24 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-04-13 20:01:43 +00:00
|
|
|
void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, const Version *p_version, const StageTemplate &p_template) {
|
|
|
|
for (uint32_t i = 0; i < p_template.chunks.size(); i++) {
|
|
|
|
const StageTemplate::Chunk &chunk = p_template.chunks[i];
|
|
|
|
switch (chunk.type) {
|
|
|
|
case StageTemplate::Chunk::TYPE_VERSION_DEFINES: {
|
|
|
|
builder.append("\n"); //make sure defines begin at newline
|
|
|
|
builder.append(general_defines.get_data());
|
|
|
|
builder.append(variant_defines[p_variant].get_data());
|
|
|
|
for (int j = 0; j < p_version->custom_defines.size(); j++) {
|
|
|
|
builder.append(p_version->custom_defines[j].get_data());
|
|
|
|
}
|
|
|
|
builder.append("\n"); //make sure defines begin at newline
|
|
|
|
if (p_version->uniforms.size()) {
|
|
|
|
builder.append("#define MATERIAL_UNIFORMS_USED\n");
|
|
|
|
}
|
|
|
|
for (Map<StringName, CharString>::Element *E = p_version->code_sections.front(); E; E = E->next()) {
|
|
|
|
builder.append(String("#define ") + String(E->key()) + "_CODE_USED\n");
|
|
|
|
}
|
|
|
|
} break;
|
|
|
|
case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: {
|
|
|
|
builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
|
|
|
|
} break;
|
|
|
|
case StageTemplate::Chunk::TYPE_VERTEX_GLOBALS: {
|
|
|
|
builder.append(p_version->vertex_globals.get_data()); // vertex globals
|
|
|
|
} break;
|
|
|
|
case StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS: {
|
|
|
|
builder.append(p_version->fragment_globals.get_data()); // fragment globals
|
|
|
|
} break;
|
|
|
|
case StageTemplate::Chunk::TYPE_COMPUTE_GLOBALS: {
|
|
|
|
builder.append(p_version->compute_globals.get_data()); // compute globals
|
|
|
|
} break;
|
|
|
|
case StageTemplate::Chunk::TYPE_CODE: {
|
|
|
|
if (p_version->code_sections.has(chunk.code)) {
|
|
|
|
builder.append(p_version->code_sections[chunk.code].get_data());
|
|
|
|
}
|
|
|
|
} break;
|
|
|
|
case StageTemplate::Chunk::TYPE_TEXT: {
|
|
|
|
builder.append(chunk.text.get_data());
|
|
|
|
} break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-07-29 15:59:18 +00:00
|
|
|
void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
|
2020-12-07 21:27:38 +00:00
|
|
|
if (!variants_enabled[p_variant]) {
|
|
|
|
return; //variant is disabled, return
|
|
|
|
}
|
|
|
|
|
2019-07-29 15:59:18 +00:00
|
|
|
Vector<RD::ShaderStageData> stages;
|
2019-06-16 02:45:24 +00:00
|
|
|
|
2019-07-29 15:59:18 +00:00
|
|
|
String error;
|
|
|
|
String current_source;
|
|
|
|
RD::ShaderStage current_stage = RD::SHADER_STAGE_VERTEX;
|
|
|
|
bool build_ok = true;
|
2019-06-16 02:45:24 +00:00
|
|
|
|
2019-09-25 19:44:44 +00:00
|
|
|
if (!is_compute) {
|
2019-07-29 15:59:18 +00:00
|
|
|
//vertex stage
|
2019-06-16 02:45:24 +00:00
|
|
|
|
2019-07-29 15:59:18 +00:00
|
|
|
StringBuilder builder;
|
2021-04-13 20:01:43 +00:00
|
|
|
_build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_VERTEX]);
|
2019-06-16 02:45:24 +00:00
|
|
|
|
2019-07-29 15:59:18 +00:00
|
|
|
current_source = builder.as_string();
|
|
|
|
RD::ShaderStageData stage;
|
|
|
|
stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_VERTEX, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
|
|
|
|
if (stage.spir_v.size() == 0) {
|
|
|
|
build_ok = false;
|
|
|
|
} else {
|
|
|
|
stage.shader_stage = RD::SHADER_STAGE_VERTEX;
|
|
|
|
stages.push_back(stage);
|
|
|
|
}
|
|
|
|
}
|
2019-06-16 02:45:24 +00:00
|
|
|
|
2019-09-25 19:44:44 +00:00
|
|
|
if (!is_compute && build_ok) {
|
2019-07-29 15:59:18 +00:00
|
|
|
//fragment stage
|
|
|
|
current_stage = RD::SHADER_STAGE_FRAGMENT;
|
2019-06-16 02:45:24 +00:00
|
|
|
|
2019-07-29 15:59:18 +00:00
|
|
|
StringBuilder builder;
|
2021-04-13 20:01:43 +00:00
|
|
|
_build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_FRAGMENT]);
|
2019-06-16 02:45:24 +00:00
|
|
|
|
2019-07-29 15:59:18 +00:00
|
|
|
current_source = builder.as_string();
|
|
|
|
RD::ShaderStageData stage;
|
|
|
|
stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_FRAGMENT, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
|
|
|
|
if (stage.spir_v.size() == 0) {
|
|
|
|
build_ok = false;
|
|
|
|
} else {
|
|
|
|
stage.shader_stage = RD::SHADER_STAGE_FRAGMENT;
|
|
|
|
stages.push_back(stage);
|
|
|
|
}
|
|
|
|
}
|
2019-06-16 02:45:24 +00:00
|
|
|
|
2019-09-25 19:44:44 +00:00
|
|
|
if (is_compute) {
|
|
|
|
//compute stage
|
|
|
|
current_stage = RD::SHADER_STAGE_COMPUTE;
|
|
|
|
|
|
|
|
StringBuilder builder;
|
2021-04-13 20:01:43 +00:00
|
|
|
_build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_COMPUTE]);
|
2019-09-25 19:44:44 +00:00
|
|
|
|
|
|
|
current_source = builder.as_string();
|
2021-04-17 15:21:03 +00:00
|
|
|
|
2019-09-25 19:44:44 +00:00
|
|
|
RD::ShaderStageData stage;
|
|
|
|
stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
|
|
|
|
if (stage.spir_v.size() == 0) {
|
|
|
|
build_ok = false;
|
|
|
|
} else {
|
|
|
|
stage.shader_stage = RD::SHADER_STAGE_COMPUTE;
|
|
|
|
stages.push_back(stage);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-07-29 15:59:18 +00:00
|
|
|
if (!build_ok) {
|
2020-02-26 10:28:13 +00:00
|
|
|
MutexLock lock(variant_set_mutex); //properly print the errors
|
2019-09-25 19:44:44 +00:00
|
|
|
ERR_PRINT("Error compiling " + String(current_stage == RD::SHADER_STAGE_COMPUTE ? "Compute " : (current_stage == RD::SHADER_STAGE_VERTEX ? "Vertex" : "Fragment")) + " shader, variant #" + itos(p_variant) + " (" + variant_defines[p_variant].get_data() + ").");
|
2019-07-29 15:59:18 +00:00
|
|
|
ERR_PRINT(error);
|
2019-06-16 02:45:24 +00:00
|
|
|
|
2019-07-29 15:59:18 +00:00
|
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
ERR_PRINT("code:\n" + current_source.get_with_code_lines());
|
|
|
|
#endif
|
|
|
|
return;
|
|
|
|
}
|
2019-07-28 22:58:32 +00:00
|
|
|
|
2019-07-29 15:59:18 +00:00
|
|
|
RID shader = RD::get_singleton()->shader_create(stages);
|
2020-02-26 10:28:13 +00:00
|
|
|
{
|
|
|
|
MutexLock lock(variant_set_mutex);
|
|
|
|
p_version->variants[p_variant] = shader;
|
|
|
|
}
|
2019-07-29 15:59:18 +00:00
|
|
|
}
|
2019-06-16 02:45:24 +00:00
|
|
|
|
2021-01-05 23:01:50 +00:00
|
|
|
RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_version) {
|
|
|
|
Version *version = version_owner.getornull(p_version);
|
|
|
|
RS::ShaderNativeSourceCode source_code;
|
|
|
|
ERR_FAIL_COND_V(!version, source_code);
|
|
|
|
|
|
|
|
source_code.versions.resize(variant_defines.size());
|
|
|
|
|
|
|
|
for (int i = 0; i < source_code.versions.size(); i++) {
|
|
|
|
if (!is_compute) {
|
|
|
|
//vertex stage
|
|
|
|
|
|
|
|
StringBuilder builder;
|
2021-04-13 20:01:43 +00:00
|
|
|
_build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_VERTEX]);
|
2021-01-05 23:01:50 +00:00
|
|
|
|
|
|
|
RS::ShaderNativeSourceCode::Version::Stage stage;
|
|
|
|
stage.name = "vertex";
|
|
|
|
stage.code = builder.as_string();
|
|
|
|
|
|
|
|
source_code.versions.write[i].stages.push_back(stage);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!is_compute) {
|
|
|
|
//fragment stage
|
|
|
|
|
|
|
|
StringBuilder builder;
|
2021-04-13 20:01:43 +00:00
|
|
|
_build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_FRAGMENT]);
|
2021-01-05 23:01:50 +00:00
|
|
|
|
|
|
|
RS::ShaderNativeSourceCode::Version::Stage stage;
|
|
|
|
stage.name = "fragment";
|
|
|
|
stage.code = builder.as_string();
|
|
|
|
|
|
|
|
source_code.versions.write[i].stages.push_back(stage);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (is_compute) {
|
|
|
|
//compute stage
|
|
|
|
|
|
|
|
StringBuilder builder;
|
2021-04-13 20:01:43 +00:00
|
|
|
_build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_COMPUTE]);
|
2021-01-05 23:01:50 +00:00
|
|
|
|
|
|
|
RS::ShaderNativeSourceCode::Version::Stage stage;
|
|
|
|
stage.name = "compute";
|
|
|
|
stage.code = builder.as_string();
|
|
|
|
|
|
|
|
source_code.versions.write[i].stages.push_back(stage);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return source_code;
|
|
|
|
}
|
|
|
|
|
2019-07-29 15:59:18 +00:00
|
|
|
void ShaderRD::_compile_version(Version *p_version) {
|
|
|
|
_clear_version(p_version);
|
2019-06-16 02:45:24 +00:00
|
|
|
|
2019-07-29 15:59:18 +00:00
|
|
|
p_version->valid = false;
|
|
|
|
p_version->dirty = false;
|
2019-06-16 02:45:24 +00:00
|
|
|
|
2019-07-29 15:59:18 +00:00
|
|
|
p_version->variants = memnew_arr(RID, variant_defines.size());
|
|
|
|
#if 1
|
2019-06-16 02:45:24 +00:00
|
|
|
|
2021-01-04 20:00:44 +00:00
|
|
|
RendererThreadPool::singleton->thread_work_pool.do_work(variant_defines.size(), this, &ShaderRD::_compile_variant, p_version);
|
2019-07-29 15:59:18 +00:00
|
|
|
#else
|
|
|
|
for (int i = 0; i < variant_defines.size(); i++) {
|
|
|
|
_compile_variant(i, p_version);
|
|
|
|
}
|
|
|
|
#endif
|
2019-07-28 22:58:32 +00:00
|
|
|
|
2019-07-29 15:59:18 +00:00
|
|
|
bool all_valid = true;
|
|
|
|
for (int i = 0; i < variant_defines.size(); i++) {
|
2020-12-07 21:27:38 +00:00
|
|
|
if (!variants_enabled[i]) {
|
|
|
|
continue; //disabled
|
|
|
|
}
|
2019-07-29 15:59:18 +00:00
|
|
|
if (p_version->variants[i].is_null()) {
|
|
|
|
all_valid = false;
|
|
|
|
break;
|
2019-07-28 22:58:32 +00:00
|
|
|
}
|
2019-07-29 15:59:18 +00:00
|
|
|
}
|
2019-07-28 22:58:32 +00:00
|
|
|
|
2019-07-29 15:59:18 +00:00
|
|
|
if (!all_valid) {
|
|
|
|
//clear versions if they exist
|
|
|
|
for (int i = 0; i < variant_defines.size(); i++) {
|
2020-12-07 21:27:38 +00:00
|
|
|
if (!variants_enabled[i]) {
|
|
|
|
continue; //disabled
|
|
|
|
}
|
2019-07-29 15:59:18 +00:00
|
|
|
if (!p_version->variants[i].is_null()) {
|
|
|
|
RD::get_singleton()->free(p_version->variants[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
memdelete_arr(p_version->variants);
|
2020-04-01 23:20:12 +00:00
|
|
|
p_version->variants = nullptr;
|
2019-07-29 15:59:18 +00:00
|
|
|
return;
|
2019-06-16 02:45:24 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
p_version->valid = true;
|
|
|
|
}
|
|
|
|
|
2021-04-13 20:01:43 +00:00
|
|
|
void ShaderRD::version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines) {
|
2019-09-25 19:44:44 +00:00
|
|
|
ERR_FAIL_COND(is_compute);
|
|
|
|
|
2019-06-16 02:45:24 +00:00
|
|
|
Version *version = version_owner.getornull(p_version);
|
|
|
|
ERR_FAIL_COND(!version);
|
|
|
|
version->vertex_globals = p_vertex_globals.utf8();
|
|
|
|
version->fragment_globals = p_fragment_globals.utf8();
|
2019-07-21 14:31:30 +00:00
|
|
|
version->uniforms = p_uniforms.utf8();
|
2021-04-13 20:01:43 +00:00
|
|
|
version->code_sections.clear();
|
|
|
|
for (Map<String, String>::Element *E = p_code.front(); E; E = E->next()) {
|
|
|
|
version->code_sections[StringName(E->key().to_upper())] = E->get().utf8();
|
|
|
|
}
|
2019-07-21 14:31:30 +00:00
|
|
|
|
2019-06-16 02:45:24 +00:00
|
|
|
version->custom_defines.clear();
|
|
|
|
for (int i = 0; i < p_custom_defines.size(); i++) {
|
|
|
|
version->custom_defines.push_back(p_custom_defines[i].utf8());
|
|
|
|
}
|
|
|
|
|
|
|
|
version->dirty = true;
|
|
|
|
if (version->initialize_needed) {
|
|
|
|
_compile_version(version);
|
|
|
|
version->initialize_needed = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-04-13 20:01:43 +00:00
|
|
|
void ShaderRD::version_set_compute_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines) {
|
2019-09-25 19:44:44 +00:00
|
|
|
ERR_FAIL_COND(!is_compute);
|
|
|
|
|
|
|
|
Version *version = version_owner.getornull(p_version);
|
|
|
|
ERR_FAIL_COND(!version);
|
2021-04-13 20:01:43 +00:00
|
|
|
|
2019-09-25 19:44:44 +00:00
|
|
|
version->compute_globals = p_compute_globals.utf8();
|
|
|
|
version->uniforms = p_uniforms.utf8();
|
|
|
|
|
2021-04-13 20:01:43 +00:00
|
|
|
version->code_sections.clear();
|
|
|
|
for (Map<String, String>::Element *E = p_code.front(); E; E = E->next()) {
|
|
|
|
version->code_sections[StringName(E->key().to_upper())] = E->get().utf8();
|
|
|
|
}
|
|
|
|
|
2019-09-25 19:44:44 +00:00
|
|
|
version->custom_defines.clear();
|
|
|
|
for (int i = 0; i < p_custom_defines.size(); i++) {
|
|
|
|
version->custom_defines.push_back(p_custom_defines[i].utf8());
|
|
|
|
}
|
|
|
|
|
|
|
|
version->dirty = true;
|
|
|
|
if (version->initialize_needed) {
|
|
|
|
_compile_version(version);
|
|
|
|
version->initialize_needed = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-07-27 13:23:24 +00:00
|
|
|
bool ShaderRD::version_is_valid(RID p_version) {
|
|
|
|
Version *version = version_owner.getornull(p_version);
|
|
|
|
ERR_FAIL_COND_V(!version, false);
|
|
|
|
|
|
|
|
if (version->dirty) {
|
|
|
|
_compile_version(version);
|
|
|
|
}
|
|
|
|
|
|
|
|
return version->valid;
|
|
|
|
}
|
|
|
|
|
2019-06-16 02:45:24 +00:00
|
|
|
bool ShaderRD::version_free(RID p_version) {
|
|
|
|
if (version_owner.owns(p_version)) {
|
|
|
|
Version *version = version_owner.getornull(p_version);
|
|
|
|
_clear_version(version);
|
|
|
|
version_owner.free(p_version);
|
|
|
|
} else {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2020-12-07 21:27:38 +00:00
|
|
|
void ShaderRD::set_variant_enabled(int p_variant, bool p_enabled) {
|
|
|
|
ERR_FAIL_COND(version_owner.get_rid_count() > 0); //versions exist
|
|
|
|
ERR_FAIL_INDEX(p_variant, variants_enabled.size());
|
|
|
|
variants_enabled.write[p_variant] = p_enabled;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ShaderRD::is_variant_enabled(int p_variant) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_variant, variants_enabled.size(), false);
|
|
|
|
return variants_enabled[p_variant];
|
|
|
|
}
|
|
|
|
|
2021-02-02 19:51:36 +00:00
|
|
|
ShaderRD::ShaderRD() {
|
|
|
|
// Do not feel forced to use this, in most cases it makes little to no difference.
|
|
|
|
bool use_32_threads = false;
|
|
|
|
if (RD::get_singleton()->get_device_vendor_name() == "NVIDIA") {
|
|
|
|
use_32_threads = true;
|
|
|
|
}
|
|
|
|
String base_compute_define_text;
|
|
|
|
if (use_32_threads) {
|
|
|
|
base_compute_define_text = "\n#define NATIVE_LOCAL_GROUP_SIZE 32\n#define NATIVE_LOCAL_SIZE_2D_X 8\n#define NATIVE_LOCAL_SIZE_2D_Y 4\n";
|
|
|
|
} else {
|
|
|
|
base_compute_define_text = "\n#define NATIVE_LOCAL_GROUP_SIZE 64\n#define NATIVE_LOCAL_SIZE_2D_X 8\n#define NATIVE_LOCAL_SIZE_2D_Y 8\n";
|
|
|
|
}
|
|
|
|
|
|
|
|
base_compute_defines = base_compute_define_text.ascii();
|
|
|
|
}
|
|
|
|
|
2019-07-10 20:44:55 +00:00
|
|
|
void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String &p_general_defines) {
|
2019-06-16 02:45:24 +00:00
|
|
|
ERR_FAIL_COND(variant_defines.size());
|
|
|
|
ERR_FAIL_COND(p_variant_defines.size() == 0);
|
2020-12-07 21:27:38 +00:00
|
|
|
|
2019-07-10 20:44:55 +00:00
|
|
|
general_defines = p_general_defines.utf8();
|
2020-12-07 21:27:38 +00:00
|
|
|
|
2019-06-16 02:45:24 +00:00
|
|
|
for (int i = 0; i < p_variant_defines.size(); i++) {
|
|
|
|
variant_defines.push_back(p_variant_defines[i].utf8());
|
2020-12-07 21:27:38 +00:00
|
|
|
variants_enabled.push_back(true);
|
2019-06-16 02:45:24 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ShaderRD::~ShaderRD() {
|
|
|
|
List<RID> remaining;
|
|
|
|
version_owner.get_owned_list(&remaining);
|
|
|
|
if (remaining.size()) {
|
|
|
|
ERR_PRINT(itos(remaining.size()) + " shaders of type " + name + " were never freed");
|
|
|
|
while (remaining.size()) {
|
|
|
|
version_free(remaining.front()->get());
|
|
|
|
remaining.pop_front();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|